Enhancement Sets: Difference between revisions

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{{otheruses5|detailed Enhancement Set tables|a categorical listing of Invention Sets|:Category:Invention Sets|:Category:Archetype Enhancements}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
Line 5: Line 6:
For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  
For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  


For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
<div role="figure" aria-labelledby="rarity-legend-title" aria-describedby="rarity-legend-description" role="figure" style="display: flow-root; min-width: 15em; max-width: 47em;">
{| border=0
 
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
<div class="center" id="rarity-legend-title" style="font-weight: bold;">Rarity Icons</div>
|-
 
| {{IOPoolA}} || Rare Enemy drops (Pool A)
<p id="rarity-legend-description">Icons show an enhancement set's rarity for [[Enhancement Converter]] purposes. Recipe rarity may differ; see [[Recipe Drop Pools]].</p>
|-
 
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
<ul style="margin: 0; column-width: 14em; list-style: none;">
|-
 
| {{IOPoolB}} || Mission drops (Pool B)
<li>[[File:DropIcon-U.png|24px|link=|alt=]]  Uncommon</li>
|-
<li>[[File:DropIcon-R.png|24px|link=|alt=]]  Rare</li>
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)
<li>[[File:DropIcon-VR.png|24px|link=|alt=]]  [[Very Rare IO Sets|Very Rare]]</li>
|-
<li>[[File:DropIcon-P.png|24px|link=|alt=]]  PvP</li>
| {{IOPVP}} || Obtained through PvP
<li>[[File:DropIcon-WO.png|24px|link=|alt=]]  [[Super Pack/Lords of Winter|Winter Pack]]</li>
|-
<li>[[File:DropIcon-SWO.png|24px|link=|alt=]] [[Enhancement Catalyst|Superior]] Winter Pack</li>
| {{IOSpecial}} || Obtained by Special Means
<li>[[File:DropIcon-AO.png|24px|link=|alt=]]  [[Archetype Origin Enhancements|Archetype Origin]]</li>
|}
<li>[[File:DropIcon-SAO.png|24px|link=|alt=]] [[Enhancement Catalyst|Superior]] Archetype Origin</li>
<li>[[File:DropIcon-SBB.png|24px|link=|alt=]] [[Summer Blockbuster]]</li>
 
</ul>
 
</div>


The meaning of the trailing icons in some of the elements is:
The meaning of the trailing icons in some of the elements is:
{| border=0
{| role="presentation"
| [[File:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect.
| {{icon link inline
  | icon  = Unique.png
  | width = 23
  | link  = Invention Origin Enhancements#Unique enhancements
  | text  = Unique
  }}
| Only one of this enhancement may be slotted on a character.
|-
|-
| [[File:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character.
| {{icon link inline
  | icon  = Proc.png
  | width = 23
  | link  = Invention Origin Enhancements#Procs
  | text  = Procedure (Proc)
  }}
| Random chance of effect.
|-
|-
| [[File:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character.
| {{icon link inline
  | icon  = Global.png
  | size  = 23
  | link  = Invention Origin Enhancements#Globals
  | text  = Global
  }}
| Enhancement gives a global effect on the character.
|}
|}


See [[Invention Origin Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables. For Defense bonuses the bonus boost three defense values, one positional and two typed. One of the bonuses (either the position bonus or both of the typed bonuses) only gets half of the usual enhancement. The one that only gets half the bonus is followed by (Half) in the tables below.
See [[Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables. For Defense bonuses, the bonus boosts three defense values, one positional and two typed. The primary defense(s) (either the position bonus or both of the typed bonuses) receive the full set bonus while the secondary defense(s) receive half of the set bonus. A series of sortable [[Set Bonus Comparison Tables|set bonus comparison tables]] is available to aid in optimizing the desired set bonuses.
 
Sets can also be browsed categorically at [[:Category:Invention Sets]].
 
 
:{{red|'''NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.'''}}
:(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc ''--as of 5/12/08'')


{{EdNote|type=warning|note=If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.<br />''(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)''}}
{{clr}}
{{clr}}


== Offensive Sets ==
== Offensive Sets ==
=== Melee Damage ===
=== Melee Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Bonesnap.png|20px]]
| {{icon link inline
| [[Bonesnap]]    
  | icon = IO_Bonesnap.png
| 10-25  
  | link = Bonesnap
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/Rech ||  ||  ||  
| style="text-align: center;" | 10-25  
| Acc{{/}}Dam  
| Dam{{/}}End  
| Acc{{/}}Rech ||  ||  ||  
|-
|-
| [[File:IO_Pulverizing_Fisticuffs.png|20px]]
| {{icon link inline
| [[Pulverizing Fisticuffs]]    
  | icon = IO_Pulverizing_Fisticuffs.png
| 10-25  
  | link = Pulverizing Fisticuffs
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOPoolA}}Acc/Dam/Rech
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}Acc/Dam/End/Rech ||  ||  ||
| style="text-align: center;" | 10-25  
| Acc{{/}}Dam  
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech ||  ||  ||
|-
|-
| [[File:IO_Bruising_Blow.png|20px]]
| {{icon link inline
| [[Bruising Blow]]    
  | icon = IO_Bruising_Blow.png
| 15-30  
  | link = Bruising Blow
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech ||  ||  ||  
| style="text-align: center;" | 15-30  
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech ||  ||  ||  
|-
|-
| [[File:IO_Pounding_Slugfest.png|20px]]
| {{icon link inline
| [[Pounding Slugfest]]    
  | icon = IO_Pounding_Slugfest.png
| 15-30  
  | link = Pounding Slugfest
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 15-30  
| {{IOPoolC}}Chance to Disorient {{IOProc}} ||  ||
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech  
| Chance for Stun {{IOProc}} ||  ||
|-
|-
| [[File:IO_Smashing_Haymaker.png|20px]]
| {{icon link inline
| [[Smashing Haymaker]]    
  | icon = IO_Smashing_Haymaker.png
| 20-35  
  | link = Smashing Haymaker
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 20-35  
| {{IOUncommon}}Dam/End/Rech ||  ||
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech  
| Dam{{/}}End{{/}}Rech ||  ||
|-
|-
| [[File:IO_Kinetic_Combat.png|20px]]
| {{icon link inline
| [[Kinetic Combat]]    
  | icon = IO_Kinetic_Combat.png
| 20-35  
  | link = Kinetic Combat
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 20-35  
| {{IOPoolC}}Dam/End/Rech  
| Acc{{/}}Dam  
| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||  
| Dam{{/}}End  
| Dam{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| Chance for Knockdown {{IOProc}} ||  
|-
|-
| [[File:IO_Focused_Smite.png|20px]]
| {{icon link inline
| [[Focused Smite]]    
  | icon = IO_Focused_Smite.png
| 25-40  
  | link = Focused Smite
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 25-40  
| {{IOUncommon}}Acc/End/Rech  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc/Dam/Rech ||  
| Dam{{/}}End  
| Dam{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech ||  
|-
|-
| [[File:IO_Touch_of_Death.png|20px]]
| {{icon link inline
| [[Touch of Death]] 
  | icon = IO_Touch_of_Death.png
| 25-40  
  | link = Touch of Death
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 25-40  
| {{IOPoolC}}Acc/Dam/End  
| Acc{{/}}Dam  
| {{IOPoolC}}Dam/End/Rech  
| Dam{{/}}End  
| {{IOPoolA}}Chance for NE Damage {{IOProc}}  
| Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech  
| Chance for Neg Energy Damage {{IOProc}}  
|-
|-
| [[File:IO_Crushing_Impact.png|20px]]
| {{icon link inline
| [[Crushing Impact]]    
  | icon = IO_Crushing_Impact.png
| 30-50  
  | link = Crushing Impact
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 30-50  
| {{IOUncommon}}Acc/Dam/Rech  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc/Dam/End  
| Dam{{/}}End  
| {{IOUncommon}}Dam/End/Rech
| Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech
|-
|-
| [[File:IO_Mako's_Bite.png|20px]]
| {{icon link inline
| [[Mako's Bite]]    
  | icon = IO_Mako's_Bite.png
| 30-50  
  | link = Mako's Bite
| {{IOPoolA}}Acc/Dam  
   }}
| {{IOPoolB}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}Dam/Rech  
| style="text-align: center;" | 30-50  
| {{IOPoolC}}Acc/End/Rech  
| Acc{{/}}Dam  
| {{IOPoolA}}Acc/Dam/End/Rech  
| Dam{{/}}End  
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
| Dam{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Lethal Damage {{IOProc}}
|-
|-
| [[File:IO_Hecatomb.png|20px]]
| {{icon link inline
| [[Hecatomb]]    
  | icon = IO_Hecatomb.png
| 50
  | link = Hecatomb
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{IOVeryRare}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}End (Superior) {{IOUnique}}  
| Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Gladiator's Strike.png|20px]]
| {{icon link inline
| [[Gladiator's Strike]]    
  | icon = IO_Gladiator's Strike.png
| 10-50  
  | link = Gladiator's Strike
| {{IOPVP}}Dam/Acc   
   }}
| {{IOPVP}}Dam/Rech
| style="text-align: center;" | {{IOPVP}}
| {{IOPVP}}Dam/End/Rech   
| style="text-align: center;" | 10-50  
| {{IOPVP}}Acc/End/Rech  
| Dam{{/}}Acc   
| {{IOPVP}}Acc/Dam/End/Rech  
| Dam{{/}}Rech
| {{IOPVP}}Chance for Smashing Dam {{IOProc}}
| Dam{{/}}End{{/}}Rech   
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Smashing Dam {{IOProc}}
|-
|-
| {{icon link inline
  | icon = WO_Blistering_Cold.png
  | link = Blistering Cold
  }}
| style="text-align: center;" | {{WOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = WO_Superior_Blistering_Cold.png
  | link = Superior Blistering Cold
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Bonesnap]]  
| [[Bonesnap]]  
| {{IOlevel1}} | Immob Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<BR/>2.5% Mez Res   
| {{IOlevel1}} | + Health  ||  ||  ||       
| {{IOlevel1}} | 0.75% Health  ||  ||  ||       
|-
|-
| [[Pulverizing Fisticuffs]]  
| [[Pulverizing Fisticuffs]]  
| {{IOlevel3}} | Sleep Res   
| {{IOlevel1}} | 1.5% Toxic/Psi Res<BR/>2.5% Mez Res   
| {{IOlevel1}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half)  ||  ||  ||  
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def ||  ||  ||  
|-
|-
| [[Bruising Blow]]  
| [[Bruising Blow]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel1}} | + Health  ||  ||  ||       
| {{IOlevel1}} | 0.75% Health  ||  ||  ||       
|-
|-
| [[Pounding Slugfest]]  
| [[Pounding Slugfest]]  
| {{IOlevel3}} | + Regeneration   
| {{IOlevel3}} | 8% Regeneration   
| {{IOlevel1}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half)  
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def   
| {{IOlevel3}} | + Damage  ||  ||  
| {{IOlevel3}} | 2% Damage  ||  ||  
|-
|-
| [[Smashing Haymaker]]  
| [[Smashing Haymaker]]  
| {{IOlevel3}} | Immob Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel2}} | + Smash/Lethal Def<br/>+ Melee Def (Half)  ||  ||  
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br/>0.9375% Melee Def||  ||  
|-
|-
| [[Kinetic Combat]]  
| [[Kinetic Combat]]  
| {{IOlevel4}} | Immob Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res   
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel5}} | + Smash/Lethal Def<br/>+ Melee Def (Half) 
| {{IOlevel5}} | 3.75% Smash/Lethal Def<br/>1.875% Melee Def
| {{IOlevel4}} | + Movement Speed ||  
| {{IOlevel4}} | 7.5% Movement Speed ||  
|-
|-
| [[Focused Smite]]  
| [[Focused Smite]]  
| {{IOlevel2}} | Immob Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Confuse Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | Debt Prot 
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel2}} | + Movement Speed ||  
| {{IOlevel2}} | 4.5% Movement Speed ||  
|-
|-
| [[Touch of Death]]  
| [[Touch of Death]]  
| {{IOlevel4}} | Immob Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel5}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Smash/Lethal Def
|-
|-
| [[Crushing Impact]]  
| [[Crushing Impact]]  
| {{IOlevel3}} | Immob Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | - Recharge Time
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel3}} | + Psionic Res      
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Mako's Bite]]  
| [[Mako's Bite]]  
| {{IOlevel5}} | Immob Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel5}} | + Damage   
| {{IOlevel5}} | 3% Damage   
| {{IOlevel5}} | Hold Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel5}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
|-
| [[Hecatomb]]  
| [[Hecatomb]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | Accuracy   
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | - Recharge Time  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Gladiator's Strike]] <br /> PVE + PVP
| [[Gladiator's Strike]] <br /> PVE + PVP
| {{IOlevel4}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | + Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel5}} | Smash/Lethal Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | 7% Accuracy   
|-
|-
| [[Gladiator's Strike]] <br /> PVP only
| [[Gladiator's Strike]] <br /> PVP only
| {{IOlevel4}} | + Endurance
| {{IOlevel4}} | 2.25% Endurance
| | +5% Status Resistance
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel4}} | 3.125% Smash/Lethal Def<br/>1.5625% Melee Def
| | 10% Chance for Repel Protection  
| {{IOlevel5}} | 10% Chance for<br>Repel Protection  
| {{IOlevel5}} | - Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Blistering Cold]]
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel5}} | 4.5% Fire/Cold Res<br/>7.5% Mez Res
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br/>0.9375% Melee Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Blistering Cold]]
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
|}


=== PBAoE Damage ===
=== Melee AoE Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Cleaving_Blow.png|20px]]
| {{icon link inline
| [[Cleaving Blow]]    
  | icon = IO_Cleaving_Blow.png
| 10-50
  | link = Cleaving Blow
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 10-50
| {{IOUncommon}}Acc/Rech ||  ||
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech  
| Acc{{/}}Rech ||  ||
|-
|-
| [[File:IO_Eradication.png|20px]]
| {{icon link inline
| [[Eradication]]
  | icon = IO_Eradication.png
| 10-30
  | link = Eradication
| {{IOPoolA}} Dam
  }}
| {{IOPoolA}} Acc/Rech
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}} Dam/Rech
| style="text-align: center;" | 10-30
| {{IOPoolB}} Acc/Dam/Rech
| Dam
| {{IOPoolC}} Acc/Dam/Rech/End
| Acc{{/}}Rech
| {{IOPoolC}} Chance for Energy Damage {{IOProc}}
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech
|  Chance for Energy Damage {{IOProc}}
|-
| {{icon link inline
  | icon = IO_Multi-Strike.png
  | link = Multi-Strike
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 20-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech  
| Acc{{/}}End
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech
|-
|-
| [[File:IO_Multi-Strike.png|20px]]
| {{icon link inline
| [[Multi-Strike]]   
  | icon = IO_Scirocco's_Dervish.png
| 20-50  
  | link = Scirocco's Dervish
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Acc/End
| Acc{{/}}Dam  
| {{IOUncommon}}Acc/Dam/End  
| Dam{{/}}End  
| {{IOUncommon}}Dam/End/Rech
| Dam{{/}}Rech  
| Acc{{/}}Rech
| Acc{{/}}Dam{{/}}End  
| Chance for Lethal Damage {{IOProc}}  
|-
|-
| [[File:IO_Scirocco's_Dervish.png|20px]]
| {{icon link inline
| [[Scirocco's Dervish]]    
  | icon = IO_Obliteration.png
| 20-50
  | link = Obliteration
| {{IOPoolA}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 30-50
| {{IOPoolB}}Acc/Rech  
Dam
| {{IOPoolC}}Dam/Acc/End  
| Acc{{/}}Rech
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech
Chance for Smashing Damage {{IOProc}}
|-
|-
| [[File:IO_Obliteration.png|20px]]
| {{icon link inline
| [[Obliteration]]
  | icon = IO_Armageddon.png
| 30-50
  | link = Armageddon
| {{IOPoolA}} Dam
  }}
| {{IOPoolA}} Acc/Rech
| style="text-align: center;" | {{IOVeryRare}}
| {{IOPoolB}} Dam/Rech
| style="text-align: center;" | 50
| {{IOPoolB}} Acc/Dam/Rech
| Dam (Superior) {{IOUnique}}  
| {{IOPoolC}} Acc/Dam/Rech/End
| Dam{{/}}Rech (Superior) {{IOUnique}}
| {{IOPoolC}} Chance for Smashing Damage {{IOProc}}
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Dam{{/}}End (Superior) {{IOUnique}}
| Chance for Fire Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Armageddon.png|20px]]
| {{icon link inline
| [[Armageddon]]    
  | icon = IO_Fury_of_the_Gladiator.png
| 50
  | link = Fury of the Gladiator
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{IOPVP}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 10-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Dam{{/}}Acc 
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Dam{{/}}Rech
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
| Dam{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech
| Chance for -Resistance {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Fury_of_the_Gladiator.png|20px]]
| {{icon link inline
| [[Fury of the Gladiator]] 
  | icon = WO_Avalanche.png
| 10-50  
  | link = Avalanche
| {{IOPVP}}Dam/Acc 
  }}
| {{IOPVP}}Dam/Rech
| style="text-align: center;" | {{WOStandard}}
| {{IOPVP}}Dam/End/Rech 
| style="text-align: center;" | 10-50
| {{IOPVP}}Acc/End/Rech
| Acc{{/}}Dam {{IOUnique}}
| {{IOPVP}}Acc/Dam/End/Rech  
| Dam{{/}}End {{IOUnique}}
| {{IOPVP}}Chance for -Resistance {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = WO_Superior_Avalanche.png
  | link = Superior Avalanche
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cleaving Blow]]  
| [[Cleaving Blow]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel1}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half) 
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def
| {{IOlevel1}} | + Damage  ||  ||       
| {{IOlevel1}} | 1% Damage  ||  ||       
|-
|-
| [[Eradication]]
| [[Eradication]]
| {{IOlevel3}} | +Endurance
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half)
| {{IOlevel4}} | 3.125% Pos/Neg Def<br/>1.5625% Ranged Def
| {{IOlevel5}} | +Health
| {{IOlevel5}} | 2.25% Health
| {{IOlevel3}} | Debt Prot
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel4}} | + AoE Def<br/>+ Fire/Cold Def (Half)
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
|-
|-
| [[Multi-Strike]]  
| [[Multi-Strike]]  
| {{IOlevel2}} | Sleep Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Fire/Cold Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Stun Res
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel2}} | 1.875% Melee Def<br/>0.9375% Smash/Lethal Def
|-
|-
| [[Scirocco's Dervish]]  
| [[Scirocco's Dervish]]  
| {{IOlevel4}} | + Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel4}} | + Negative Energy Res
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
| {{IOlevel4}} | + Psionic Def  
| {{IOlevel4}} | 3.125% Psi Def  
|-
|-
| [[Obliteration]]
| [[Obliteration]]
| {{IOlevel3}} | Stun Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel5}} | + Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | + Accuracy
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel3}} | - Recharge Time
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel5}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Smash/Lethal Def
|-
|-
| [[Armageddon]]  
| [[Armageddon]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | Accuracy   
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
|-
|-
| [[Fury of the Gladiator]] <br /> PVE + PVP
| [[Fury of the Gladiator]] <br /> PVE + PVP
| {{IOlevel5}} | + Fire/Cold Res  
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| | 3 Knockback Protection   
| {{IOlevel2}} | Mag 3 Knockback<br>Protection   
| {{IOlevel4}} | + Damage
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel3}} | + Toxic/Psionic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel3}} | + Accuracy  
| {{IOlevel3}} | 7% Accuracy  
|-
|-
| [[Fury of the Gladiator]] <br /> PvP Only
| [[Fury of the Gladiator]] <br /> PvP Only
| | 10% Slow Resistance
| {{IOlevel4}} | 10% Slow Res
| | 7.5% Chance of Repel Protection
| {{IOlevel4}} | 7.5% Chance for<br>Repel Protection
| {{IOlevel4}} | + Fire/Cold Def<br/>+ AoE Def (Half)
| {{IOlevel4}} | 3.125% Fire/Cold Def<br/>1.5625% AoE Def
| {{IOlevel5}} | + Health   
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | - Recharge Time  
| {{IOlevel5}} | 7.5% Recharge Time  
|-
|-
| [[Avalanche]]
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.875% Melee Def<br/>0.9375% Smash/Lethal Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Avalanche]]
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
|}


=== Pet Damage ===
=== Pet Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Unquestioning_Loyalty.png|20px]]
| {{icon link inline
| [[Unquestioning Loyalty]]    
  | icon = IO_Unquestioning_Loyalty.png
| 10-30  
  | link = Unquestioning Loyalty
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Acc/Dam/End ||  ||  
| Acc{{/}}Dam  
| Dam{{/}}End  
| Acc{{/}}End  
| Acc{{/}}Dam{{/}}End ||  ||  
|-
|-
| [[File:IO_Commanding_Presence.png|20px]]
| {{icon link inline
| [[Commanding Presence]]    
  | icon = IO_Commanding_Presence.png
| 10-30  
  | link = Commanding Presence
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOPoolC}}Acc/Dam/End  
| Acc{{/}}Dam  
| {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}}   
| Dam{{/}}End  
| Acc{{/}}End  
| Acc{{/}}Dam{{/}}End  
| Aura Resist(Taunt, Placate) for Pets {{IOGlobal}}  ||
|-
|-
| [[File:IO_Brilliant_Leadership.png|20px]]
| {{icon link inline
| [[Brilliant Leadership]]    
  | icon = IO_Brilliant_Leadership.png
| 15-40
  | link = Brilliant Leadership
| {{IOUncommon}}Acc/Dam
   }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 15-40
| {{IOUncommon}}Acc/Dam/End
| Acc{{/}}Dam  
| {{IOUncommon}}Acc
| Dam{{/}}End  
| {{IOUncommon}}Dam
| Acc{{/}}End  
|-
| Acc{{/}}Dam{{/}}End  
| [[File:IO_Edict_of_the_Master.png|20px]]
| Acc
| [[Edict of the Master]]
| Dam
| 15-40  
| {{IOUncommon}}Acc/Dam  
| {{IOPoolA}}Dam/End  
| {{IOPoolA}}Acc/End  
| {{IOPoolB}}Acc/Dam/End  
| {{IOPoolC}}Dam
| {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}} 
|-
|-
| [[File:IO_Blood_Mandate.png|20px]]
| {{icon link inline
| [[Blood Mandate]]    
  | icon = IO_Edict_of_the_Master.png
| 25-50
  | link = Edict of the Master
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 15-40
| {{IOUncommon}}Acc/Dam/End  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc
| Dam{{/}}End  
| {{IOUncommon}}Dam
| Acc{{/}}End  
| Acc{{/}}Dam{{/}}End  
| Dam
| Aura +Defense for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:IO_Sovereign_Right.png|20px]]
| {{icon link inline
| [[Sovereign Right]] 
  | icon = IO_Blood_Mandate.png
| 25-50  
  | link = Blood Mandate
| {{IOPoolA}}Acc/Dam  
  }}
| {{IOPoolB}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolC}}Acc/End  
| style="text-align: center;" | 25-50
| {{IOPoolC}}Acc/Dam/End  
| Acc{{/}}Dam  
| {{IOPoolA}}Acc  
| Dam{{/}}End  
| {{IOPoolC}}Aura Increased Resistance (All Damage) buff for Pets {{IOUnique}} {{IOGlobal}} 
| Acc{{/}}End  
| Acc{{/}}Dam{{/}}End  
| Acc  
| Dam
|-
|-
| [[File:IO_Soulbound_Allegiance.png|20px]]
| {{icon link inline
| [[Soulbound Allegiance]]    
  | icon = IO_Sovereign_Right.png
| 50
  | link = Sovereign Right
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| style="text-align: center;" | {{IORare}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 25-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Dam  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Dam{{/}}End
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}}   
| Acc{{/}}End
| Acc{{/}}Dam{{/}}End
| Acc
| Aura +Resistance(All) for Pets {{IOUnique}} {{IOGlobal}}   
|-
|-
| {{icon link inline
  | icon = IO_Soulbound_Allegiance.png
  | link = Soulbound Allegiance
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Dam (Superior) {{IOUnique}}
| Dam{{/}}Rech (Superior) {{IOUnique}}
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Dam{{/}}End (Superior) {{IOUnique}}
| Chance for Build Up {{IOUnique}} {{IOProc}} 
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Unquestioning Loyalty]]  
| [[Unquestioning Loyalty]]  
| {{IOlevel1}} | Immob Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel1}} | + Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | + Endurance  ||  ||  
| {{IOlevel1}} | 0.9% Endurance  ||  ||  
|-
|-
| [[Commanding Presence]]  
| [[Commanding Presence]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | + Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel2}} | + Endurance   
| {{IOlevel2}} | 1.35% Endurance   
| {{IOlevel2}} | + AoE Def  ||       
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def  ||       
|-
|-
| [[Brilliant Leadership]]  
| [[Brilliant Leadership]]  
| {{IOlevel1}} | + Regeneration   
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | Confuse Dur   
| {{IOlevel1}} | 1% Conf Dur   
| {{IOlevel1}} | Debt Prot 
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel1}} | + Movement Speed  
| {{IOlevel1}} | 3% Movement Speed  
| {{IOlevel3}} | + Toxic/Psionic Res      
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Edict of the Master]]  
| [[Edict of the Master]]  
| {{IOlevel3}} | + SpeedJumping 
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | + Lethal Res
| {{IOlevel3}} | 3% Smash/Lethal Res<br/>5% Mez Res
| {{IOlevel3}} | Hold Res
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel3}} | + Toxic/Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Blood Mandate]]  
| [[Blood Mandate]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | + Fire/Cold Def<br/>+ AoE Def (Half) 
| {{IOlevel2}} | 1.875% Fire/Cold Def<br/>0.9375% AoE Def
| {{IOlevel2}} | Stun Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel5}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel5}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)     
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
|-
| [[Sovereign Right]]  
| [[Sovereign Right]]  
| {{IOlevel4}} | Sleep Res 
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel4}} | Confuse Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel4}} | Stun Res 
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
|-
|-
| [[Soulbound Allegiance]]  
| [[Soulbound Allegiance]]  
| {{IOlevel7}} | + Regeneration   
| {{IOlevel7}} | 16% Regeneration   
| {{IOlevel7}} | + Health   
| {{IOlevel7}} | 3% Health   
| {{IOlevel7}} | + Damage   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | Hold Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | + Psionic Def  
| {{IOlevel7}} | 5% Psi Def  
|-
|}
|}


