Nerva Archipelago: Difference between revisions

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{{Zone
{{Zone
|{{Villain City Zone}}
|Zone Name=Nerva Archipelago
|Zone Name=Nerva Archipelago
|Splash Image=Splash_NervaArchipelago.jpg
|Splash Image=Splash_NervaArchipelago.jpg
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|Level Range=25-40
|Level Range=25-40
|Trainer=[[Arbiter Frederick]]
|Trainer=[[Arbiter Frederick]]
|Task Force Contact=[[Sparcetriel]],<br /> [[Trepsarciel]],<br /> [[Ractespriel]]
|Task Force Contact=[[Sparcetriel]], [[Trepsarciel]], [[Ractespriel]]
|Event=[[Caleb]]
|Event=[[Caleb]]
|Exploration Badges={{BadgeLink|Watcher on the Knoll}}, {{BadgeLink|Locked and Loaded}}, {{BadgeLink|Nerva Wreck}}, {{BadgeLink|Primal Instinct}}, {{BadgeLink|Tree Hugger}}, {{BadgeLink|Unethical Tourist}}, {{BadgeLink|Blind Eye}}, {{BadgeLink|Soother}}, {{BadgeLink|Thrill Seeker}}
|Exploration Badges={{BadgeLink|Watcher on the Knoll}}, {{BadgeLink|Locked and Loaded}}, {{BadgeLink|Nerva Wreck}}, {{BadgeLink|Primal Instinct}}, {{BadgeLink|Tree Hugger}}, {{BadgeLink|Unethical Tourist}}, {{BadgeLink|Blind Eye}}, {{BadgeLink|Soother}}, {{BadgeLink|Thrill Seeker}}
|Plaques=[[Swashbuckler Badge#Monument 4|Swashbuckler&nbsp;IV]]
|Plaques=[[Swashbuckler Badge#Monument 4|Swashbuckler IV]]
|Day Jobs= {{BadgeLink|Architect}}, {{BadgeLink|Pain Specialist}}, {{BadgeLink|Pilot}}, {{BadgeLink|Monitor Duty}}, {{BadgeLink|Crey Employee}}, {{BadgeLink|Smuggler}}
|Day Jobs= {{BadgeLink|Architect}}, {{BadgeLink|Pain Specialist}}, {{BadgeLink|Pilot}}, {{BadgeLink|Monitor Duty}}, {{BadgeLink|Crey Employee}}, {{BadgeLink|Smuggler}}
|Enemies=[[5th Column]], [[Arachnos]], [[Circle of Thorns|Circle&nbsp;of&nbsp;Thorns]], [[Coralax]], [[Council]], [[Crey]], [[Devouring Earth|Devouring&nbsp;Earth]], [[Family]], [[Hellions]], [[Legacy Chain|Legacy&nbsp;Chain]], [[Longbow]], [[The Lost|Lost]], [[Snakes]], [[Spectral Pirates|Spectral&nbsp;Pirates]], [[Turrets]], [[Wyvern]]
|Enemies=[[5th Column]], [[Arachnos]], [[Circle of Thorns]], [[Coralax]], [[Council]], [[Crey]], [[Devouring Earth]], [[Family]], [[Hellions]], [[Legacy Chain]], [[Longbow]], [[The Lost|Lost]], [[Snakes]], [[Spectral Pirates]], [[Turrets]], [[Wyvern]]
|Connecting Zones=[[Cap au Diable]], [[Siren's Call|Siren's&nbsp;Call]], [[Sharkhead Isle]], [[St. Martial]], [[Grandville]]
|Connecting Zones=[[Rogue Isles#Normal city zones|Normal Rogue Isles zones]], all&nbsp;[[TUNNEL System]] zones
|Lines=[[Ferry#Villain Ferry Locations|Rogue Isles Ferry]], [[Black Helicopter Line]]
|Lines=[[Ferry#Villain Ferry Locations|Rogue Isles Ferry]], [[Black Helicopter Line]], [[TUNNEL System]]
|VidiotMap=Nerva Archipelago
|VidiotMap=Nerva Archipelago
}}
}}
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The trainer for Nerva Archipelago is [[Arbiter Frederick]], and the [[Broker]]s are both in ''Crimson Cove'', [[Stella the Mouth]] in the southwest and [[Winston the Gent]] in the northeast.
The trainer for Nerva Archipelago is [[Arbiter Frederick]], and the [[Broker]]s are both in ''Crimson Cove'', [[Stella the Mouth]] in the southwest and [[Winston the Gent]] in the northeast.
== History ==
(Copied from [[Strategy_Guides|City of Villains Prima Offical Game Guide]])
Those of an occult nature claim that Nerva Archipelago was a long-term stopover for the [[Mu]] in ages
past. They built numerous structures on the island called Primeva to aid them in their magical rituals,
then set out to destroy the [[Oranbega]]ns in what is now [[Paragon City]]. Things didn’t go exactly as planned,
and the Mu were wiped out by their foes’ demonic hordes.
With the Mu outpost destroyed, their structures and portals fell into disrepair and were eventually
covered over by the verdant forest, where they have lain undisturbed for thousands of years. One or two
of the old ruins were found by pirates, but the inhospitable terrain and the vicious things rumored to lurk
within kept most at bay.
The outer islands have seen more habitation, and eventually they grew into Crimson Cove, a
“protectorate” on the outskirts of U.S. territorial waters. The town is heavily occupied by Heroes
and Project [[Longbow]], but since it is outside the [[Rogue Isles]], [[Lord Recluse]] and his agents have quietly
made it known that independent operators who ply their trade there will be looked on favorably.


