Bind load (Slash Command): Difference between revisions

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__NOTOC__
__NOTOC__
== Slash Command ==
== Slash Command ==
{{SlashCommandArticle|command=bind_load|options= |note=Imports a series of binds for the current character from the ''keybinds.txt'' text file in the install directory (C:\Program Files\City of Heroes\data\keybinds.txt by default).  The imported file must be in text format with one binding per line.
{{SlashCommandArticle|command=bind_load|options= |note=Imports the default key binds file, ''keybinds.txt'', located in the game's default directory/folder.  Keybinds.txt is in plain text format with one binding per line starting with the [[List of Key Names|key name]] followed by slash commands.}}


''/bind_load takes no options/parameters''
''/bind_load takes no options/parameters''


* For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the {{slashcommand|bind_save}} or {{slashcommand|bind_save_file}} commands.
* For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the {{slashcommand|bind_save}} or {{slashcommand|bind_save_file}} commands. Be aware that using the bind_save command will overwrite the default key binds file with the binds on the current character.
}}
* When a new character is created, the game automatically loads the default ''keybinds.txt'' file into the newly created character.
 
===Example===
The following is an example of using the bind_save command:
/bind_load
 
 


{{Navbox Binds}}
{{Navbox Binds}}


[[Category:Slash Commands]]
[[Category:Slash Commands]]

Revision as of 04:11, 6 June 2022

Slash Command

/bind_load  

Imports the default key binds file, keybinds.txt, located in the game's default directory/folder. Keybinds.txt is in plain text format with one binding per line starting with the key name followed by slash commands.

/bind_load takes no options/parameters

  • For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the /bind_save or /bind_save_file commands. Be aware that using the bind_save command will overwrite the default key binds file with the binds on the current character.
  • When a new character is created, the game automatically loads the default keybinds.txt file into the newly created character.

Example

The following is an example of using the bind_save command:

/bind_load