Vagabond

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Revision as of 04:50, 2 September 2010 by imported>Taosin (→‎Part Two: The Diseased Source: Added Part Three briefing)
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Overview

Vagabond
Vagabond.jpg
Ex-Soldier
Zone Underground Imperial
Coordinates (-851, 336, -3378)[Copy]
Level Range 9-15
Introduced By == Level 9 ==
Beholder
Introduces == Level 9 ==
Wardog
Enemy Groups None
v  d  e

Vagabond is a Praetorian contact in Underground Imperial at coordinates (-851, 335, -3378)[Copy] . His level range is 9-15.

Introductions

Contact Introduced By

Contact Introduces

Information

Ex-Soldier

Vagabond is, perhaps, one of the most experienced fighters in all of the Resistance. He was part of the Italian army and fought bravely against Hamidon when the creature attacked his nation. Vagabond travelled the entire world, fighting every fight possible, before joining the Resistance.

Prior to Introduction

You've got me mistaken with someone else, kiddo. I ain't the person you're looking for. Why don't you go talk with a contact you already know rather than bothering an old war vet.

Initial Contact

Ciao there kiddo. Beholder told me all about you. She's a good kid, little on the hogwash side, but that's how all kids her age are. I've been all over the world, seen everything it has to offer. And kiddo, let me tell you, the world is just about tapped out on good stuff to offer. That's why I'm shacked up here with these folks and that Scott fella. We're the last good thing left in this world, but we gotta do a lotta bad things to make sure that's true. Every good soldier knows that, just a matter of how many soldiers are willing to do it. How about you?

Greeting

  • Let's see what a washed up old vet and a guy with super powers can really do.

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Any minute that devil Tyrant is gonna hightail it and run after all we've done to him. For now, we wait. I'll let you know if I have any other orders for you.

Store

Missing Store Unlock Dialogue

Missions

The Price Good Men Must Pay

Souvenir

Part One: No Man Left Behind

I wanna let you know, kiddo, that I ain't callin' you kiddo out of disrespect. It's 'cause I never remember anyone's name anymore, 'cept for folks I served with for a long time. Like that Behold whatever kiddo there, I ain't gonna be rememberin' her name. So I'm gettin' that out of the way so you and me can serve together without any problems.

So, first things first. You went and got us those blueprints for the Behavioral Adjustment Facility. Me and Wardog, we've got a plan to break out a bunch of our boys from there. You see, kiddo, Cole touts the BAF as the place where folks get 'rehabilitated' or some other nonsense. He's sittin' on a pile of hogwash, that's what he is. The BAF ain't nothing but a facility where his scientists perform whatever experiments they want!

Kiddo, we're gonna go rescue our boys that're in there. And every single one of 'em is gonna help us blow Cole and his regime to bits! You in?

I'm in.

Great! Get topside and talk to one of our girls, name's Elana. She'll getcha all set up to get into the BAF. Now I gotta warn ya kiddo, the BAF is a dangerous place. We can getcha in there, but you'll have to move fast. Your main priority is to save at least three of our boys. I wanna have ya save the others, kiddo, but that might put ya at risk. And I'm gonna be honest kiddo, you're one of our big hitters, so we ain't riskin' you.

Unsolicited Contact

You talk with Wardog yet, kiddo?

Briefing

You're part of the attack in the BAF, right? We've got a temporary passage going into there now. Are you ready?

I'm ready. (Start Mission)

Mission Objective(s)

Wardog calls out for you to hurry. There's only so much time before Cole's Guard will arrive.

  • Break into the BAF
    • 3 soldiers to recover
    • 34 soldiers to recover, Rescue as many Resistance as you can in five minutes

You recovered as many soldiers as you could from the BAF.

Editor's Note:

After recovering the third soldier, a five-minute countdown will commence, during which you rescue as many of the 34 soldiers as possible. Most, if not all, are held in the prison area of the map.

Enemies

  • Praetorian Police
  • Clockwork

Debriefing

Agh, of all the hogwash that's happened, this is it! Sorry, kiddo, just somethin' I found out. We saw that those boys you picked up were full of somethin' bad. It's a terrible thing, I tell ya, terrible thing. We knew those scientists would do something to them. That's the whole reason why we wanted to get 'em outta the BAF! We were hopin' they were gonna be transformed into some sorta super soldier that the PPD were gonna use. But those scientists were one step ahead of us. They set our boys up to be a walkin' ball of disease, waiting to spread whatever sick virus those scientists put in them!