== Contacts ==
== Contacts ==
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=== Regular Contacts ===
=== Regular Contacts ===
; Level 25-29
 
'''Level 25-29'''
 
* [[Darla Mavis]]
* [[Darla Mavis]]
: └►([[Psimon Omega]])
: └►([[Psimon Omega]])
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: └►([[Timothy Raymond]])
: └►([[Timothy Raymond]])
:: └►([[Kelly Uqua]])
:: └►([[Kelly Uqua]])
* [[Bobby Curtin]] - [[Rogue (Alignment)|Rogue Alignment]] only.
'''Level 30-34'''


; Level 30-34
* [[Operative Rutger]]
* [[Operative Rutger]]
: └►([[Magus Mu'Drakhan]])
: └►([[Magus Mu'Drakhan]])
Line 49: Line 70:
: └►([[Kelly Uqua]])
: └►([[Kelly Uqua]])


; Level 35-39
'''Level 35-39'''
 
* [[Kelly Uqua]]
* [[Kelly Uqua]]
* [[Magus Mu'Drakhan]]
* [[Magus Mu'Drakhan]]
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=== Special Contacts ===
=== Special Contacts ===
* [[Arbiter Leery]] (''Location'': X, Y, Z): Lvl. 35-39
* [[Arbiter Leery]] (''Location'': X, Y, Z): Lvl. 35-39
** Unlocked by [[Thorn Thief Badge|Thorn Thief]]/[[Thorn Robber Badge|Thorn Robber]] Badges
** Unlocked by [[Thorn Thief Badge|Thorn Thief]] or [[Thorn Robber Badge|Thorn Robber]] Badges
* [[Arbiter Lupin]] (''Location'': X, Y, Z): [[Power Respecification]] Contact
* [[Arbiter Lupin]] (''Location'': X, Y, Z): [[Power Respecification]] Contact
* [[Crimson Revenant]] (''Location'': X, Y, Z): Lvl. 30-34
* [[Crimson Revenant]] (''Location'': X, Y, Z): Lvl. 30-34
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** Unlocked by [[Villain Badge]]
** Unlocked by [[Villain Badge]]


; Respec Trial Contacts
'''Respec Trial Contacts'''
 
* [[Sparcetriel]] (Level 24-33+)
* [[Sparcetriel]] (Level 24-33+)
* [[Trepsarciel]] (Level 34-43+)
* [[Trepsarciel]] (Level 34-43+)
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=== Exploration Badges ===
=== Exploration Badges ===


{{BadgeBox|Watcher on the Knoll}}
{{Badges in zone}}
{{BadgeBox|Locked and Loaded}}
{{BadgeBox|Nerva Wreck}}
{{BadgeBox|Primal Instinct}}
{{BadgeBox|Tree Hugger}}
{{BadgeBox|Unethical Tourist}}
{{BadgeBox|Blind Eye}}
{{BadgeBox|Soother}}
{{BadgeBox|Thrill Seeker}}


=== Plaques ===
=== Plaques ===
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=== Day Jobs ===
=== Day Jobs ===


;Common
{{Day job locations
{{BadgeBox|Architect}}
| Architect
{{BadgeBox|Monitor Duty}}
| Caregiver
 
| Pilot
;Villain-Specific
| Monitor Duty
{{BadgeBox|Pain Specialist}}
| Crey Employee
{{BadgeBox|Pilot}}
| Smuggler
{{BadgeBox|Crey Employee}}
}}
{{BadgeBox|Smuggler}}
 
;Hero-Specific
{{BadgeBox|Caregiver}}
{{BadgeBox|Grounded}}
{{BadgeBox|Crey Test Subject}}
{{BadgeBox|Gunrunner}}


=== Stores ===
=== Stores ===
==== Quartermasters ====
==== Quartermasters ====
* '''Quartermasters''' can be found here. In ''Crimson Cove'' in the southwest and northeast, and in the center of ''Primeva''. They sell level 25 and 30 Training and Dual-Origin [[Enhancements]].
* '''Quartermasters''' can be found here; more than one in ''Crimson Cove'', and one in the center of ''Primeva''.
* '''Origin Quartermasters''' can be found here. They all sell level 25 and 30 Dual-Origin (''DO'') and Single-Origin (''SO'') [[Enhancements]] matching their [[origin]].
 
