Paladin Construction: Difference between revisions
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Preventing the Paladin's construction will award the [[Knight Errant Badge]] | Preventing the Paladin's construction will award the [[Knight Errant Badge]] | ||
{{BadgeBox | {{BadgeBox|Knight Errant}} | ||
== See Also == | == See Also == |
Revision as of 08:24, 5 August 2007
Overview
The Paladin Construction is a zone event that occurs in Kings Row.
Description
The Clockwork are using multiple power sources in Kings Row to help transform their scrap heaps into this new menace. It would seem that the Clockwork King's ultimate plan is to unleash these powerful Paladins in various locations throughout Kings Row in an attempt to bring the city to its knees.
Occurs
According to the City of Heroes Giant Monster Guide, this event has anywhere from one minute to 36 hours between occurances. Multiple Paladins can be in construction and/or completed simulteneously. Up to 3 can be active at any given time.
Notes
After a construction spawns a Paladin, as long as that Paladin is walking around, the event at his spawn point is still active, and another construction cannot happen at that same spot. All of the Paladin's paths through King's Row will end up in the same small park area in the Northern part of the zone, a couple of hundred yards South of the Galaxy City gate. This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.
Because of the park's proximity to the Galaxy City gate, and it's drone guards, it is fairly easy to pull the paladins out of their park and over to the drones, letting the drones remove the Paladins. This has the benefit of clearing the event from the spawn points so that another Monster Construction has the potential of starting.
Badges
Preventing the Paladin's construction will award the Knight Errant Badge
![Badge](/w/images/a/a6/Badge_paladin.png)
You have helped defeat the Clockwork Paladin, a diabolical invention of the Clockwork King.