Elite Boss

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Revision as of 21:22, 20 November 2010 by imported>Sekoia ("Influence/[[Infamy]" -> "Inf")
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Overview

An Elite Boss is a tough opponent to face. Elite Bosses have several times as many Hit Points as a standard Boss, and are more powerful in other ways as well. They can sometimes be soloed, but often require teammates to defeat.

An equal level Elite Boss will con +2 to the player's level, the same as a Boss. Their name will appear in orange to players of an equal level. Defeating one earns Experience and Inf roughly the same as a Boss. Like a Boss, the Elite Boss will have higher levels of protection against status effects. For example, it will normally take two applications of a hold power to hold an Elite Boss (disregarding Dominators' Domination Inherent and Controllers' Overpower ability).

Depending on the player's Notoriety and the number of teammates they have, mission-specific Archvillains or Heroes may spawn as Elite Bosses instead. These reduced foes will retain the Purple Triangles of Doom, which other Elite Boss units do not.

In Mission Architect, if set on the lowest Notoriety setting, a custom critter Elite Boss will spawn as a Boss.

Custom Critter Description

Elite Bosses are very powerful foes, much tougher than a regular boss. They can be more than a match for a single Hero or Villain.

Examples

Stats

Level HP
1 180.00
2 204.40
3 231.40
4 261.20
5 293.80
6 329.60
7 368.60
8 411.10
9 457.10
10 506.90
Level HP
11 560.60
12 618.40
13 680.30
14 746.40
15 816.90
16 874.30
17 933.80
18 995.20
19 1,058.40
20 1,123.40
Level HP
21 1,249.30
22 1,396.00
23 1,618.50
24 1,857.40
25 2,112.80
26 2,384.50
27 2,672.30
28 2,975.70
29 3,294.20
30 3,627.20
Level HP
31 3,784.50
32 3,921.30
33 4,055.10
34 4,185.30
35 4,311.40
36 4,432.60
37 4,548.40
38 4,658.30
39 4,761.70
40 4,858.00
Level HP
41 4,946.80
42 5,027.60
43 5,100.00
44 5,163.50
45 5,218.00
46 5,262.90
47 5,298.20
48 5,323.60
49 5,339.10
50 5,354.50
Level HP
51 5,369.90
52 5,385.30
53 5,400.70
54 5,416.20
55 5,431.60


Notes

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