=== Ranged Damage ===
=== Ranged Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[File:IO_Far_Strike.png|20px]]
| {{icon link inline
| [[Far Strike]]    
  | icon = IO_Far_Strike.png
| 10-25  
  | link = Far Strike
| {{IOUncommon}}Dam/Range  
   }}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End ||  ||  ||   
| style="text-align: center;" | 10-25
| Dam{{/}}Range  
| Dam{{/}}Rech  
| Acc{{/}}End ||  ||  ||   
|-
|-
| [[File:IO_Salvo.png|20px]]
| {{icon link inline
| [[Salvo]]   
  | icon = IO_Salvo.png
| 10-25
  | link = Salvo
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOPoolA}}Dam/End/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}Acc/Dam/End/Range ||  ||  ||   
| style="text-align: center;" | 10-25
| Acc{{/}}Dam  
| Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Range ||  ||  ||   
|-
|-
| [[File:IO_Volley_Fire.png|20px]]
| {{icon link inline
| [[Volley Fire]]    
  | icon = IO_Volley_Fire.png
| 15-30  
  | link = Volley Fire
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech ||  ||  ||   
| style="text-align: center;" | 15-30
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech ||  ||  ||   
|-
|-
| [[File:IO_Tempest.png|20px]]
| {{icon link inline
| [[Tempest]]   
  | icon = IO_Tempest.png
| 15-30  
  | link = Tempest
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 15-30
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  ||   
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech  
| Chance for End Drain {{IOProc}} ||  ||   
|-
|-
| [[File:IO_Maelstrom's_Fury.png|20px]]
| {{icon link inline
| [[Maelstrom's Fury]]    
  | icon = IO_Maelstrom's_Fury.png
| 20-35  
  | link = Maelstrom's Fury
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 20-35
| {{IOUncommon}}Dam/End/Rech ||  ||   
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech  
| Dam{{/}}End{{/}}Rech ||  ||   
|-
|-
| [[File:IO_Entropic_Chaos.png|20px]]
| {{icon link inline
| [[Entropic Chaos]]    
  | icon = IO_Entropic_Chaos.png
| 20-35  
  | link = Entropic Chaos
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 20-35
| {{IOPoolC}}Dam/End/Rech  
| Acc{{/}}Dam  
| {{IOPoolA}}Chance to Heal {{IOProc}} ||   
| Dam{{/}}End  
| Dam{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| Chance to Heal {{IOProc}} ||   
|-
|-
| [[File:IO_Ruin.png|20px]]
| {{icon link inline
| [[Ruin]]   
  | icon = IO_Ruin.png
| 25-40  
  | link = Ruin
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 25-40
| {{IOUncommon}}Acc/End/Rech  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc/Dam/Rech ||   
| Dam{{/}}End  
| Dam{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech ||   
|-
|-
| [[File:IO_Decimation.png|20px]]
| {{icon link inline
| [[Decimation]]   
  | icon = IO_Decimation.png
| 25-40  
  | link = Decimation
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 25-40
| {{IOPoolC}}Acc/End/Rech
| Acc{{/}}Dam  
| {{IOPoolC}}Acc/Dam/Rech  
| Dam{{/}}End  
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
| Dam{{/}}Rech  
| Acc{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}Rech  
| Chance for Buildup {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Thunderstrike.png|20px]]
| {{icon link inline
| [[Thunderstrike]]   
  | icon = IO_Thunderstrike.png
| 30-50  
  | link = Thunderstrike
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 30-50
| {{IOUncommon}}Acc/Dam/Rech  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc/Dam/End  
| Dam{{/}}End  
| {{IOUncommon}}Dam/End/Rech  
| Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech  
|-
|-
| [[File:IO_Devastation.png|20px]]
| {{icon link inline
| [[Devastation]]   
  | icon = IO_Devastation.png
| 30-50  
  | link = Devastation
| {{IOPoolA}}Acc/Dam  
  }}
| {{IOPoolB}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}Dam/Rech  
| style="text-align: center;" | 30-50
| {{IOPoolC}}Acc/Dam/Rech  
| Acc{{/}}Dam  
| {{IOPoolA}}Acc/Dam/End/Rech  
| Dam{{/}}End  
| {{IOPoolC}}Chance to Hold {{IOProc}}
| Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance to Hold {{IOProc}}
|-
|-
| [[File:IO_Apocalypse.png|20px]]
| {{icon link inline
| [[Apocalypse]]   
  | icon = IO_Apocalypse.png
| 50
  | link = Apocalypse
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
  }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{IOVeryRare}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}End (Superior) {{IOUnique}}  
| Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Gladiator's Javelin.png|20px]]
| {{icon link inline
| [[Gladiator's Javelin]]    
  | icon = IO_Gladiator's Javelin.png
| 10-50  
  | link = Gladiator's Javelin
| {{IOPVP}}Dam/Acc   
   }}
| {{IOPVP}}Dam/Rech
| style="text-align: center;" | {{IOPVP}}
| {{IOPVP}}Dam/End/Rech   
| style="text-align: center;" | 10-50
| {{IOPVP}}Acc/End/Rech  
| Dam{{/}}Acc   
| {{IOPVP}}Acc/Dam/End/Rech  
| Dam{{/}}Rech
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
| Dam{{/}}End{{/}}Rech   
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Toxic Dam {{IOProc}}
|-
|-
| {{icon link inline
  | icon = WO_Winter's_Bite.png
  | link = Winter's Bite
  }}
| style="text-align: center;" | {{WOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = WO_Superior_Winter's_Bite.png
  | link = Superior Winter's Bite
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Far Strike]]  
| [[Far Strike]]  
| {{IOlevel1}} | Fear Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel1}} | + Health  ||  ||  ||  
| {{IOlevel1}} | 0.75% Health  ||  ||  ||  
|-
|-
| [[Salvo]]  
| [[Salvo]]  
| {{IOlevel3}} | Sleep Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Fire/Cold Res  ||  ||  ||  
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res  ||  ||  ||  
|-
|-
| [[Volley Fire]]  
| [[Volley Fire]]  
| {{IOlevel1}} | + Regeneration   
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | + Health  ||  ||  ||  
| {{IOlevel1}} | 0.75% Health  ||  ||  ||  
|-
|-
| [[Tempest]]  
| [[Tempest]]  
| {{IOlevel3}} | Sleep Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel1}} | + Pos/Neg Energy Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Damage  ||  ||  
| {{IOlevel3}} | 2% Damage  ||  ||  
|-
|-
| [[Maelstrom's Fury]]  
| [[Maelstrom's Fury]]  
| {{IOlevel2}} | + RunSpeed 
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel2}} | + Fire/Cold Def<br/>+ AoE Def (Half) 
| {{IOlevel2}} | 1.875% Fire/Cold Def<br/>0.9375% AoE Def
| {{IOlevel2}} | Stun Res  ||  ||  
| {{IOlevel3}} | 3% Pos/Neg Res<br/>5% Mez Res  ||  ||  
|-
|-
| [[Entropic Chaos]]  
| [[Entropic Chaos]]  
| {{IOlevel4}} | + Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel4}} | Confuse Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | + Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | - Recharge Time  ||  
| {{IOlevel4}} | 6.25% Recharge Time  ||  
|-
|-
| [[Ruin]]  
| [[Ruin]]  
| {{IOlevel2}} | Fear Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel1}} | Debt Prot 
| {{IOlevel2}} | 1.5% Recovery
| {{IOlevel2}} | + AoE Def ||  
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def ||  
|-
|-
| [[Decimation]]  
| [[Decimation]]  
| {{IOlevel4}} | Immob Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel4}} | + Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | + Toxic/Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res  
|-
|-
| [[Thunderstrike]]  
| [[Thunderstrike]]  
| {{IOlevel3}} | + Recovery   
| {{IOlevel3}} | 2% Recovery   
| {{IOlevel3}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half) 
| {{IOlevel3}} | 2.5% Pos/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | + Accuracy   
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | + Movement Speed  
| {{IOlevel3}} | 6% Movement Speed  
| {{IOlevel3}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
|-
| [[Devastation]]  
| [[Devastation]]  
| {{IOlevel5}} | + Regeneration   
| {{IOlevel5}} | 12% Regeneration   
| {{IOlevel5}} | + Health   
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | + Damage   
| {{IOlevel5}} | 3% Damage   
| {{IOlevel5}} | + Hold Res
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel5}} | + Psionic Def  
| {{IOlevel5}} | 3.75% Psi Def  
|-
|-
| [[Apocalypse]]  
| [[Apocalypse]]  
| {{IOlevel7}} | + Regeneration   
| {{IOlevel7}} | 16% Regeneration   
| {{IOlevel7}} | + Health   
| {{IOlevel7}} | 3% Health   
| {{IOlevel7}} | + Damage   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Psionic Def  
| {{IOlevel7}} | 5% Psi Def  
|-
|-
| [[Gladiator's Javelin]]    <br /> PVE + PVP
| [[Gladiator's Javelin]]    <br /> PVE + PVP
| {{IOlevel4}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel5}} | + Health
| {{IOlevel4}} | 1.875% Health
| {{IOlevel3}} | + Damage
| {{IOlevel4}} | 2.5% Damage
| | + 3 Knockback Protection
| {{IOlevel2}} | Mag 3 Knockback<br>Protection
| {{IOlevel3}} | + Accuracy  
| {{IOlevel3}} | 7% Accuracy  
|-
|-
| [[Gladiator's Javelin]]  <br /> PVP only
| [[Gladiator's Javelin]]  <br /> PVP only
| | +7.5% Range
| {{IOlevel5}} | 7.5% Range
| | +5% Status Resistance
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel4}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half)
| {{IOlevel4}} | 3.125% Pos/Neg Def<br/>1.5625% Ranged Def
|  {{IOlevel5}} | + Pos/Neg Energy Resistance
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | - Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Winter's Bite]]
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Winter's Bite]]
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
 
=== Ranged AoE Damage ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO_Air_Burst.png
  | link = Air Burst
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech
| Dam{{/}}Range ||  ||
|-
| {{icon link inline
  | icon = IO_Detonation.png
  | link = Detonation
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 20-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech
| Dam{{/}}Range
| Acc{{/}}Dam{{/}}End
| Dam{{/}}End{{/}}Range
|-
| {{icon link inline
  | icon = IO_Annihilation.png
  | link = Annihilation
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 20-50
| Acc{{/}}Dam
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End
| Acc{{/}}Dam{{/}}Rech{{/}}End
| Chance for -Res {{IOProc}}
|-
| {{icon link inline
  | icon = IO_Positron's_Blast.png
  | link = Positron's Blast
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 20-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech
| Dam{{/}}Range
| Acc{{/}}Dam{{/}}End
| Chance for Energy Dam {{IOProc}}
|-
| {{icon link inline
  | icon = IO_Artillery.png
  | link = Artillery
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 30-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Rech{{/}}Range
| End{{/}}Rech{{/}}Range
|-
| {{icon link inline
  | icon = IO_Bombardment.png
  | link = Bombardment
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 30-50
| Dam
| Dam{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech
| Chance for Fire Dam {{IOProc}}
|-
| {{icon link inline
  | icon = IO_Ragnarok.png
  | link = Ragnarok
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Dam (Superior) {{IOUnique}}
| Dam{{/}}Rech (Superior) {{IOUnique}}
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Dam{{/}}End (Superior) {{IOUnique}}
| Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = IO_Javelin Volley.png
  | link = Javelin Volley
  }}
| style="text-align: center;" | {{IOPVP}}
| style="text-align: center;" | 10-50
| Dam{{/}}Acc  
| Dam{{/}}Rech
| Dam{{/}}End{{/}}Rech 
| Acc{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech
| Chance for Lethal Dam {{IOProc}}
|-
| {{icon link inline
  | icon = WO_Frozen_Blast.png
  | link = Frozen Blast
  }}
| style="text-align: center;" | {{WOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = WO_Superior_Frozen_Blast.png
  | link = Superior Frozen Blast
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Air Burst]]
| {{IOlevel1}} | 2% Improved Knockback
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res ||  ||     
|-
| [[Detonation]]
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel2}} | 1.125% Health
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Annihilation]]
| {{IOlevel2}} | 1.35% Endurance 
| {{IOlevel2}} | 2.25% Pos/Neg Res<br>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel4}} | 3% Endurance<br>Discount
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
|-
| [[Positron's Blast]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Artillery]]
| {{IOlevel3}} | 8% Regeneration 
| {{IOlevel2}} | 1.875% Pos/Neg Def<br>0.9375% Ranged Def
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def
|-
| [[Bombardment]]
| {{IOlevel3}} | 5% Range
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel3}} | 7% Accuracy
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel5}} | 4.5% Pos/Neg Res<br>7.5% Mez Res
|-
| [[Ragnarok]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
| [[Javelin Volley]] <br /> PVE + PVP
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 7% Accuracy 
|-
| [[Javelin Volley]] <br /> PVP only
| {{IOlevel5}} | 7.5% Range
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.125% Pos/Neg Def<br/>1.5625% Ranged Def
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Frozen Blast]] <br />
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Frozen Blast]] <br />
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
|}


=== Recharge Intensive Pets ===
=== Recharge Intensive Pets ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Call_to_Arms.png|20px]]
| {{icon link inline
| [[Call to Arms]]    
  | icon = IO_Call_to_Arms.png
| 10-30
  | link = Call to Arms
| {{IOPoolA}} Acc/Rech
   }}
| {{IOPoolA}} Acc/Dam
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}} Dam/End
| style="text-align: center;" | 10-30
| {{IOPoolB}} Acc/Dam/Rech
| Acc{{/}}Rech
| {{IOPoolC}} End/Dam/Rech
| Acc{{/}}Dam
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
| Dam{{/}}End
|-
| Acc{{/}}Dam{{/}}Rech
| [[File:IO_Expedient_Reinforcement.png|20px]]
| End{{/}}Dam{{/}}Rech
| [[Expedient Reinforcement]] 
| Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
| 30-50
| {{IOPoolA}} Acc/Rech
| {{IOPoolA}} Acc/Dam
| {{IOPoolB}} Dam/End
| {{IOPoolB}} Acc/Dam/Rech
| {{IOPoolC}} End/Dam/Rech
| {{IOPoolC}} Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
  | icon = IO_Expedient_Reinforcement.png
  | link = Expedient Reinforcement
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 30-50
| Acc{{/}}Rech
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}Dam{{/}}Rech
| End{{/}}Dam{{/}}Rech
|  Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Call to Arms]]  
| [[Call to Arms]]  
| {{IOlevel4}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel3}} | + Health
| {{IOlevel3}} | 1.5% Health
| {{IOlevel4}} | - Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | + Smashing/Lethal Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half)
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
|-
|-
| [[Expedient Reinforcement]]  
| [[Expedient Reinforcement]]  
| +2.5% Status Resistance
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel5}} | + Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | - Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | + Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
|}
|}


=== Sniper Attacks ===
=== Sniper Attacks ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Exploit_Weakness.png|20px]]
| {{icon link inline
| [[Exploit Weakness]]    
  | icon = IO_Exploit_Weakness.png
| 10-50  
  | link = Exploit Weakness
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Range  
| style="text-align: center;" | 10-50
| {{IOUncommon}}Dam/Rech  ||  ||   
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Range  
| Dam{{/}}Rech  ||  ||   
|-
|-
| [[File:IO_Calibrated_Accuracy.png|20px]]
| {{icon link inline
| [[Calibrated Accuracy]]    
  | icon = IO_Calibrated_Accuracy.png
| 20-50  
  | link = Calibrated Accuracy
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/Int  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Acc/Range  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc/Rech
| Acc{{/}}End  
| {{IOUncommon}}Acc/Dam/Rech  
| Acc{{/}}Int  
| Acc{{/}}Range  
| Acc{{/}}Rech
| Acc{{/}}Dam{{/}}Rech  
|-
|-
| [[File:IO_Executioner's_Contract.png|20px]]
| {{icon link inline
| [[Executioner's Contract]]    
  | icon = IO_Executioner's_Contract.png
| 20-50  
  | link = Executioner's Contract
| {{IOPoolA}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Int  
| style="text-align: center;" | 20-50
| {{IOPoolB}}Dam/Range  
| Acc{{/}}Dam  
| {{IOPoolC}}Dam/Rech  
| Dam{{/}}End  
| {{IOPoolC}}Disorient Bonus {{IOProc}}  
| Dam{{/}}Int  
| Dam{{/}}Range  
| Dam{{/}}Rech  
| Chance for Stun {{IOProc}}  
|-
|-
| [[File:IO_Extreme_Measures.png|20px]]
| {{icon link inline
| [[Extreme Measures]]    
  | icon = IO_Extreme_Measures.png
| 35-50  
  | link = Extreme Measures
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/Int/Range  
| style="text-align: center;" | 35-50
| {{IOUncommon}}Dam/Int/Rech
| Acc{{/}}Dam  
| {{IOUncommon}}Dam/End/Rech  
| Dam{{/}}End  
| {{IOUncommon}}Acc/Range/Rech  
| Acc{{/}}Int{{/}}Range  
| Dam{{/}}Int{{/}}Rech
| Dam{{/}}End{{/}}Rech  
| Acc{{/}}Range{{/}}Rech  
|-
|-
| [[File:IO_Sting_of_the_Manticore.png|20px]]
| {{icon link inline
| [[Sting of the Manticore]]
  | icon = IO_Sting_of_the_Manticore.png
| 35-50  
  | link = Sting of the Manticore
| {{IOPoolA}}Acc/Dam  
  }}
| {{IOPoolB}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}Acc/Int/Range  
| style="text-align: center;" | 35-50
| {{IOPoolC}}Dam/Int/Rech  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam/End/Rech  
| Dam{{/}}End  
| {{IOPoolC}}Chance for Toxic Damage {{IOProc}}  
| Acc{{/}}Int{{/}}Range  
| Dam{{/}}Int{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| Chance for Toxic Dam {{IOProc}}  
|-
|-
| {{icon link inline
  | icon = IO_Experienced_Marksman.png
  | link = Experienced Marksman
  }}
| style="text-align: center;" | {{IOPVP}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam 
| Dam{{/}}Rech
| Dam{{/}}End{{/}}Int 
| Acc{{/}}End{{/}}Rech
| Dam{{/}}Int{{/}}Range{{/}}Rech
| Range{{/}}Fast Snipe {{IOUnique}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploit Weakness]]  
| [[Exploit Weakness]]  
| {{IOlevel1}} | +RunSpeed 
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel1}} | + Fire/Cold Def<br/>+ AoE Def (Half) 
| {{IOlevel2}} | 1.875% Fire/Cold Def<br/>0.9375% AoE Def
| {{IOlevel1}} | Accuracy  ||  ||  
| {{IOlevel3}} | 7% Accuracy  ||  ||  
|-
|-
| [[Calibrated Accuracy]]  
| [[Calibrated Accuracy]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel2}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half)  
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def   
| {{IOlevel2}} | Accuracy   
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel2}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)     
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
|-
| [[Executioner's Contract]]  
| [[Executioner's Contract]]  
| {{IOlevel3}} | + Recovery   
| {{IOlevel3}} | 2% Recovery   
| {{IOlevel4}} | + Cold Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel4}} | Debt Prot  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
|-
| [[Extreme Measures]]  
| [[Extreme Measures]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Smash/Lethal Def
|-
|-
| [[Sting of the Manticore]]  
| [[Sting of the Manticore]]  
| {{IOlevel5}} | + Regeneration   
| {{IOlevel5}} | 12% Regeneration   
| {{IOlevel2}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half) 
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
| {{IOlevel5}} | + Damage   
| {{IOlevel5}} | 3% Damage   
| {{IOlevel5}} | - Recharge Time   
| {{IOlevel5}} | 7.5% Recharge Time   
| {{IOlevel4}} | + Toxic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Experienced Marksman]]    <br /> PVE + PVP
| {{IOlevel3}} | 5% Range
| {{IOlevel3}} | 1.5% Health
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel3}} | 2.5% Ranged Def<br>1.25% Pos/Neg Def
|-
| [[Experienced Marksman]]  <br /> PVP only
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 3% Recovery
|}
|}


=== Targeted AoE Damage ===
=== Universal Damage ===
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Air_Burst.png|20px]]
| {{icon link inline
| [[Air Burst]] 
  | icon = SBB_Overwhelming_Force.png
| 10-50  
  | link = Overwhelming Force
| {{IOUncommon}}Acc/Dam
  }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{SBBStandard}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 10-50
| {{IOUncommon}}Dam/Range ||  ||
| Acc{{/}}Dam {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}Chance for Knockdown{{/}}Knockback to Knockdown {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Overwhelming Force]]
| {{IOlevel5}} | 12% Regeneration  
| {{IOlevel5}} | 3% Damage 
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% Pos/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | Mag 4 Knockback<br>Protection
|}
 
== Archetype Sets ==
{{EdNote|note=For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.}}
 
=== Blaster ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[File:IO_Detonation.png|20px]]
| {{icon link inline
| [[Detonation]]   
  | icon = AO_Blaster's_Wrath.png
| 20-50  
  | link = Blaster's Wrath
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{AOStandard}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 10-50
| {{IOUncommon}}Dam/Range
| Acc{{/}}Dam {{IOUnique}}
| {{IOUncommon}}Dam/Acc/End
| Dam{{/}}Rech {{IOUnique}}
| {{IOUncommon}}Dam/End/Range
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Positron's_Blast.png|20px]]
| {{icon link inline
| [[Positron's Blast]]    
  | icon = AO_Superior_Blaster's_Wrath.png
| 20-50  
  | link = Superior Blaster's Wrath
| {{IOPoolA}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End
| style="text-align: center;" | {{AOSuperior}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 50
| {{IOPoolB}}Dam/Range
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolC}}Dam/Acc/End
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Ragnarok.png|20px]]
| {{icon link inline
| [[Ragnarok]] 
  | icon = AO_Defiant_Barrage.png
| 50  
  | link = Defiant Barrage
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
  }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{AOStandard}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 10-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Dam{{/}}Rech {{IOUnique}}
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Javelin Volley.png|20px]]
| {{icon link inline
| [[Javelin Volley]] 
  | icon = AO_Superior_Defiant_Barrage.png
| 10-50  
  | link = Superior Defiant Barrage
| {{IOPVP}}Dam/Acc 
  }}
| {{IOPVP}}Dam/Rech
| style="text-align: center;" | {{AOSuperior}}
| {{IOPVP}}Dam/End/Rech
| style="text-align: center;" | 50
| {{IOPVP}}Acc/End/Rech
| Acc{{/}}Dam {{IOUnique}}
| {{IOPVP}}Acc/Dam/End/Rech  
| Dam{{/}}Rech {{IOUnique}}
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Blaster's Wrath]]
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel5}} | 7.5% Range 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
|-
| [[Superior Blaster's Wrath]]
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Range 
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
|-
| [[Defiant Barrage]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 3.75% Pos/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Defiant Barrage]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
|}
=== Brute ===


