St. Martial

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St. Martial
Splash StMartial.jpg

Map StMartial.jpg

Villain City Zone (29-40)

Trainers: Arbiter Hayes
Trial / TF Contacts: Ice Mistral
Events: The Family Raid, Ballista
Exploration Badges: Deuces Wild, Crimelord, Stonekeeper, Camel Snot, Dead Man's Tree, Slumlord, Infamous Rubble, Showstopper, Thrill Seeker
Plaque Badges: Arachnos Rising II
Day Jobs: Architect, Pain Specialist, Thief, Marketeer, Pilot, Fashion Designer, Monitor Duty, Smuggler
Enemies: Arachnos, Carnies, Circle of Thorns, Devouring Earth, Dockworkers, Family, Freakshow, Rogue Arachnos, Tsoo, Wailers
Connecting Zones: All normal Rogue Isles city zones, Pocket D, Rikti War Zone
Transits: Rogue Isles Ferry,
Black Helicopter Line,
Free Fire Zone Transport
St. Martial VidiotMap
St. Martial MoreMaps4U Map

Overview

St. Martial is one of the city zones in City of Villains.

History

(Copied from City of Villains Prima Offical Game Guide)

St. Martial was once little more than a semicircle of rock in the Atlantic. Birds and sea turtles called it home, and pirates often collected eggs and meat here, but otherwise it was uninhabited and rarely even charted. In the mid-1970s, everything changed when Manuel Marcone, the Family’s “Captain” in the Rogue Isles, discovered it.

Manuel made fortunes in the wake of Arachnos’s takeover and lax drug laws. Some of that money he invested in the Cage Consortium on Sharkhead Isle. The success of Las Vegas for the "old mafia” convinced him a similar resort town in the Rogue Isles would be even more lucrative. After all, the usual U.S. laws against gambling and other vices were much more... malleable... under Lord Recluse.

So Manuel drew up a plan, presented it to Sebastian Frost of the Family, and won approval to create a new Las Vegas–style resort island in the Atlantic. The lax laws of Arachnos and the lack of any Coast Guard to police drug shipments quickly paid off the substantial costs of construction. High security for VIPs who turned a blind eye to anything that didn’t directly harm the business of St. Martial sealed the deal. The resort was a success. But still it needed something. It needed talent. Enter Herman Wietzel.

Herman was a singer. He wasn’t a particularly bad singer—he’d made it past the first round of several competitions. But he wasn’t great, and he really wanted to be. After a few more middling competitions, on a dark night in Vegas in the late ‘70s, Herman made a dark pact.

The next day, Herman Wietzel was gone. In his place was Johnny “the Pipes” Sonata.

Johnny Sonata was an overnight star. He played every casino in Vegas, rising straight to the top in just a few years. Fame, women, and more money than he could count in a lifetime were his.

But dark pacts have a price, and Johnny’s day of reckoning was drawing near. By the 1980s, he realized he had but a decade left to live. He started researching the infernal creatures who had given him his powers. He spoke with diabolists, tortured mages, and bought or stole books from a dozen private libraries. Finally, Sonata came up with a plan.

The devils who had claim to Johnny’s soul couldn’t cross certain protective wards. But Pipes couldn’t live in a small pentagram or other protective circle forever, of course, so he figured out a way to construct a ward around an entire island.

St. Martial was a perfect choice. It had people of questionable morals to help him out and a fantastic showroom to perform in. Johnny made inquiries with the St. Martial Family and found they were more than happy to accommodate him. They’d hire (or force) someone to build demonic wards around the center of the island in exchange for a lifetime commitment.

Johnny agreed, and a year later—one night before his soul was to be forfeited to Hell—the wards were completed. Johnny now performs nightly at the Golden Giza, a massive golden pyramid smack in the center of the island. St. Martial got the kick in the pants it needed to be wildly successful, and Johnny got to live.

The demonic legions have been fairly lax so far—a decade is but a moment to them—but they have finally decided to collect Johnny’s debt. They can be found lurking in the dark alleys of the outer rim, terrorizing mortals or converting them into demonic servants who can ignore the barriers. The Family and Arachnos have increased patrols to halt the diabolic incursions, but they are merely battling the symptoms rather than the disease.

