Template:IOEffectProc: Difference between revisions

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<includeonly>This enhancement adds {{#if: {{{custom|}}}|{{{custom}}}|{{#if: {{{other|}}}|{{#if: {{{chancemod|}}}|a {{{chancemod}}} chance|a chance}} to {{{other}}}|{{#if: {{{damage|}}}|{{#if: {{{chancemod|}}}|a {{{chancemod}}} chance|a chance}} to inflict [[Invention Origin Enhancement Proc Damage Scaling|{{{damage}}}]] to|''' No valid argument provided'''}} your target(s). This effect will trigger approximately {{{ppm}}} times per minute.</includeonly><noinclude>{{Documentation}}</noinclude>
<includeonly>This enhancement adds {{#if: {{{custom|}}}| {{{custom}}} | {{#if: {{{other|}}} | {{#if: {{{chancemod|}}} | a {{{chancemod}}} chance| a chance}} to {{{other}}} | {{#if: {{{damage|}}} | {{#if: {{{chancemod|}}} | a {{{chancemod}}} chance | a chance}} to inflict [[Invention Origin Enhancement Proc Damage Scaling|{{{damage}}}]] to| ''' No valid argument provided'''}} your target(s). This effect will trigger approximately {{{ppm}}} times per minute.</includeonly><noinclude>{{Documentation}}</noinclude>

Revision as of 01:28, 18 September 2020

[edit] [purge] Documentation

Usage

This template requires two parameters. It must have one of the following parameters:

  • custom for procs with custom text that does not fit the other, damage, or stealth formats
  • other for procs that provide a chance to effect a target in a way other than damage
  • damage for procs that provide a change to inflict damage on a target
  • 120 for procs that provide a 120 second effect to the character from a click, toggle, or auto power

It must also have the ppm parameter to specify the approximate number of procs per minute. Entering a ppm of 0 will omit the sentence referring to the procs per minute.

An optional parameter chancemod may be provided if the enhancement text specifies a modifier (such as 'minor') for the proc chance.


A custom proc coded as below:

{{IOEffectProc|custom=a chance to reduce your target's damage resistance by 20%|ppm=3.5}}

will appear as:

This enhancement adds {{#if: a chance to reduce your target's damage resistance by 20%| a chance to reduce your target's damage resistance by 20% | {{#if: | a chance to {{{other}}} | No valid argument provided your target(s). This effect will trigger approximately 3.5 times per minute.


An 'other' proc which includes a chance modifier coded as below:

{{IOEffectProc|chancemod=minor|other=[[Knockdown|knock down]]|ppm=1}}

will appear as:

This enhancement adds {{#if: | {{{custom}}} | {{#if: knock down | a minor chance to knock down | No valid argument provided your target(s). This effect will trigger approximately 1 times per minute.


A damage proc coded as below:

{{IOEffectProc|damage=minor energy|ppm=3}}

will appear as:

This enhancement adds {{#if: | {{{custom}}} | {{#if: | a chance to {{{other}}} | a chance to inflict minor energy to your target(s). This effect will trigger approximately 3 times per minute.


A stealth proc coded as below:

{{IOEffectProc|120=[[Stealth and Perception|stealth]]|ppm=0}}

will appear as:

This enhancement adds {{#if: | {{{custom}}} | {{#if: | a chance to {{{other}}} | No valid argument provided your target(s). This effect will trigger approximately 0 times per minute.

See also