{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Brute's_Fury.png
  | link = Brute's Fury
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Brute's_Fury.png
  | link = Superior Brute's Fury
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Unrelenting_Fury.png
  | link = Unrelenting Fury
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Unrelenting_Fury.png
  | link = Superior Unrelenting Fury
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Air Burst]]  
| [[Brute's Fury]]  
| {{IOlevel1}} | Improved Knockback  
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel1}} | + Health   
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel1}} | + Smash/Lethal Res  ||  ||      
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
|-
| [[Superior Brute's Fury]]
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
|-
| [[Unrelenting Fury]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Smash/Lethal Def
| {{IOlevel5}} | 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>22.5% Mez Res
|-
| [[Superior Unrelenting Fury]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 6% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>30% Mez Res
|}
 
=== Controller ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Will_of_the_Controller.png
  | link = Will of the Controller
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Will_of_the_Controller.png
  | link = Superior Will of the Controller
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Overpowering_Presence.png
  | link = Overpowering Presence
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Overpowering_Presence.png
  | link = Superior Overpowering Presence
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Will of the Controller]]
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel5}} | 6% Immob/Sleep Dur<br>3.3% Fear Dur<br>3% Conf/Hold/Stun Dur
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
| [[Superior Will of the Controller]]
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 8% Immob/Sleep Dur<br>4.4% Fear Dur<br>4% Conf/Hold/Stun Dur
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
|-
| [[Overpowering Presence]]
| {{IOlevel3}} | 4% Immob/Sleep Dur<br>2.2% Fear Dur<br>2% Conf/Hold/Stun Dur
| {{IOlevel4}} | 1.875% Health
| {{IOlevel5}} | 4.5% Smash/Lethal Res<br/>7.5% Mez Res
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Pos/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Overpowering Presence]]
| {{IOlevel7}} | 8% Immob/Sleep Dur<br>4.4% Fear Dur<br>4% Conf/Hold/Stun Dur
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
|}
 
=== Corruptor ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Malice_of_the_Corruptor.png
  | link = Malice of the Corruptor
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Malice_of_the_Corruptor.png
  | link = Superior Malice of the Corruptor
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Scourging_Blast.png
  | link = Scourging Blast
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Scourging_Blast.png
  | link = Superior Scourging Blast
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Malice of the Corruptor]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel5}} | 7.5% Range 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
| {{IOlevel6}} | 8.75% Recharge Time 
|-
| [[Superior Malice of the Corruptor]]
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 10% Range 
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
| {{IOlevel7}} | 10% Recharge Time 
|-
| [[Scourging Blast]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
|-
| [[Superior Scourging Blast]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
|}
 
=== Defender ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Defender's_Bastion.png
  | link = Defender's Bastion
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Defender's_Bastion.png
  | link = Superior Defender's Bastion
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Vigilant_Assault.png
  | link = Vigilant Assault
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Vigilant_Assault.png
  | link = Superior Vigilant Assault
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Defender's Bastion]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel5}} | 7.5% Range 
| {{IOlevel5}} | 6% Improved Heal
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
| {{IOlevel6}} | 8.75% Recharge Time 
|-
| [[Superior Defender's Bastion]]
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 10% Range 
| {{IOlevel7}} | 8% Improved Heal
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
| {{IOlevel7}} | 10% Recharge Time  
|-
| [[Vigilant Assault]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
|-
| [[Superior Vigilant Assault]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
|}
 
=== Dominator ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Ascendency_of_the_Dominator.png
  | link = Ascendency of the Dominator
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior__Ascendency_of_the_Dominator.png
  | link = Superior Ascendency of the Dominator
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Dominating_Grasp.png
  | link = Dominating Grasp
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Dominating_Grasp.png
  | link = Superior Dominating Grasp
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Ascendency of the Dominator]]
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel5}} | 6% Immob/Sleep Dur<br>3.3% Fear Dur<br>3% Conf/Hold/Stun Dur 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
| [[Superior Ascendency of the Dominator]]
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 8% Immob/Sleep Dur<br>4.4% Fear Dur<br>4% Conf/Hold/Stun Dur 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
|-
| [[Dominating Grasp]]
| {{IOlevel5}} | 6% Immob/Sleep Dur<br>3.3% Fear Dur<br>3% Conf/Hold/Stun Dur 
| {{IOlevel4}} | 1.875% Health
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Pos/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Dominating Grasp]]
| {{IOlevel7}} | 8% Immob/Sleep Dur<br>4.4% Fear Dur<br>4% Conf/Hold/Stun Dur
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
|}
 
=== Kheldian ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Kheldian's_Grace.png
  | link = Kheldian's Grace
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
|-
| {{icon link inline
  | icon = AO_Superior_Kheldian's_Grace.png
  | link = Superior Kheldian's Grace
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
|-
| {{icon link inline
  | icon = AO_Essence_Transfer.png
  | link = Essence Transfer
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Essence_Transfer.png
  | link = Superior Essence Transfer
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Kheldian's Grace]]
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel4}} | 3.75% Smash/Lethal Res<BR/>6.25% Mez Res
| {{IOlevel5}} | 3% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Toxic/Psi Res<BR/>8.75% Mez Res
|-
| [[Superior Kheldian's Grace]]
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 6% Smash/Lethal Res<BR/>10% Mez Res
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
|-
| [[Essence Transfer]]
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 3.125% Ranged Def<BR/>1.5625% Pos/Neg Def
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel5}} | 3.75% Melee Def<BR/>1.875% Smash/Lethal Def
|-
| [[Superior Essence Transfer]]
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Ranged Def<BR/>2.5% Pos/Neg Def
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Smash/Lethal Def
|}
 
=== Mastermind ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Command_of_the_Mastermind.png
  | link = Command of the Mastermind
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
| {{icon link inline
  | icon = AO_Superior_Command_of_the_Mastermind.png
  | link = Superior Command of the Mastermind
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
| {{icon link inline
  | icon = AO_Mark_of_Supremacy.png
  | link = Mark of Supremacy
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
|-
| {{icon link inline
  | icon = AO_Superior_Mark_of_Supremacy.png
  | link = Superior Mark of Supremacy
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Command of the Mastermind]]
| {{IOlevel3}} | 2% Damage 
| {{IOlevel4}} | 1.875% Health 
| {{IOlevel5}} | 7.5% Recharge Time 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<BR/>7.5% Mez Res
| {{IOlevel6}} | 5.25% Smash/Lethal Res<BR/>8.75% Mez Res 
|-
| [[Superior Command of the Mastermind]]
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
| {{IOlevel7}} | 6% Smash/Lethal Res<BR/>10% Mez Res  
|-
| [[Mark of Supremacy]]
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 3.125% Melee Def<BR/>1.5625% Smash/Lethal Def
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res<br>22.5% Mez Res
|-
| [[Superior Mark of Supremacy]]
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 6% Smash/Lethal/Pos/Neg/Fire/Cold Res<br>30% Mez Res
|}
 
=== Scrapper ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Scrapper's_Strike.png
  | link = Scrapper's Strike
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
| {{icon link inline
  | icon = AO_Superior_Scrapper's_Strike.png
  | link = Superior Scrapper's Strike
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Detonation]]
| {{icon link inline
| {{IOlevel2}} | Sleep Res 
  | icon = AO_Critical_Strikes.png
| {{IOlevel2}} | + Energy Res 
  | link = Critical Strikes
| {{IOlevel1}} | Debt Prot 
  }}
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| style="text-align: center;" | {{AOStandard}}
| {{IOlevel2}} | + Toxic Res
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
|-
|-
| [[Positron's Blast]]  
| {{icon link inline
| {{IOlevel4}} | + Recovery  
  | icon = AO_Superior_Critical_Strikes.png
| {{IOlevel4}} | + Fire/Cold Res 
  | link = Superior Critical Strikes
| {{IOlevel4}} | Accuracy  
  }}
| {{IOlevel4}} | - Recharge Time   
| style="text-align: center;" | {{AOSuperior}}
| {{IOlevel4}} | + Toxic Res  
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Scrapper's Strike]]  
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel6}} | 8.75% Recharge Time   
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
|-
|-
| [[Ragnarok]]  
| [[Superior Scrapper's Strike]]  
| {{IOlevel7}} | + Recovery  
| {{IOlevel7}} | 3% Health  
| {{IOlevel7}} | + Fire/Cold Res 
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
| {{IOlevel7}} | Accuracy  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
|-
|-
| [[Javelin Volley]] <br /> PVE + PVP
| [[Critical Strikes]]  
| {{IOlevel3}} | + Recovery
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | + Regeneration
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | + Damage 
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| | 10% Slow Resistance
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel3}} | Accuracy 
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Javelin Volley]] <br /> PVP only
| [[Superior Critical Strikes]]  
| | +7.5% Range
| {{IOlevel7}} | 4% Recovery
| | +5% Status Resistance
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel4}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half)
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel5}} | + Fire/Cold Resistance
| {{IOlevel7}} | 4% Damage
| {{IOlevel5}} | - Recharge Time  
| {{IOlevel7}} | 10% Recharge Time
|}
|}


== Defensive Sets ==
=== Sentinel ===
=== Accurate Healing ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
| {{icon link inline
  | icon = AO_Sentinel's_Ward.png
  | link = Sentinel's Ward
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Theft_of_Essence.png|20px]]
| {{icon link inline
| [[Theft of Essence]] 
  | icon = AO_Superior_Sentinel's_Ward.png
| 10-30
  | link = Superior Sentinel's Ward
| {{IOPoolA}}Heal
  }}
| {{IOPoolA}}Heal/Rech
| style="text-align: center;" | {{AOSuperior}}
| {{IOPoolB}}Acc/Heal
| style="text-align: center;" | 50
| {{IOPoolB}}Acc/End/Heal
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolC}}Acc/End/Rech
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}Chance for +End {{IOProc}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Touch_of_the_Nictus.png|20px]]
| {{icon link inline
| [[Touch of the Nictus]] 
  | icon = AO_Opportunity_Strikes.png
| 30-50
  | link = Opportunity Strikes
| {{IOPoolA}}Heal
  }}
| {{IOPoolA}}Heal/Rech
| style="text-align: center;" | {{AOStandard}}
| {{IOPoolB}}Acc/Heal
| style="text-align: center;" | 10-50
| {{IOPoolB}}Acc/End/Heal
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolC}}Acc/End/Rech
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}Chance for NE damage {{IOProc}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = AO_Superior_Opportunity_Strikes.png
  | link = Superior Opportunity Strikes
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Theft of Essence]]  
| [[Sentinel's Ward]]  
| {{IOlevel4}} | + Regeneration
| {{IOlevel3}} | 7% Accuracy
| {{IOlevel3}} | + Endurance  
| {{IOlevel5}} | 7.5% Range
| {{IOlevel4}} | + Heal  
| {{IOlevel5}} | 2.25% Health  
| {{IOlevel5}} | + Damage  
| {{IOlevel4}} | 3.125% Melee Def<br>1.5625% Smash/Lethal Def  
| {{IOlevel5}} | + Negative Energy Res  
| {{IOlevel6}} | 8.75% Recharge Time
|-
| [[Superior Sentinel's Ward]]
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Range
| {{IOlevel7}} | 3% Health  
| {{IOlevel7}} | 5% Melee Def<br>2.5% Smash/Lethal Def  
| {{IOlevel7}} | 10% Recharge Time
|-
|-
| [[Touch of the Nictus]]  
| [[Opportunity Strikes]]  
| {{IOlevel4}} | + Health
| {{IOlevel5}} | 7.5% Range
| {{IOlevel4}} | + Accuracy
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | + Heal
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | + Endurance 
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | + Negative Energy Res 
| {{IOlevel5}} | 3.75% Pos/Neg Def<br>1.875% Ranged Def
|-
|-
| [[Superior Opportunity Strikes]]
| {{IOlevel7}} | 10% Range
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Pos/Neg Def<br>2.5% Ranged Def
|}
|}


=== Defense ===
=== Soldiers of Arachnos ===
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Karma.png|20px]]
| {{icon link inline
| [[Karma]]   
  | icon = AO_Dominion_of_Arachnos.png
| 10-30
  | link = Dominion of Arachnos
| {{IOUncommon}}Def/End
  }}
| {{IOUncommon}}Def/Rech  
| style="text-align: center;" | {{AOStandard}}
| {{IOUncommon}}Knockback Protection {{IOGlobal}}   ||  ||  ||
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Kismet.png|20px]]
| {{icon link inline
| [[Kismet]]   
  | icon = AO_Superior_Dominion_of_Arachnos.png
| 10-30
  | link = Superior Dominion of Arachnos
| {{IOUncommon}}Def/End
  }}
| {{IOPoolA}}Def/Rech  
| style="text-align: center;" | {{AOSuperior}}
| {{IOPoolA}}End/Rech  
| style="text-align: center;" | 50
| {{IOPoolC}}Def/End/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}   ||
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Serendipity.png|20px]]
| {{icon link inline
| [[Serendipity]]   
  | icon = AO_Spider's_Bite.png
| 15-40
  | link = Spider's Bite
| {{IOUncommon}}Def/End
  }}
| {{IOUncommon}}Def/Rech  
| style="text-align: center;" | {{AOStandard}}
| {{IOUncommon}}End/Rech  
| style="text-align: center;" | 10-50
| {{IOUncommon}}Def/End/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOUncommon}}Def
| Dam{{/}}Rech {{IOUnique}}
| {{IOUncommon}}End
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:IO_Gift_of_the_Ancients.png|20px]]
| {{icon link inline
| [[Gift of the Ancients]]  
  | icon = AO_Superior_Spider's_Bite.png
| 15-40
  | link = Superior Spider's Bite
| {{IOUncommon}}Def/End
  }}
| {{IOPoolA}}Def/Rech
| style="text-align: center;" | {{AOSuperior}}
| {{IOPoolA}}End/Rech
| style="text-align: center;" | 50
| {{IOPoolB}}Def/End/Rech
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolC}}Def
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Dominion of Arachnos]]  
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel4}} | 1.875% Health 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Toxic/Psi Res<br/>8.75% Mez Res
|-
| [[Superior Dominion of Arachnos]]  
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
| [[Spider's Bite]]
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel5}} | 2.25% Health
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
| {{IOlevel6}} | 14% Regeneration
| {{IOlevel6}} | 3.15% Endurance
|-
| [[Superior Spider's Bite]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 3.6% Endurance
|}
 
=== Stalker ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[File:IO_Red_Fortune.png|20px]]
| {{icon link inline
| [[Red Fortune]] 
  | icon = AO_Stalker's_Guile.png
| 25-50  
  | link = Stalker's Guile
| {{IOUncommon}}Def/End
  }}
| {{IOUncommon}}Def/Rech  
| style="text-align: center;" | {{AOStandard}}
| {{IOUncommon}}End/Rech  
| style="text-align: center;" | 10-50
| {{IOUncommon}}Def/End/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOUncommon}}Def
| Dam{{/}}Rech {{IOUnique}}
| {{IOUncommon}}End
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Luck_of_the_Gambler.png|20px]]
| {{icon link inline
| [[Luck of the Gambler]]
  | icon = AO_Superior_Stalker's_Guile.png
| 25-50  
  | link = Superior Stalker's Guile
| {{IOPoolA}}Def/End
  }}
| {{IOPoolB}}Def/Rech  
| style="text-align: center;" | {{AOSuperior}}
| {{IOPoolC}}End/Rech  
| style="text-align: center;" | 50
| {{IOPoolC}}Def/End/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolA}}Def
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Shield Wall.png|20px]]
| {{icon link inline
| [[Shield Wall]] 
  | icon = AO_Assassin's_Mark.png
| 10-50  
  | link = Assassin's Mark
| {{IOPVP}}Def/End
  }}
| {{IOPVP}}Def/Rech
| style="text-align: center;" | {{AOStandard}}
| {{IOPVP}}End/Rech
| style="text-align: center;" | 10-50
| {{IOPVP}}Def/End/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOPVP}}Defense
| Dam{{/}}Rech {{IOUnique}}
| {{IOPVP}}TP Protection, +Res(all) {{IOGlobal}} {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = AO_Superior_Assassin's_Mark.png
  | link = Superior Assassin's Mark
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Karma]]  
| [[Stalker's Guile]]  
| {{IOlevel2}} | Debt Prot  
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel3}} | + Health ||  ||  ||  
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time  
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
|-
| [[Superior Stalker's Guile]]
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage  
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
|-
| [[Assassin's Mark]]
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel6}} | 8.75% Recharge Time
|-
| [[Superior Assassin's Mark]]
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 10% Recharge Time
|}
 
=== Tanker ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Might_of_the_Tanker.png
  | link = Might of the Tanker
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Might_of_the_Tanker.png
  | link = Superior Might of the Tanker
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| [[Kismet]]
| {{icon link inline
| {{IOlevel2}} | + Recovery 
  | icon = AO_Gauntleted_Fist.png
| {{IOlevel2}} | Confuse Res 
  | link = Gauntleted Fist
| {{IOlevel2}} | Debt Prot 
  }}
| {{IOlevel2}} | - Recharge Time  ||
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[Serendipity]]  
| {{icon link inline
| {{IOlevel1}} | + Regeneration  
  | icon = AO_Superior_Gauntleted_Fist.png
| {{IOlevel1}} | + Health   
  | link = Superior Gauntleted Fist
| {{IOlevel1}} | Accuracy  
  }}
| {{IOlevel1}} | + AoE Def<br/>+ Fire/Cold Def (Half)  
| style="text-align: center;" | {{AOSuperior}}
| {{IOlevel1}} | + Toxic Res  
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Might of the Tanker]]  
| {{IOlevel3}} | 2% Damage  
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel5}} | 7.5% Recharge Time  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res  
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
|-
|-
| [[Gift of the Ancients]]  
| [[Superior Might of the Tanker]]  
| {{IOlevel3}} | + Recovery  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel3}} | + Fire Res  
| {{IOlevel7}} | 3% Health  
| {{IOlevel3}} | + Endurance  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel3}} | Hold Res   
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res   
| {{IOlevel3}} | + Psionic Res  
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
|-
|-
| [[Red Fortune]]  
| [[Gauntleted Fist]]  
| {{IOlevel3}} | Immob Res 
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel3}} | + Fire/Cold Res
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel3}} | + Damage 
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
| {{IOlevel3}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel6}} | 5.25% Smash/Lethal/Fire/Cold Res<br/>17.5% Mez Res
|-
|-
| [[Luck of the Gambler]]  
| [[Superior Gauntleted Fist]]  
| {{IOlevel4}} | + Regeneration 
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel2}} | + Health 
| {{IOlevel7}} | 6% Pos/Neg Res<br/>10% Mez Res
| {{IOlevel4}} | Accuracy 
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel4}} | Hold Res 
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel4}} | + Psionic Res  
| {{IOlevel7}} | 6% Smash/Lethal/Fire/Cold Res<br/>20% Mez Res
|}
 
== Defensive Sets ==
=== Accurate Healing ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Shield Wall]]  <br /> PvE and PVP
| {{icon link inline
| {{IOlevel4}} | + Regeneration 
  | icon = IO_Theft_of_Essence.png
| {{IOlevel3}} | + Health 
  | link = Theft of Essence
| {{IOlevel5}} | + Pos/Neg Energy Res 
  }}
| {{IOlevel4}} | + Damage
| style="text-align: center;" | {{IORare}}
| {{IOlevel4}} | + Toxic/Psionic Res
| style="text-align: center;" | 10-30
| Heal
| Heal{{/}}Rech
| Acc{{/}}Heal
| Acc{{/}}End{{/}}Heal
| Acc{{/}}End{{/}}Rech
| Chance for +End {{IOProc}}
|-
|-
| [[Shield Wall]] <br /> PvP Only
| {{icon link inline
| {{IOlevel4}} | + Recovery 
  | icon = IO_Touch_of_the_Nictus.png
| | 7.5% Chance for Repel Protection
  | link = Touch of the Nictus
| | 5% Status Resistance
  }}
| | 10% Slow Resistance
| style="text-align: center;" | {{IORare}}
| {{IOlevel5}} | - Recharge Time
| style="text-align: center;" | 30-50
| Heal
| Heal{{/}}Rech
| Acc{{/}}Heal
| Acc{{/}}End{{/}}Heal
| Acc{{/}}End{{/}}Rech
| Chance for Neg Energy Damage {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Theft of Essence]]  
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel4}} | 5% Improved Heal 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
|-
|-
| [[Touch of the Nictus]]
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 5% Improved Heal
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
|}
|}


=== Healing ===
=== Healing ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Triage.png|20px]]
| {{icon link inline
| [[Triage]]   
  | icon = IO_Triage.png
| 10-30  
  | link = Triage
| {{IOUncommon}}End/Heal
  }}
| {{IOUncommon}}End/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Heal/Rech  
| style="text-align: center;" | 10-30
| {{IOUncommon}}End/Heal/Rech ||  ||   
| Heal{{/}}End  
| End{{/}}Rech  
| Heal{{/}}Rech  
| Heal{{/}}End{{/}}Rech ||  ||   
|-
|-
| [[File:IO_Regenerative_Tissue.png|20px]]
| {{icon link inline
| [[Regenerative Tissue]]    
  | icon = IO_Regenerative_Tissue.png
| 10-30  
  | link = Regenerative Tissue
| {{IOUncommon}}End/Heal
   }}
| {{IOPoolA}}End/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Heal/Rech  
| style="text-align: center;" | 10-30
| {{IOPoolC}}End/Heal/Rech  
| Heal{{/}}End  
| {{IOPoolA}}+Regeneration {{IOUnique}} ||
| End{{/}}Rech  
| Heal{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| 25% Regen {{IOUnique}} {{IOProc}}||
|-
|-
| [[File:IO_Harmonized_Healing.png|20px]]
| {{icon link inline
| [[Harmonized Healing]]    
  | icon = IO_Harmonized_Healing.png
| 20-40  
  | link = Harmonized Healing
| {{IOUncommon}}End/Heal
   }}
| {{IOUncommon}}End/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Heal/Rech  
| style="text-align: center;" | 20-40
| {{IOUncommon}}End/Heal/Rech  
| Heal{{/}}End  
| {{IOUncommon}}Heal  
| End{{/}}Rech  
| {{IOUncommon}}End  
| Heal{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| Heal  
| End  
|-
|-
| [[File:IO_Miracle.png|20px]]
| {{icon link inline
| [[Miracle]]   
  | icon = IO_Miracle.png
| 20-40  
  | link = Miracle
| {{IOUncommon}}End/Heal
  }}
| {{IOPoolA}}End/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Heal/Rech  
| style="text-align: center;" | 20-40
| {{IOPoolB}}End/Heal/Rech  
| Heal{{/}}End  
| {{IOPoolB}}Heal  
| End{{/}}Rech  
| {{IOPoolC}}+Recovery {{IOUnique}}
| Heal{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| Heal  
| 15% Recovery {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Doctored_Wounds.png|20px]]
| {{icon link inline
| [[Doctored Wounds]] 
  | icon = IO_Preventive_Medicine.png
| 30-50  
  | link = Preventive Medicine
| {{IOUncommon}}End/Heal
  }}
| {{IOUncommon}}End/Rech
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Heal/Rech  
| style="text-align: center;" | 20-50
| {{IOUncommon}}End/Heal/Rech  
| Heal
| {{IOUncommon}}Heal
| Heal{{/}}End
| {{IOUncommon}}Rech
| Rech{{/}}End
| Heal{{/}}Rech
| Heal{{/}}End{{/}}Rech
| Chance for +Absorb {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:IO_Numina's_Convalescence.png|20px]]
| {{icon link inline
| [[Numina's Convalescence]] 
  | icon = IO_Doctored_Wounds.png
| 30-50  
  | link = Doctored Wounds
| {{IOPoolA}}End/Heal
  }}
| {{IOPoolB}}End/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolC}}Heal/Rech  
| style="text-align: center;" | 30-50
| {{IOPoolC}}End/Heal/Rech  
| Heal{{/}}End  
| {{IOPoolA}}Heal  
| End{{/}}Rech  
| {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}}
| Heal{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| Heal  
| Rech
|-
|-
| [[File:IO_Panacea.png|20px]]
| {{icon link inline
| [[Panacea]] 
  | icon = IO_Numina's_Convalescence.png
| 10-50  
  | link = Numina's Convalescence
| {{IOPVP}}Heal/End
  }}
| {{IOPVP}}End/Rech
| style="text-align: center;" | {{IORare}}
| {{IOPVP}}Heal/Rech
| style="text-align: center;" | 30-50
| {{IOPVP}}Heal/End/Rech  
| Heal{{/}}End  
| {{IOPVP}}Heal  
| End{{/}}Rech  
| {{IOPVP}}Chance for +HP and + End {{IOUnique}}{{IOProc}}
| Heal{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| Heal  
| 10% Recovery and 20% Regen {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Panacea.png
  | link = Panacea
  }}
| style="text-align: center;" | {{IOPVP}}
| style="text-align: center;" | 10-50
| Heal{{/}}End 
| End{{/}}Rech
| Heal{{/}}Rech 
| Heal{{/}}End{{/}}Rech
| Heal
| Chance for +HP and + End {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Triage]]  
| [[Triage]]  
| {{IOlevel1}} | + Regeneration   
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | + Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | Improved Heal  ||  ||  
| {{IOlevel1}} | 2% Improved Heal  ||  ||  
|-
|-
| [[Regenerative Tissue]]  
| [[Regenerative Tissue]]  
| {{IOlevel3}} | + RunSpeed 
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | Improved Heal   
| {{IOlevel3}} | 4% Improved Heal   
| {{IOlevel3}} | - Recharge Time  ||  
| {{IOlevel3}} | 5% Recharge Time  ||  
|-
|-
| [[Harmonized Healing]]  
| [[Harmonized Healing]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | Confuse Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Improved Heal   
| {{IOlevel2}} | 3% Improved Heal   
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | + Toxic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Miracle]]  
| [[Miracle]]  
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | + Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel4}} | Improved Heal   
| {{IOlevel4}} | 5% Improved Heal   
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | + Psionic Def  
| {{IOlevel2}} | 1.875% Psi Def
|-
| [[Preventive Medicine]]
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel4}} | 1.875% Health
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel5}} | 3.75% Endurance<br>Discount
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Doctored Wounds]]  
| [[Doctored Wounds]]  
| {{IOlevel3}} | Fear Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Fire/Cold Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel3}} | Improved Heal   
| {{IOlevel3}} | 4% Improved Heal   
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | + Toxic/Psionic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Numina's Convalescence]]
| [[Numina's Convalescence]]
| {{IOlevel5}} | + Regeneration   
| {{IOlevel5}} | 12% Regeneration   
| {{IOlevel4}} | + Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel5}} | Improved Heal   
| {{IOlevel5}} | 6% Improved Heal   
| {{IOlevel5}} | Hold Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel5}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
|-
| [[Panacea]] <br /> PVE + PVP
| [[Panacea]] <br /> PVE + PVP
| {{IOlevel4}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | + Regeneration  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel5}} | - Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | + Healing
| {{IOlevel5}} | 6% Improved Heal
|-
|-
| [[Panacea]] <br /> PVP only
| [[Panacea]] <br /> PVP only
| {{IOlevel4}} | + Smash/Lethal Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| | 10% Chance for Repel Protection  
| {{IOlevel5}} | 10% Chance for<br>Repel Protection  
| | 5% Status Resistance
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| | +7.5% range
| {{IOlevel5}} | 7.5% Range
| {{IOlevel4}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
|}
 
