Hit Points
Overview
Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.
The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50:
Heroes  

Archetype  Base HP  Max HP Cap 
Blaster  1204.8  1847.3 
Controller  1017.4  1606.4 
Defender  1017.4  1606.4 
Scrapper  1338.6  2409.5 
Tanker  1874.1  3534 
Peacebringer  1070.9  2409.5 
Warshade  1070.9  2409.5 
Villains  

Archetype  Base HP  Max HP Cap 
Corruptor  1070.9  1606.4 
Dominator  1017.4  1606.4 
Mastermind  803.2  1606.4 
Brute  1499.3  3212.7 
Stalker  1204.8  2088.3 
Arachnos Soldier  1070.9  2409.5 
Arachnos Widow  1070.9  2409.5 
How to Calculate
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:
Level  Level Mod  Level HP 

1  0.2  100.0000 
2  0.21  110.5000 
3  0.23  121.7997 
4  0.25  133.9275 
5  0.27  146.9091 
6  0.3  160.7676 
7  0.35  175.5225 
8  0.4  191.1898 
9  0.45  207.7812 
10  0.5  225.3041 
Level  Level Mod  Level HP 

11  0.55  243.7607 
12  0.6  263.1478 
13  0.65  283.4566 
14  0.7  304.6722 
15  0.75  326.7734 
16  0.8  349.7323 
17  0.85  373.5140 
18  0.9  398.0770 
19  0.95  423.3724 
20  1  449.3441 
Level  Level Mod  Level HP 

21  1  475.9290 
22  1  503.0570 
23  1  530.6509 
24  1  558.6270 
25  1  586.8953 
26  1  615.3598 
27  1  643.9188 
28  1  672.4658 
29  1  700.8901 
30  1  729.0768 
Level  Level Mod  Level HP 

31  1  756.9086 
32  1  784.2654 
33  1  811.0261 
34  1  837.0691 
35  1  862.2729 
36  1  886.5175 
37  1  909.6852 
38  1  931.6613 
39  1  952.3353 
40  1  971.6017 
Level  Level Mod  Level HP 

41  1  989.3612 
42  1  1005.5210 
43  1  1019.9950 
44  1  1032.7080 
45  1  1043.5910 
46  1  1052.5850 
47  1  1059.6440 
48  1  1064.7290 
49  1  1067.8130 
50  1  1070.8970 
Next, locate the Archetype Modifier in the following table:
Heroes  

Archetype  Base HP  Max HP Cap 
Blaster  1.125  1 
Controller  0.95  1 
Defender  0.95  1 
Scrapper  1.25  1.5 
Tanker  1.75  2.2 
Peacebringer  1  1.5 
Warshade  1  1.5 
Villains  

Archetype  Base HP  Max HP Cap 
Corruptor  1  1 
Dominator  0.95  1 
Mastermind  0.75  1 
Brute  1.4  2 
Stalker  1.125  1.3 
Arachnos Soldier  1  1.5 
Arachnos Widow  1  1.5 
Base HP
( ( (Base HP Archetype Modifier  1) * Level Modifier) + 1) * Level HP
Example: The Base HP for a Level 16 Mastermind is: (((0.751)*0.8)+1)*349.7323.
 Solving from left to right:
 First you would solve 0.751, leaving you with ((0.25*0.8)+1)*349.7323.
 Second you would solve 0.25*0.8, leaving you with (0.2+1)*349.7323.
 Third, you would solve 0.2+1, leaving you with 0.8*349.7323.
 Finally, you would solve 0.8*349.7323.
 The answer is 279.78584, capped to one decimal.
 Note that at level 20 and beyond, Base HP simplifies further to:
 Base HP Archetype Modifier * Level HP
Maximum HP Cap
( ( (Max HP Cap Archetype Modifier  1) * Level Modifier) + 1) * 1.5 * Level HP
Example: The Maximum HP Cap for a Level 10 Tanker is: (((2.21)*0.5)+1)*1.5*225.3041.
 Solving from left to right:
 First you would solve 2.21, leaving you with ((1.2*0.5)+1)*1.5*225.3041.
 Second you would solve 1.2*.5, leaving you with (0.6+1)*1.5*225.3041.
 Third, you would solve 1+.6, leaving you with 1.6*1.5*225.3041.
 Fourth, you would solve 1.6*1.5, leaving you with 2.4*225.3041.
 Finally, you would solve 2.4*225.3041.
 The answer is 540.72984, capped to one decimal.
 Note that at level 20 and beyond, the equation simplifies further to:
 Max HP Cap Archetype Modifier * 1.5 * Level HP
See Also
For enemy hit points, see the individual enemy ranks:
