Independents: Difference between revisions

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{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| You heal Hit Points at a faster rate than normal. This power is always on. }}
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| You heal Hit Points at a faster rate than normal. This power is always on. }}
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=== The Crusader (Elite Boss) ===
The Crusader is a mysterious [[The Resistance#Resistance Runesoldier|Resistance Runesoldier]]. His Runesoldier Rifle overpowers his opposition with its magically infused ammunition.
''Levels: 30-54''
''Powers''
{{Power|[[File:PraetorianResistance Runesoldier MysticShotEnergy.png|22px]]| Mystic Shot| Ranged, Moderate DMG(Energy), Foe -Defense| This magic attuned rifle shoots concentrated bursts of magical energy, causing energy damage and reducing your target's defenses. }}
{{Power|[[File:PraetorianResistance Runesoldier MysticBarrageEnergy.png|22px]]| Mystic Barrage| Ranged (Cone), Superior DMG(Energy), Foe -Defense| You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival. This deals energy damage and reduces your target's defenses. }}
{{Power|[[File:PraetorianResistance Runesoldier MysticSuppressionEnergy.png|22px]]| Mystic Suppression| Ranged, Light DMG(Energy), Foe -Recharge, -Speed, -ToHit, -Endurance| You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to suppress the ability of your foes to attack you. This attack causes energy damage. Affected targets also suffer reductions in their chance to hit and both movement and attack speeds. }}
{{Power|[[File:PraetorianResistance Runesoldier MysticSmashEnergy.png|22px]]| Mystic Smash| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy, causing energy and smashing damage on impact. There is also a chance that you may stun your target. }}
{{Power|[[File:PraetorianResistance Runesoldier MysticBurstEnergy.png|22px]]| Mystic Burst| PBAoE, Light DMG(Energy), Foe Confuse| Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack, causing energy damage to foes caught in the energy burst and potentially confusing them. }}
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Single Shot| Ranged, High DMG(Energy), Foe -Regeneration| You are able to switch off the magical attunement of your rifle at will, allowing you to fire a traditional plasma burst that lowers your target's regeneration. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Heavy Burst| Ranged (Cone), Moderate DMG(Energy), Foe -Recovery| You switch off the magical attunement of your rifle, allowing you to fire a series of rapid traditional plasma bursts. This causes energy damage to several targets in a cone in front of you and reduces their recovery. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Covering Fire| Ranged, Minor DMG(Energy), Foe -ToHit| You switch off the magical attunement of your rifle, firing a spray of plasma bursts meant to suppress action by your foes. Affected target suffer energy damage and a reduced chance to hit, due to the amount of energy flying around. }}
{{Power|[[File:CarnivalOfLight Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|15|10|15|n=-}}| The Praetorian Carnival forces are naturally resistant to several types of damage. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| [[Archvillain Resistance|Arch-villains]] are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }}


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Revision as of 19:05, 1 April 2023

Overview

The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other than temporarily, be it in the Rogue Isles or in Paragon City.


Editor's Note:

This is *not* a faction de per se, but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions.


Villains

Doctor Aeon? (Lieutenant)

Doctor Aeon?

Main Article: Dr. Aeon?

This younger version of Professor Echo looks strangely familiar.

Levels: 15-21

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range but devastating attack.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A powerful thrust from the Professor that does smashing and energy damage and knocks you back.

ForceField DeflectionShield.png Protective Shield Auto, Self Def( S20% L20% F20% C20% E20% N20% ), Res( T40 ), Resist(Endurance Debuff, Recovery Debuff)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.


Niles Worthington (Boss)

Niles Worthington

Main Article: Niles Worthington

Whatever his reasons, Niles Worthington has betrayed the Vendetti family to the Council, their most hatred enemies. In return, the Vendettis have put quite a price on his head.

Levels: 5-14

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.


Demon Hunter

Hardcase (Boss)

Main Article: Hardcase

Hardcase is a professional demon hunter. Demon hunters as a general rule don't live very long, so the fact that he is a veteran is a testament to his skills or luck. Hardcase has come to St. Martial to deal with the demons who plague the area, and is looking for freelancers who aren't afraid to tuss with the monsters.

Levels: 29-44

Powers

Inherent Brawl.png Fire Smash Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockback
Fire punch attack.

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.

FieryFray FireSword.png Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FieryFray Combustion.png Combustion PBAoE, Moderate DoT(Fire)
You are taking Fire damage over time.

