Ninjitsu: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Ninjitsu_NinjaReflexes.png|Power=Ninja Reflexes|Level=1|Effect=Toggle: Self +DEF(Melee), +Res(DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_NinjaReflexes.png|Power=Ninja Reflexes|Level=1|Effect=Toggle: Self +DEF(Melee), +Res(DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_DangerSense.png|Power=Danger Sense|Level=2|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_DangerSense.png|Power=Danger Sense|Level=1|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu Run.png|Power=Shinobi-Iri|Level=4|Effect=Toggle: Self +DEF(Melee, Ranged, AoE), +Special|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu Run.png|Power=Shinobi-Iri|Level=4|Effect=Toggle: Self +DEF(Melee, Ranged, AoE), +Special|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInRin.png|Power=Kuji-In Rin|Level=10|Effect=Self +Res(Disorient, Hold, Sleep, Immob, Confuse, Fear, Psionics), +SPD|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInRin.png|Power=Kuji-In Rin|Level=10|Effect=Self +Res(Disorient, Hold, Sleep, Immob, Confuse, Fear, Psionics), +SPD|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu Recovery.png|Power=Seishinteki Kyoyo|Level=16|Effect=Self +End|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu Recovery.png|Power=Seishinteki Kyoyo|Level=16|Effect=Self +End|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu Resistance.png|Power=Bo Ryaku|Level=28|Effect=Self +Res(Knockback, Knockup, All DMG)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu Resistance.png|Power=Bo Ryaku|Level=24|Effect=Auto: Self +Res(Knockback, Knockup, All DMG)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=28|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special|Border=0}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=30|Effect=Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Ninjitsu_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_NinjaReflexes.png|Power=Ninja Reflexes|Level=2|Effect=Toggle: Self +DEF(Melee), +Res(DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_NinjaReflexes.png|Power=Ninja Reflexes|Level=1|Effect=Toggle: Self +DEF(Melee), +Res(DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_DangerSense.png|Power=Danger Sense|Level=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_DangerSense.png|Power=Danger Sense|Level=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_Caltrops.png|Power=Caltrops|Level=10|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_Caltrops.png|Power=Caltrops|Level=10|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInRin.png|Power=Kuji-In Rin|Level=16|Effect=Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear), +RunSpeed, +Jump|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInRin.png|Power=Kuji-In Rin|Level=16|Effect=Self +Res(Psionics, Disorient, Hold, Sleep, Immob, Confuse, Fear), +SPD|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=PBAoE, Foe Placate|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=24|Effect=PBAoE, Foe Placate|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=28|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump|Border=0}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=30|Effect=Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 35 (Scrapper)}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 28 (Scrapper)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 35 (Sentinel)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 28 (Sentinel)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe Sleep, Confuse, -To Hit, -Perception}}
{{PowerBlock_Blank|Foe Sleep, Confuse, -To Hit, -Perception}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 28 (Scrapper)}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 24 (Scrapper)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 28 (Sentinel)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 24 (Sentinel)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Knockback, Knockup, All Damage)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Knockback, Knockup, All Damage)}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
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{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Targeted Area of Effect}}
{{PowerBlock_Blank|Foe -Speed, -Jump}}
{{PowerBlock_Blank|Foe -Speed}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception}}
{{PowerBlock_Effects|Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 38 (Scrapper)}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 30 (Scrapper)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 38 (Sentinel)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 30 (Sentinel)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 30 (Stalker)}}
{{PowerBlock_Effects|Self +Defense, +Resistance(Defense Debuff), +Recovery, +Speed, +Special}}
{{PowerBlock_Effects|Self +Defense, +Resistance(Defense Debuff), +Recovery, +Speed, +Special}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
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{{PowerBlock_Effects|Self +Resistance(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear), +Speed}}
{{PowerBlock_Effects|Self +Resistance(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear), +Speed}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Jump}}}}
{{PowerBlock_Blank|{{Enhance Jump}} (except [[Sentinel]]s)}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}} (except Sentinels)}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}} (except Sentinels)}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Leaping & Sprints}}}}
{{PowerBlock_Blank|{{Set Leaping & Sprints}}}}
{{PowerBlock_Blank|{{Set Running & Sprints}}}}
{{PowerBlock_Blank|{{Set Running & Sprints}}}}
{{PowerBlock_Blank|{{Set Universal Travel}}}}
{{PowerBlock_Blank|{{Set Universal Travel}}}}
{{PowerBlock_Blank|'''Sentinels only:''' None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
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{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 16 (Sentinel)}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 16 (Sentinel)}}
{{PowerBlock_Effects|Self +Endurance)}}
{{PowerBlock_Effects|Self +Endurance}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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=== [[File:Ninjitsu Run.png]] Shinobi-Iri ===
=== [[File:Ninjitsu Run.png]] Shinobi-Iri ===
Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, you have a very high chance of landing a critical attack, however you can only attempt this after spending 8 seconds without attacking or being hit. This power can't be used at the same time as other stealth powers.
Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, you have a very high chance of landing a critical attack, however you can only attempt this after spending 8 seconds without attacking or being hit. This power can't be used at the same time as other stealth powers.
{{EdNote|note='''[[Sentinel]]s only:''' Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, the strength of your next attack will be more powerful; however, you can only attempt this after spending 8 seconds without attacking.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 4 (Scrapper)}}
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 4 (Scrapper)}}
{{PowerBlock_Effects|Toggle: Self +DEF(Melee, Ranged, Area of Effect), +Special}}
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 4 (Sentinel)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Melee, Ranged, Area of Effect), +Special}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Jump}} (Sentinel only)}}
{{PowerBlock_Blank|{{Enhance Recharge}} ([[Scrapper]] only)}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Running & Sprints}} (Sentinel only)}}
{{PowerBlock_Blank|{{Set Universal Travel}} (Sentinel only)}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 24 (Stalker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Blank|Foe Placate}}
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{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set was added to the game with the original release of [[Stalker]]s in [[Issue 6]].
* This set was added to the game with the original release of [[Stalker]]s in [[Issue 6]].
* This set was proliferated to [[Scrapper]]s in [[Issue 25]].
* This set was included with the release of [[Sentinel]]s in [[Issue 25]].
* This set was included with the release of [[Sentinel]]s in [[Issue 25]].



