Alignment: Difference between revisions

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===Falling and Redeeming===
===Falling and Redeeming===
*A hero falls from grace and becomes a [[Vigilante (Alignment)|vigilante]].
*A hero becomes a [[Vigilante (Alignment)|vigilante]] before becoming a villain.
**Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges
**Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges
**Access only to [[Wentworth's Fine Consignments]]
**Access only to [[Wentworth's Fine Consignments]]
*A villain redeems themselves and becomes a [[Rogue (Alignment)|rogue]].
*A villain becomes a [[Rogue (Alignment)|rogue]] before becoming a hero.
**Access to both Paragon City and Rogue Isles zones, including badges
**Access to both Paragon City and Rogue Isles zones, including badges
**Access only to the [[Black Market]]
**Access only to the [[Black Market]]
This is detailed in this keynote presentation http://www.youtube.com/watch?v=SItM3OLqb5w


===Praetorian Alignment===
===Praetorian Alignment===

Revision as of 17:11, 13 May 2010

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Overview

Alignment is the way the game distinguishes between hero, villain, and everything in between. It will be introduced by the Going Rogue expansion. It has been described as an involved process, not a "switch" that can be "flipped". Alignment Tip missions will somehow factor into this process of players falling or redeeming themselves.

Alignment Types

True Alignment

Heroes and villains that do not fall or redeem themselves have access only to their original sides and their alignment's Praetorian content. They also get a badge that is revoked if they ever fall or are redeemed.

Falling and Redeeming

Praetorian Alignment

A character may start at Level 1 in Praetoria. During the course of its career, they will choose to assist The Resistance or the Loyalists. Characters that assist the Resistance become heroes, while characters that assist the Loyalists become villains.


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