FieryFray Incinerate.png Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.

Sword Slice.png Fire Sword Slice Melee (Cone), Moderate DMG(Fire/Lethal)
The Fire Sword has lowered your defense.

FieryFray FireSwordCircle.png Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FlamingShield FlamingShield.png Fire Shield Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Trapdoor (Boss)

Trapdoor

Main Article: Trapdoor

Trapdoor is an escapee from an Arachnos laboratory. Trapdoor possesses teleport capabilities and so is difficult to take down.

Levels: 46-54

Powers

Teleportation Teleport.png Teleport Self Teleport
Trapdoor can Teleport long distances.

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range but devastating attack.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Teleportation Teleport.png Escape Self Escape
Professor Echo can Teleport to escape when the battle is not going his way.


Charlie Biggs (Boss)

Charlie Biggs

Main Article: Charlie Biggs

Charlie Biggs is the new exterminator on the block and a rival to Terrence Dobbs. This town ain't big enough for the both of them!

Levels: 40-47

Powers

AssaultWeapons ARFlamethrower.png Exterminator Gas Ranged (Cone), Superior DoT(Toxic)
The Exterminator Gas has poisoned you. You are taking damage over time.

AssaultWeapons ARM30grenade.png Exterminator Grenade Ranged (Targeted AoE), High DMG(Toxic), Foe Hold
The explosion from this Exterminator Grenade affects all within the blast and can leave you helpless as you gasp for air.

Inherent Brawl.png Rifle Butt Melee, Heavy DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
When all else fails, use your own 2 fists.


Ajax (Boss)

Ajax

Main Article: Ajax

Ajax was originally the only known surviving member of the Omega Team. His guilt drove him into years of depression until the Omega Team Time Capsule was opened. It was revealed that the current Ajax was nothing but a thug who killed the original Ajax. Now, Ajax seeks to redeem himself by cleansing the Rogue Isles of all villains within it.

Powers

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
When all else fails, you have only your two fists to depend on.

Fighting Boxing.png Punch Melee, Light DMG(Smash), Foe Disorient
A decent punch that has a small chance to Disorient foes.

Fighting Kick.png Kick Melee, Moderate DMG(Smash), Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.

Temporary RangeAoEModerateDamage.png Incendiary Grenade Ranged (Targeted AoE), Moderate DoT(Fire)
You are taking additional Damage over Time from the fire of the Incendiary Grenade.

Temporary TargetedDebuffDamage.png Throwing Knives Ranged, Moderate DMG(Lethal), Minor DoT(Lethal)
With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time.

Temporary PVP DebuffDefense.png Demoralized Auto, Self -DMG
Still demoralized, Ajax hits like a kitten with a head cold.


Professor Echo (Elite Boss)

Professor Echo

Main Article: Professor Echo

Professor Echo has been a thorn in Doctor Aeon's side for some time. No one knows where he came from or what his purpose is, but only that he's determined to thwart Dr. Aeon at every turn.

Levels: 15-21

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range but devastating attack.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A powerful thrust from the Professor that does smashing and energy damage and knocks you back.

ForceField DeflectionShield.png Protective Shield Auto, Self Def( S20% L20% F20% C20% E20% N20% ), Res( T40 ), Resist(Endurance Debuff, Recovery Debuff)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.


The Radio (Elite Boss)

The Radio

Main Article: The Radio

This looks like a perfectly normal radio. Every now and then you can hear snatches of dialogue from a radio show called 'Radio Free Opportunity' break through the radio chatter.

Levels: 46-54

Powers

SonicBlast Quick.png Shriek Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All)
You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.

SonicBlast Medium.png Scream Ranged, Superior DoT(Energy/Smash), Foe -Resist(All)
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.

SonicBlast Cone.png Howl Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicBlast Knockback.png Shockwave Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.

SonicBlast Heavy.png Shout Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.

SonicBlast Sleep.png Siren's Song Ranged (Cone), Moderate DMG(Energy), Foe Sleep
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will waken if disturbed.

SonicBlast Stun.png Screech Ranged, Moderate DMG(Energy/Smash), Foe Disorient, -Resist(All)
By bursting forth with this hypersonic Screech, you can disorient a target.

SonicBlast MassiveDamage.png Dreadful Wail PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary.