** The '''Magic''' Quartermaster can be found in ''Crimson Cove'', in the south-central part of the first set of islands, by the [[Black Helicopter Line]].
** The '''Mutant''' Quartermaster can be found in ''Crimson Cove'', in the south-central part of the first set of islands, by the [[Black Helicopter Line]].
** The '''Natural''' Quartermaster can be found ''Crimson Cove'', in the northern part of the first set of islands, east of the Arbiters.
** The '''Science''' Quartermaster can be found in ''Crimson Cove'', inside the [[Crey|Crey Industries]] building.
** The '''Technology''' Quartermaster can be found in ''Crimson Cove'', on the outside of the [[Crey|Crey Industries]] building, about halfway up. Those without vertical movement can use the elevator inside.
==== Other Stores ====
==== Other Stores ====
* Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
* Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
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=== Transfer Points ===
=== Transfer Points ===
* The [[Ferry|Rogue Isles Ferry]] on the southwest island of ''Crimson Cove'' will take you to [[Cap au Diable]], [[Sharkhead Isle]], [[St. Martial]] and [[Grandville]].
* [[Ferry|Rogue Isles Ferry]] on the southwest island of ''Crimson Cove''.
* The [[Black Helicopter Line]] on the south-central island of ''Crimson Cove'' will take a villain to [[St. Martial]] and [[Grandville]].
* [[Black Helicopter Line]] on the south-central island of ''Crimson Cove''.
* [[TUNNEL System]]


== Enemy Groups ==
== Enemy Groups ==
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* {{Enemy Wyvern}}
* {{Enemy Wyvern}}


; Uncommon Agincourt Attackers
'''Uncommon Agincourt Attackers'''
 
* {{Enemy Arachnoids}}
* {{Enemy Arachnoids}}
* {{Enemy Banished Pantheon}}
* {{Enemy Banished Pantheon}}
Line 170: Line 175:
* {{Enemy Sky Raiders}}
* {{Enemy Sky Raiders}}


; "Sub-Level" Random Spawns
'''"Sub-Level" Random Spawns'''
 
* {{Enemy Coralax}}
* {{Enemy Coralax}}
* {{Enemy Hellions}}
* {{Enemy Hellions}}
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* {{Enemy Spectral Pirates}}
* {{Enemy Spectral Pirates}}
* {{Enemy Tsoo}}
* {{Enemy Tsoo}}
== Notes ==
* This zone has been in the game for [[Villain]]s since [[Issue 6]].
== Images ==
<center>
<gallery>
Image:Agincourt.jpg|Agincourt
Image:Agincourtsouth.jpg|Agincourt (South Island)
Image:Crimsoncove.jpg|Crimson Cove
Image:Crimsoncovenorth.jpg|Crimson Cove (North Island)
Image:Crimsoncovecrey.jpg|Crimson Cove (East Island)
Image:Crimsoncovesouth.jpg|Crimson Cove (South Island)
Image:Crimsoncovewest.jpg|Crimson Cove (West Island)
Image:Primeva.jpg|Primeva
Image:Primevacanopy.jpg|Primeva (Above Canopy)
Image:Primevatemples.jpg|Primeva (Below Canopy)
Image:Thornisle.jpg|Thorn Isle
</gallery>
</center>


<!-- == External Links ==
<!-- == External Links ==

Latest revision as of 08:46, 28 October 2023

Overview

Nerva Archipelago is one of the city zones in City of Villains. One of the biggest zones villainside, Nerva Archipelago consists of a few large neighborhoods placed far apart. Crimson Cove is a series of smaller islands within the archipelago at the south end of the zone. Agincourt in the center-east boasts a large Longbow invasion force; Primeva to the northeast of Agincourt is a large, contested island, where many different enemy factions battle for control. Further northeast is Thorn Isle, where the Thorn Tree grows, Circle of Thorns flock, and magic gathers in strange ways.

The trainer for Nerva Archipelago is Arbiter Frederick, and the Brokers are both in Crimson Cove, Stella the Mouth in the southwest and Winston the Gent in the northeast.

History

(Copied from City of Villains Prima Offical Game Guide)

Those of an occult nature claim that Nerva Archipelago was a long-term stopover for the Mu in ages past. They built numerous structures on the island called Primeva to aid them in their magical rituals, then set out to destroy the Oranbegans in what is now Paragon City. Things didn’t go exactly as planned, and the Mu were wiped out by their foes’ demonic hordes.