=== Defense ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| {{icon link inline
  | icon = IO_Karma.png
  | link = Karma
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-30
| Def{{/}}End
| Def{{/}}Rech
| Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
|-
| {{icon link inline
  | icon = IO_Kismet.png
  | link = Kismet
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Def{{/}}End
| Def{{/}}Rech
| End{{/}}Rech
| Def{{/}}End{{/}}Rech
| 6% ToHit {{IOUnique}} {{IOProc}} ||
|-
| {{icon link inline
  | icon = IO_Serendipity.png
  | link = Serendipity
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 15-40
| Def{{/}}End
| Def{{/}}Rech
| End{{/}}Rech
| Def{{/}}End{{/}}Rech
| Def
| End
|-
| {{icon link inline
  | icon = IO_Gift_of_the_Ancients.png
  | link = Gift of the Ancients
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-40
| Def{{/}}End
| Def{{/}}Rech
| End{{/}}Rech
| Def{{/}}End{{/}}Rech
| Def
| Def{{/}}7.5% Run Speed {{IOGlobal}} 
|-
| {{icon link inline
  | icon = IO_Reactive_Defenses.png
  | link = Reactive Defenses
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 20-50
|  Def
| Def{{/}}End
| End{{/}}Rech
| Def{{/}}Rech
| Def{{/}}End{{/}}Rech
|  Scaling Dam Res (3% - 13%) {{IOUnique}} {{IOGlobal}}
|-
| {{icon link inline
  | icon = IO_Red_Fortune.png
  | link = Red Fortune
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 25-50
| Def{{/}}End
| Def{{/}}Rech
| End{{/}}Rech
| Def{{/}}End{{/}}Rech
| Def
| End
|-
| {{icon link inline
  | icon = IO_Luck_of_the_Gambler.png
  | link = Luck of the Gambler
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 25-50
| Def{{/}}End
| Def{{/}}Rech
| End{{/}}Rech
| Def{{/}}End{{/}}Rech
| Def
| Def{{/}}7.5% Rech Time {{IOGlobal}}
|-
| {{icon link inline
  | icon = IO_Shield Wall.png
  | link = Shield Wall
  }}
| style="text-align: center;" | {{IOPVP}}
| style="text-align: center;" | 10-50
| Def{{/}}End
| Def{{/}}Rech
| End{{/}}Rech 
| Def{{/}}End{{/}}Rech
| Defense
| TP Prot{{/}}5% Res(All) {{IOUnique}} {{IOGlobal}}
|}
'''Set Bonuses'''
{{IOBonusHeader}}
| [[Karma]]
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel3}} | 1.5% Health  ||  ||  ||
|-
| [[Kismet]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel2}} | 3.75% Recharge Time  ||
|-
| [[Serendipity]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel1}} | 3% Accuracy 
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Gift of the Ancients]]
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Reactive Defenses]]
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel4}} | 1.875% Health
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel5}} | 3.75% Endurance<br>Discount
| {{IOlevel6}} | 8.75% Recharge Time
|-
| [[Red Fortune]]
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
| [[Luck of the Gambler]]
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel2}} | 1.125% Health 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Shield Wall]]  <br /> PvE and PVP
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel5}} | 2.25% Health 
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Shield Wall]] <br /> PvP Only
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 7.5% Chance for<br>Repel Protection
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
|}
|}


=== Resist Damage ===
=== Resist Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Steadfast_Protection.png|20px]]
| {{icon link inline
| [[Steadfast Protection]]    
  | icon = IO_Steadfast_Protection.png
| 10-30  
  | link = Steadfast Protection
| {{IOUncommon}}End/Res
   }}
| {{IOUncommon}}Res/Increased Defense (+3%) {{IOUnique}} {{IOGlobal}}   
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Knockback Protection {{IOGlobal}}  ||  ||  ||
| style="text-align: center;" | 10-30
| Res{{/}}End  
| Res{{/}}3% Def(All) {{IOUnique}} {{IOGlobal}}   
| Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
|-
|-
| [[File:IO_Impervious_Skin.png|20px]]
| {{icon link inline
| [[Impervious Skin]]    
  | icon = IO_Impervious_Skin.png
| 10-30  
  | link = Impervious Skin
| {{IOUncommon}}End/Res
   }}
| {{IOPoolA}}Rech/Res
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}End/Rech  
| style="text-align: center;" | 10-30
| {{IOPoolC}}End/Rech/Res
| Res{{/}}End  
| {{IOPoolA}}+Mez Resist {{IOGlobal}}  ||
| Res{{/}}Rech  
| End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| 7.5% Mez Res {{IOGlobal}} {{/}}25% Regen {{IOProc}}  ||
|-
|-
| [[File:IO_Reactive_Armor.png|20px]]
| {{icon link inline
| [[Reactive Armor]]    
  | icon = IO_Reactive_Armor.png
| 15-40  
  | link = Reactive Armor
| {{IOUncommon}}End/Res
   }}
| {{IOUncommon}}Rech/Res
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}End/Rech  
| style="text-align: center;" | 15-40
| {{IOUncommon}}End/Rech/Res
| Res{{/}}End
| {{IOUncommon}}Res  
| Res{{/}}Rech  
| {{IOUncommon}}End  
| End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| Res  
| End  
|-
|-
| [[File:IO_Impervium_Armor.png|20px]]
| {{icon link inline
| [[Impervium Armor]]    
  | icon = IO_Impervium_Armor.png
| 15-40  
  | link = Impervium Armor
| {{IOUncommon}}End/Res
   }}
| {{IOPoolA}}Rech/Res
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}End/Rech  
| style="text-align: center;" | 15-40
| {{IOPoolB}}End/Rech/Res
| Res{{/}}End  
| {{IOPoolC}}Res  
| Res{{/}}Rech  
| {{IOPoolC}}+Psionic Resist {{IOGlobal}}   
| End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| Res  
| 6% Psi Res {{IOGlobal}}   
|-
|-
| [[File:IO_Titanium_Coating.png|20px]]
| {{icon link inline
| [[Titanium Coating]] 
  | icon = IO_Unbreakable_Guard.png
| 25-50  
  | link = Unbreakable Guard
| {{IOUncommon}}End/Res
  }}
| {{IOUncommon}}Rech/Res
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}End/Rech  
| style="text-align: center;" | 20-50
| {{IOUncommon}}End/Rech/Res
| Res
| {{IOUncommon}}Res
| Res{{/}}End
| {{IOUncommon}}End
| End{{/}}Rech
| Res{{/}}Rech
| Res{{/}}End{{/}}Rech
| 7.5% Max HP {{IOUnique}} {{IOGlobal}}  
|-
|-
| [[File:IO_Aegis.png|20px]]
| {{icon link inline
| [[Aegis]]   
  | icon = IO_Titanium_Coating.png
| 25-50  
  | link = Titanium Coating
| {{IOPoolA}}End/Res
  }}
| {{IOPoolB}}Rech/Res
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolC}}End/Rech  
| style="text-align: center;" | 25-50
| {{IOPoolC}}End/Rech/Res
| Res{{/}}End  
| {{IOPoolA}}Res  
| Res{{/}}Rech  
| {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}} 
| End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| Res  
| End
|-
|-
| [[File:IO_Gladiator's Armor.png|20px]]
| {{icon link inline
| [[Gladiator's Armor]] 
  | icon = IO_Aegis.png
| 10-50  
  | link = Aegis
| {{IOPVP}}Res/End  
  }}
| {{IOPVP}}Res/Rech
| style="text-align: center;" | {{IORare}}
| {{IOPVP}}End/Rech
| style="text-align: center;" | 25-50
| {{IOPVP}}Res/End/Rech  
| Res{{/}}End  
| {{IOPVP}}Resistance
| Res{{/}}Rech  
| {{IOPVP}}TP Protection, +Def(all) {{IOGlobal}} {{IOUnique}}
| End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| Res
| 5% Psi Res{{/}}20% Mez Res {{IOUnique}} {{IOGlobal}}  
|-
|-
| {{icon link inline
  | icon = IO_Gladiator's Armor.png
  | link = Gladiator's Armor
  }}
| style="text-align: center;" | {{IOPVP}}
| style="text-align: center;" | 10-50
| Res{{/}}End
| Res{{/}}Rech
| End{{/}}Rech 
| Res{{/}}End{{/}}Rech
| Resistance
| TP Prot{{/}}3% Def(All) {{IOUnique}} {{IOGlobal}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Steadfast Protection]]  
| [[Steadfast Protection]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel3}} | + Health  ||  ||  ||  
| {{IOlevel3}} | 1.5% Health  ||  ||  ||  
|-
|-
| [[Impervious Skin]]  
| [[Impervious Skin]]  
| {{IOlevel3}} | Sleep Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | Debt Prot 
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | - Recharge Time  ||  
| {{IOlevel3}} | 5% Recharge Time  ||  
|-
|-
| [[Reactive Armor]]  
| [[Reactive Armor]]  
| {{IOlevel1}} | Immob Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel1}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half) 
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def
| {{IOlevel1}} | + Smash/Lethal Def<br/>+ Melee Def (Half) 
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br/>0.625% Melee Def
| {{IOlevel1}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def
| {{IOlevel1}} | + Toxic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Impervium Armor]]  
| [[Impervium Armor]]  
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel2}} | + Psionic Def   
| {{IOlevel2}} | 1.875% Psi Def   
| {{IOlevel4}} | + Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Unbreakable Guard]]
| {{IOlevel3}} | 2.5% Endurance<br>Discount
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel6}} | 5.25% Fire/Cold Res<br/>8.75% Mez Res
|-
|-
| [[Titanium Coating]]  
| [[Titanium Coating]]  
| {{IOlevel3}} | Sleep Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | Stun Res
| {{IOlevel3}} | 3% Smash/Lethal Res<br/>5% Mez Res
| {{IOlevel4}} | Hold Res 
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Smash/Lethal Def
|-
|-
| [[Aegis]]  
| [[Aegis]]  
| {{IOlevel4}} | + RunSpeed 
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel4}} | + Fire/Cold Def<br/>+ AoE Def (Half) 
| {{IOlevel4}} | 3.125% Fire/Cold Def<br/>1.5625% AoE Def
| {{IOlevel4}} | Debt Prot 
| {{IOlevel3}} | 3% Smash/Lethal Res<br/>5% Mez Res
| {{IOlevel4}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
| {{IOlevel4}} | + Toxic Res       
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res       
|-
|-
| [[Gladiator's Armor]]  <br /> PVE + PVP
| [[Gladiator's Armor]]  <br /> PVE + PVP
| {{IOlevel4}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| | 3 Knockback Protection
| {{IOlevel2}} | Mag 3 Knockback<br>Protection
| {{IOlevel3}} | + Toxic/Psionic Res
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel5}} | + Health
| {{IOlevel5}} | 2.25% Health
| {{IOlevel3}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
|-
| [[Gladiator's Armor]]  <br /> PVP only
| [[Gladiator's Armor]]  <br /> PVP only
| {{IOlevel4}} | + Endurance
| {{IOlevel4}} | 2.25% Endurance
| | 10% Chance for Repel Protection   
| {{IOlevel5}} | 10% Chance for<br>Repel Protection   
| | +5% Status Resistance
| {{IOlevel3}} | 3% Smash/Lethal Res<br>5% Mez Res
| | 10% Slow Resistance
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel5}} | - Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|}
|}


== Mez Sets ==
== Mez Sets ==
=== Confuse ===
=== Confuse ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Set name
|-
! scope="col" | Rarity
| [[File:IO_Befuddling_Aura.png|20px]]
! scope="col" | Levels
| [[Befuddling Aura]] 
! scope="col" | Option 1
| 10-30
! scope="col" | Option 2
| {{IOUncommon}}Acc/Rech
! scope="col" | Option 3
| {{IOUncommon}}End/Conf
! scope="col" | Option 4
| {{IOUncommon}}Acc/End
! scope="col" | Option 5
| {{IOUncommon}}Conf/Range
! scope="col" | Option 6
| {{IOUncommon}}Acc/Conf/Rech || 
|-
|-
| [[File:IO_Cacophony.png|20px]]
| {{icon link inline
| [[Cacophony]]   
  | icon = IO_Befuddling_Aura.png
| 10-30  
  | link = Befuddling Aura
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOPoolA}}End/Conf  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolA}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOPoolB}}Conf/Range  
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Conf/Rech 
| End{{/}}Conf  
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
| Acc{{/}}End  
| Conf{{/}}Range
| Acc{{/}}Conf{{/}}Rech || 
|-
|-
| [[File:IO_Perplex.png|20px]]
| {{icon link inline
| [[Perplex]]   
  | icon = IO_Cacophony.png
| 20-50
  | link = Cacophony
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Conf  
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Conf/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Conf/Rech  
| End{{/}}Conf  
| {{IOUncommon}}Conf/Rech
| Acc{{/}}End  
| Conf{{/}}Range  
| Acc{{/}}Conf{{/}}Rech
| Chance for Energy Dam {{IOProc}}
|-
|-
| [[File:IO_Malaise's_Illusions.png|20px]]
| {{icon link inline
| [[Malaise's Illusions]] 
  | icon = IO_Perplex.png
| 20-50  
  | link = Perplex
| {{IOPoolA}}Acc/Rech  
  }}
| {{IOPoolA}}End/Conf  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOPoolB}}Conf/Range  
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Conf/Rech
| End{{/}}Conf  
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| Acc{{/}}End  
| Conf{{/}}Range  
| Acc{{/}}Conf{{/}}Rech  
| Rech{{/}}Conf
|-
|-
| [[File:IO_Coercive_Persuasion.png|20px]]
| {{icon link inline
| [[Coercive Persuasion]]    
  | icon = IO_Malaise's_Illusions.png
| 50
  | link = Malaise's Illusions
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}
| style="text-align: center;" | {{IORare}}
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 20-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Rech  
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}  
| End{{/}}Conf  
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
| Acc{{/}}End
| Conf{{/}}Range
| Acc{{/}}Conf{{/}}Rech 
| Chance for Psionic Dam {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Coercive_Persuasion.png
  | link = Coercive Persuasion
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Conf (Superior) {{IOUnique}}
| Conf{{/}}Rech (Superior) {{IOUnique}}
| Conf{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Conf{{/}}End (Superior) {{IOUnique}}
| Contagious Confusion {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Befuddling Aura]]  
| [[Befuddling Aura]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel1}} | Confuse Dur   
| {{IOlevel1}} | 1% Conf Dur   
| {{IOlevel1}} | Stun Res
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel1}} | - Recharge Time  ||       
| {{IOlevel1}} | 2.5% Recharge Time  ||       
|-
|-
| [[Cacophony]]  
| [[Cacophony]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel2}} | Confuse Dur   
| {{IOlevel2}} | 1.5% Conf Dur   
| {{IOlevel3}} | Stun Res
| {{IOlevel3}} | 3% Toxic/Psi Res<br/>5% Mez Res
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)     
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
|-
| [[Perplex]]  
| [[Perplex]]  
| {{IOlevel2}} | + Regeneration   
| {{IOlevel2}} | 6% Regeneration   
| {{IOlevel2}} | Confuse Dur   
| {{IOlevel2}} | 1.5% Conf Dur   
| {{IOlevel2}} | Accuracy   
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | + Toxic/Psionic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Malaise's Illusions]]  
| [[Malaise's Illusions]]  
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | Confuse Dur   
| {{IOlevel4}} | 2.5% Conf Dur   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
|-
| [[Coercive Persuasion]]  
| [[Coercive Persuasion]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | Confuse Dur   
| {{IOlevel7}} | 4% Conf Dur   
| {{IOlevel7}} | + Damage   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
|-
|}
|}


=== Fear ===
=== Fear ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Horror.png|20px]]
| {{icon link inline
| [[Horror]]   
  | icon = IO_Horror.png
| 10-30  
  | link = Horror
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Fear  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Fear/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Fear/Rech ||
| End{{/}}Fear  
| Acc{{/}}End  
| Fear{{/}}Range  
| Acc{{/}}Fear{{/}}Rech ||
|-
|-
| [[File:IO_Unspeakable_Terror.png|20px]]
| {{icon link inline
| [[Unspeakable Terror]]    
  | icon = IO_Unspeakable_Terror.png
| 10-30  
  | link = Unspeakable Terror
| {{IOUncommon}}Acc/Rech  
   }}
| {{IOPoolA}}End/Fear  
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOPoolB}}Fear/Range  
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Fear/Rech  
| End{{/}}Fear  
| {{IOPoolC}}Chance for Disorient {{IOProc}}
| Acc{{/}}End  
| Fear{{/}}Range  
| Acc{{/}}Fear{{/}}Rech  
| Chance for Stun {{IOProc}}
|-
|-
| [[File:IO_Nightmare.png|20px]]
| {{icon link inline
| [[Nightmare]]   
  | icon = IO_Nightmare.png
| 20-50
  | link = Nightmare
| {{IOUncommon}}Acc/Rech
  }}
| {{IOUncommon}}End/Fear
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 20-50
| {{IOUncommon}}Fear/Range
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Fear/Rech
| End{{/}}Fear  
| {{IOUncommon}}Acc/Fear
| Acc{{/}}End  
|-
| Fear{{/}}Range  
| [[File:IO_Glimpse_of_the_Abyss.png|20px]]
| Acc{{/}}Fear{{/}}Rech  
| [[Glimpse of the Abyss]]
| Acc{{/}}Fear
| 20-50  
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}End/Fear  
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Fear/Range  
| {{IOPoolC}}Acc/Fear/Rech  
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Glimpse_of_the_Abyss.png
  | link = Glimpse of the Abyss
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 20-50
| Acc{{/}}Rech
| End{{/}}Fear
| Acc{{/}}End
| Fear{{/}}Range
| Acc{{/}}Fear{{/}}Rech
| Chance for Psionic Damage {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Horror]]  
| [[Horror]]  
| {{IOlevel1}} | Fear Dur   
| {{IOlevel1}} | 1.1% Fear Dur   
| {{IOlevel1}} | + Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | Stun Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel1}} | - Recharge Time  ||  
| {{IOlevel1}} | 2.5% Recharge Time  ||  
|-
|-
| [[Unspeakable Terror]]  
| [[Unspeakable Terror]]  
| {{IOlevel3}} | Fear Dur   
| {{IOlevel3}} | 2.2% Fear Dur   
| {{IOlevel3}} | + Negative Energy Res
| {{IOlevel3}} | 3% Pos/Neg Res<br/>5% Mez Res
| {{IOlevel3}} | Debt Prot 
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | + Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res  
|-
|-
| [[Nightmare]]  
| [[Nightmare]]  
| {{IOlevel2}} | Fear Dur   
| {{IOlevel2}} | 1.65% Fear Dur   
| {{IOlevel2}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half) 
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def
| {{IOlevel2}} | Accuracy   
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | Hold Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel2}} | + Toxic/Psionic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Glimpse of the Abyss]]  
| [[Glimpse of the Abyss]]  
| {{IOlevel4}} | Fear Dur   
| {{IOlevel4}} | 2.75% Fear Dur   
| {{IOlevel4}} | + Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | + Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|}
|}