SonicDebuff BuffDamageRes.png Sonic Dispersion Toggle, PBAoE, Team Res( All15 ), Prot( Ho 6.92 Im 6.92 St 6.92 )
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Temporary PVP BuffDefense.png Resistance Auto, Res( E25 P40 ), Prot( Ho 20 St 20 Sl 20 Kb 100 Co 100 Fr 100 Rp 100 Tp 100 ), Res( Ho 50% St 50% Sl 50% Co 50% Fr 50% ), Resist(Debuffs), Self Immobilize
The Eye of Merulina cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.


Dr. Katelyn Pierce (Elite Boss)

Dr. Pierce is a brilliant, conniving, manipulative cybernetic genius, and a wizard at physiological problem-solving.

Levels: 30-44

Powers

Sword Slice.png Bone Saw Melee, Moderate DMG(Lethal)
Saw through flesh and bone.

Sword Slice.png Cleaver Melee, High DMG(Lethal)
Hack through flesh and bone.

ElectricControl JoltingChain.png Jolting Chain Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -Endurance, -Recovery
You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.

ElectricalAssault Zapp.png Zapp Ranged (Sniper), Extreme DMG(Energy), Foe -Endurance, -Recovery
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.

Fitness Quick.png Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Inherent Sprint.png Sprint Toggle, Self +Speed, +Jump
Sprint allows you to travel, or run away, slightly faster than normal, while slightly draining your Endurance.

Sprint's movement buff stacks with other travel powers.

Regeneration FastHealing.png Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.


The Crusader (Elite Boss)

The Crusader is a mysterious Resistance Runesoldier. His Runesoldier Rifle overpowers his opposition with its magically infused ammunition.

Levels: 30-54

Powers

PraetorianResistance Runesoldier MysticShotEnergy.png Mystic Shot Ranged, Moderate DMG(Energy), Foe -Defense
This magic attuned rifle shoots concentrated bursts of magical energy, causing energy damage and reducing your target's defenses.

PraetorianResistance Runesoldier MysticBarrageEnergy.png Mystic Barrage Ranged (Cone), Superior DMG(Energy), Foe -Defense
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival. This deals energy damage and reduces your target's defenses.

PraetorianResistance Runesoldier MysticSuppressionEnergy.png Mystic Suppression Ranged, Light DMG(Energy), Foe -Recharge, -Speed, -ToHit, -Endurance
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to suppress the ability of your foes to attack you. This attack causes energy damage. Affected targets also suffer reductions in their chance to hit and both movement and attack speeds.

PraetorianResistance Runesoldier MysticSmashEnergy.png Mystic Smash Melee, Moderate DMG(Energy/Smash), Foe Disorient
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy, causing energy and smashing damage on impact. There is also a chance that you may stun your target.

PraetorianResistance Runesoldier MysticBurstEnergy.png Mystic Burst PBAoE, Light DMG(Energy), Foe Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack, causing energy damage to foes caught in the energy burst and potentially confusing them.

AssaultWeapons ShotgunSlug.png Single Shot Ranged, High DMG(Energy), Foe -Regeneration
You are able to switch off the magical attunement of your rifle at will, allowing you to fire a traditional plasma burst that lowers your target's regeneration.

AssaultWeapons ARBurst.png Heavy Burst Ranged (Cone), Moderate DMG(Energy), Foe -Recovery
You switch off the magical attunement of your rifle, allowing you to fire a series of rapid traditional plasma bursts. This causes energy damage to several targets in a cone in front of you and reduces their recovery.

AssaultWeapons ARBurst.png Covering Fire Ranged, Minor DMG(Energy), Foe -ToHit
You switch off the magical attunement of your rifle, firing a spray of plasma bursts meant to suppress action by your foes. Affected target suffer energy damage and a reduced chance to hit, due to the amount of energy flying around.

CarnivalOfLight Resistance.png Damage Resistance Res( E15 N-10 P15 )
The Praetorian Carnival forces are naturally resistant to several types of damage.

Invulnerability TemporaryInvulnerabilty.png Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.


Kingpin Shopkeeper (Elite Boss)

Main Article: The Major

This shopkeeper is likely the leader of a group of Freakshow who terrorize local businesses.

Levels: 30-54

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Chance for Knockdown
You fire a shot from your 12 Gauge Shotgun, causing lethal damage to several enemies in a cone in front of you. There is also a chance for affected targets to be knocked down.

AssaultWeapons ShotgunSlug.png Slug Ranged, Heavy DMG(Lethal), Foe Chance for Knockdown
You fire a concentrated slug at a single foe. This causes lethal damage and has a high chance to knock the target down.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), Superior DMG(Fire/Lethal), Foe Knockback
You throw a fragmentation grenade at a single target. This explodes on impact, throwing shrapnel that causes smashing and lethal damage. There is also a high chance that the concussive effect from the explosion will knock affected targets back.

