Invention Temporary Powers: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Snorii
m (→‎Overview: +links)
imported>Rigel Kent
(linking temp power pages (see also))
Line 4: Line 4:


===St. Louis Slammer===
===St. Louis Slammer===
:''See also:'' [[Temp Power: St. Louis Slammer]]
*Salvage required: [[Thorn Tree Vine Salvage|Thorn Tree Vine]], [[Luck Charm Salvage|Luck Charm]]
*Salvage required: [[Thorn Tree Vine Salvage|Thorn Tree Vine]], [[Luck Charm Salvage|Luck Charm]]
*Crafting price: 500 [[Inf]]
*Crafting price: 500 [[Inf]]
Line 10: Line 11:


===Gabriel's Hammer===
===Gabriel's Hammer===
:''See also:'' [[Temp Power: Gabriel's Hammer]]
*Salvage required: [[Steel Salvage|Steel]], [[Thorn Tree Vine Salvage|Thorn Tree Vine]]
*Salvage required: [[Steel Salvage|Steel]], [[Thorn Tree Vine Salvage|Thorn Tree Vine]]
*Crafting price: 500 [[Inf]]
*Crafting price: 500 [[Inf]]
Line 16: Line 18:


===Revolver===
===Revolver===
 
:''See also:'' [[Temp Power: Revolver]]
*Salvage required: [[Polycarbon Salvage|Polycarbon]], [[Boresight Salvage|Boresight]]
*Salvage required: [[Polycarbon Salvage|Polycarbon]], [[Boresight Salvage|Boresight]]
*Crafting price: 500 [[Inf]]
*Crafting price: 500 [[Inf]]
Line 24: Line 26:


===Ethereal Shift===
===Ethereal Shift===
 
:''See also:'' [[Temp Power: Ethereal Shift]]
*Salvage required: [[Alchemical Gold Salvage|Alchemical Gold]], [[Living Tattoo Salvage|Living Tattoo]], [[Rune Salvage|Rune]]
*Salvage required: [[Alchemical Gold Salvage|Alchemical Gold]], [[Living Tattoo Salvage|Living Tattoo]], [[Rune Salvage|Rune]]
*Crafting price: 10,000 [[Inf]]
*Crafting price: 10,000 [[Inf]]

Revision as of 04:30, 8 January 2009

Overview

The Invention System includes Recipes for several Temporary Powers. They are rare recipes part of Pool A, and always drop at Level 10, no matter what level was the foe that dropped it.

St. Louis Slammer

See also: Temp Power: St. Louis Slammer
Power

Melee Smash, Med Dam, Knockback

There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.

Gabriel's Hammer

See also: Temp Power: Gabriel's Hammer
Power

Melee Smash, High Dam, Knockback

This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.

Revolver

See also: Temp Power: Revolver
  • Salvage required: Polycarbon, Boresight
  • Crafting price: 500 Inf
  • Damage inflicted: 130.21 Lethal at Level 50.
  • 30 Uses
Power

Ranged Lethal, Med Dam

Small caliber side arm. You have 30 bullets.

Ethereal Shift

See also: Temp Power: Ethereal Shift
Power

Self Intangible

You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may use this ability five times.

See Also