Contacts

Task Force Contacts

Trainers

Brokers

Regular Contacts

Level 30-34
└►(Basse Croupier)
└►(Jezebel Jones)
Level 35-39
Level 30-39
Level 30-40

Special Contacts

Unlockable Contacts
Tailor Contacts
  • Lovely Linda (Jackpot (-4302, -38, 987) [Copy] ): Level 40-50
    • Level 40 Costume Slot mission

Notable NPCs

Zone Events

  • The Family Raid: Longbow is raiding one of the Family casinos in the Jackpot for illegal weapons! This event can be found in the Jackpot neighborhood near the neighborhood marker. Participation in this event will award the Oobatz Badge and a choice of three temporary powers.

Important Locations

Neighborhoods

  • Babylon (Green - No Enemies) (Music)
  • Black Mariah (Yellow - Level 29-35) (Music)
  • Double Down (Green - Level 29-32) (Music)
  • The Flop (Orange - Level 35-37) (Music)
  • Fortune's Wheel (Yellow - Level 34-37) (No Music)
  • The Hard Way (Red - Level 37-40) (Music)
  • Jackpot (Orange - Level 35-37) (Music)

Exploration Badges

Common
File:V badge TourismBadge.png Deuces Wild

Twos are wild, but not as wild as you!

File:V badge TourismBadge.png Stonekeeper

What strange purpose do these glyphs serve?

File:V badge TourismBadge.png Camel Snot

You've finally done it, you've mastered the art of mixing the elusive 'Camel Snot'

File:V badge TourismBadge.png Dead Man's Tree

This dead tree within St. Martial is said to be haunted by the ghost of a man who tried to chop it down. People say that if you look closely, you can see glimpses of the man's skeleton, waiting to be released from his torture...

File:V badge TourismBadge.png Infamous Rubble

This pile of rubble used to be one of the largest skyscrapers within St. Martial. When the Wailers appeared, a huge battle broke out among Wailers, Arachnos and the Family, which led to the utter destruction of this building and the spread of Wailers into St. Martial.

File:V badge TourismBadge.png Showstopper

Hundreds of spectators have stood in this spot, transfixed by the eclectic performances of the Carnival of Shadows. Many of them are never seen again; some speculate that they've joined the troupe, while others fear they met more unpleasant fates.

File:Badge tourist 01.pngFile:V badge TourismBadge.png Thrill Seeker

You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.

Villain-Specific
File:V badge TourismBadge.png Crimelord

The weeds of crime bear bitter fruit.

File:V badge TourismBadge.png Slumlord

These slums are known to house people who have lost everything at the Golden Giza. These wanderers have become large enough in numbers to form their own community.

Hero-Specific
File:V badge TourismBadge.png Paroled

Most of Paragon City agrees that you've paid your debt to society. Most, but not all.

File:V badge TourismBadge.png Social Worker

These slums are known to house people who have lost everything at the Golden Giza. These wanderers have become large enough in numbers to form their own community.

Plaques

File:V badge HistoryBadge.png Arachnos Rising

Know your friend—but know your rivals even better.

Day Jobs

Common
File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob ClothesHorse.png Fashion Designer

You spend your free time perfecting your costume earning the Fashion Designer Day Job. Logging out at a Tailor will earn you a discount to Tailor fees, when you log back in, for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Villain-Specific
File:Badge DayJob PainSpecialist.png Pain Specialist

Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Banker.png Thief

Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Auctioneer.png Marketeer

Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a power that will allow you to teleport to a Black Market of your choice, when you log back in.

File:Badge DayJob Pilot.png Pilot

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.

File:Badge DayJob Smuggler.png Smuggler

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.

Hero-Specific
File:Badge DayJob CareGiver.png Caregiver

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Banker.png Banker

Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.

File:Badge DayJob Auctioneer.png Day Trader

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea upon mission completion for as long as this power has time remaining.

File:Badge DayJob Pilot.png Grounded

Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

File:Badge DayJob Smuggler.png Gunrunner

You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Stores

need data

Quartermasters

  • Quartermaster (x 3) Level 25-30 TOs
  • Magic Quartermaster Level 30-40 DOs, SOs
  • Mutant Quartermaster Level 30-40 DOs, SOs
  • Natural Quartermaster Level 30-40 DOs, SOs
  • Science Quartermaster Level 30-40 DOs, SOs
  • Tech Quartermaster Level 30-40 DOs, SOs

Other Stores

Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.

  • contact

Transfer Points

Enemy Groups

Notes