Latest revision as of 14:19, 9 May 2023

Overview

Ninjitsu is a standard power set that is a secondary set for Scrappers, Sentinels and Stalkers.

"Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible."

Power Tables

Scrapper/Sentinel

The Ninjitsu power set is available as a secondary set for Scrappers and Sentinels. The following table shows the level at which each power is available:

Power Level Effect
Ninja Reflexes 1 Toggle: Self +DEF(Melee), +Res(DEF Debuff)
Danger Sense 1 Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception
Shinobi-Iri 4 Toggle: Self +DEF(Melee, Ranged, AoE), +Special
Kuji-In Rin 10 Self +Res(Disorient, Hold, Sleep, Immob, Confuse, Fear, Psionics), +SPD
Seishinteki Kyoyo 16 Self +End
Kuji-In Sha 20 Self Heal, +Res(Toxic)
Bo Ryaku 24 Auto: Self +Res(Knockback, Knockup, All DMG)
Blinding Powder 28 Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception
Kuji-In Retsu 30 Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special

Stalker

The Ninjitsu power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Ninja Reflexes 1 Toggle: Self +DEF(Melee), +Res(DEF Debuff)
Danger Sense 4 Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception
Caltrops 10 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD
Kuji-In Rin 16 Self +Res(Psionics, Disorient, Hold, Sleep, Immob, Confuse, Fear), +SPD
Kuji-In Sha 20 Self Heal, +Res(Toxic)
Smoke Flash 24 PBAoE, Foe Placate
Blinding Powder 28 Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception
Kuji-In Retsu 30 Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special

Powers

Ninjitsu BlindingPowder.png Blinding Powder

You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to their chance to hit.

Editor's Note:

The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.