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Chance for Disorient
You strike your target with a strong jab. The speed of this attack may catch your opponent off guard, momentarily stunning them.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Chance for Knockback
You strike your target with a hard punch. Your opponent will suffer smashing damage from the blow and may be knocked back.

SuperStrength Haymaker.png Haymaker Melee, Heavy DMG(Smash), Foe Chance for Knockback
You strike your target with a very strong haymaker meant to lay them out. Your opponent will suffer smashing damage from the blow and has a high chance of being knocked back.

Invulnerability TemporaryInvulnerabilty.png Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.


Recall (Elite Boss)

Main Article: The Major

A former Powers division operative. Recall has perfect recall of anything he sees.

Levels: 30-54

Powers

MentalControl Levitate.png Levitate Ranged, High DMG(Smash), Foe Knockup, -Fly
You send a single target violently into the air before slamming them to the ground for smashing damage. The target is also rendered unable to fly for a short while.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
You painfully tear at the mind of a single foe, causing psionic damage and rendering the target helpless, lost in their own mind and unable to defend themselves.

MentalControl MindControl.png Confuse Ranged, Foe Confuse
You invoke confusion in a single target, causing them to be unable to reliably distinguish friend and foe for a short time.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

PsionicAssault MentalDart.png Psionic Dart Ranged, Light DMG(Psionic), Foe -Recharge
You fire a concentrated bolt of psionic energy at your target, causing psionic damage and lowering attack speed.

PsionicAssault TelekineticThrust.png Telekinetic Thrust Melee, Moderate DMG(Psionic/Smash), Foe Knockback
You unleash a focused attack of intense mental power that violently sends a nearby foe flying. This causes psionic and smashing damage and knocks affected targets back.

PsionicAssault MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
You fire a concentrated blast of psionic energy at your target, causing psionic damage and lowering attack speed.

PsionicAssault Subdue.png Subdue Ranged, High DMG(Psionic), Foe Chance for Immobilize
You mentally manipulate your target's mind, subduing them. This causes psionic damage and may briefly immobilize the target.

Invulnerability TemporaryInvulnerabilty.png Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.


S.P.I.D.E.R.

Dr. Zeon (Archvillain)

Dr. Zeon appears to be an evil(?) alternate dimensional version of Dr. Aeon who is responsible for the Phase Transmogrification System that powers Zeon City in this ripple version of Cap Au Diable.

Dr. Zeon's goatee has a sinister aura and his power suit is just as deadly as the version you're more familiar with.

Levels: 35-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch Quick.png Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
You have been Disoriented.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

ForceField DeflectionShield.png Protective Shield Auto, Self Def( S20% L20% F20% C20% E20% N20% ), Res( T40 ), Resist(Endurance Debuff, Recovery Debuff)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

Invulnerability ToughHide.png Scaling Special: Self +MaxHP, +Regeneration, +DMG for each player on map
Special.


Malaise (Archvillain)

It seems that Azuria's spell to return Sister Psyche to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!

Levels: 30-37

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Malaise has Mesmerized you and put you to Sleep.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Light DMG(Psionic), Foe Sleep
Malaise has Hypnotized you and put you to Sleep.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Malaise has dominated you. You are Held, and cannot take any action!

MentalControl Freeze.png Total Domination Ranged (Targeted AoE), Light DMG(Psionic), Foe Immobilize
Malaise has dominated you. You are Held, and cannot take any action!

Invulnerability ToughHide.png Resistance Res( L-20 P50 )
Archvillain resistance.


Johnny Sonata's Soul (Archvillain)

Johnny Sonata's Soul

Main article: Johnny Sonata's Soul

Sold to a demon on a lonely winter night in exchange for fame, wealth and power, Johnny Sonata's soul may be the last remnant of a different, better person who might have been. Johnny might want his soul back, but Johnny's soul might not want to return.

Powers

Power Missing.png Ethereal

Flight TravelFlight.png Flight Self Fly
Johnny Sonata's Soul flys.

SonicBlast Medium.png Scream Moderate Damage over Time -Damage Resistance
You are being buffeted by waves of sound and taking damage! Your Damage Resistance has been reduced.

SonicBlast Cone.png Howl -Resist
The Howl has reduced your damage resistance.

