Template:IOEffect/C/3: Difference between revisions

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<includeonly>{{#switch:{{{level|{{{1|}}}}}}
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=?
|10=7.0
|11=?
|11=8.0
|12=?
|12=9.0
|13=?
|13=10.0
|14=?
|14=10.8
|15=?
|15=11.6
|16=?
|16=12.3
|17=?
|17=13.1
|18=?
|18=13.9
|19=?
|19=14.6
|20=?
|20=15.4
|21=?
|21=16.2
|22=?
|22=16.9
|23=?
|23=17.7
|24=?
|24=18.4
|25=?
|25=19.3
|26=?
|26=20.0
|27=?
|27=20.3
|28=?
|28=20.5
|29=?
|29=20.7
|30=?
|30=20.9
|31=?
|31=21.1
|32=?
|32=21.3
|33=?
|33=21.6
|34=?
|34=21.8
|35=22.1
|35=22.1
|36=22.3
|36=22.3

Latest revision as of 19:53, 30 August 2020

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.