Merit Rewards: Difference between revisions

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== See Also ==
== See Also ==
* [[Special Salvage]]
* [[Special Salvage]]
* [[Merit Vendor]]


== External Links ==
== External Links ==

Revision as of 05:08, 6 December 2008

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Overview

E ICON MeritToken.png

Issue 13 gave us Merit Rewards, replacing the random recipe option at the end of Task Forces, Strike Forces, and Trials. Reward Merits are also given at the end of every Story Arc, whether it is major or minor, and by killing at least some Giant Monsters. Each activity has had a different reward amount assigned to it, based on datamined time required to complete it.

Merit rewards can be turned in for recipes, enhancements, salvage, badges, and more.

In the Merits Q&A, the design philosophy was covered:

Task Forces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.

Repeating the same Task Force/Strike Force/Trial within a specified time will lessen the Merit Rewards by half each time up to a minimum of one Merit, but after 24 hours without completing a certain Task Force/etc., the Merit Rewards will be reset back to their default value. Completing multiple different Task Forces/etc. in the same 24 hour period will not subject each subsequent different Task Force to diminishing returns.

Completing Story Arcs is not subject to diminishing returns. This includes completing multiple different Story Arcs, and flashing back repeatedly to the same Story Arc.

Rewards Sources

The following pages list the rewards for all available Merit Rewards sources:

Rewards Purchases

Heroes and villains can visit Merit Vendors to turn in Reward Merits for various items.

See Also

External Links