SonicBlast Knockback.png Shockwave Moderate Damage (Lethal) +Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some lethal damage in a wide cone area.

SonicBlast Heavy.png Shout -Resist
The sonic Shout has reduced your damage resistance.

SonicBlast MassiveDamage.png Dreadful Wail Disorient, -Resist
You have been disoriented and your resistance to damage has been decreased.

SonicDebuff BuffDamageRes.png Sonic Dispersion Area of Effect +Damage Resistance (All except Psionic) +Resistance (Immobilization, Disorient, Hold)

SonicDebuff DebuffDamRes.png Sonic Siphon Disorient, -Resist (All)
Your resistances have been weakened by the sonic attack.

Invulnerability ResToPhysicalDmg.png Resistance +Res( C20 E-20 N20 T20 ) +Prot( Im 8 Sl 8 Fr 8 )
Johnny Sonata's Soul is highly resistant to all damage and Immobilization.

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


The Godess Hequat (Archvillain)

Hequat

Main Article: The Goddess Hequat

The Goddess of the Mu, Hequat guided her people in the war against the people of ancient Oranbega. Hequat does not abide the insolence of mortals who do not pay due worship to the gods.

Levels: 45-54

Powers

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast WillDomination.png Will Domination Ranged, Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockup, -Recharge
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Moderate DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

ElectricalBolt Zapp.png Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt TelsaCage.png Cage of Lightning Ranged, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are trapped in a cage of lightning.

ElectricalBolt BallLightning.png Static Discharge Ranged (Cone), Moderate DMG(Energy), Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.

ElectricityManipulation ElectricFence.png Electric Fence Ranged, High DoT(Energy), Foe Immobilize, -Endurance, -Recovery
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.

ElectricityManipulation PowerSink.png Power Sink Autohit, PBAoE, Moderate DMG(Energy), Foe -Endurance, -Recovery, Self +Endurance
Neuron has temporarily halted your Endurance Recovery with his Power Sink.

Invulnerability ResToPhysicalDmg.png Resistance Res( E20 N20 P20 T20 )
Archvillain resistance.


Sally (Monster)

The Lake Salamanca Monster

The Lake Salamanca monster, or Sally as she is sometimes called, is generally believed to be a myth. Though many insist that they have seen her, the world at large remains unconvinced.

Powers

Power Missing.png No Attacks
Sally doesn´t have any attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Def( All-90 ), Prot( Ho 100 Kb 100 Co 100 Fr 100 Rp 100 ), -MaxHP, Stealth, Resist(Debuffs)
Archvillain resistance.

Defeating Sally twice earns the Believer Badge.


Octopus (Giant Monster)

Lusca

Lusca

Main Article: Lusca

This giant octopus that threatens the waters of Independence Port. No one is certain how the beast got so large, though some have placed the blame on the polluting tendencies of Crey Technologies.

Powers

Gadgets SmokeGrenade.png Ink Ranged (Targeted AoE), Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly, -ToHit
This toxic ink continues to burn at you and prevents you from flying! The Ink has also left you with a reduced accuracy.

Power Missing.png No Melee attacks No Hand to Hand
Lusca doesn´t have any Melee attacks at all

FireBlast Inferno.png Tentacle Death Post Death Special
When the Octopus Head dies, all Tentacles die with it.

Temporary PVP BuffDefense.png Untouchable Untouchable
The Octopus Head cannot be harmed until all Tentacles are destroyed.

Power Missing.png Immobile Self Immobilize
Lusca is immobile.

Temporary PVP BuffDefense.png Resistance Auto, Res( S80 L50 F50 C70 E60 N50 P60 T60 ), Prot( Ho 50 St 50 Sl 50 Kb 100 Co 1000 Fr 1000 Rp 100 Tp 100 ), Resist(Debuffs)
Hydra Head cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon.

Defeating Lusca earns the Devilfish Badge.


Tentacle

These wild tentacles protect the giant octopus' head from attack.

Powers

Inherent Brawl.png Tentacle Smash Melee (Cone), Moderate DMG(Smash), Foe Knockback
Smash with self.

Power Missing.png No Ranged attacks
Lusca tentacles don´t have any ranged attacks at all

Power Missing.png Immobile Self Immobilize
Lusca's tentacles are immobile.

Temporary PVP BuffDefense.png Resistance Res( S20 C20 T20 ), Prot( Kb 100 Co 1000 Fr 1000 Rp 100 Tp 100 )
Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage.