Cacophony: Difference between revisions

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{{InvSetHeader|Name=Cacophony|Type=Confuse|10|30}}
{{InvSetOverview|Name=Cacophony|Type=Confuse|10|30
|Accuracy/Recharge|Endurance/Confuse|Accuracy/Endurance|Confuse/Range|Accuracy/Confuse/Recharge|Chance for Energy Damage|opt6={{IOProc}} }}


There are six enhancements in this set:
{{SetBonusPreamble}}
* [[Cacophony: Accuracy/Recharge]],
{{Set Bonus|class=Recovery|num=2|amt=1}}
* [[Cacophony: Endurance/Confuse]],
{{Set Bonus|class=Mez|type=Confuse|num=3|amt=1.5}}
* [[Cacophony: Accuracy/Endurance]],
{{Set Bonus|class=Resist|type=Toxic|type2=Psionic|num=4|amt=3}}
* [[Cacophony: Confuse/Range]],
{{Set Bonus|class=Less Mez|type=Immobilize|num=4|amt=5}}
* [[Cacophony: Accuracy/Confuse/Recharge]], and
{{Set Bonus|class=Less Mez|type=Hold|num=4|amt=5}}
* [[Cacophony: Chance for Energy Damage]].
{{Set Bonus|class=Less Mez|type=Stun|num=4|amt=5}}
*:''Gives a 20% chance of causing moderate Energy damage.''
{{Set Bonus|class=Less Mez|type=Sleep|num=4|amt=5}}
Only one of each of these types of enhancements may be slotted per power.
{{Set Bonus|class=Less Mez|type=Fear|num=4|amt=5}}
 
{{Set Bonus|class=Less Mez|type=Confuse|num=4|amt=5}}
 
{{Set Bonus|class=Defense|type=Area Effect|num=5|amt=2.5}}
The following set bonuses apply when slotting more than one of these enhancements into a single power:
{{Set Bonus|class=Defense|type=Fire|type2=Cold|num=5|amt=1.25}}
{{SetBonusRecovery|num=2|amt=1}}
{{Set Bonus|class=Defense|type=Ranged|num=6|amt=2.5}}
{{SetBonusMez|type=Confuse|num=3|amt=1.5}}
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=6|amt=1.25}}
{{SetBonusLessMez|type=Stun|num=4|amt=2.2}}
{{SetBonusPosDefense|type=Area Effect|num=5|amt=2.5}}
{{SetBonusPosDefense|type=Ranged|num=6|amt=2.5}}
Note that only one of each type of enhancement may be slotted in a power.

Latest revision as of 15:42, 1 October 2020

IO Cacophony.png

Cacophony is a Confuse enhancement set in the Invention System. It is available in the 10-30 level range.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements increases Recovery by 1%.
  • Three enhancements improves the duration of your Confuse effects by 1.5%.
  • Four enhancements increases Toxic and Psionic Resistance by 3%.
  • Four enhancements reduces the duration of Immobilize effects on you by 5%.
  • Four enhancements reduces the duration of Hold effects on you by 5%.
  • Four enhancements reduces the duration of Stun effects on you by 5%.
  • Four enhancements reduces the duration of Sleep effects on you by 5%.
  • Four enhancements reduces the duration of Fear effects on you by 5%.
  • Four enhancements reduces the duration of Confuse effects on you by 5%.
  • Five enhancements increases Area Effect Defense by 2.5%.
  • Five enhancements increases Fire and Cold Defense by 1.25%.
  • Six enhancements increases Ranged Defense by 2.5%.
  • Six enhancements increases Energy and Negative Energy Defense by 1.25%.