Mission:Retrieve Stolen Weapons From The Freakshow - Retrieve the stolen weapons from the Freakshow

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Retrieve the stolen weapons from the Freakshow (20-24)

Merit Rewards: This activity awards 3 Reward Merits through Flashback only.

Briefing

There's been a great deal of chaos on the streets of the city, and a good deal of it has been started by a gang called the Freakshow. This highly factionalized group of nihilistic anarchists has become dangerous, fueled by a drug called Excelsior and their unwavering hatred of 'the system.' Their tenacity and wild abandon make them dangerous opponents. I just got a tip that the Freakshow have taken raided the Lockhart Aerotech weapons lab and made off with a mighty arsenal. Will you retrieve the stolen weapons from the Freakshow?

Mission Acceptance

The Freakshow aren't just thugs with guns. They're well armed, well equipped, and crazy. With all of the Excelsior in their systems, many Freaks can barely feel pain. What's more, lots of them have undergone radical cybernetic surgery to turn themselves into walking death machines. So this isn't going to be easy.

Unnecessary Solicitation

You need to get those stolen weapons back from the Freaks. We can't have them running around with Lockhart's weapons technology.

The Freakshow hideout

Mission Objective(s)

Scientific notes litter the floor, each one detailing advances that are now part of the Freakshow's arsenal.

  • Defeat Freak leader, his crew
    • 6 weapons caches remaining

You have secured the weapons and defeated the Freakshow.

Enemies

Freakshow

Notable NPCs


Clue
Advanced weapons

These weapons are all highly advanced, some of them bordering on the exotic. You can only imagine how much havoc the Freakshow could have wrought with them.

Badge

The Pwnz badge is awarded upon mission completion.

Badge

You have arrested one of the higher-ranking members of the Freakshow.

Debriefing

You did everyone a big favor, Character. The Freakshow get most of their technology through theft, and I'm sure you'll agree they don't need to get any more dangerous. Here, you should take some of the weapons you confiscated. I'm sure you'll make better us of them than the Freaks would.

Temporary Power

After the mission debriefing, the hero will earn the Confiscated Beanbag temporary power.

Power

Auto: Ranged, Minor Damage (Smashing), Foe Disorient

You confiscated this weapon from a Freakshow base. It fires a single, non-lethal beanbag that can seriously disorient a target. You have 50 beanbags.