Mission Architect Unique Maps: Difference between revisions

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m (→‎Unique Maps Categories: Added Fashion Show picture)
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Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
Image:TrollLair1.jpg|{{center|Trolls}}
Image:TrollLair1.jpg|{{center|Trolls}}
Image:.jpg|{{center|Tyrant's Lair}}
Image:TyrantsThrone01.jpg|{{center|Tyrant's Lair}}
Image:WitchsLair01.jpg|{{center|Witch's Lair}}
Image:WitchsLair01.jpg|{{center|Witch's Lair}}
</gallery>
</gallery>
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<gallery>
<gallery>
Image:.jpg|{{center|Battle Map}}
Image:.jpg|{{center|Battle Map}}
Image:.jpg|{{center|Castellum Quarters}}
Image:.jpg|{{center|Castellum Quarter}}
Image:.jpg|{{center|Phoebas Point}}
Image:.jpg|{{center|Phoebas Point}}
Image:.jpg|{{center|Sibyl Temple}}
Image:.jpg|{{center|Sibyl Temple}}
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<gallery>
<gallery>
Image:.jpg|{{center|Baron Zoria's Lair}}
Image:.jpg|{{center|Baron Zoria's Lair}}
Image:.jpg|{{center|Circle of Thorns - Flying Ziggurat}}
Image:GreatCeremony01.jpg|{{center|Circle of Thorns - Flying Ziggurat}}
Image:OrenbegaMA01.jpg|{{center|Circle of Thorns - Orenbega}}
Image:OrenbegaMA01.jpg|{{center|Circle of Thorns - Orenbega}}
Image:CoTSpiritCity01.jpg|{{center|Circle of Thorns - Spirit City}}
Image:CoTSpiritCity01.jpg|{{center|Circle of Thorns - Spirit City}}
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<gallery>
<gallery>
Image:.jpg|{{center|Grandville - Conference Room}}
Image:.jpg|{{center|Grandville - Conference Room}}
Image:.jpg|{{center|Grandville - Main Lobby}}
Image:GrandvilleTower1.jpg|{{center|Grandville - Main Lobby}}
Image:.jpg|{{center|Grandville - Main Square}}
Image:.jpg|{{center|Grandville - Main Square}}
Image:.jpg|{{center|Grandville - The Fab}}
Image:.jpg|{{center|Grandville - The Fab}}
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Image:AtlasParkMA01.jpg|{{center|Atlas Park 01}}
Image:AtlasParkMA01.jpg|{{center|Atlas Park 01}}
Image:.jpg|{{center|Atlas Park Time Capsule}}
Image:.jpg|{{center|Atlas Park Time Capsule}}
Image:.jpg|{{center|Boomtown Construction}}
Image:BoomtownRebuilt1.jpg|{{center|Boomtown Construction}}
Image:CADPowerStation01.jpg|{{center|Cap Au Diable - Power Station}}
Image:CADPowerStation01.jpg|{{center|Cap Au Diable - Power Station}}
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
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Image:FaultineHR01.jpg|{{center|Faultline - High Rise}}
Image:FaultineHR01.jpg|{{center|Faultline - High Rise}}
Image:.jpg|{{center|Faultline - New Overbrook}}
Image:.jpg|{{center|Faultline - New Overbrook}}
Image:MAForestBurning01.jpg|{{center|Forest (Burning)}}
Image:MAForest01.jpg|{{center|Forest 01}}
Image:MAForest01.jpg|{{center|Forest 01}}
Image:MAForest02.jpg|{{center|Forest 02}}
Image:MAForest02.jpg|{{center|Forest 02}}
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Image:MAGraveyard01.jpg|{{center|Graveyard 01}}
Image:MAGraveyard01.jpg|{{center|Graveyard 01}}
Image:Mausoleum01.jpg|{{center|Graveyard 02}}
Image:Mausoleum01.jpg|{{center|Graveyard 02}}
Image:.jpg|{{center|Little Round Top - Generic}}
Image::RWZLittleRoundTop01.jpg|{{center|Little Round Top - Generic}}
Image:.jpg|{{center|Longbow Sea Base}}
Image:LongbowAirBase1.jpg|{{center|Longbow Sea Base}}
Image:.jpg|{{center|Mercy Island - Clocktower}}
Image:Clocktower01.jpg|{{center|Mercy Island - Clocktower}}
Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}}
Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}}
Image:MILandingPad01.jpg|{{center|Mercy Island - Landing Pad}}