But kiddo, it's gonna be okay. When you're in a war, you gotta adapt to the situation. We may have walking diseases quarantined here now, but there's a way for us to use every single one of 'em for the war effort. Just you wait.

Part Two: The Diseased Source

Kiddo, all of us down here have been tryin' to figure out the source of this disease. Best we can figure out is that it was done by Neuron, or at least one of his scientists. You never know with that guy, bein' that he's a super intelligent speedster who can have ten projects goin' on at once. I'm not gonna sit around and let those men waste away and die. That ain't a way for a soldier to go out, you hear me? If I could, I'd take their place, but we need someone like me for Wardog's project. You and me, kiddo, we're gonna make sure our boys get to deliver some justice.

We'll need more information to do that.

You're right on that one, kiddo. I think I know where we can find that. There's a storage warehouse in Imperial; it's used by them Loyalists to keep Clockwork clean and also to move around chemicals. There's a PPD chief that's assigned there regularly, guy by the name of Interrogator Matherson. Here's our plan of attack.

You're gonna pound him to the ground to get information on Neuron's project, while also crackin' open anything you find in there to see what we can figure out. Meantime, I'll be down here taking stock on our boys and makin' sure they don't go dyin' before we can use 'em.

Unsolicited Contact

Find Matherson.

Mission Objective(s)

The sound of Clockwork walking about fills the area.

  • Find Matherson
    • Look for information on Neuron's project
    • Put down Interrogator Matherson

Matherson refused to talk, forcing you to take him back as your prisoner.

Enemies

  • Clockwork
  • Interrogator Matherson (Praetorian Police Investigator)

Debriefing

Mission Objective(s)

  • Deliver Matherson to Wardog

Unsolicited Contact

Kiddo, you got a good haul in there! Wardog would be interested in seein' this.

Briefing

So, another one of the PPD in our clutches? I'll take good care of Matherson, Character. I remember his brother very well, back in the academy. I believe I know just the thing that will get him to tell us everything he knows.

Debriefing

Kiddo, I gotta say, I've seen cold before, but Wardog always seems to hogwash the cold that I thought I've seen. I watched him drag that Matherson fella away and tell me to be ready to move. Thing is though, Wardog ain't the coldest thing I ever saw. You wanna know what was the worst? I'll tell ya. It was back in Rome, you know, before it was destroyed. I was servin' in the Italian militia, we were holdin' out against hordes of Devouring Earth. It was the third or fourth time in my life that I was pretty sure I was gonna die.

I was laying in a pile of debris, watchin' the Devouring Earth charge into the main city. And you know who I see, watchin' the entire scene from a skyscraper?

Cole. I thought we were all saved! Here was that guy everyone was talkin' about. And you know what he did? He watched Rome burn. When all hope was just about lost, he swooped in there, like some sorta hero. He saved everyone else who was left, but of course, the Devouring Earth destroyed whatever was left of Rome's government, meanin' big bad Cole had no competition.

Me? I survived, 'course, but that's another story. We got bigger fish to fry now.

Part Three: Closest to the Heart

Men have to do a lotta bad things in war, kiddo. It ain't that we want to do it, but it's that we gotta. It's what makes us different from the Wardens. Why, back when I served in Italy, we had to let one of the smaller villages get devoured by Hamidon, just so we could establish a better base over in Milan. It's what had to be done. But some fools went out themselves to try to save that village, only to go get killed. Now what good is that gonna do?

I tell ya this because we gotta do something real bad to do somethin' real good, but I don't think you're gonna have a problem with it. Matherson isn't talkin' about where we can find the info on what our boys have, so we gotta take drastic actions.

What sort of actions?

Family actions, kiddo. We're gonna kidnap Matherson's brother and sister and do the whole threaten routine. If Matherson knows what's best for them, he'll talk.

Wardog has their location; turns out they've got connections with the Syndicate. Unfortunately for us, they happen to be members of the Syndicate who aren't workin' for us. That's your cue, kiddo, to go wipe the floor with a ton of them suits in order to get us that man's family. We got a small part of the tunnels you can bring 'em to. When you get there, radio in to Wardog and we'll get our little deal going.

Unsolicited Contact

Don't feel bad, kiddo. This has gotta be done.

Mission Objective(s)

  • Kidnap Matherson's Family