Mortimer Kal

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Overview

Mortimer Kal
Mortimer Kal.jpg
Midnighter Archmage
Zone Sharkhead Island
Coordinates (-1476.1, 0.0, -395.9)[Copy]
Level Range 20-40
Introduced By None
Introduces None
Enemy Groups
v  d  e

Mortimer Kal is a villain contact in Sharkhead Isle at coordinates (-1476.1, 0.0, -395.9)[Copy] . He is located 75 yards SW of the Architect Entertainment neighborhood marker. He is a Strike Force contact.

Introductions

Contact Introduced By

Prior to Unlocking

The stars have not yet aligned. We will talk when they have.

Information

Midnighter Archmage

In the blackest arcane circles, the name Mortimer Kal is whispered with reverance and dread. One of the most potent archmages of our time, Mortimer Kal remained unknown to even the most knowledgable sorcerers until the late 1980s. After remaining nothing more than a whisper and myth for decades he suddenly emerged from seclusion and joined the Midnight Squad. The air of mystery continues to surround him as instead of revealing the secrets to life's grand design, or uncovering the key to unraveling ancient mysteries, he took on a simple instructor's mantle and has begun the mundane task of training the growing number of neophyte wizards in the Midnight Squad. There are many theories as to why Mortimer Kal suddenly stepped out of the shadows, and more still about his choice to become a simple instructor. Some theorize that his powers are waning, while others believe his time in this world has amounted to nothing, and his time is soon to an end.

Initial Contact

You will need at least 4 fiends, madmen, and lawless rogues for this. Return when you have assembled your cadre of deviants.

You need at least 4 members on your team, all of them at least Level 20. If they are over Level 40, they will be automatically exemplared to Level 40 for the duration of the Strike Force.

Strike Force

See Mortimer Kal Strike Force