Taunt (Status Effect): Difference between revisions

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'''Taunt''' is a game mechanic that is used to hold or draw [[Aggro|aggro]] onto you. Most often used by [[Tanker]]s, [[Brute]]s, and [[Scrapper]]s, it is available to any [[Archetype]].
'''Taunt''' is a game mechanic that is used to hold or draw [[aggro]] onto you. Most often used by [[Tanker]]s, [[Brute]]s, and [[Scrapper]]s, it is available to any [[Archetype]].


== Powers ==
== Powers ==
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* [[Ice Armor#Icicles|Icicles]] (Available to Tankers in Ice Armor)
* [[Ice Armor#Icicles|Icicles]] (Available to Tankers in Ice Armor)
* [[Stone Armor#Mud Pots|Mud Pots]] (Available to Tankers and Brutes in [[Stone Armor]])
* [[Stone Armor#Mud Pots|Mud Pots]] (Available to Tankers and Brutes in [[Stone Armor]])
* [[Super_Reflexes#Evasion|Evasion]] (Available to Brutes in [[Super Reflexes]])
* [[Super Reflexes#Evasion|Evasion]] (Available to Brutes in [[Super Reflexes]])
* [[Battle Axe#Taunt|Taunt]]
* [[Battle Axe#Taunt|Taunt]]
**(Available to Tankers in [[Ice Melee]])
**(Available to Tankers in [[Ice Melee]])
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* [[Presence#Challenge|Challenge]] (Available to all Archetypes in [[Presence]])
* [[Presence#Challenge|Challenge]] (Available to all Archetypes in [[Presence]])
* [[Presence#Provoke|Provoke]] (Available to all Archetypes in [[Presence]])
* [[Presence#Provoke|Provoke]] (Available to all Archetypes in [[Presence]])
* [[Umbral_Aura#Black_Dwarf_Antagonize|Black Dwarf Antagonize]] (Available to [[Warshades]] while in [[Umbral_Aura#Black_Dwarf|Black Dwarf form]])
* [[Umbral Aura#Black Dwarf Antagonize|Black Dwarf Antagonize]] (Available to [[Warshades]] while in [[Umbral Aura#Black Dwarf|Black Dwarf form]])
* [[Luminous_Aura#White_Dwarf_Antagonize|White Dwarf Antagonize]] (Available to [[Peacebringers]] while in [[Luminous_Aura#White_Dwarf|White Dwarf form]])
* [[Luminous Aura#White Dwarf Antagonize|White Dwarf Antagonize]] (Available to [[Peacebringers]] while in [[Luminous Aura#White Dwarf|White Dwarf form]])


In addition, attacks from a Tanker's secondary or a Brute's primary will also Taunt.
In addition, attacks from a Tanker's secondary or a Brute's primary will also Taunt.

Revision as of 03:29, 10 June 2009

Taunt is a game mechanic that is used to hold or draw aggro onto you. Most often used by Tankers, Brutes, and Scrappers, it is available to any Archetype.

Powers

The following is a list of powers that cause Taunt, as of Issue 12:

In addition, attacks from a Tanker's secondary or a Brute's primary will also Taunt.

Function

Taunt works by multiplying the Threat generated by attacks, with the multiplier dependent on the AT in question, the duration of the Taunt, and the character's proximity to the enemy. Recently[1] Castle create a thread revealing this fact, as opposed to the commonly accepted explanation (and description in the game documentation) that Taunt simply overrode all Threat.

The Taunt power (and Confront, Calling of the Wolf, Warrior's Challenge, Challenge, and Provoke) counts as an attack, so that hate may be gained with just the damage-less Taunt. Attacks made after the Taunt is applied have their Threat multiplied by 1,000 * Duration (where Duration is the duration of the Taunt effect).

AT modifiers, damage dealt, and proximity to the enemy affect the amount of Threat generated. While a Tanker or Brute should normally be able to build Threat much faster than any other Archetype (especially with the help of the Taunt in all of their attacks), Castle's post was prompted by Issue 11 testing with a Tanker using Taunt that was unable to pull enemies away from a Willpower Scrapper using Rise to the Challenge. The combination of the Scrapper's enemy proximity, pulsing Taunt, and constant damage far outdid the ranged Taunt by the Tanker. After further testing, Ghost Widow followed the code logic to discover that the game's internal documentation on the subject (supporting the "Taunt overrides Threat" argument) was incorrect.

See Also

Notes

  1. ^ Taunt: How it works (Clarification) Post by Castle, 11/26/07