Flight

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Revision as of 18:50, 4 February 2008 by imported>Blue Orchid (→‎Notes)
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Overview

Grants you various travel and flying combat abilities.

The Flight power pool is available to all archetypes except Warshades and Peacebringers.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Hover 6 Toggle: Self Fly, +DEF(All)
Air Superiority 6 Melee, Moderate DMG(Smash), Foe -Fly
Fly 14 Toggle: Self Fly
Group Fly 20 Toggle: Team Fly, -ACC

Powers

Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.

Minimum Level 6 (all except Kheldians)
Effects Toggle: Self Fly, +DEF(All)
Enhancements Enhance Defense Buffs
Enhance Flight Speed
Reduce Endurance Cost
Set Categories Flight
Defense

Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Recharge Fast
Minimum Level 6 (all except Kheldians
Effects Melee, Moderate DMG(Smash), Foe -Fly
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Reduce Endurance Cost
Set Categories Melee Damage

Flight TravelFlight.png Fly

Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 14 and have Hover or Air Superiority before selecting Fly. Fly will no longer drain Endurance to zero unslotted.

Minimum Level 14 (all except Kheldians)
Effects Toggle: Self Fly
Enhancements Enhance Flight Speed
Reduce Endurance Cost
Set Categories Flight

Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least Level 20 and have two other Flight Powers before selecting Group Fly. Major hit to Accuracy; use with caution. Popular at Hami Raids.

Minimum Level 20 (all except Kheldians)
Effects Toggle: Team Fly, -ACC
Enhancements Enhance Flight Speed
Reduce Endurance Cost
Set Categories Flight

Flight Speed

This section only applies to the speed of Fly. Hover and Group Fly use different calculations.[1]


Calculating Flight Speed

Feet Per Second

(21.00 FPS base) + ((1 + sum of enhancements) * (18.18 FPS + (LVL * 0.21)))

Miles Per Hour

(14.32 MPH base) + ((1 + sum of enhancements) * (12.4 MPH + (LVL * 0.143)))


Flight Speeds

Speed at Level 14

Enhancements FPS MPH
None 42.12 28.72
1 Flight DO 45.65 31.13


Speed at Level 22

Enhancements FPS MPH
None 43.80 29.87
1 Flight SO 51.39 35.04
2 Flight SO 58.98 40.22
3 Flight SO 65.46 44.63
4 Flight SO 66.60 45.41


Speed at Level 50

Enhancements FPS MPH
None 49.68 33.87
1 Flight SO 59.23 40.38
2 Flight SO 68.78 46.89
3 Flight SO 76.93 52.44
4 Flight SO 78.36 53.42


Note: you cannot reach the flight speed cap through slotting alone.


Notes

  • TopDoc's Complete Movement Guide
  • As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs.
  • Also, on 8-16-06, there was a reduction to endurance cost for Flight.
  • Issue 8 brought with it a 10% increase to Hover's base speed.
  • Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.

External Links

Flight Pool at City of Data v2.0