Image:MILandingPad01.jpg|{{center|Mercy Island - Landing Pad}}
Image:.jpg|{{center|Nemesis Shadow Shard Base}}
Image:NemesisSSBase01.jpg|{{center|Nemesis Shadow Shard Base}}
Image:FountainIsland01.jpg|{{center|Nerva - Fountain Island}}
Image:FountainIsland01.jpg|{{center|Nerva - Fountain Island}}
Image:.jpg|{{center|Outdoor - Burning Forest}}
Image:MAForestBurning01.jpg|{{center|Outdoor - Burning Forest}}
Image:.jpg|{{center|Point du Hoc - Generic}}
Image:Pointduhoc.jpg|{{center|Point du Hoc - Generic}}
Image:.jpg|{{center|Port Oakes - Cargo Ship Yard}}
Image:DryDocks1.jpg|{{center|Port Oakes - Cargo Ship Yard}}
Image:.jpg|{{center|Siren's Call}}
Image:SirensCall1.jpg|{{center|Siren's Call}}
Image:.jpg|{{center|Siren's Call - Villain Base}}
Image:SirensCall1.jpg|{{center|Siren's Call - Villain Base}}
Image:.jpg|{{center|Sky Raider Sharkhead Base}}
Image:SkyRaidersBase1.jpg|{{center|Sky Raider Sharkhead Base}}
Image:Olivia_Darque_Rescue_screenshot.jpg|{{center|Skyway City - Blockade}}
Image:Olivia_Darque_Rescue_screenshot.jpg|{{center|Skyway City - Blockade}}
Image:.jpg|{{center|Skyway City Tram}}
Image:.jpg|{{center|Skyway City Tram}}
Image:.jpg|{{center|St. Martial - Golden Giza}}
Image:StatueandGiza1.jpg|{{center|St. Martial - Golden Giza}}
Image:HardWay1.jpg|{{center|St. Martial - The Flush}}
Image:HardWay1.jpg|{{center|St. Martial - The Flush}}
Image:MASteelCanyon01.jpg|{{center|Steel Canyon}}
Image:MASteelCanyon01.jpg|{{center|Steel Canyon}}
Image:.jpg|{{center|Steel Canyon - SERAPH Lab}}
Image:Seraphhq01.jpg|{{center|Steel Canyon - SERAPH Lab}}
Image:.jpg|{{center|Striga Isle - Bridge}}
Image:Themaw.jpg|{{center|Striga Isle - Bridge}}
Image:.jpg|{{center|The Abyss}}
Image:.jpg|{{center|The Abyss}}
Image:.jpg|{{center|The Bulge - Generic}}
Image:RWZTheBulge01.jpg|{{center|The Bulge - Generic}}
Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}}
Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}}
</gallery>
</gallery>
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=== Mercy Island ===
=== Mercy Island ===
<gallery>
<gallery>
Image:.jpg|{{center|Mercy Island - Clocktower}}
Image:Clocktower01.jpg|{{center|Mercy Island - Clocktower}}
Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}}
Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}}
Image:MercyIslandFactory01.jpg|{{center|Mercy Island - Factory}}
Image:MercyIslandFactory01.jpg|{{center|Mercy Island - Factory}}
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<gallery>
<gallery>
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}}
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}}
Image:.jpg|{{center|Little Round Top - Generic}}
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top - Generic}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
Image:.jpg|{{center|Point du Hoc}}
Image:Pointduhoc.jpg|{{center|Point du Hoc}}
Image:.jpg|{{center|Point du Hoc - Generic}}
Image:Pointduhoc.jpg|{{center|Point du Hoc - Generic}}
Image:UnderMothership1.jpg|{{center|Portal Cavern}}
Image:UnderMothership1.jpg|{{center|Portal Cavern}}
Image:RWZTheBulge01.jpg|{{center|The Bulge}}
Image:RWZTheBulge01.jpg|{{center|The Bulge}}
Image:.jpg|{{center|The Bulge - Generic}}
Image:RWZTheBulge01.jpg|{{center|The Bulge - Generic}}
Image:RWZTheSeer01.jpg|{{center|The Seer}}
Image:RWZTheSeer01.jpg|{{center|The Seer}}
Image:.jpg|{{center|Vanguard Base - Interior}}
Image:.jpg|{{center|Vanguard Base - Interior}}
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'''Notes & Comments:'''
'''Notes & Comments:'''
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
* ''- Generic'' (all): Maps with this suffix have no cosmetic difference from the original maps, but can have a Giant Monster objective.


