Electric Armor: Difference between revisions

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== Overview ==
== Overview ==
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The Electric Armor powerset is available as a primary power set for [[Tanker]]s and a secondary powerset for [[Brute]]s and [[Scrapper]]s.  The following table shows which powers are available and at what level:
The Electric Armor powerset is available as a primary power set for [[Tanker]]s and a secondary powerset for [[Brute]]s and [[Scrapper]]s.  The following table shows which powers are available and at what level:


<!--Issue 15 - Remove when 16 goes live-->
{{Powers_SplitLevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor PBAoEMinorDamage.png|Power=Lightning Field|Level=2|Effect=Toggle: PBAoE Minor DoT(Energy), Foe -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfResistElements.png|Power=Conductive Shield|Level=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfResistMez.png|Power=Static Shield|Level=10|Effect=Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfResistEnergies.png|Power=Grounded|Level=16|Effect=Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRunSpeed.png|Power=Lightning Reflexes|Level=20|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRecovery.png|Power=Conserve Power|Level=28|Effect=Self End Discount|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor PBAoEEnduranceDrain.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}
{{Powers_Footer}}
<!--End Issue 15 content-->
 
<!--Issue 16 - Remove comment tag when I16 goes live-->
<!--{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricArmor PBAoEMinorDamage.png|Power=Lightning Field|PriLevel=1|SecLevel=2|Effect=Toggle: PBAoE Minor DoT(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricArmor PBAoEMinorDamage.png|Power=Lightning Field|PriLevel=1|SecLevel=2|Effect=Toggle: PBAoE Minor DoT(Energy), Foe -End|Border=1}}
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{{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
-->
 
=== Stalker ===
=== Stalker ===


The Electric Armor powerset is available as a secondary powerset for [[Stalker]]s.  The following table shows which powers are available and at what level:
The Electric Armor powerset is available as a secondary powerset for [[Stalker]]s.  The following table shows which powers are available and at what level:


<!--Issue 15 - Remove when 16 goes live-->
{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricArmor Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=2|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfResistElements.png|Power=Conductive Shield|Level=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfResistMez.png|Power=Static Shield|Level=10|Effect=Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfResistEnergies.png|Power=Grounded|Level=16|Effect=Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRunSpeed.png|Power=Lightning Reflexes|Level=20|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRecovery.png|Power=Conserve Power|Level=28|Effect=Self End Discount|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor PBAoEEnduranceDrain.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}
{{Powers_Footer}}
<!--End Issue 15 content-->
<!--Issue 16 - Remove comment tag when I16 goes live-->
<!--{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricArmor Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=2|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=2|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}
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{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
-->


== Powers ==
== Powers ==
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{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}-->
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Energy)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Energy)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 4 (Scrapper)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 4 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


<!--Issue 15 - Remove when I16 goes live -->
=== [[File:ElectricArmor SelfBuffRecovery.png]] Energize ===
=== [[File:ElectricArmor SelfBuffRecovery.png]] Conserve Power ===
 
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Effects|Self Endurance Discount}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|-}}
{{PowerBlock_End}}
<!--End Issue 15 content-->
<!--Issue 16 - Remove comment tag when I16 goes live - === [[File:ElectricArmor SelfBuffRecovery.png]] Energize ===


You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.
You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.
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{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 20 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 20 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}}
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{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
-->
 
=== [[File:ElectricArmor SelfResistEnergies.png]] Grounded ===
=== [[File:ElectricArmor SelfResistEnergies.png]] Grounded ===