Recharge Very Long
Minimum Level Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon sentinel.png 28 (Sentinel)
V archetypeicon stalker.png 28 (Stalker)
Effects Ranged (Cone)
Foe Sleep, Confuse, -To Hit, -Perception
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Confuse
ToHit Debuff
Accurate ToHit Debuff

Ninjitsu Resistance.png Bo Ryaku

Bo Ryaku is one of the 18 fundamental skills of the Togakure-ryu school of ninjutsu. Alongside more orthodox and mainstream measures, Bo Ryaku includes use of unorthodox strategies and tactics that help you minimize the amount of damage taken in combat. This power is always on and costs no endurance.

Minimum Level Archetypeicon scrapper.png 24 (Scrapper)
Archetypeicon sentinel.png 24 (Sentinel)
Effects Auto: Self +Resistance(Knockback, Knockup, All Damage)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Ninjitsu Caltrops.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.

Damage Minor Damage over Time(Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 10 (Stalker)
Effects Targeted Area of Effect
Foe -Speed
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement
Universal Damage

Ninjitsu DangerSense.png Danger Sense

You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus Ranged and Area of Effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist Defense DeBuffs.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Effects Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Ninjitsu Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

Ninjitsu KujInZen.png Kuji-In Retsu

Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to recover Endurance for a while.

Recharge Very Long
Minimum Level Archetypeicon scrapper.png 30 (Scrapper)
Archetypeicon sentinel.png 30 (Sentinel)
V archetypeicon stalker.png 30 (Stalker)
Effects Self +Defense, +Resistance(Defense Debuff), +Recovery, +Speed, +Special
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Set Categories Defense
Endurance Modification
Running & Sprints
Universal Travel

Ninjitsu KujInRin.png Kuji-In Rin

Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to Disorient, Hold, Sleep, Immobilization, Confusion, and Fear, as well as resistance to Psionic damage for a few minutes. Your running speed and jumping height are also increased.

Recharge Long
Minimum Level Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Effects Self +Resistance(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear), +Speed
Enhancements Reduce Endurance Cost
Enhance Jump (except Sentinels)
Increase Attack Rate
Enhance Damage Resistance (except Sentinels)
Enhance Running Speed (except Sentinels)
Set Categories Resist Damage
Leaping & Sprints
Running & Sprints
Universal Travel
Sentinels only: None

Ninjitsu KujInSha.png Kuji-In Sha

Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.

Recharge Long
Minimum Level Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon sentinel.png 20 (Sentinel)
V archetypeicon stalker.png 20 (Stalker)
Effects Self Heal, +Resistance(Toxic)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Resist Damage
Healing/Absorb

Ninjitsu NinjaReflexes.png Ninja Reflexes

Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your Defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to Defense DeBuffs.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Ninjitsu Recovery.png Seishinteki Kyoyo

Seishinteki Kyoyo is the spiritual education in Ninjutsu. Your mastery of these spiritual techniques allow you to recover endurance with a short period of meditation.

Recharge Long
Minimum Level Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon sentinel.png 16 (Sentinel)
Effects Self +Endurance
Enhancements Enhance Endurance Modification
Increase Attack Rate
Set Categories Endurance Modification

Ninjitsu Run.png Shinobi-Iri

Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, you have a very high chance of landing a critical attack, however you can only attempt this after spending 8 seconds without attacking or being hit. This power can't be used at the same time as other stealth powers.

Editor's Note:

Sentinels only: Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, the strength of your next attack will be more powerful; however, you can only attempt this after spending 8 seconds without attacking.

Recharge Very Fast
Minimum Level Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
Effects Toggle: Self +Defense(Melee, Ranged, Area of Effect), +Special
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Jump (Sentinel only)
Increase Attack Rate (Scrapper only)
Set Categories Defense
Running & Sprints (Sentinel only)
Universal Travel (Sentinel only)

Ninjitsu SmokeFlash.png Smoke Flash

You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and Placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.

Recharge Very Long
Minimum Level V archetypeicon stalker.png 24 (Stalker)
Effects Point Blank Area of Effect
Foe Placate
Enhancements Enhance Accuracy
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

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