=== Holds ===
=== Holds ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Paralytic.png|20px]]
| {{icon link inline
| [[Paralytic]]   
  | icon = IO_Paralytic.png
| 10-30  
  | link = Paralytic
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Hold  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Hold/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Hold/Rech ||  
| End{{/}}Hold  
| Acc{{/}}End  
| Hold{{/}}Range  
| Acc{{/}}Hold{{/}}Rech ||  
|-
|-
| [[File:IO_Neuronic_Shutdown.png|20px]]
| {{icon link inline
| [[Neuronic Shutdown]]    
  | icon = IO_Neuronic_Shutdown.png
| 10-30  
  | link = Neuronic Shutdown
| {{IOUncommon}}Acc/Rech  
   }}
| {{IOPoolA}}End/Hold  
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOPoolB}}Hold/Range  
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Hold/Rech  
| End{{/}}Hold  
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
| Acc{{/}}End  
| Hold{{/}}Range  
| Acc{{/}}Hold{{/}}Rech  
| Chance for Psionic Dam {{IOProc}}
|-
|-
| [[File:IO_Basilisk's_Gaze.png|20px]]
| {{icon link inline
| [[Basilisk's Gaze]]    
  | icon = IO_Basilisk's_Gaze.png
| 10-30
  | link = Basilisk's Gaze
| {{IOPoolA}}Acc/Hold
   }}
| {{IOPoolA}}Acc/Rech
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Rech/Hold
| style="text-align: center;" | 10-30
| {{IOPoolB}}End/Rech/Hold
| Acc{{/}}Hold
| {{IOPoolC}}Acc/End/Rech/Hold
| Acc{{/}}Rech
| {{IOPoolC}}Chance for -Recharge{{IOProc}}
| Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| Acc{{/}}End{{/}}Rech{{/}}Hold
| Chance for -Rech {{IOProc}}
|-
| {{icon link inline
  | icon = IO_Essence_of_Curare.png
  | link = Essence of Curare
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 20-50
| Acc{{/}}Rech
| End{{/}}Hold
| Acc{{/}}End
| Hold{{/}}Range
| Acc{{/}}Hold  
| Acc{{/}}Hold{{/}}Rech
|-
|-
| [[File:IO_Essence_of_Curare.png|20px]]
| {{icon link inline
| [[Essence of Curare]] 
  | icon = IO_Ghost_Widow's_Embrace.png
| 20-50  
  | link = Ghost Widow's Embrace
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Hold  
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Hold/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Hold
| End{{/}}Hold  
| {{IOUncommon}}Acc/Hold/Rech
| Acc{{/}}End  
| Hold{{/}}Range  
| Acc{{/}}Hold{{/}}Rech
| Chance for Psionic Dam {{IOProc}}
|-
|-
| [[File:IO_Ghost_Widow's_Embrace.png|20px]]
| {{icon link inline
| [[Ghost Widow's Embrace]] 
  | icon = IO_Lockdown.png
| 20-50  
  | link = Lockdown
| {{IOPoolA}}Acc/Rech  
  }}
| {{IOPoolA}}End/Hold  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Acc/End
| style="text-align: center;" | 30-50
| {{IOPoolB}}Hold/Range
| Acc{{/}}Hold
| {{IOPoolC}}Acc/Hold/Rech  
| Acc{{/}}Rech
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| Acc{{/}}End{{/}}Rech{{/}}Hold
| Chance for Mag 2 Hold {{IOProc}}
|-
|-
| [[File:IO_Lockdown.png|20px]]
| {{icon link inline
| [[Lockdown]] 
  | icon = IO_Unbreakable_Constraint.png
| 30-50
  | link = Unbreakable Constraint
| {{IOPoolA}}Acc/Hold
  }}
| {{IOPoolA}}Acc/Rech
| style="text-align: center;" | {{IOVeryRare}}
| {{IOPoolB}}Rech/Hold
| style="text-align: center;" | 50
| {{IOPoolB}}End/Rech/Hold
| Hold (Superior) {{IOUnique}}  
| {{IOPoolC}}Acc/End/Rech/Hold
| Hold{{/}}Rech (Superior) {{IOUnique}}
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
| Hold{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| Hold{{/}}End (Superior) {{IOUnique}}
| Chance for Smashing Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Unbreakable_Constraint.png|20px]]
| {{icon link inline
| [[Unbreakable Constraint]]    
  | icon = IO_Gladiator's Net.png
| 50
  | link = Gladiator's Net
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}
| style="text-align: center;" | {{IOPVP}}
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}
| style="text-align: center;" | 10-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Hold
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}  
| Acc{{/}}Rech
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
| Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| Acc{{/}}End{{/}}Rech{{/}}Hold
| Chance for Lethal Dam {{IOProc}}
|-
|-
| [[File:IO_Gladiator's Net.png|20px]]
| {{icon link inline
| [[Gladiator's Net]] 
  | icon = WO_Entomb.png
| 10-50  
  | link = Entomb
| {{IOPVP}}Acc/Hold
  }}
| {{IOPVP}}Acc/Rech
| style="text-align: center;" | {{WOStandard}}
| {{IOPVP}}Rech/Hold
| style="text-align: center;" | 10-50
| {{IOPVP}}End/Rech/Hold
| Acc{{/}}Hold{{IOUnique}}
| {{IOPVP}}Acc/End/Rech/Hold
| Hold{{/}}Rech {{IOUnique}}
| {{IOPVP}}Chance for Lethal Damage {{IOProc}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Hold{{/}}End {{IOUnique}}
| Acc{{/}}Hold{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = WO_Superior_Entomb.png
  | link = Superior Entomb
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Hold{{IOUnique}}
| Hold{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Hold{{/}}End {{IOUnique}}
| Acc{{/}}Hold{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Paralytic]]  
| [[Paralytic]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel1}} | + Positive/Negative Energy Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel1}} | Debt Prot 
| {{IOlevel1}} | 0.9% Endurance
| {{IOlevel1}} | Hold Dur  ||  
| {{IOlevel1}} | 1% Hold Dur  ||  
|-
|-
| [[Neuronic Shutdown]]  
| [[Neuronic Shutdown]]  
| {{IOlevel3}} | Immob Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | Hold Dur   
| {{IOlevel3}} | 2% Hold Dur   
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Smash/Lethal Def
|-
|-
| [[Basilisk's Gaze]]   
| [[Basilisk's Gaze]]   
| {{IOlevel4}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half)
| {{IOlevel3}} | 2.5% Pos/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | + Recovery
| {{IOlevel3}} | 2% Recovery
| {{IOlevel5}} | - Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
| +5% Status Resistance
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Regeneration
| {{IOlevel4}} | 10% Regeneration
|-
|-
| [[Essence of Curare]]  
| [[Essence of Curare]]  
| {{IOlevel2}} | Fear Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | Confuse Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Stun Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel2}} | Hold Dur   
| {{IOlevel2}} | 1.5% Hold Dur   
| {{IOlevel2}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel2}} | 1.875% Ranged Def<br/>0.9375% Pos/Neg Def
|-
|-
| [[Ghost Widow's Embrace]]  
| [[Ghost Widow's Embrace]]  
| {{IOlevel4}} | + RunSpeed 
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel4}} | + Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel4}} | + Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | Hold Dur   
| {{IOlevel4}} | 2.5% Hold Dur   
| {{IOlevel4}} | + Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Lockdown]]   
| [[Lockdown]]   
| {{IOlevel5}} | + Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | + Hold
| {{IOlevel4}} | 2.5% Hold Dur
| {{IOlevel3}} | + Hold Res
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half)
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel5}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
|-
| [[Unbreakable Constraint]]  
| [[Unbreakable Constraint]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | Accuracy   
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Gladiator's Net]] <br /> PvE and PvP
| [[Gladiator's Net]] <br /> PvE and PvP
| {{IOlevel4}} | + Hold
| {{IOlevel4}} | 2.5% Hold Dur
| {{IOlevel4}} | + Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | + Damage  
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel5}} | - Recharge Time   
| {{IOlevel5}} | 7.5% Recharge Time   
| {{IOlevel4}} | + AoE Def<br/>+ Fire/Cold Def (Half)
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
|-
|-
| [[Gladiator's Net]] <br /> PvP Only
| [[Gladiator's Net]] <br /> PvP Only
| | +5% Status Protection
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| | +10% Range
| {{IOlevel7}} | 10% Range
| | 10% Slow Resistance 
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel5}} | + Health   
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | + Recovery  
| {{IOlevel5}} | 3% Recovery  
|-
|-
| [[Entomb]]
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Entomb]]
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
|}


=== Immobilize ===
=== Immobilize ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Rooting_Grasp.png|20px]]
| {{icon link inline
| [[Rooting Grasp]]    
  | icon = IO_Rooting_Grasp.png
| 10-30  
  | link = Rooting Grasp
| {{IOUncommon}}Acc/Rech  
   }}
| {{IOUncommon}}End/Immob  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Immob/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Immob/Rech ||  
| End{{/}}Immob  
| Acc{{/}}End  
| Immob{{/}}Range  
| Acc{{/}}Immob{{/}}Rech ||  
|-
|-
| [[File:IO_Debilitative_Action.png|20px]]
| {{icon link inline
| [[Debilitative Action]]    
  | icon = IO_Debilitative_Action.png
| 10-30  
  | link = Debilitative Action
| {{IOUncommon}}Acc/Rech  
   }}
| {{IOPoolA}}End/Immob
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOPoolB}}Immob/Range
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Immob/Rech  
| Immob{{/}}End
| {{IOPoolC}}Chance for Stun {{IOProc}}  
| Acc{{/}}End  
| Immob{{/}}Range
| Acc{{/}}Immob{{/}}Rech  
| Chance for Stun {{IOProc}}  
|-
|-
| [[File:IO_Enfeebled_Operation.png|20px]]
| {{icon link inline
| [[Enfeebled Operation]]    
  | icon = IO_Enfeebled_Operation.png
| 20-50
  | link = Enfeebled Operation
| {{IOUncommon}}Acc/Rech
   }}
| {{IOUncommon}}End/Immob
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 20-50
| {{IOUncommon}}Immob/Range
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Immob/Rech
| End{{/}}Immob  
| {{IOUncommon}}Acc/Immob
| Acc{{/}}End  
|-
| Immob{{/}}Range
| [[File:IO_Trap_of_the_Hunter.png|20px]]
| Acc{{/}}Immob{{/}}Rech  
| [[Trap of the Hunter]]
| Acc{{/}}Immob
| 20-50  
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}End/Immob  
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Immob/Acc
| {{IOPoolC}}Acc/Immob/Rech  
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
|-
|-
| [[File:IO_Gravitational_Anchor.png|20px]]
| {{icon link inline
| [[Gravitational Anchor]]    
  | icon = IO_Trap_of_the_Hunter.png
| 50
  | link = Trap of the Hunter
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}
| style="text-align: center;" | {{IORare}}
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 20-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| Acc{{/}}Rech  
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}  
| End{{/}}Immob  
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
| Acc{{/}}End
| Immob{{/}}Acc  
| Acc{{/}}Immob{{/}}Rech
| Chance for Lethal Dam {{IOProc}}  
|-
|-
| {{icon link inline
  | icon = IO_Gravitational_Anchor.png
  | link = Gravitational Anchor
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Immob (Superior) {{IOUnique}}
| Immob{{/}}Rech (Superior) {{IOUnique}}
| Immob{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Immob{{/}}End (Superior) {{IOUnique}}
| Chance for Hold {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Rooting Grasp]]  
| [[Rooting Grasp]]  
| {{IOlevel1}} | Immob Dur   
| {{IOlevel1}} | 2% Immob Dur   
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | + Damage   
| {{IOlevel1}} | 1% Damage   
| {{IOlevel1}} | - Recharge Time  ||  
| {{IOlevel1}} | 2.5% Recharge Time  ||  
|-
|-
| [[Debilitative Action]]  
| [[Debilitative Action]]  
| {{IOlevel3}} | Immob Dur   
| {{IOlevel3}} | 4% Immob Dur   
| {{IOlevel3}} | + Cold Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | Debt Prot 
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | + Toxic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Enfeebled Operation]]  
| [[Enfeebled Operation]]  
| {{IOlevel2}} | Immob Dur   
| {{IOlevel2}} | 3% Immob Dur   
| {{IOlevel2}} | + Negative Energy Res
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel3}} | + Smash/Lethal Def<br/>+ Melee Def (Half) 
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel2}} | - Recharge Time   
| {{IOlevel2}} | 3.75% Recharge Time   
| {{IOlevel4}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
|-
|-
| [[Trap of the Hunter]]  
| [[Trap of the Hunter]]  
| {{IOlevel4}} | Immob Dur   
| {{IOlevel4}} | 5% Immob Dur   
| {{IOlevel4}} | + Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
|-
| [[Gravitational Anchor]]  
| [[Gravitational Anchor]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | Accuracy   
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|}
|}


=== Knockback ===
=== Knockback ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[File:IO_Volley_of_Velocity.png|20px]]
| {{icon link inline
| [[Volley of Velocity]]
  | icon = IO_Volley_of_Velocity.png
| 10-20
  | link = Volley of Velocity
| {{IOUncommon}}Knock/Acc
  }}
| {{IOUncommon}}Knock/Dam  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Knock/Rech ||  ||  ||
| style="text-align: center;" | 10-20
| Knock{{/}}Dam
| Knock{{/}}Acc
| Knock{{/}}Rech ||  ||  ||
|-
|-
| [[File:IO_Explosive_Strike.png|20px]]
| {{icon link inline
| [[Explosive Strike]]
  | icon = IO_Explosive_Strike.png
| 10-20  
  | link = Explosive Strike
| {{IOUncommon}}Knock/Dam  
  }}
| {{IOPoolA}}Knock/Acc  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
| style="text-align: center;" | 10-20
| Knock{{/}}Dam  
| Knock{{/}}Acc  
| Chance for Smashing Dam {{IOProc}} ||  ||  ||
|-
|-
| [[File:IO_Kinetic_Crash.png|20px]]
| {{icon link inline
| [[Kinetic Crash]]
  | icon = IO_Kinetic_Crash.png
| 21-50  
  | link = Kinetic Crash
| {{IOUncommon}}Knock/Dam  
  }}
| {{IOUncommon}}Knock/Acc  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Knock/Rech  
| style="text-align: center;" | 21-50
| {{IOUncommon}}Rech/End  
| Knock{{/}}Dam  
| {{IOUncommon}}Knock/Dam/End  
| Knock{{/}}Acc  
| {{IOPoolA}}Knock/Dam/Acc
| Knock{{/}}Rech  
| Rech{{/}}End  
| Knock{{/}}Dam{{/}}End  
| Knock{{/}}Dam{{/}}Acc
|-
|-
| [[File:IO_Force_Feedback.png|20px]]
| {{icon link inline
| [[Force Feedback]]
  | icon = IO_Force_Feedback.png
| 21-50  
  | link = Force Feedback
| {{IOUncommon}}Knock/Dam  
  }}
| {{IOPoolA}}Knock/Acc  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}} Knock/Rech  
| style="text-align: center;" | 21-50
| {{IOPoolC}}Rech/End
| Knock{{/}}Dam  
| {{IOPoolB}}Knock/Dam/End  
| Knock{{/}}Acc  
| {{IOPoolA}}Chance for +Rech {{IOProc}}
| Knock{{/}}Rech  
| Rech{{/}}End
| Knock{{/}}Dam{{/}}End  
| Chance for +Rech {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Sudden_Acceleration.png
  | link = Sudden Acceleration
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| Knock{{/}}Acc
| Knock{{/}}Rech
| Knock{{/}}Dam{{/}}End
| Knock{{/}}Dam{{/}}Rech
| Knock{{/}}Acc{{/}}Dam
| Knockback to Knockdown
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Volley of Velocity]]
| [[Volley of Velocity]]
| {{IOlevel1}} | Debt Prot 
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel2}} | + Health  ||  ||  ||   
| {{IOlevel2}} | 1.125% Health  ||  ||  ||   
|-
|-
| [[Explosive Strike]]
| [[Explosive Strike]]
| {{IOlevel2}} | + Damage   
| {{IOlevel2}} | 1.5% Damage   
| {{IOlevel2}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)  ||  ||  ||   
| {{IOlevel2}} | 1.875% Ranged Def<br/>0.9375% Pos/Neg Def||  ||  ||   
|-
|-
| [[Kinetic Crash]]
| [[Kinetic Crash]]
| {{IOlevel2}} | + RunSpeed 
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel3}} | + Smashing Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| | + 3 Knockback Protection   
| {{IOlevel2}} | Mag 3 Knockback<br>Protection   
| {{IOlevel2}} | + Regeneration   
| {{IOlevel2}} | 6% Regeneration   
| {{IOlevel5}} | - Recharge Time  
| {{IOlevel5}} | 7.5% Recharge Time  
|-
|-
| [[Force Feedback]]
| [[Force Feedback]]
| {{IOlevel4}} | + Movement Speed   
| {{IOlevel4}} | 7.5% Movement Speed   
| {{IOlevel4}} | Fear Res
| {{IOlevel3}} | 3% Pos/Neg Res<br/>5% Mez Res
| {{IOlevel4}} | + Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | + AoE Def<br/>+ Fire/Cold Def (Half)
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
|-
|-
| [[Sudden Acceleration]]
| {{IOlevel4}} | 7.5% Movement Speed 
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 7.5% Recharge Time
|}
|}


=== Sleep ===
=== Sleep ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Hibernation.png|20px]]
| {{icon link inline
| [[Hibernation]]   
  | icon = IO_Hibernation.png
| 10-30  
  | link = Hibernation
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Sleep  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Sleep/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Rech/Sleep ||
| End{{/}}Sleep  
| Acc{{/}}End  
| Sleep{{/}}Range  
| Acc{{/}}Sleep{{/}}Rech ||
|-
|-
| [[File:IO_Induced_Coma.png|20px]]
| {{icon link inline
| [[Induced Coma]]    
  | icon = IO_Induced_Coma.png
| 10-30  
  | link = Induced Coma
| {{IOUncommon}}Acc/Rech  
   }}
| {{IOPoolA}}End/Sleep  
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOPoolB}}Sleep/Range  
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Sleep/Rech
| End{{/}}Sleep  
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
| Acc{{/}}End  
| Sleep{{/}}Range  
| Acc{{/}}Sleep{{/}}Rech
| Chance for -Rech {{IOProc}}  
|-
|-
| [[File:IO_Lethargic_Repose.png|20px]]
| {{icon link inline
| [[Lethargic Repose]]    
  | icon = IO_Lethargic_Repose.png
| 20-50  
  | link = Lethargic Repose
| {{IOUncommon}}Acc/Rech  
   }}
| {{IOUncommon}}End/Sleep  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Sleep/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Rech/Sleep
| End{{/}}Sleep  
| {{IOUncommon}}Acc/Sleep
| Acc{{/}}End  
| Sleep{{/}}Range  
| Acc{{/}}Sleep{{/}}Rech
| Acc{{/}}Sleep
|-
|-
| [[File:IO_Call_of_the_Sandman.png|20px]]
| {{icon link inline
| [[Call of the Sandman]]
  | icon = IO_Call_of_the_Sandman.png
| 20-50
  | link = Call of the Sandman
| {{IOPoolA}}Acc/Rech
  }}
| {{IOPoolA}}End/Sleep
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Acc/End
| style="text-align: center;" | 20-50
| {{IOPoolB}}Sleep/Range
| Acc{{/}}Rech
| {{IOPoolC}}Acc/Rech/Sleep
| End{{/}}Sleep  
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
| Acc{{/}}End
|-
| Sleep{{/}}Range
| [[File:IO_Fortunata_Hypnosis.png|20px]]
| Acc{{/}}Sleep{{/}}Rech
| [[Fortunata Hypnosis]] 
| Chance for Self Heal {{IOUnique}} {{IOProc}}  
| 50  
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Fortunata_Hypnosis.png
  | link = Fortunata Hypnosis
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Sleep (Superior) {{IOUnique}}
| Sleep{{/}}Rech (Superior) {{IOUnique}}
| Sleep{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Sleep{{/}}End (Superior) {{IOUnique}}
| Chance for Placate {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Hibernation]]  
| [[Hibernation]]  
| {{IOlevel3}} | Sleep Dur
| {{IOlevel3}} | 4% Sleep Dur  
| {{IOlevel1}} | + Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | + Smashing Res   
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res   
| {{IOlevel1}} | - Recharge Time ||  
| {{IOlevel1}} | 2.5% Recharge Time ||
|-
|-
| [[Induced Coma]]  
| [[Induced Coma]]  
| {{IOlevel5}} | Sleep Dur
| {{IOlevel5}} | 6% Sleep Dur  
| {{IOlevel1}} | + Health
| {{IOlevel1}} | 0.75% Health
| {{IOlevel3}} | Debt Prot  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel2}} | + Move  
| {{IOlevel2}} | 4.5% Movement Speed  
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half)f
| {{IOlevel3}} | 2.5% Melee Def<br>1.25% Smash/Lethal Def
|-
|-
| [[Lethargic Repose]]  
| [[Lethargic Repose]]  
| {{IOlevel3}} | Sleep Dur
| {{IOlevel3}} | 4% Sleep Dur
| {{IOlevel2}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half) 
| {{IOlevel2}} | 1.875% Pos/Neg Def<br>0.9375% Ranged Def  
| {{IOlevel2}} | + Smash/Lethal Def<br/>+ Melee Def (Half) 
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br>0.9375% Melee Def
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half)  
| {{IOlevel2}} | 1.875% AoE Def<br>0.9375% Fire/Cold Def   
| {{IOlevel2}} | + Toxic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br>6.25% Mez Res
|-
|-
| [[Call of the Sandman]]  
| [[Call of the Sandman]]  
| {{IOlevel4}} | Sleep Dur   
| {{IOlevel4}} | 5% Sleep Dur   
| {{IOlevel4}} | + Health
| {{IOlevel4}} | 1.875% Health  
| {{IOlevel4}} | + Endurance
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | - Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time  
| {{IOlevel4}} | + Toxic/Psionic Res      
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br>7.5% Mez Res    
|-
|-
| [[Fortunata Hypnosis]]  
| [[Fortunata Hypnosis]]  
| {{IOlevel7}} | + Recovery
| {{IOlevel7}} | 4% Recovery  
| {{IOlevel7}} | + Fire/Cold Res
| {{IOlevel7}} | 6% Fire/Cold Res<br>10% Mez Res
| {{IOlevel7}} | Accuracy
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel7}} | - Recharge Time
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
|-
|}
|}


=== Stuns ===
=== Stuns ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Stagger.png|20px]]
| {{icon link inline
| [[Stagger]]   
  | icon = IO_Stagger.png
| 10-30  
  | link = Stagger
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Stun  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Stun/Range
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Range/Rech  
| End{{/}}Stun  
| Acc{{/}}End  
| Stun{{/}}Range
| Acc{{/}}Stun{{/}}Rech ||
|-
|-
| [[File:IO_Razzle_Dazzle.png|20px]]
| {{icon link inline
| [[Razzle Dazzle]]    
  | icon = IO_Razzle_Dazzle.png
| 10-30  
  | link = Razzle Dazzle
| {{IOUncommon}}Acc/Rech  
   }}
| {{IOPoolA}}End/Stun  
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOPoolB}}Stun/Range  
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Stun/Rech  
| End{{/}}Stun  
| {{IOPoolC}}Chance for Immobilize {{IOProc}}  
| Acc{{/}}End  
| Stun{{/}}Range  
| Acc{{/}}Stun{{/}}Rech  
| Chance for Immob {{IOProc}}  
|-
|-
| [[File:IO_Rope_A_Dope.png|20px]]
| {{icon link inline
| [[Rope A Dope]]   
  | icon = IO_Rope_A_Dope.png
| 20-50  
  | link = Rope A Dope
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Stun  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Stun/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Stun/Rech  
| End{{/}}Stun  
| {{IOUncommon}}Acc/Stun
| Acc{{/}}End  
| Stun{{/}}Range  
| Acc{{/}}Stun{{/}}Rech  
| Acc{{/}}Stun
|-
|-
| [[File:IO_Stupefy.png|20px]]
| {{icon link inline
| [[Stupefy]]   
  | icon = IO_Stupefy.png
| 20-50
  | link = Stupefy
| {{IOPoolA}}Acc/Rech
  }}
| {{IOPoolA}}End/Stun
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Acc/End
| style="text-align: center;" | 20-50
| {{IOPoolB}}Stun/Range 
| Acc{{/}}Rech
| {{IOPoolC}}Acc/Stun/Rech
| End{{/}}Stun  
| {{IOPoolC}}Chance for Knockback {{IOProc}}
| Acc{{/}}End
|-
| Stun{{/}}Range 
| [[File:IO_Absolute_Amazement.png|20px]]
| Acc{{/}}Stun{{/}}Rech
| [[Absolute Amazement]] 
| Chance for Knockback {{IOProc}}
| 50  
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Absolute_Amazement.png
  | link = Absolute Amazement
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Stun (Superior) {{IOUnique}}
| Stun{{/}}Rech (Superior) {{IOUnique}}
| Stun{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Stun{{/}}End (Superior) {{IOUnique}}
| Chance for -ToHit {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Stagger]]  
| [[Stagger]]  
| {{IOlevel1}} | +RunSpeed 
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel1}} | + Fire/Cold Def
| {{IOlevel1}} | 1.25% Fire/Cold Def<br>0.625% AoE Def
| {{IOlevel1}} | Stun Dur
| {{IOlevel1}} | 1% Stun Dur  
| {{IOlevel1}} | - Recharge Time  ||  
| {{IOlevel1}} | 2.5% Recharge Time  ||  
|-
|-
| [[Razzle Dazzle]]  
| [[Razzle Dazzle]]  
| {{IOlevel3}} | + Recovery
| {{IOlevel3}} | 2% Recovery  
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | Stun Dur   
| {{IOlevel3}} | 2% Stun Dur   
| {{IOlevel3}} | + Melee Def
| {{IOlevel3}} | 2.5% Melee Def<br>1.25% Smash/Lethal Def
| {{IOlevel3}} | + AoE Def  
| {{IOlevel3}} | 2.5% AoE Def<br>1.25% Fire/Cold Def  
|-
|-
| [[Rope A Dope]]  
| [[Rope A Dope]]  
| {{IOlevel2}} | + Regeneration   
| {{IOlevel2}} | 6% Regeneration   
| {{IOlevel2}} | + Fire/Cold Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<br>2.5% Mez Res   
| {{IOlevel3}} | Stun Dur   
| {{IOlevel3}} | 2% Stun Dur   
| {{IOlevel2}} | Hold Res   
| {{IOlevel3}} | 3% Smash/Lethal Res<br>5% Mez Res   
| {{IOlevel2}} | + Psionic Def  
| {{IOlevel2}} | 1.875% Psi Def  
|-
|-
| [[Stupefy]]  
| [[Stupefy]]  
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel5}} | Stun Dur   
| {{IOlevel5}} | 3% Stun Dur   
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | + Ranged Def  
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def
|-
|-
| [[Absolute Amazement]]  
| [[Absolute Amazement]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res   
| {{IOlevel7}} | 6% Fire/Cold Res<br>10% Mez Res   
| {{IOlevel7}} | Accuracy
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
|-
|}
|}