'''Unlockables:'''
'''Unlockables:'''
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Image:MAAbandonedTech04.jpg|{{center|Abandoned Tech 04 (Small)}}
Image:MAAbandonedTech04.jpg|{{center|Abandoned Tech 04 (Small)}}
Image:RevenantHeroLab01.jpg|{{center|Crey Hero Lab}}
Image:RevenantHeroLab01.jpg|{{center|Crey Hero Lab}}
Image:.jpg|{{center|Demon-Infested Tech}}
Image:TechDemon01.jpg|{{center|Demon-Infested Tech}}
Image:PortalCorpLab1.jpg|{{center|Portal Corp 01}}
Image:PortalCorpLab1.jpg|{{center|Portal Corp 01}}
Image:MAPortal02.jpg|{{center|Portal Corp 02}}
Image:MAPortal02.jpg|{{center|Portal Corp 02}}
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<gallery>
<gallery>
Image:.jpg|{{center|Arachnos Secret Warehouse}}
Image:.jpg|{{center|Arachnos Secret Warehouse}}
Image:.jpg|{{center|Carnival Warehouse}}
Image:CarnieWarehouse01.jpg|{{center|Carnival Warehouse}}
Image:.jpg|{{center|Cesspool}}
Image:.jpg|{{center|Cesspool}}
Image:ClockworkLair01.jpg|{{center|Clockwork King's Lair}}
Image:ClockworkLair01.jpg|{{center|Clockwork King's Lair}}
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Image:FreakshowWarehouse01.jpg|{{center|Freakshow}}
Image:FreakshowWarehouse01.jpg|{{center|Freakshow}}
Image:LouShop1.jpg|{{center|Lou's Garage}}
Image:LouShop1.jpg|{{center|Lou's Garage}}
Image:.jpg|{{center|Superadine Lab}}
Image:SuperadineLab1.jpg|{{center|Superadine Lab}}
Image:.jpg|{{center|The Smelting Cauldron}}
Image:.jpg|{{center|The Smelting Cauldron}}
Image:.jpg|{{center|Tsoo Tattoo Parlor}}
Image:TsooTattoingParlor1.jpg|{{center|Tsoo Tattoo Parlor}}
</gallery>
</gallery>
{{clr}}
{{clr}}

Revision as of 06:10, 3 February 2024

Overview

This page provides a visual list, by means of in-game screenshots, of all Mission Architect map categories belonging to the Unique Maps Map Type.

Unique Maps Categories

Arachnos

Notes & Comments:

  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
  • Mercy Island - Widow Tower: Currently, this is the same map as Widow Tower
  • Widow Tower: Currently, this is the same map as Mercy Island - Widow Tower

Unlockables:

  • Cave - Arachnoid Cocoon: Additional Cave Maps


Atlas Park

Notes & Comments:

  • Atlas Park (Ruined): There is no overhead map display for this map.
  • Atlas Park 01: This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
  • Atlas Park 02: This map includes a destroyable meteor in a crater. There is no way to make the meteor a mission goal. The door is an Ouroboros crystal.


Banks

Notes & Comments:

  • 22nd National Bank (all): Apart from the placement of doors and hallways, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
  • Long Shot Savings & Loan (all): Apart from the placement of doors and hallways, the visual elements of the Long Shot Savings & Loan maps do not change significantly from one map to the next.

Unlockables:

  • 22nd National Bank (02 - 08): Additional Bank Maps
  • Bank Exchange (02 - 03): Additional Bank Maps
  • First National Bank (02 - 03): Additional Bank Maps
  • Long Shot Savings & Loan (02 - 08): Additional Bank Maps


Cap Au Diable


Caves (Unique)

Notes & Comments:

  • Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
  • Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.