With the Mu outpost destroyed, their structures and portals fell into disrepair and were eventually covered over by the verdant forest, where they have lain undisturbed for thousands of years. One or two of the old ruins were found by pirates, but the inhospitable terrain and the vicious things rumored to lurk within kept most at bay.

The outer islands have seen more habitation, and eventually they grew into Crimson Cove, a “protectorate” on the outskirts of U.S. territorial waters. The town is heavily occupied by Heroes and Project Longbow, but since it is outside the Rogue Isles, Lord Recluse and his agents have quietly made it known that independent operators who ply their trade there will be looked on favorably.

Contacts

Brokers

Regular Contacts

Level 25-29

└►(Psimon Omega)
└►(Technician Naylor)
└►(Operative Rutger)
└►(Magus Mu'Drakhan)
└►(Timothy Raymond)
└►(Kelly Uqua)

Level 30-34

└►(Magus Mu'Drakhan)
└►(Technician Naylor)
└►(Kelly Uqua)

Level 35-39

Special Contacts

Respec Trial Contacts

Zone Events

Major events

  • Caleb may spawn under certain conditions in this zone.

Lesser events

  • None

Important Locations

Neighborhoods

Exploration Badges

Badge
Watcher on the Knoll (-94.0, 84.9, 5432.5)[Copy]

A failed assassination on Ms. Liberty was made from the top of this pillar.

Badge
Locked and Loaded (3286.5, 126.0, 3644.0)[Copy]

This is the spot where many Longbow Agents have trained to take you down.


This is the spot where many Longbow Agents have trained to take villains down.

Badge
Nerva Wreck (1388.5, 10.0, 2876.5)[Copy]

You have visited the famous Nerva Wreck. What strange creature might have caused this disaster?

Badge
Primal Instinct (2305.5, -109.9, 798.5)[Copy]

This is the spot of many battles between the Circle of Thorns and their age-old enemy, the Mu.

Badge
Tree Hugger (-168.1, 12.0, -177.6)[Copy]

What mysterious purpose does this twisted old tree serve?

Badge
Thrill Seeker (multiple locations)

You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.

Badge
Unethical Tourist (-644.0, 16.1, 6712.5)[Copy]

Crey Corporation has been known to invite tourist groups to see the experiments caged in these pens. They justify their actions by claiming the research is to better understand the various subjects contained here.

Badge
Blind Eye (3525.5, 140.5, 3886.0)[Copy]

Longbow uses these state-of-the-art facilities to perform experiments on a small group of monsters they encounter. Longbow policy dictates that they turn their charges in to the proper authorities back in Paragon, but Agincourt officials routinely turn a blind eye to this facility's activities.

Badge
Soother (1236.0, 81.2, 1395.5)[Copy]

The area behind this waterfall is said to be a secret spot where Scirocco goes to meditate during periods of stress. Marks on the wall indicate a major brawl between Scirocco and Black Scorpion (most likely due to Black Scorpion making fun of Scirocco for meditating).

Plaques

Badge

Arrhh, matey! You be a mighty scholar o' piracy!

Day Jobs

Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge
Crey Employee / Crey Test Subject (requires rogue/villain)

Your work with Crey Industries has earned you the Crey Employee Day Job. Logging out in the Crey Industries building will grant you a random Large Inspiration, after you log back in, each time you complete a mission for a short time.


Your utility to Crey Industries is now limited to your tolerance for experimental treatments.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Stores

Quartermasters

  • Quartermasters can be found here; more than one in Crimson Cove, and one in the center of Primeva.

Other Stores

  • Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
    • Darla Mavis sells what level/type enhancements? inspirations?. She is located input
    • Lt. Demitrovich sells what level/type enhancements? inspirations?. He is located input
    • Shadowy Figure sells what level/type enhancements? inspirations?. He is located input
    • Operative Rutger sells what level/type enhancements? inspirations?. He is located input
    • Psimon Omega sells what level/type enhancements? inspirations?. He is located input
    • Timothy Raymond sells what level/type enhancements? inspirations?. He is located input
    • Kelly Uqua sells what level/type enhancements? inspirations?. She is located input
    • Magus Mu'Drakhan sells what level/type enhancements? inspirations?. He is located input
    • Technician Naylor sells what level/type enhancements? inspirations?. He is located input
    • Arbiter Leery sells what level/type enhancements? inspirations?. He is located input
    • Crimson Revenant sells what level/type enhancements? inspirations?. He is located input
    • Kristof Jaeger sells what level/type enhancements? inspirations?. He is located input

+++ Missing Information +++

Transfer Points

Enemy Groups

Uncommon Agincourt Attackers

"Sub-Level" Random Spawns

Notes

Images