=== Taunt ===
=== Threat Duration ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[File:IO_Annoyance.png|20px]]
| {{icon link inline
| [[Annoyance]]
  | icon = IO_Annoyance.png
| 10-20
  | link = Annoyance
| {{IOUncommon}}Taunt  
  }}
| {{IOUncommon}}Taunt/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
| style="text-align: center;" | 10-20
| Taunt  
| Taunt{{/}}Rech  
| Taunt{{/}}Rech{{/}}Range ||  ||  ||
|-
|-
| [[File:IO_Triumphant_Insult.png|20px]]
| {{icon link inline
| [[Triumphant Insult]]
  | icon = IO_Triumphant_Insult.png
| 10-20
  | link = Triumphant Insult
| {{IOUncommon}}Taunt  
  }}
| {{IOPoolA}}Taunt/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
| style="text-align: center;" | 10-20
| Taunt  
| Taunt{{/}}Rech  
| Chance for Stun {{IOProc}} ||  ||  ||
|-
|-
| [[File:IO_Mocking_Beratement.png|20px]]
| {{icon link inline
| [[Mocking Beratement]]
  | icon = IO_Mocking_Beratement.png
| 21-50
  | link = Mocking Beratement
| {{IOUncommon}}Taunt
  }}
| {{IOUncommon}}Taunt/Rech
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Taunt/Rech/Range
| style="text-align: center;" | 21-50
| {{IOUncommon}}Rech/Acc
| Taunt  
| {{IOUncommon}}Taunt/Range
| Taunt{{/}}Rech  
| {{IOPoolA}}Rech
| Taunt{{/}}Rech{{/}}Range  
|-
| Rech{{/}}Acc  
| [[File:IO_Perfect_Zinger.png|20px]]
| Taunt{{/}}Range
| [[Perfect Zinger]]
| Rech
| 21-50  
| {{IOUncommon}}Taunt  
| {{IOPoolA}}Taunt/Rech  
| {{IOPoolB}}Taunt/Rech/Range  
| {{IOPoolC}}Rech/Acc  
| {{IOPoolA}}Rech
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Perfect_Zinger.png
  | link = Perfect Zinger
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| Taunt
| Taunt{{/}}Rech
| Taunt{{/}}Rech{{/}}Range
| Rech{{/}}Acc
| Taunt{{/}}Range
| Chance for Psi Dam {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Annoyance]]
| [[Annoyance]]
| {{IOlevel1}} | + Regeneration   
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | + Smashing/Lethal Def ||  ||  ||   
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br/>0.625% Melee Def||  ||  ||   
|-
|-
| [[Triumphant Insult]]
| [[Triumphant Insult]]
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel2}} | + Smashing/Lethal Def ||  ||  ||   
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br/>0.9375% Melee Def||  ||  ||   
|-
|-
| [[Mocking Beratement]]
| [[Mocking Beratement]]
| {{IOlevel3}} | +Endurance   
| {{IOlevel3}} | 1.8% Endurance   
| {{IOlevel4}} | Hold Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel3}} | + Smashing/Lethal Def
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel4}} | + Fire/Cold Def
| {{IOlevel4}} | 3.125% Fire/Cold Def<br/>1.5625% AoE Def
| {{IOlevel5}} | - Recharge Time  
| {{IOlevel5}} | 7.5% Recharge Time  
|-
|-
| [[Perfect Zinger]]
| [[Perfect Zinger]]
| {{IOlevel4}} | Fear Res
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel4}} | + Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | + Smashing/Lethal Def  
| {{IOlevel4}} | 3.125% Smash/Lethal Def<br/>1.5625% Melee Def
|-
|}
|}


== Travel Sets ==
== Travel Sets ==
=== Flight ===
=== Flight ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
|-
|-
| [[File:IO_Soaring.png|20px]]
| {{icon link inline
| [[Soaring]]
  | icon = IO_Soaring.png
| 15-50
  | link = Soaring
| {{IOUncommon}}Fly
  }}
| {{IOUncommon}}End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Fly/End
| style="text-align: center;" | 15-50
| Fly
| End
| End{{/}}Fly || 
|-
|-
| [[File:IO_Freebird.png|20px]]
| {{icon link inline
| [[Freebird]]
  | icon = IO_Freebird.png
| 15-50
  | link = Freebird
| {{IOPoolA}}End
  }}
| {{IOPoolB}}Fly
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}+Stealth {{IOUnique}}
| style="text-align: center;" | 15-50
| End
| Fly
| Stealth {{IOUnique}} {{IOProc}} || 
|-
|-
| {{icon link inline
  | icon = IO_Hypersonic.png
  | link = Hypersonic
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| Fly
| Fly{{/}}End
| End 
| Fly{{/}}Fly Protection {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
| [[Soaring]]
| [[Soaring]]
| {{IOlevel1}} | + Recovery
| {{IOlevel1}} | 1% Recovery
| {{IOlevel1}} | +Health
| {{IOlevel1}} | 0.75% Health|| 
|-
|-
| [[Freebird]]
| [[Freebird]]
| {{IOlevel3}} | + Regeneration
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | +Health
| {{IOlevel3}} | 1.5% Health|| 
|-
|-
| [[Hypersonic]] 
| {{IOlevel2}} | 2.25% Pos/Neg Res<br>3.75% Mez Res
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel5}} | 9% Movement Speed
|}
|}


=== Leaping ===
=== Leaping ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
|-
| {{icon link inline
  | icon = IO_Launch.png
  | link = Launch
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| Jump
| Jump{{/}}End
| End 
| Jump{{/}}Jump Height {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
| [[File:IO_Springfoot.png|20px]]
| [[Launch]]
| [[Springfoot]]
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| 15-50
| {{IOlevel4}} | 10% Regeneration
| {{IOUncommon}}Jump
| {{IOlevel5}} | 2.7% Endurance
| {{IOUncommon}}End
|}
| {{IOUncommon}}Jump/End
 
=== Leaping & Sprints ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
|-
|-
| [[File:IO_Unbounded_Leap.png|20px]]
| {{icon link inline
| [[Unbounded Leap]]
  | icon = IO_Springfoot.png
| 15-50
  | link = Springfoot
| {{IOPoolA}}End
  }}
| {{IOPoolB}}Jump
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolC}}+Stealth {{IOUnique}}
| style="text-align: center;" | 15-50
| Jump
| End
| End{{/}}Jump
|-
|-
| {{icon link inline
  | icon = IO_Unbounded_Leap.png
  | link = Unbounded Leap
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| End
| Jump
| Stealth {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Springfoot]]
| [[Springfoot]]
| {{IOlevel1}} | + SpeedJumping
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel1}} | +Health
| {{IOlevel1}} | 0.75% Health
|-
|-
| [[Unbounded Leap]]
| [[Unbounded Leap]]
| {{IOlevel3}} | + SpeedJumping
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | +Health
| {{IOlevel3}} | 1.5% Health
|}
 
=== Running ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
|-
|-
| {{icon link inline
  | icon = IO_Thrust.png
  | link = Thrust
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| Run
| Run{{/}}End
| End 
| Run{{/}}Run Speed {{IOUnique}} {{IOProc}}
|}
|}


=== Running ===
'''Set Bonuses'''
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
| [[File:IO_Quickfoot.png|20px]]
| [[Thrust]]
| [[Quickfoot]]
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| 15-50
| {{IOlevel4}} | 1.875% Health
| {{IOUncommon}}Run Speed
| {{IOlevel4}} | 10% Slow Res
| {{IOUncommon}}End
|}
| {{IOUncommon}}Run/End
 
=== Running & Sprints ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
|-
|-
| [[File:IO_Celerity.png|20px]]
| {{icon link inline
| [[Celerity]]
  | icon = IO_Quickfoot.png
| 15-50
  | link = Quickfoot
| {{IOPoolA}}End
  }}
| {{IOPoolB}}Run Speed
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolC}}+Stealth {{IOUnique}}
| style="text-align: center;" | 15-50
| Run
| End
| End{{/}}Run
|-
|-
| {{icon link inline
  | icon = IO_Celerity.png
  | link = Celerity
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| End
| Run
| Stealth {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Quickfoot]]
| [[Quickfoot]]
| {{IOlevel1}} | Immob Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br>2.5% Mez Res
| {{IOlevel1}} | +Health
| {{IOlevel1}} | 0.75% Health
|-
|-
| [[Celerity]]
| [[Celerity]]
| {{IOlevel3}} | Immob Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel3}} | +Health
| {{IOlevel3}} | 1.5% Health
|-
|}
|}


=== Teleport ===
=== Teleport ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
|-
|-
| [[File:IO_Jaunt.png|20px]]
| {{icon link inline
| [[Jaunt]]
  | icon = IO_Jaunt.png
| 15-50
  | link = Jaunt
| {{IOUncommon}}Range
  }}
| {{IOUncommon}}End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Range/End
| style="text-align: center;" | 15-50
| Range
| End
| End{{/}}Range || 
|-
|-
| [[File:IO_Time_and_Space_Manipulation.png|20px]]
| {{icon link inline
| [[Time and Space Manipulation|Time & Space Manipulation]]
  | icon = IO_Time_&_Space_Manipulation.png
| 15-50
  | link = Time & Space Manipulation
| {{IOPoolA}}End
  }}
| {{IOPoolB}}Range
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}+Stealth {{IOUnique}}
| style="text-align: center;" | 15-50
| End
| Range
| Stealth {{IOUnique}} {{IOProc}} || 
|-
|-
| {{icon link inline
  | icon = IO_Warp.png
  | link = Warp
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| Range
| Range{{/}}End
| End 
| Range{{/}}Perception {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
| [[Jaunt]]
| [[Jaunt]]
| {{IOlevel1}} | + Regeneration
| {{IOlevel1}} | 4% Regeneration
| {{IOlevel1}} | +Health
| {{IOlevel1}} | 0.75% Health|| 
|-
|-
| [[Time and Space Manipulation|Time & Space Manipulation]]
| [[Time & Space Manipulation|Time & Space Manipulation]]
| {{IOlevel3}} | + Regeneration
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | +Health
| {{IOlevel3}} | 1.5% Health|| 
|-
|-
| [[Warp]]
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3% Endurance<br>Discount
| {{IOlevel5}} | 7.5% Range
|}
|}


=== Universal Travel ===
=== Universal Travel ===


{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
|-
|-
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
| {{icon link inline
| [[Blessing of the Zephyr]]
  | icon = IO_Blessing_of_the_Zephyr.png
| 10-50
  | link = Blessing of the Zephyr
| {{IOPoolA}}Run, Jump, Fly, Range
  }}
| {{IOPoolB}}Run, Jump, Fly, Range/Endurance
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
| style="text-align: center;" | 10-50
| Run, Jump, Fly, Range
| Run, Jump, Fly, Range{{/}}End
| Mag 4 Knockback Prot {{IOGlobal}}
|-
|-
| [[File:IO_Winter's_Gift.png|20px]]
| {{icon link inline
| [[Winter's Gift]]
  | icon = IO_Winter's_Gift.png
| 10-50
  | link = Winter's Gift
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
  }}
| {{IOSpecial}}Run, Jump, Fly, Range/Endurance {{IOUnique}}
| style="text-align: center;" | {{IORare}}
| {{IOSpecial}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}}
| style="text-align: center;" | 10-50
| Run, Jump, Fly, Range {{IOUnique}}
| Run, Jump, Fly, Range{{/}}End {{IOUnique}}
| 20% Slow Res {{IOUnique}} {{IOGlobal}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Blessing of the Zephyr]]  
| [[Blessing of the Zephyr]]  
| {{IOlevel4}} | + Ranged Def
| {{IOlevel1}} | 1.25% Ranged Def<br>0.625% Pos/Neg Def
| {{IOlevel4}} | + AoE Def
| {{IOlevel2}} | 1.875% AoE Def<br>0.9375% Fire/Cold Def
|-
|-
| [[Winter's Gift]]  
| [[Winter's Gift]]  
| {{IOlevel5}} | + Cold Res
| {{IOlevel4}} | 3.75% Fire/Cold Res<br>6.25% Mez Res
| {{IOlevel5}} | + Movement Speed
| {{IOlevel5}} | 9% Movement Speed
|}
|}


== Other Sets ==
== Other Sets ==
=== Accurate Defense Debuff ===
=== Accurate Defense Debuff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
|-
! scope="col" | Rarity
| [[File:IO_Shield_Breaker.png|20px]]
! scope="col" | Levels
| [[Shield Breaker]] 
! scope="col" | Option 1
| 10-30
! scope="col" | Option 2
| {{IOPoolA}}Def
! scope="col" | Option 3
| {{IOPoolA}}Acc/Def
! scope="col" | Option 4
| {{IOPoolB}}Acc/Rech
! scope="col" | Option 5
| {{IOPoolB}}Def/End/Rech
! scope="col" | Option 6  
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
|-
| [[File:IO_Analyze_Weakness.png|20px]]
| {{icon link inline
| [[Analyze Weakness]]    
  | icon = IO_Shield_Breaker.png
| 30-50
  | link = Shield Breaker
| {{IOPoolA}}Def
   }}
| {{IOPoolA}}Acc/Def
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Acc/Rech
| style="text-align: center;" | 10-30
| {{IOPoolB}}Def/End/Rech
| Def
| {{IOPoolC}}Acc/End/Rech
| Acc{{/}}Def
| {{IOPoolC}} Chance for +ToHit {{IOProc}}
| Acc{{/}}Rech
| Def{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Chance for Lethal Dam {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Analyze_Weakness.png
  | link = Analyze Weakness
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 30-50
| Def
| Acc{{/}}Def
| Acc{{/}}Rech
| Def{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Chance for +ToHit {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Shield Breaker]]  
| [[Shield Breaker]]  
| {{IOlevel4}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| |+ 2.5% Status Resistance
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel3}} | + AoE Def
| {{IOlevel3}} | 2.5% AoE Def<br>1.25% Fire/Cold Def
| {{IOlevel5}} | Accuracy
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel4}} | + Melee Def  
| {{IOlevel4}} | 3.125% Melee Def<br>1.5625% Smash/Lethal Def
|-
|-
| [[Analyze Weakness]]  
| [[Analyze Weakness]]  
| {{IOlevel4}} | + Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | Stun Res
| {{IOlevel2}} | 2.25% Pos/Neg Res<br>3.75% Mez Res
| {{IOlevel3}} | + Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | Accuracy
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel4}} | + Smashing/Lethal Res
| {{IOlevel5}} | 4.5% Smash/Lethal Res<br>7.5% Mez Res
|-
|}
|}


=== Accurate To Hit Debuff ===
=== Accurate To Hit Debuff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Cloud_Senses.png|20px]]
| {{icon link inline
| [[Cloud Senses]]    
  | icon = IO_Cloud_Senses.png
| 10-30
  | link = Cloud Senses
| {{IOPoolA}}ToHit
   }}
| {{IOPoolA}}Acc/ToHit
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Acc/Rech
| style="text-align: center;" | 10-30
| {{IOPoolB}}ToHit/End/Rech
| ToHit
| {{IOPoolC}}Acc/End/Rech
| Acc{{/}}ToHit
| {{IOPoolC}}Chance for Negative Energy Dam {{IOProc}}
| Acc{{/}}Rech
|-
| ToHit{{/}}End{{/}}Rech
| [[File:IO_Siphon_Insight.png|20px]]
| Acc{{/}}End{{/}}Rech
| [[Siphon Insight]] 
| Chance for Neg Energy Dam {{IOProc}}
| 30-50
| {{IOPoolA}}ToHit
| {{IOPoolA}}Acc/ToHit
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}ToHit/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Siphon_Insight.png
  | link = Siphon Insight
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 30-50
| ToHit
| Acc{{/}}ToHit
| Acc{{/}}Rech
| ToHit{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Chance for +ToHit {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cloud Senses]]  
| [[Cloud Senses]]  
| + 2.5% Status Resistance
| {{IOlevel2}} | 2.25% Pos/Neg Res<br>3.75% Mez Res
| {{IOlevel4}} | +Endurance
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | - Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | + Movement Speed
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel5}} | + Ranged Def
| {{IOlevel5}} | 3.75% Ranged Def<br>1.875% Pos/Neg Def
|-
|-
| [[Siphon Insight]]  
| [[Siphon Insight]]  
| {{IOlevel3}} | + Movement Speed
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | Debt Prot
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | Accuracy
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | + Smashing Def<br />+ Lethal Def
| {{IOlevel5}} | 3.75% Smash/Lethal Def<br>1.875% Melee Def
| {{IOlevel5}} | + AoE Def
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
|-
|}
|}


=== Defense Debuff ===
=== Defense Debuff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Set name
|-
! scope="col" | Rarity
| [[File:IO Exploited Vulnerability.png|20px]]
! scope="col" | Levels
| [[Exploited Vulnerability]]
! scope="col" | Option 1
| 10-20
! scope="col" | Option 2
| {{IOUncommon}}Def
! scope="col" | Option 3
| {{IOUncommon}}Def/Rech
! scope="col" | Option 4
| {{IOUncommon}}Def/Rech/End ||  ||  ||
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[File:IO Achilles' Heel.png|20px]]
| {{icon link inline
| [[Achilles' Heel]]
  | icon = IO Exploited Vulnerability.png
| 10-20
  | link = Exploited Vulnerability
| {{IOUncommon}}Def  
  }}
| {{IOPoolA}}Def/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
| style="text-align: center;" | 10-20
| Def  
| Def{{/}}Rech  
| Def{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| [[File:IO Undermined Defenses.png|20px]]
| {{icon link inline
| [[Undermined Defenses]]
  | icon = IO Achilles' Heel.png
| 21-50
  | link = Achilles' Heel
| {{IOUncommon}}Def
  }}
| {{IOUncommon}}Def/Rech
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Def/Rech/End
| style="text-align: center;" | 10-20
| {{IOUncommon}}Rech/End
| Def  
| {{IOUncommon}}Def/End
| Def{{/}}Rech  
| {{IOPoolA}}Rech
| Chance for -Res {{IOProc}} ||  ||  ||
|-
|-
| [[File:IO Touch of Lady Grey.png|20px]]
| {{icon link inline
| [[Touch of Lady Grey]]
  | icon = IO Undermined Defenses.png
| 21-50
  | link = Undermined Defenses
| {{IOUncommon}}Def  
  }}
| {{IOPoolA}}Def/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Def/Rech/End  
| style="text-align: center;" | 21-50
| {{IOPoolC}}Rech/End  
| Def  
| {{IOPoolA}}Def/End  
| Def{{/}}Rech  
| {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}}
| Def{{/}}Rech{{/}}End  
| Rech{{/}}End  
| Def{{/}}End  
| Rech
|-
|-
| {{icon link inline
  | icon = IO Touch of Lady Grey.png
  | link = Touch of Lady Grey
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| Def
| Def{{/}}Rech
| Def{{/}}Rech{{/}}End
| Rech{{/}}End
| Def{{/}}End
| Chance for Neg Energy Dam {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploited Vulnerability]]  
| [[Exploited Vulnerability]]  
| {{IOlevel1}} | Accuracy   
| {{IOlevel1}} | 3% Accuracy   
| {{IOlevel1}} | + Melee Def  ||  ||  ||  
| {{IOlevel1}} | 1.25% Melee Def<br>0.625% Smash/Lethal Def  ||  ||  ||  
|-
|-
| [[Achilles' Heel]]  
| [[Achilles' Heel]]  
| {{IOlevel2}} | + Damage   
| {{IOlevel2}} | 1.5% Damage   
| {{IOlevel2}} | + AoE Def  ||  ||  ||  
| {{IOlevel2}} | 1.875% AoE Def<br>0.9375% Fire/Cold Def  ||  ||  ||  
|-
|-
| [[Undermined Defenses]]
| [[Undermined Defenses]]
| {{IOlevel3}} | + Damage
| {{IOlevel3}} | 2% Damage  
| {{IOlevel3}} | +Endurance   
| {{IOlevel3}} | 1.8% Endurance   
| {{IOlevel3}} | Accuracy
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | + AoE Def  
| {{IOlevel3}} | 2.5% AoE Def<br>1.25% Fire/Cold Def  
|-
|-
| [[Touch of Lady Grey]]
| [[Touch of Lady Grey]]
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel3}} | + Regeneration   
| {{IOlevel3}} | 8% Regeneration   
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel5}} | Accuracy  
| {{IOlevel5}} | 11% Accuracy
|-
|}
|}


=== Endurance Modification ===
=== Endurance Modification ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO Adrenal Adjustment.png
  | link = Adrenal Adjustment
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-20
| EndMod
| EndMod{{/}}Rech
| EndMod{{/}}Rech{{/}}Acc ||  ||  ||
|-
| {{icon link inline
  | icon = IO Energy Manipulator.png
  | link = Energy Manipulator
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-20
| EndMod
| EndMod{{/}}Rech
| Chance for Stun {{IOProc}} ||  ||  ||
|-
|-
| [[File:IO Adrenal Adjustment.png|20px]]
| {{icon link inline
| [[Adrenal Adjustment]]
  | icon = IO Efficacy Adaptor.png
| 10-20
  | link = Efficacy Adaptor
| {{IOUncommon}}EndMod  
  }}
| {{IOUncommon}}EndMod/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
| style="text-align: center;" | 21-50
| EndMod  
| EndMod{{/}}Rech
| EndMod{{/}}Rech{{/}}Acc
| Rech{{/}}Acc
| EndMod{{/}}Acc  
| EndMod{{/}}End
|-
|-
| [[File:IO Energy Manipulator.png|20px]]
| {{icon link inline
| [[Energy Manipulator]]
  | icon = IO_Preemptive_Optimization.png
| 10-20
  | link = Preemptive Optimization
| {{IOUncommon}}EndMod
  }}
| {{IOPoolA}}EndMod/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Chance to Disorient {{IOProc}} || ||  ||
| style="text-align: center;" | 21-50
| Acc{{/}}Rech
| EndMod{{/}}End
| EndMod{{/}}Rech  
| EndMod{{/}}Acc{{/}}End
| EndMod{{/}}Acc{{/}}Rech
| EndMod{{/}}End{{/}}Rech
|-
|-
| [[File:IO Efficacy Adaptor.png|20px]]
| {{icon link inline
| [[Efficacy Adaptor]]
  | icon = IO Performance Shifter.png
| 21-50  
  | link = Performance Shifter
| {{IOUncommon}}EndMod  
  }}
| {{IOUncommon}}EndMod/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}EndMod/Rech/Acc  
| style="text-align: center;" | 21-50
| {{IOUncommon}}Rech/Acc  
| EndMod  
| {{IOUncommon}}EndMod/Acc  
| EndMod{{/}}Rech  
| {{IOPoolA}}EndMod/End
| EndMod{{/}}Rech{{/}}Acc  
| Rech{{/}}Acc  
| EndMod{{/}}Acc  
| Chance for +End {{IOProc}}
|-
|-
| [[File:IO Performance Shifter.png|20px]]
| {{icon link inline
| [[Performance Shifter]]
  | icon = IO_Power_Transfer.png
| 21-50  
  | link = Power Transfer
| {{IOUncommon}}EndMod  
  }}
| {{IOPoolA}}EndMod/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}EndMod/Rech/Acc
| style="text-align: center;" | 21-50
| {{IOPoolC}}Rech/Acc
| EndMod  
| {{IOPoolA}}EndMod/Acc
| Dam{{/}}Rech  
| {{IOPoolA}}Chance for +Endurance {{IOProc}}
| Dam{{/}}EndMod
| Acc{{/}}Dam{{/}}End
| Acc{{/}}Dam{{/}}Rech{{/}}End
| Chance for Self Heal {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Synapse's_Shock.png
  | link = Synapse's Shock
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| EndMod
| Dam{{/}}Rech
| EndMod{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End
| EndMod{{/}}15% Run Speed {{IOUnique}} {{IOGlobal}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Adrenal Adjustment]]  
| [[Adrenal Adjustment]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel2}} | +Health  ||  ||  ||  
| {{IOlevel2}} | 1.125% Health  ||  ||  ||  
|-
|-
| [[Energy Manipulator]]  
| [[Energy Manipulator]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | + Regeneration  ||  ||  ||  
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||  
|-
|-
| [[Efficacy Adaptor]]
| [[Efficacy Adaptor]]
| {{IOlevel2}} | +Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel4}} | + Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time 
|-
| [[Preemptive Optimization]]
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel3}} | 1.5% Health
| {{IOlevel3}} | 3% Toxic/Psi Res<br>5% Mez Res 
| {{IOlevel2}} | 3.75% Recharge Time
| {{IOlevel5}} | 3.75% Ranged Def<br>1.875% Pos/Neg Def  
|-
|-
| [[Performance Shifter]]
| [[Performance Shifter]]
| {{IOlevel4}} | + Movement Speed   
| {{IOlevel4}} | 7.5% Movement Speed   
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | + AoE Def  
| {{IOlevel4}} | 3.125% AoE Def<br>1.5625% Fire/Cold Def
|-
|-
| [[Power Transfer]]
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel2}} | 1.35% Endurance 
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Synapse's Shock]]
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel5}} | 4.5% Pos/Neg Res<br>7.5% Mez Res
|}
|}