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 16 (Scrapper)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, Endurance Drain)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, Endurance Drain)}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
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{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Foe -Endurance}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
<!--Issue 15 - Remove when I16 goes live-->{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<!--End Issue 15 content-->
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} -->
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 28 (Scrapper)}}  
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 28 (Scrapper)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Effects|Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed}}
{{PowerBlock_Effects|Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed}}
{{PowerBlock_Enhancements|{{Enhance Flight}}}}
{{PowerBlock_Enhancements|{{Enhance Flight}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Sets|-}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 35 (Scrapper)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 35 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
<!--Issue 15 - Remove when I16 goes live-->{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<!--End Issue 15 content-->
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} -->
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
<!--Issue 15 - Remove when I16 goes live-->{{PowerBlock_Blank|{{Set Taunt}} (Brute only)}}<!--End Issue 15 content-->
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} -->
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 38 (Scrapper)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 38 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, Endurance Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)}}
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, Endurance Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 10 (Scrapper)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 10 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}
<!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}} -->
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}

Revision as of 14:12, 17 September 2009

Overview

Electric Armor is a primary power set for Tankers and a secondary powerset for Brutes, Scrappers, and Stalkers. With Electric Armor, you master this simultaneously damaging and protective force of nature in order to shock your foes while shielding yourself. Manipulating power to your advantage, this new set allows you to harness electric energy to do your bidding!

Power Tables

Brute

The Electric Armor powerset is available as a primary power set for Tankers and a secondary powerset for Brutes and Scrappers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Charged Armor 1 1 Toggle: Self +Res(Smash, Lethal, Energy)
Lightning Field 1 2 Toggle: PBAoE Minor DoT(Energy), Foe -End
Conductive Shield 2 4 Toggle: Self +Res(Fire, Cold, Energy, Negative)
Static Shield 6 10 Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)
Grounded 8 16 Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain)
Energize 12 20 Self Endurance Discount, Heal, +Regen
Lightning Reflexes 18 28 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
Power Sink 26 35 PBAoE, Foe -End, -Recovery, Self +End
Power Surge 32 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)

Stalker

The Electric Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Hide 1 Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)
Charged Armor 2 Toggle: Self +Res(Smash, Lethal, Energy)
Conductive Shield 4 Toggle: Self +Res(Fire, Cold, Energy, Negative)
Static Shield 10 Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)
Grounded 16 Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain)
Lightning Reflexes 20 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
Energize 28 Self Endurance Discount, Heal, +Regen
Power Sink 35 PBAoE, Foe -End, -Recovery, Self +End
Power Surge 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)

Powers

ElectricArmor SelfBuffDefensePhysical.png Charged Armor

When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal, Energy)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

ElectricArmor SelfResistElements.png Conductive Shield

When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Toggle: Self +Resistance(Fire, Cold, Energy, Negative)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

ElectricArmor SelfBuffRecovery.png Energize

You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.

Recharge Very Long
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
V archetypeicon stalker.png 28 (Stalker)
Archetypeicon tanker.png 12 (Tanker)
Effects Self Endurance Discount, Heal, +Regen
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

ElectricArmor SelfResistEnergies.png Grounded

You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, Endurance Drain)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

ElectricArmor Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.

This power is not available to Brutes.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

ElectricArmor PBAoEMinorDamage.png Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

This power is not available to Stalkers.

Damage Minor Damage over Time(Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Endurance Modification
Taunt (Brute/Tanker only)

ElectricArmor SelfBuffRunSpeed.png Lightning Reflexes

Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Note: The increase in movement speed includes flight speed.

Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 18 (Tanker)
Effects Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed
Enhancements Enhance Flight Speed
Enhance Running Speed
Set Categories None

ElectricArmor PBAoEEnduranceDrain.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
V archetypeicon stalker.png 35 (Stalker)
Archetypeicon tanker.png 26 (Tanker)
Effects Point Blank Area of Effect
Foe -Endurance, -Recovery
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Endurance Modification
Taunt (Brute/Tanker only)

ElectricArmor SelfBuffDefense.png Power Surge

When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.

Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
V archetypeicon stalker.png 38 (Stalker)
Archetypeicon tanker.png 32 (Tanker)
Effects Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, Endurance Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Holds
Endurance Modification

ElectricArmor SelfResistMez.png Static Shield

You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 6 (Tanker)
Effects Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

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