Unlockables:

  • 5th Column Head Quarters: Additional Cave Maps
  • Banished Pantheon: Additional Cave Maps
  • Cave - Arachnoid Cocoon: Additional Cave Maps
  • Cave of Shaper: Additional Cave Maps
  • Cimeroran Tombs: Additional Cave Maps
  • Council - Giant Robot 01: Additional Cave Maps
  • Council - Giant Robot 03: Unique Council Maps
  • Council - Radar Room 01: Additional Cave Maps
  • Council - Radar Room 02: Unique Council Maps
  • Infernal's Lair: Additional Cave Maps
  • Nerva Isle Respec: Additional Cave Maps
  • Orenbega: Additional Cave Maps
  • Snake Cave (with Idol): Additional Cave Maps
  • Snake Cave - Hatchery: Additional Cave Maps
  • Snake Cave - Sthenos' Lair: Additional Cave Maps
  • Snake Cave 01: Additional Cave Maps
  • Snake Cave 02: Additional Cave Maps
  • Trolls: Additional Cave Maps
  • Witch's Lair: Additional Cave Maps


Council & 5th Column

Notes & Comments:

  • Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
  • Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.

Unlockables:

  • Council - Giant Robot 01: Additional Cave Maps
  • Council - Giant Robot 03: Unique Council Maps
  • Council - Radar Room 01: Additional Cave Maps
  • Council - Radar Room 02: Unique Council Maps


Cargo Ship

Casino

Unlockables:

  • Longbow Officer's Club: Pawn Shops, Casinos and Police Stations
  • Speakeasy: Pawn Shops, Casinos and Police Stations
  • Tiki: Pawn Shops, Casinos and Police Stations


Cimerora

Circle of Thorns

Unlockables:

  • Circle of Thorns - Orenbega: Additional Cave Maps
  • Circle of Thorns - Vaults of Mu: Unique Circle of Thorns Maps
  • Thorn Tree 02: Unique Circle of Thorns Maps


Croatoa

Unlockables:

  • Croatoa (05 - 09): Special Outdoor Croatoa Maps


Grandville

Outdoor Maps

Notes & Comments:

  • Atlas Park (Runied): There is no overhead map display for this map.
  • Atlas Park 01: This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
  • Forest (Burning): Removed as of 5/5/2009 patch. Future disposition unknown.
  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
  • Warburg Malta Base: This is an indoor/outdoor combination map.

Unlockables:

  • City Map 02: Special Outdoor Maps
  • City Map 02 (Industrial): Special Outdoor Maps
  • City Map 02 (Ruined): Special Outdoor Maps
  • City Map 03: Special Outdoor Maps
  • Forest 02:Special Outdoor Maps
  • Forest 03: Special Outdoor Maps
  • Graveyard 02: Special Outdoor Maps


Praetorian Outdoor Maps


Office

Notes & Comments:

  • Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.

Unlockables:

  • Office to Rikti Caves (02 - 03): Additional Special Cave Maps


Mercy Island

Notes & Comments:

  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.


Nerva Archipelago

Unlockables:

  • Thorn Tree 02: Unique Circle of Thorns Maps



Rikti War Zone

Notes & Comments:

  • Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
  • - Generic (all): Maps with this suffix have no cosmetic difference from the original maps, but can have a Giant Monster objective.

Unlockables:

  • Office to Rikti Caves (02 - 03): Additional Special Cave Maps


Snake Maps

Unlockables:

  • Snake Cave (with Idol): Additional Cave Maps
  • Snake Cave - Hatchery: Additional Cave Maps
  • Snake Cave - Sthenos' Lair: Additional Cave Maps
  • Snake Cave 01: Additional Cave Maps
  • Snake Cave 02: Additional Cave Maps


Tech Lab

Notes & Comments:

  • Crey Hero Lab: Removed as of 5/5/2009 patch. Future disposition unknown.

Unlockables:

  • Abandoned Tech (02 - 04): Additional Tech Maps
  • Portal Corp 02: Additional Tech Maps


Warehouse


Unique

Notes & Comments:

  • The Zig Breakout: It is always night on this map, regardless of the in-game time of day. The map contains an indoor and an outdoor portion; the indoor portion is accessed through the sewer entrance on the northwest side of the map.

Unlockables:

  • Jewelry Shop 02: Pawn Shops, Casinos and Police Stations
  • Pawn Shop 02: Pawn Shops, Casinos and Police Stations
  • Police Station 02: Pawn Shops, Casinos and Police Stations