=== Slow Movement ===
=== Slow Movement ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[File:IO_Curtail_Speed.png|20px]]
| {{icon link inline
| [[Curtail Speed]]    
  | icon = IO_Curtail_Speed.png
| 10-30  
  | link = Curtail Speed
| {{IOUncommon}}Acc/Slow  
   }}
| {{IOUncommon}}Dam/Slow  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Slow/Range
| Acc{{/}}Slow  
| {{IOUncommon}}End/Rech/Slow ||  
| Dam{{/}}Slow  
| Acc{{/}}End  
| Range{{/}}Slow  
| End{{/}}Rech{{/}}Slow ||  
|-
|-
| [[File:IO_Impeded_Swiftness.png|20px]]
| {{icon link inline
| [[Impeded Swiftness]]    
  | icon = IO_Impeded_Swiftness.png
| 10-30  
  | link = Impeded Swiftness
| {{IOUncommon}}Acc/Slow  
   }}
| {{IOPoolA}}Dam/Slow  
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOPoolB}}Slow/Range  
| Acc{{/}}Slow  
| {{IOPoolC}}End/Rech/Slow   
| Dam{{/}}Slow  
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}  
| Acc{{/}}End  
| Range{{/}}Slow   
| End{{/}}Rech{{/}}Slow   
| Chance for Smashing Dam {{IOProc}}  
|-
|-
| [[File:IO_Tempered_Readiness.png|20px]]
| {{icon link inline
|nowrap|[[Tempered Readiness]]    
  | icon = IO_Tempered_Readiness.png
| 20-50  
  | link = Tempered Readiness
| {{IOUncommon}}Acc/Slow  
   }}
| {{IOUncommon}}Dam/Slow  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Slow/Range
| Acc{{/}}Slow  
| {{IOUncommon}}End/Rech/Slow  
| Dam{{/}}Slow  
| {{IOUncommon}}Acc/Dam/Slow  
| Acc{{/}}End  
| Range{{/}}Slow  
| End{{/}}Rech{{/}}Slow  
| Acc{{/}}Dam{{/}}Slow  
|-
|-
| [[File:IO_Pacing_of_the_Turtle.png|20px]]
| {{icon link inline
| [[Pacing of the Turtle]]
  | icon = IO_Ice_Mistral's_Torment.png
| 20-50  
  | link = Ice Mistral's Torment
| {{IOPoolA}}Acc/Slow
  }}
| {{IOPoolA}}Dam/Slow  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOPoolB}}Slow/Range
| Slow{{/}}End
| {{IOPoolC}}End/Rech/Slow
| Dam{{/}}Rech
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
| Dam{{/}}Slow
| Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Cold Dam {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Pacing_of_the_Turtle.png
  | link = Pacing of the Turtle
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 20-50
| Acc{{/}}Slow
| Dam{{/}}Slow
| Acc{{/}}End
| Range{{/}}Slow
| End{{/}}Rech{{/}}Slow
| Chance for -Rech {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Curtail Speed]]  
| [[Curtail Speed]]  
| {{IOlevel1}} | Immob Res   
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br>2.5% Mez Res   
| {{IOlevel3}} | Improved Slow   
| {{IOlevel3}} | 2% Improved Slow   
| {{IOlevel1}} | + Lethal Def   
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br>0.625% Melee Def   
| {{IOlevel1}} | - Recharge Time  ||       
| {{IOlevel1}} | 2.5% Recharge Time  ||       
|-
|-
| [[Impeded Swiftness]]  
| [[Impeded Swiftness]]  
| {{IOlevel3}} | Immob Res   
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br>2.5% Mez Res   
| {{IOlevel5}} | Improved Slow   
| {{IOlevel5}} | 3% Improved Slow   
| {{IOlevel3}} | Stun Res   
| {{IOlevel3}} | 3% Pos/Neg Res<br>5% Mez Res   
| {{IOlevel3}} | Hold Res   
| {{IOlevel4}} | 3.75% Fire/Cold Res<br>6.25% Mez Res   
| {{IOlevel3}} | + Melee Def  
| {{IOlevel3}} | 2.5% Melee Def<br>1.25% Smash/Lethal Def  
|-
|-
| [[Tempered Readiness]]  
| [[Tempered Readiness]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | Improved Slow   
| {{IOlevel2}} | 1.5% Improved Slow   
| {{IOlevel1}} | +Endurance   
| {{IOlevel1}} | 0.9% Endurance   
| {{IOlevel2}} | - Recharge Time   
| {{IOlevel2}} | 3.75% Recharge Time   
| {{IOlevel2}} | + Ranged Def  
| {{IOlevel2}} | 1.875% Ranged Def<br>0.9375% Pos/Neg Def
|-
| [[Ice Mistral's Torment]]
| {{IOlevel2}} | 1.125% Health
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel4}} | 10% Slow Res 
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
|-
|-
| [[Pacing of the Turtle]]  
| [[Pacing of the Turtle]]  
| {{IOlevel4}} | Sleep Res   
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br>3.75% Mez Res   
| {{IOlevel4}} | Improved Slow   
| {{IOlevel4}} | 2.5% Improved Slow   
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | Hold Res   
| {{IOlevel4}} | 3.75% Pos/Neg Res<br>6.25% Mez Res   
| {{IOlevel4}} | + Ranged Def  
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def
|-
|}
|}


=== To Hit Buff ===
=== To Hit Buff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[File:IO Encouraged Accuracy.png|20px]]
| {{icon link inline
| [[Encouraged Accuracy]]
  | icon = IO Encouraged Accuracy.png
| 10-20
  | link = Encouraged Accuracy
| {{IOUncommon}}ToHit  
  }}
| {{IOUncommon}}ToHit/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}ToHit/Rech/End ||  ||  ||
| style="text-align: center;" | 10-20
| ToHit  
| ToHit{{/}}Rech  
| ToHit{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| [[File:IO Rectified Reticle.png|20px]]
| {{icon link inline
| [[Rectified Reticle]]
  | icon = IO Rectified Reticle.png
| 10-20
  | link = Rectified Reticle
| {{IOUncommon}}ToHit  
  }}
| {{IOPoolA}}ToHit/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
| style="text-align: center;" | 10-20
| ToHit  
| ToHit{{/}}Rech  
| Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
|-
|-
| [[File:IO Adjusted Targeting.png|20px]]
| {{icon link inline
| [[Adjusted Targeting]]
  | icon = IO Adjusted Targeting.png
| 21-50
  | link = Adjusted Targeting
| {{IOUncommon}}ToHit
  }}
| {{IOUncommon}}ToHit/Rech
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}ToHit/Rech/End
| style="text-align: center;" | 21-50
| {{IOUncommon}}Rech/End
| ToHit  
| {{IOUncommon}}ToHit/End
| ToHit{{/}}Rech  
| {{IOPoolA}}Rech
| ToHit{{/}}Rech{{/}}End  
|-
| Rech{{/}}End  
| [[File:IO Gaussian's Synchronized Fire-Control.png|20px]]
| ToHit{{/}}End  
| [[Gaussian's Synchronized Fire-Control]]
| Rech
| 21-50  
| {{IOUncommon}}ToHit  
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolB}}ToHit/Rech/End  
| {{IOPoolC}}Rech/End  
| {{IOPoolA}}ToHit/End  
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO Gaussian's Synchronized Fire-Control.png
  | link = Gaussian's Synchronized Fire-Control
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| ToHit
| ToHit{{/}}Rech
| ToHit{{/}}Rech{{/}}End
| Rech{{/}}End
| ToHit{{/}}End
| Chance for Build Up {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Encouraged Accuracy]]  
| [[Encouraged Accuracy]]  
| {{IOlevel2}} | Debt Prot  
| {{IOlevel2}} | 5% Accuracy  
| {{IOlevel2}} | + Damage  ||  ||  ||  
| {{IOlevel2}} | 1.5% Damage  ||  ||  ||  
|-
|-
| [[Rectified Reticle]]  
| [[Rectified Reticle]]  
| {{IOlevel2}} | + Smashing/Lethal Def   
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br>0.9375% Melee Def   
| {{IOlevel2}} | + Regeneration  ||  ||  ||  
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||  
|-
|-
| [[Adjusted Targeting]]
| [[Adjusted Targeting]]
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | + Positive/Negative Energy Res   
| {{IOlevel3}} | 3% Pos/Neg Res<br>5% Mez Res   
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| | + 7.5% Status Resistance
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br>6.25% Mez Res
|-
|-
| [[Gaussian's Synchronized Fire-Control]]
| [[Gaussian's Synchronized Fire-Control]]
| {{IOlevel4}} | + Movement Speed   
| {{IOlevel4}} | 7.5% Movement Speed   
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel3}} | + Melee Def<br />+ Ranged Def<br />+ AoE Def  
| {{IOlevel3}} | 2.5% Melee/Ranged/AoE Def<br>1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def  
|-
|}
|}


=== To Hit Debuff ===
=== To Hit Debuff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Set name
|-
! scope="col" | Rarity
| [[File:IO Discouraging Words.png|20px]]
! scope="col" | Levels
| [[Discouraging Words]]
! scope="col" | Option 1
| 10-20
! scope="col" | Option 2
| {{IOUncommon}}ToHit
! scope="col" | Option 3
| {{IOUncommon}}ToHit/Rech
! scope="col" | Option 4
| {{IOUncommon}}ToHit/Rech/Acc ||  ||  ||
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[File:IO Deflated Ego.png|20px]]
| {{icon link inline
| [[Deflated Ego]]
  | icon = IO Discouraging Words.png
| 10-20
  | link = Discouraging Words
| {{IOUncommon}}ToHit  
  }}
| {{IOPoolA}}ToHit/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
| style="text-align: center;" | 10-20
| ToHit  
| ToHit{{/}}Rech  
| ToHit{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| [[File:IO Dampened Spirits.png|20px]]
| {{icon link inline
| [[Dampened Spirits]]
  | icon = IO Deflated Ego.png
| 21-50
  | link = Deflated Ego
| {{IOUncommon}}ToHit
  }}
| {{IOUncommon}}ToHit/Rech
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}ToHit/Rech/End
| style="text-align: center;" | 10-20
| {{IOUncommon}}Rech/End
| ToHit  
| {{IOUncommon}}ToHit/End
| ToHit{{/}}Rech  
| {{IOPoolA}}Rech
| Chance for -Recovery {{IOProc}} ||  ||  ||
|-
|-
| [[File:IO Dark Watcher's Despair.png|20px]]
| {{icon link inline
| [[Dark Watcher's Despair]]
  | icon = IO Dampened Spirits.png
| 21-50
  | link = Dampened Spirits
| {{IOUncommon}}ToHit  
  }}
| {{IOPoolA}}ToHit/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}ToHit/Rech/End  
| style="text-align: center;" | 21-50
| {{IOPoolC}}Rech/End  
| ToHit  
| {{IOPoolA}}ToHit/End  
| ToHit{{/}}Rech  
| {{IOPoolA}}Chance for Recharge Slow {{IOProc}}
| ToHit{{/}}Rech{{/}}End  
| Rech{{/}}End  
| ToHit{{/}}End  
| Rech
|-
|-
| {{icon link inline
  | icon = IO Dark Watcher's Despair.png
  | link = Dark Watcher's Despair
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| ToHit
| ToHit{{/}}Rech
| ToHit{{/}}Rech{{/}}End
| Rech{{/}}End
| ToHit{{/}}End
| Chance for -Rech {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Discouraging Words]]  
| [[Discouraging Words]]  
| {{IOlevel2}} | + Confuse Res   
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br>2.5% Mez Res   
| {{IOlevel1}} | + Smashing/Lethal Def  ||  ||  ||  
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br>0.625% Melee Def  ||  ||  ||  
|-
|-
| [[Deflated Ego]]  
| [[Deflated Ego]]  
| {{IOlevel1}} | Accuracy   
| {{IOlevel1}} | 3% Accuracy   
| {{IOlevel2}} | + Damage  ||  ||  ||  
| {{IOlevel2}} | 1.5% Damage  ||  ||  ||  
|-
|-
| [[Dampened Spirits]]
| [[Dampened Spirits]]
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | +Endurance   
| {{IOlevel3}} | 1.8% Endurance   
| {{IOlevel3}} | + Negative Energy Res   
| {{IOlevel3}} | 3% Pos/Neg Res<br>5% Mez Res   
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| | + 7.5% Status Resistance
| {{IOlevel4}} | 3.75% Fire/Cold Res<br>6.25% Mez Res
|-
|-
| [[Dark Watcher's Despair]]
| [[Dark Watcher's Despair]]
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel5}} | + Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br>7.5% Mez Res  
|-
|}
|}
== See Also ==
* [[Enhancement Set Bonuses]]
* [[Set Bonus Comparison Tables]]
* [[Set Enhancements with Special Effects]]
* [[:Category:Invention Sets|Invention Sets]]
* [[Archetype Enhancements]]


[[Category:Invention System]]
[[Category:Invention System]]
[[Category:Invention Sets|*1]]
[[Category:Invention Sets|*1]]
[[Category:Enhancements]]
[[Category:Enhancements]]
[[Category:Invention Sets]]
[[Category:Archetype Enhancements]]

Latest revision as of 05:54, 16 January 2024

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

Rarity Icons

Icons show an enhancement set's rarity for Enhancement Converter purposes. Recipe rarity may differ; see Recipe Drop Pools.

The meaning of the trailing icons in some of the elements is:

Unique Only one of this enhancement may be slotted on a character.
Procedure (Proc) Random chance of effect.
Global Enhancement gives a global effect on the character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses, the bonus boosts three defense values, one positional and two typed. The primary defense(s) (either the position bonus or both of the typed bonuses) receive the full set bonus while the secondary defense(s) receive half of the set bonus. A series of sortable set bonus comparison tables is available to aid in optimizing the desired set bonuses.

Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)


Offensive Sets

Melee Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Bonesnap Uncommon 10-25 Acc/Dam Dam/End Acc/Rech
Pulverizing Fisticuffs Rare 10-25 Acc/Dam Acc/Dam/Rech Acc/Dam/End/Rech
Bruising Blow Uncommon 15-30 Acc/Dam Dam/End Dam/Rech
Pounding Slugfest Rare 15-30 Acc/Dam Dam/End Dam/Rech Chance for Stun Proc
Smashing Haymaker Uncommon 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech
Kinetic Combat Rare 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance for Knockdown Proc
Focused Smite Uncommon 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Touch of Death Rare 25-40 Acc/Dam Dam/End Dam/Rech Acc/Dam/End Dam/End/Rech Chance for Neg Energy Damage Proc
Crushing Impact Uncommon 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End Dam/End/Rech
Mako's Bite Rare 30-50 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Lethal Damage Proc
Hecatomb Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Neg Energy Dam Unique Proc
Gladiator's Strike PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Smashing Dam Proc
Blistering Cold Winter 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Hold Unique Proc
Superior Blistering Cold Superior Winter 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Hold Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
Bruising Blow 1% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Pos/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.125% Health 1.875% Smash/Lethal Def
0.9375% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Smash/Lethal Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Melee Def
1.875% Smash/Lethal Def
Crushing Impact 1.5% Smash/Lethal Res
2.5% Mez Res
1.125% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.125% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
3.125% Smash/Lethal Def
1.5625% Melee Def
10% Chance for
Repel Protection
7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.875% Smash/Lethal Def
0.9375% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Smash/Lethal Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def

Melee AoE Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cleaving Blow Uncommon 10-50 Acc/Dam Dam/End Dam/Rech Acc/Rech
Eradication Rare 10-30 Dam Acc/Rech Dam/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance for Energy Damage Proc
Multi-Strike Uncommon 20-50 Acc/Dam Dam/End Dam/Rech Acc/End Acc/Dam/End Dam/End/Rech
Scirocco's Dervish Rare 20-50 Acc/Dam Dam/End Dam/Rech Acc/Rech Acc/Dam/End Chance for Lethal Damage Proc
Obliteration Rare 30-50 Dam Acc/Rech Dam/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance for Smashing Damage Proc
Armageddon Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Fire Dam Unique Proc
Fury of the Gladiator PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for -Resistance Unique Proc
Avalanche Winter 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Knockdown Unique Proc
Superior Avalanche Superior Winter 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Knockdown Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Pos/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.125% Pos/Neg Def
1.5625% Ranged Def
2.25% Health 12% Regeneration 3.125% AoE Def
1.5625% Fire/Cold Def
Multi-Strike 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Melee Def
0.9375% Smash/Lethal Def
Scirocco's Dervish 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
9% Accuracy 3.125% AoE Def
1.5625% Fire/Cold Def
3.125% Psi Def
Obliteration 2.25% Smash/Lethal Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Smash/Lethal Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback
Protection
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Res 7.5% Chance for
Repel Protection
3.125% Fire/Cold Def
1.5625% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.875% Melee Def
0.9375% Smash/Lethal Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Unquestioning Loyalty Uncommon 10-30 Acc/Dam Dam/End Acc/End Acc/Dam/End
Commanding Presence Rare 10-30 Acc/Dam Dam/End Acc/End Acc/Dam/End Aura Resist(Taunt, Placate) for Pets Global
Brilliant Leadership Uncommon 15-40 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Edict of the Master Rare 15-40 Acc/Dam Dam/End Acc/End Acc/Dam/End Dam Aura +Defense for Pets Unique Global
Blood Mandate Uncommon 25-50 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Sovereign Right Rare 25-50 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Aura +Resistance(All) for Pets Unique Global
Soulbound Allegiance Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Build Up Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.125% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 1% Conf Dur 2.25% Smash/Lethal Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psi Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Smash/Lethal Res
5% Mez Res
3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.875% Fire/Cold Def
0.9375% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Sovereign Right 8% Regeneration 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psi Res
10% Mez Res
5% Psi Def

Ranged Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Far Strike Uncommon 10-25 Dam/Range Dam/Rech Acc/End
Salvo Rare 10-25 Acc/Dam Dam/End/Rech Acc/Dam/End/Range
Volley Fire Uncommon 15-30 Acc/Dam Dam/End Dam/Rech
Tempest Rare 15-30 Acc/Dam Dam/End Dam/Rech Chance for End Drain Proc
Maelstrom's Fury Uncommon 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech
Entropic Chaos Rare 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance to Heal Proc
Ruin Uncommon 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Decimation Rare 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech Chance for Buildup Unique Proc
Thunderstrike Uncommon 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End Dam/End/Rech
Devastation Rare 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance to Hold Proc
Apocalypse Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Neg Energy Dam Unique Proc
Gladiator's Javelin PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Toxic Dam Proc
Winter's Bite Winter 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for -Spd & -Rech Unique Proc
Superior Winter's Bite Superior Winter 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for -Spd & -Rech Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psi Res
2.5% Mez Res
0.75% Health
Salvo 1.5% Pos/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 0.75% Health
Tempest 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Smash/Lethal Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
3% Pos/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psi Res
2.5% Mez Res
1.125% Health 1.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
Decimation 1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Pos/Neg Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Pos/Neg Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psi Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psi Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.875% Health 2.5% Damage Mag 3 Knockback
Protection
7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
4.5% Pos/Neg Res
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Ranged AoE Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Air Burst Uncommon 10-50 Acc/Dam Dam/End Dam/Rech Dam/Range
Detonation Uncommon 20-50 Acc/Dam Dam/End Dam/Rech Dam/Range Acc/Dam/End Dam/End/Range
Annihilation Rare 20-50 Acc/Dam Dam/Rech Acc/Dam/Rech Acc/Dam/End Acc/Dam/Rech/End Chance for -Res Proc
Positron's Blast Rare 20-50 Acc/Dam Dam/End Dam/Rech Dam/Range Acc/Dam/End Chance for Energy Dam Proc
Artillery Uncommon 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Rech/Range End/Rech/Range
Bombardment Rare 30-50 Dam Dam/Rech Acc/End/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance for Fire Dam Proc
Ragnarok Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Knockdown Unique Proc
Javelin Volley PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Lethal Dam Proc
Frozen Blast Winter 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Immobilize Unique Proc
Superior Frozen Blast Superior Winter 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Immobilize Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Improved Knockback 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
Detonation 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Annihilation 1.35% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
10% Regeneration 3% Endurance
Discount
3.75% AoE Def
1.875% Fire/Cold Def
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Artillery 8% Regeneration 1.875% Pos/Neg Def
0.9375% Ranged Def
2% Damage 9% Accuracy 3.125% Ranged Def
1.5625% Pos/Neg Def
Bombardment 5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
7% Accuracy 5% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Res 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Call to Arms Rare 10-30 Acc/Rech Acc/Dam Dam/End Acc/Dam/Rech End/Dam/Rech Defense Bonus Aura for Pets Unique Global
Expedient Reinforcement Rare 30-50 Acc/Rech Acc/Dam Dam/End Acc/Dam/Rech End/Dam/Rech Resist Bonus Aura for Pets Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Pos/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.125% Ranged Def
1.5625% Pos/Neg Def

Sniper Attacks

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploit Weakness Uncommon 10-50 Acc/Dam Dam/End Dam/Range Dam/Rech
Calibrated Accuracy Uncommon 20-50 Acc/Dam Acc/End Acc/Int Acc/Range Acc/Rech Acc/Dam/Rech
Executioner's Contract Rare 20-50 Acc/Dam Dam/End Dam/Int Dam/Range Dam/Rech Chance for Stun Proc
Extreme Measures Uncommon 35-50 Acc/Dam Dam/End Acc/Int/Range Dam/Int/Rech Dam/End/Rech Acc/Range/Rech
Sting of the Manticore Rare 35-50 Acc/Dam Dam/End Acc/Int/Range Dam/Int/Rech Dam/End/Rech Chance for Toxic Dam Proc
Experienced Marksman PVP 10-50 Acc/Dam Dam/Rech Dam/End/Int Acc/End/Rech Dam/Int/Range/Rech Range/Fast Snipe Unique

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Smash/Lethal Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Pos/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Experienced Marksman
PVE + PVP
5% Range 1.5% Health 2.5% Damage 2.25% Endurance 2.5% Ranged Def
1.25% Pos/Neg Def
Experienced Marksman
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Regeneration 9% Accuracy 7.5% Recharge Time 3% Recovery

Universal Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Overwhelming Force Summer Blockbuster 10-50 Acc/Dam Unique End/Rech Unique Acc/Dam/End Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Dam/Chance for Knockdown/Knockback to Knockdown Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Pos/Neg Def
1.25% Ranged Def
Mag 4 Knockback
Protection

Archetype Sets

Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blaster's Wrath Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Fire Damage Unique Proc
Superior Blaster's Wrath Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Fire Damage Unique Proc
Defiant Barrage Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Status Protection Unique Proc
Superior Defiant Barrage Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Status Protection Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Brute

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Brute's Fury Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Fury Bonus Unique Proc
Superior Brute's Fury Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Fury Bonus Unique Proc
Unrelenting Fury Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Regen/+End Discount Unique Proc
Superior Unrelenting Fury Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Regen/+End Discount Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Brute's Fury 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Smash/Lethal Def
4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Will of the Controller Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Psionic Damage Unique Proc
Superior Will of the Controller Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Psionic Damage Unique Proc
Overpowering Presence Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Energy Font Unique Proc
Superior Overpowering Presence Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Energy Font Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Will of the Controller 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Overpowering Presence 4% Immob/Sleep Dur
2.2% Fear Dur
2% Conf/Hold/Stun Dur
1.875% Health 4.5% Smash/Lethal Res
7.5% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Corruptor

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Malice of the Corruptor Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Neg Energy Damage Unique Proc
Superior Malice of the Corruptor Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Neg Energy Damage Unique Proc
Scourging Blast Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +End, +Health Unique Proc
Superior Scourging Blast Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +End, +Health Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Defender's Bastion Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE Heal Unique Proc
Superior Defender's Bastion Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE Heal Unique Proc
Vigilant Assault Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +Absorb Unique Proc
Superior Vigilant Assault Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +Absorb Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Heal 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Heal 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Ascendency of the Dominator Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance +Damage Unique Proc
Superior Ascendency of the Dominator Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance +Damage Unique Proc
Dominating Grasp Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Fiery Orb Unique Proc
Superior Dominating Grasp Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Fiery Orb Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Ascendency of the Dominator 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Dominating Grasp 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
1.875% Health 5.25% Smash/Lethal Res
8.75% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Kheldian

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Kheldian's Grace Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Form Empowerment Unique Global
Superior Kheldian's Grace Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Form Empowerment Unique Global
Essence Transfer Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Heal Proc Unique Proc
Superior Essence Transfer Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Heal Proc Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Smash/Lethal Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Essence Transfer 1.875% Health 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
12% Regeneration 3.75% Melee Def
1.875% Smash/Lethal Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def

Mastermind

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Command of the Mastermind Archetype 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Pet AoE Def Aura Unique Global
Superior Command of the Mastermind Superior Archetype 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Pet AoE Def Aura Unique Global
Mark of Supremacy Archetype 10-50 Dam Unique Dam/End Unique Acc/Dam Unique Acc/End Unique Acc/Dam/End Unique End/Pet + Resist(All) & +Regen Aura Unique Global
Superior Mark of Supremacy Superior Archetype 50 Dam Unique Dam/End Unique Acc/Dam Unique Acc/End Unique Acc/Dam/End Unique End/Pet + Resist(All) & +Regen Aura Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
3% Recovery 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Smash/Lethal Def
4% Recovery 6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Scrapper

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Scrapper's Strike Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Critical Hit Bonus Unique Global
Superior Scrapper's Strike Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Critical Hit Bonus Unique Global
Critical Strikes Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/+50% Critical Hit Chance Proc Unique Proc
Superior Critical Strikes Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/+50% Critical Hit Chance Proc Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Sentinel

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Sentinel's Ward Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Absorb Unique Proc
Superior Sentinel's Ward Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Absorb Unique Proc
Opportunity Strikes Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Opportunity Unique Proc
Superior Opportunity Strikes Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Opportunity Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Sentinel's Ward 7% Accuracy 7.5% Range 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
8.75% Recharge Time
Superior Sentinel's Ward 15% Accuracy 10% Range 3% Health 5% Melee Def
2.5% Smash/Lethal Def
10% Recharge Time
Opportunity Strikes 7.5% Range 2.25% Endurance 3% Damage 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Opportunity Strikes 10% Range 3.6% Endurance 4% Damage 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Soldiers of Arachnos

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Dominion of Arachnos Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for -Dmg and Terrorize Unique Proc
Superior Dominion of Arachnos Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for -Dmg and Terrorize Unique Proc
Spider's Bite Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Chance for Toxic Damage Unique Global
Superior Spider's Bite Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Chance for Toxic Damage Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.875% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Smash/Lethal Def
16% Regeneration 3.6% Endurance

Stalker

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stalker's Guile Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Hide Unique Proc
Superior Stalker's Guile Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Hide Unique Proc
Assassin's Mark Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Recharge Build Up Unique Proc
Superior Assassin's Mark Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Recharge Build Up Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Might of the Tanker Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Res(All) Unique Proc
Superior Might of the Tanker Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Res(All) Unique Proc
Gauntleted Fist Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Absorb Unique Proc
Superior Gauntleted Fist Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Absorb Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration 3.125% Melee Def
1.5625% Smash/Lethal Def
5.25% Smash/Lethal/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Pos/Neg Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Theft of Essence Rare 10-30 Heal Heal/Rech Acc/Heal Acc/End/Heal Acc/End/Rech Chance for +End Proc
Touch of the Nictus Rare 30-50 Heal Heal/Rech Acc/Heal Acc/End/Heal Acc/End/Rech Chance for Neg Energy Damage Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Improved Heal 3% Damage 4.5% Pos/Neg Res
7.5% Mez Res
Touch of the Nictus 1.875% Health 9% Accuracy 5% Improved Heal 2.25% Endurance 4.5% Pos/Neg Res
7.5% Mez Res

Healing

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Triage Uncommon 10-30 Heal/End End/Rech Heal/Rech Heal/End/Rech
Regenerative Tissue Rare 10-30 Heal/End End/Rech Heal/Rech Heal/End/Rech 25% Regen Unique Proc
Harmonized Healing Uncommon 20-40 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal End
Miracle Rare 20-40 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal 15% Recovery Unique Proc
Preventive Medicine Rare 20-50 Heal Heal/End Rech/End Heal/Rech Heal/End/Rech Chance for +Absorb Unique Global
Doctored Wounds Uncommon 30-50 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal Rech
Numina's Convalescence Rare 30-50 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal 10% Recovery and 20% Regen Unique Proc
Panacea PVP 10-50 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal Chance for +HP and + End Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Heal
Regenerative Tissue 6% Movement Speed 1.5% Health 4% Improved Heal 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Miracle 2.5% Recovery 1.875% Health 5% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Psi Def
Preventive Medicine 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Doctored Wounds 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Heal 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.875% Health 6% Improved Heal 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Improved Heal
Panacea
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Chance for
Repel Protection
3% Fire/Cold Res
5% Mez Res
7.5% Range 3.125% Melee Def
1.5625% Smash/Lethal Def

Defense

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Karma Uncommon 10-30 Def/End Def/Rech Mag 4 Knockback Prot Global
Kismet Rare 10-30 Def/End Def/Rech End/Rech Def/End/Rech 6% ToHit Unique Proc
Serendipity Uncommon 15-40 Def/End Def/Rech End/Rech Def/End/Rech Def End
Gift of the Ancients Rare 15-40 Def/End Def/Rech End/Rech Def/End/Rech Def Def/7.5% Run Speed Global
Reactive Defenses Rare 20-50 Def Def/End End/Rech Def/Rech Def/End/Rech Scaling Dam Res (3% - 13%) Unique Global
Red Fortune Uncommon 25-50 Def/End Def/Rech End/Rech Def/End/Rech Def End
Luck of the Gambler Rare 25-50 Def/End Def/Rech End/Rech Def/End/Rech Def Def/7.5% Rech Time Global
Shield Wall PVP 10-50 Def/End Def/Rech End/Rech Def/End/Rech Defense TP Prot/5% Res(All) Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Reactive Defenses 1.5% Smash/Lethal Res
2.5% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Red Fortune 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Luck of the Gambler 10% Regeneration 1.125% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Pos/Neg Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for
Repel Protection
3.75% Smash/Lethal Res
6.25% Mez Res
10% Slow Res 7.5% Recharge Time

Resist Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Steadfast Protection Uncommon 10-30 Res/End Res/3% Def(All) Unique Global Mag 4 Knockback Prot Global
Impervious Skin Rare 10-30 Res/End Res/Rech End/Rech Res/End/Rech 7.5% Mez Res Global /25% Regen Proc
Reactive Armor Uncommon 15-40 Res/End Res/Rech End/Rech Res/End/Rech Res End
Impervium Armor Rare 15-40 Res/End Res/Rech End/Rech Res/End/Rech Res 6% Psi Res Global
Unbreakable Guard Rare 20-50 Res Res/End End/Rech Res/Rech Res/End/Rech 7.5% Max HP Unique Global
Titanium Coating Uncommon 25-50 Res/End Res/Rech End/Rech Res/End/Rech Res End
Aegis Rare 25-50 Res/End Res/Rech End/Rech Res/End/Rech Res 5% Psi Res/20% Mez Res Unique Global
Gladiator's Armor PVP 10-50 Res/End Res/Rech End/Rech Res/End/Rech Resistance TP Prot/3% Def(All) Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Smash/Lethal Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
1.25% Smash/Lethal Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.875% Psi Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance
Discount
2.25% Pos/Neg Res
3.75% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
3.75% Toxic/Psi Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Titanium Coating 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 3% Smash/Lethal Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Smash/Lethal Def
Aegis 7.5% Movement Speed 3.125% Fire/Cold Def
1.5625% AoE Def
3% Smash/Lethal Res
5% Mez Res
3.125% AoE Def
1.5625% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback
Protection
3.75% Toxic/Psi Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Pos/Neg Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for
Repel Protection
3% Smash/Lethal Res
5% Mez Res
10% Slow Res 7.5% Recharge Time

Mez Sets

Confuse

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Befuddling Aura Uncommon 10-30 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech
Cacophony Rare 10-30 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech Chance for Energy Dam Proc
Perplex Uncommon 20-50 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech Rech/Conf
Malaise's Illusions Rare 20-50 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech Chance for Psionic Dam Proc
Coercive Persuasion Very Rare 50 Conf (Superior) Unique Conf/Rech (Superior) Unique Conf/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Conf/End (Superior) Unique Contagious Confusion Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Conf Dur 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Conf Dur 3% Toxic/Psi Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Pos/Neg Def
Perplex 6% Regeneration 1.5% Conf Dur 5% Accuracy 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Conf Dur 2.5% Damage 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Coercive Persuasion 4% Recovery 4% Conf Dur 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def

Fear

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Horror Uncommon 10-30 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech
Unspeakable Terror Rare 10-30 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech Chance for Stun Proc
Nightmare Uncommon 20-50 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech Acc/Fear
Glimpse of the Abyss Rare 20-50 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech Chance for Psionic Damage Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Unspeakable Terror 2.2% Fear Dur 3% Pos/Neg Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Nightmare 1.65% Fear Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psi Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Dur 1.875% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res

Holds

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Paralytic Uncommon 10-30 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold/Rech
Neuronic Shutdown Rare 10-30 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold/Rech Chance for Psionic Dam Proc
Basilisk's Gaze Rare 10-30 Acc/Hold Acc/Rech Rech/Hold End/Rech/Hold Acc/End/Rech/Hold Chance for -Rech Proc
Essence of Curare Uncommon 20-50 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold Acc/Hold/Rech
Ghost Widow's Embrace Rare 20-50 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold/Rech Chance for Psionic Dam Proc
Lockdown Rare 30-50 Acc/Hold Acc/Rech Rech/Hold End/Rech/Hold Acc/End/Rech/Hold Chance for Mag 2 Hold Proc
Unbreakable Constraint Very Rare 50 Hold (Superior) Unique Hold/Rech (Superior) Unique Hold/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Hold/End (Superior) Unique Chance for Smashing Dam Unique Proc
Gladiator's Net PVP 10-50 Acc/Hold Acc/Rech Rech/Hold End/Rech/Hold Acc/End/Rech/Hold Chance for Lethal Dam Proc
Entomb Winter 10-50 Acc/HoldUnique Hold/Rech Unique End/Rech Unique Acc/Hold/End Unique Acc/Hold/End/Rech Unique Rech/Chance for +Absorb Unique Proc
Superior Entomb Superior Winter 50 Acc/HoldUnique Hold/Rech Unique End/Rech Unique Acc/Hold/End Unique Acc/Hold/End/Rech Unique Rech/Chance for +Absorb Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Pos/Neg Res
2.5% Mez Res
0.9% Endurance 1% Hold Dur
Neuronic Shutdown 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Dur 2.5% Melee Def
1.25% Smash/Lethal Def
Basilisk's Gaze 2.5% Pos/Neg Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Hold Dur 1.875% Ranged Def
0.9375% Pos/Neg Def
Ghost Widow's Embrace 7.5% Movement Speed 1.875% Health 2.25% Endurance 2.5% Hold Dur 4.5% Toxic/Psi Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Dur 3.75% Fire/Cold Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Net
PvE and PvP
2.5% Hold Dur 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.125% AoE Def
1.5625% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Res 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Rooting Grasp Uncommon 10-30 Acc/Rech End/Immob Acc/End Immob/Range Acc/Immob/Rech
Debilitative Action Rare 10-30 Acc/Rech Immob/End Acc/End Immob/Range Acc/Immob/Rech Chance for Stun Proc
Enfeebled Operation Uncommon 20-50 Acc/Rech End/Immob Acc/End Immob/Range Acc/Immob/Rech Acc/Immob
Trap of the Hunter Rare 20-50 Acc/Rech End/Immob Acc/End Immob/Acc Acc/Immob/Rech Chance for Lethal Dam Proc
Gravitational Anchor Very Rare 50 Immob (Superior) Unique Immob/Rech (Superior) Unique Immob/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Immob/End (Superior) Unique Chance for Hold Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immob Dur 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immob Dur 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Enfeebled Operation 3% Immob Dur 2.25% Pos/Neg Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.75% Recharge Time 3.125% Melee Def
1.5625% Smash/Lethal Def
Trap of the Hunter 5% Immob Dur 1.875% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Knockback

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Volley of Velocity Uncommon 10-20 Knock/Dam Knock/Acc Knock/Rech
Explosive Strike Rare 10-20 Knock/Dam Knock/Acc Chance for Smashing Dam Proc
Kinetic Crash Uncommon 21-50 Knock/Dam Knock/Acc Knock/Rech Rech/End Knock/Dam/End Knock/Dam/Acc
Force Feedback Rare 21-50 Knock/Dam Knock/Acc Knock/Rech Rech/End Knock/Dam/End Chance for +Rech Proc
Sudden Acceleration Rare 21-50 Knock/Acc Knock/Rech Knock/Dam/End Knock/Dam/Rech Knock/Acc/Dam Knockback to Knockdown

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.125% Health
Explosive Strike 1.5% Damage 1.875% Ranged Def
0.9375% Pos/Neg Def
Kinetic Crash 4.5% Movement Speed 2.25% Smash/Lethal Res
3.75% Mez Res
Mag 3 Knockback
Protection
6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Pos/Neg Res
5% Mez Res
10% Regeneration 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Sudden Acceleration 7.5% Movement Speed 2.25% Endurance 2.5% Damage 2.25% Health 7.5% Recharge Time

Sleep

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Hibernation Uncommon 10-30 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech
Induced Coma Rare 10-30 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech Chance for -Rech Proc
Lethargic Repose Uncommon 20-50 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech Acc/Sleep
Call of the Sandman Rare 20-50 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech Chance for Self Heal Unique Proc
Fortunata Hypnosis Very Rare 50 Sleep (Superior) Unique Sleep/Rech (Superior) Unique Sleep/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Sleep/End (Superior) Unique Chance for Placate Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation 4% Sleep Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Induced Coma 6% Sleep Dur 0.75% Health 10% Regeneration 4.5% Movement Speed 2.5% Melee Def
1.25% Smash/Lethal Def
Lethargic Repose 4% Sleep Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
1.875% Smash/Lethal Def
0.9375% Melee Def
1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Call of the Sandman 5% Sleep Dur 1.875% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Fortunata Hypnosis 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Stuns

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stagger Uncommon 10-30 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech
Razzle Dazzle Rare 10-30 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech Chance for Immob Proc
Rope A Dope Uncommon 20-50 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech Acc/Stun
Stupefy Rare 20-50 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech Chance for Knockback Proc
Absolute Amazement Very Rare 50 Stun (Superior) Unique Stun/Rech (Superior) Unique Stun/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Stun/End (Superior) Unique Chance for -ToHit Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger 3% Movement Speed 1.25% Fire/Cold Def
0.625% AoE Def
1% Stun Dur 2.5% Recharge Time
Razzle Dazzle 2% Recovery 1.5% Health 2% Stun Dur 2.5% Melee Def
1.25% Smash/Lethal Def
2.5% AoE Def
1.25% Fire/Cold Def
Rope A Dope 6% Regeneration 1.5% Fire/Cold Res
2.5% Mez Res
2% Stun Dur 3% Smash/Lethal Res
5% Mez Res
1.875% Psi Def
Stupefy 2.5% Recovery 1.875% Health 3% Stun Dur 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Absolute Amazement 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Threat Duration

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Annoyance Uncommon 10-20 Taunt Taunt/Rech Taunt/Rech/Range
Triumphant Insult Rare 10-20 Taunt Taunt/Rech Chance for Stun Proc
Mocking Beratement Uncommon 21-50 Taunt Taunt/Rech Taunt/Rech/Range Rech/Acc Taunt/Range Rech
Perfect Zinger Rare 21-50 Taunt Taunt/Rech Taunt/Rech/Range Rech/Acc Taunt/Range Chance for Psi Dam Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Smash/Lethal Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.875% Smash/Lethal Def
0.9375% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.125% Fire/Cold Def
1.5625% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psi Res
3.75% Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.125% Smash/Lethal Def
1.5625% Melee Def

Travel Sets

Flight

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Soaring Uncommon 15-50 Fly End End/Fly
Freebird Rare 15-50 End Fly Stealth Unique Proc
Hypersonic Rare 15-50 Fly Fly/End End Fly/Fly Protection Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted
Soaring 1% Recovery 0.75% Health
Freebird 8% Regeneration 1.5% Health
Hypersonic 2.25% Pos/Neg Res
3.75% Mez Res
2.5% Recovery 9% Movement Speed

Leaping

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Launch Rare 15-50 Jump Jump/End End Jump/Jump Height Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted
Launch 2.25% Smash/Lethal Res
3.75% Mez Res
10% Regeneration 2.7% Endurance

Leaping & Sprints

Set name Rarity Levels Option 1 Option 2 Option 3
Springfoot Uncommon 15-50 Jump End End/Jump
Unbounded Leap Rare 15-50 End Jump Stealth Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted
Springfoot 3% Movement Speed 0.75% Health
Unbounded Leap 6% Movement Speed 1.5% Health

Running

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Thrust Rare 15-50 Run Run/End End Run/Run Speed Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted
Thrust 2.25% Fire/Cold Res
3.75% Mez Res
1.875% Health 10% Slow Res

Running & Sprints

Set name Rarity Levels Option 1 Option 2 Option 3
Quickfoot Uncommon 15-50 Run End End/Run
Celerity Rare 15-50 End Run Stealth Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted
Quickfoot 1.5% Smash/Lethal Res
2.5% Mez Res
0.75% Health
Celerity 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health

Teleport

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Jaunt Uncommon 15-50 Range End End/Range
Time & Space Manipulation Rare 15-50 End Range Stealth Unique Proc
Warp Rare 15-50 Range Range/End End Range/Perception Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted
Jaunt 4% Regeneration 0.75% Health
Time & Space Manipulation 8% Regeneration 1.5% Health
Warp 2.25% Toxic/Psi Res
3.75% Mez Res
3% Endurance
Discount
7.5% Range

Universal Travel

Set name Rarity Levels Option 1 Option 2 Option 3
Blessing of the Zephyr Rare 10-50 Run, Jump, Fly, Range Run, Jump, Fly, Range/End Mag 4 Knockback Prot Global
Winter's Gift Rare 10-50 Run, Jump, Fly, Range Unique Run, Jump, Fly, Range/End Unique 20% Slow Res Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted
Blessing of the Zephyr 1.25% Ranged Def
0.625% Pos/Neg Def
1.875% AoE Def
0.9375% Fire/Cold Def
Winter's Gift 3.75% Fire/Cold Res
6.25% Mez Res
9% Movement Speed

Other Sets

Accurate Defense Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Shield Breaker Rare 10-30 Def Acc/Def Acc/Rech Def/End/Rech Acc/End/Rech Chance for Lethal Dam Proc
Analyze Weakness Rare 30-50 Def Acc/Def Acc/Rech Def/End/Rech Acc/End/Rech Chance for +ToHit Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker 2.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
11% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
Analyze Weakness 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
3% Damage 11% Accuracy 4.5% Smash/Lethal Res
7.5% Mez Res

Accurate To Hit Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cloud Senses Rare 10-30 ToHit Acc/ToHit Acc/Rech ToHit/End/Rech Acc/End/Rech Chance for Neg Energy Dam Proc
Siphon Insight Rare 30-50 ToHit Acc/ToHit Acc/Rech ToHit/End/Rech Acc/End/Rech Chance for +ToHit Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses 2.25% Pos/Neg Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time 7.5% Movement Speed 3.75% Ranged Def
1.875% Pos/Neg Def
Siphon Insight 6% Movement Speed 2% Recovery 9% Accuracy 3.75% Smash/Lethal Def
1.875% Melee Def
3.75% AoE Def
1.875% Fire/Cold Def

Defense Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploited Vulnerability Uncommon 10-20 Def Def/Rech Def/Rech/End
Achilles' Heel Rare 10-20 Def Def/Rech Chance for -Res Proc
Undermined Defenses Uncommon 21-50 Def Def/Rech Def/Rech/End Rech/End Def/End Rech
Touch of Lady Grey Rare 21-50 Def Def/Rech Def/Rech/End Rech/End Def/End Chance for Neg Energy Dam Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability 3% Accuracy 1.25% Melee Def
0.625% Smash/Lethal Def
Achilles' Heel 1.5% Damage 1.875% AoE Def
0.9375% Fire/Cold Def
Undermined Defenses 2% Damage 1.8% Endurance 7% Accuracy 1.5% Health 2.5% AoE Def
1.25% Fire/Cold Def
Touch of Lady Grey 1.5% Health 2.5% Recovery 8% Regeneration 2% Damage 11% Accuracy

Endurance Modification

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Adrenal Adjustment Uncommon 10-20 EndMod EndMod/Rech EndMod/Rech/Acc
Energy Manipulator Rare 10-20 EndMod EndMod/Rech Chance for Stun Proc
Efficacy Adaptor Uncommon 21-50 EndMod EndMod/Rech EndMod/Rech/Acc Rech/Acc EndMod/Acc EndMod/End
Preemptive Optimization Uncommon 21-50 Acc/Rech EndMod/End EndMod/Rech EndMod/Acc/End EndMod/Acc/Rech EndMod/End/Rech
Performance Shifter Rare 21-50 EndMod EndMod/Rech EndMod/Rech/Acc Rech/Acc EndMod/Acc Chance for +End Proc
Power Transfer Rare 21-50 EndMod Dam/Rech Dam/EndMod Acc/Dam/End Acc/Dam/Rech/End Chance for Self Heal Proc
Synapse's Shock Rare 21-50 EndMod Dam/Rech EndMod/Rech Acc/Dam/Rech Acc/Dam/End EndMod/15% Run Speed Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.125% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.125% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Preemptive Optimization 1.8% Endurance 1.5% Health 3% Toxic/Psi Res
5% Mez Res
3.75% Recharge Time 3.75% Ranged Def
1.875% Pos/Neg Def
Performance Shifter 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Power Transfer 6% Regeneration 1.35% Endurance 1.875% Health 9% Accuracy 7.5% Recharge Time
Synapse's Shock 7.5% Movement Speed 10% Slow Res 8% Regeneration 6.25% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res

Slow Movement

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Curtail Speed Uncommon 10-30 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow
Impeded Swiftness Rare 10-30 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow Chance for Smashing Dam Proc
Tempered Readiness Uncommon 20-50 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow Acc/Dam/Slow
Ice Mistral's Torment Rare 20-50 Slow/End Dam/Rech Dam/Slow Acc/Dam/End Acc/Dam/End/Rech Chance for Cold Dam Proc
Pacing of the Turtle Rare 20-50 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow Chance for -Rech Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed 1.5% Smash/Lethal Res
2.5% Mez Res
2% Improved Slow 1.25% Smash/Lethal Def
0.625% Melee Def
2.5% Recharge Time
Impeded Swiftness 1.5% Smash/Lethal Res
2.5% Mez Res
3% Improved Slow 3% Pos/Neg Res
5% Mez Res
3.75% Fire/Cold Res
6.25% Mez Res
2.5% Melee Def
1.25% Smash/Lethal Def
Tempered Readiness 1.5% Recovery 1.5% Improved Slow 0.9% Endurance 3.75% Recharge Time 1.875% Ranged Def
0.9375% Pos/Neg Def
Ice Mistral's Torment 1.125% Health 7% Accuracy 10% Slow Res 6.25% Recharge Time 3.75% AoE Def
1.875% Fire/Cold Def
Pacing of the Turtle 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Improved Slow 9% Accuracy 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def

To Hit Buff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Encouraged Accuracy Uncommon 10-20 ToHit ToHit/Rech ToHit/Rech/End
Rectified Reticle Rare 10-20 ToHit ToHit/Rech Increased Perception Unique Global
Adjusted Targeting Uncommon 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Rech
Gaussian's Synchronized Fire-Control Rare 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Chance for Build Up Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy 5% Accuracy 1.5% Damage
Rectified Reticle 1.875% Smash/Lethal Def
0.9375% Melee Def
6% Regeneration
Adjusted Targeting 2% Damage 3% Pos/Neg Res
5% Mez Res
9% Accuracy 5% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
Gaussian's Synchronized Fire-Control 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 2.5% Melee/Ranged/AoE Def
1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def

To Hit Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Discouraging Words Uncommon 10-20 ToHit ToHit/Rech ToHit/Rech/End
Deflated Ego Rare 10-20 ToHit ToHit/Rech Chance for -Recovery Proc
Dampened Spirits Uncommon 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Rech
Dark Watcher's Despair Rare 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Chance for -Rech Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Smash/Lethal Def
0.625% Melee Def
Deflated Ego 3% Accuracy 1.5% Damage
Dampened Spirits 2% Damage 1.8% Endurance 3% Pos/Neg Res
5% Mez Res
5% Recharge Time 3.75% Fire/Cold Res
6.25% Mez Res
Dark Watcher's Despair 1.5% Health 2.5% Recovery 5% Recharge Time 2% Damage 4.5% Toxic/Psi Res
7.5% Mez Res


See Also