Paladin Construction: Difference between revisions

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m (added historic map of Paladin construction sites)
m (updating page to reflect that the event is current, update timer to 10 minutes for paladin defeat and 5 minutes for paladin heal to full, update the Galaxy City drone tactic to reflect that GC gate no longer exists.)
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{{historical|type=article|reason=obsolete}}
{{wip|date=2021-06-02|note=Made changes to indicate this event is live but page could use more polish}}
 
[[File:Paladin Construction.jpg|right|200px]]
[[File:Paladin Construction.jpg|right|200px]]
== Overview ==
== Overview ==


The '''Paladin Construction''' was a zone event that occurred in [[Kings Row]]. It was replaced in [[Issue 24]] by [[The Clockwork Paladin]] zone event.
The '''Paladin Construction''' is a zone event that occurrs in [[Kings Row]]. It was replaced in [[Issue 24]] by [[The Clockwork Paladin]] zone event, but was reinstated in [[Issue 27]].


== Description ==
== Description ==
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* The final one is in the northeast, just south of Royal Refinery, near the spherical silos. {{coords|-2865.3|-42.0|-506.9}}
* The final one is in the northeast, just south of Royal Refinery, near the spherical silos. {{coords|-2865.3|-42.0|-506.9}}


In order to stop the construction Heroes need to prevent the Paladin from being built to 100% health and then defeat it after 20 minutes has passed since the moment it first spawned. If the Construction is left alone, it will reach full health in 8 minutes and turn into a Paladin. If the Construction is defeated before the 20 minutes, the construction will respawn with approximately 25% health. The Construction cannot be permanently defeated and the badge gained until the 20 minute timer has passed.
In order to stop the construction Heroes need to prevent the Paladin from being built to 100% health and then defeat it after 10 minutes has passed since the moment it first spawned. If the Construction is left alone, it will reach full health in 5 minutes and turn into a Paladin. If the Construction is defeated before the 10 minutes, the construction will respawn with approximately 25% health. The Construction cannot be permanently defeated and the badge gained until the 10 minute timer has passed. During construction the Paladin itself is inactive and does not have the ability to defend itself.


After a construction has spawned a Paladin, that construction site will be considered active until he has been defeated, which means that another construction cannot happen at the spot until he is defeated. All of the Paladins' paths through King's Row will end up in the same small park area in the northern part of the zone, a couple of hundred yards south of the [[Galaxy City]] gate. This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there. During construction the Paladin itself is inactive and does not have the ability to defend itself
After a construction has spawned a Paladin, that construction site will be considered active until he has been defeated, which means that another construction cannot happen at the spot until he is defeated. All of the Paladins' paths through King's Row will end up in the same small park area in the northern part of the zone. This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.


Because of the park's proximity to the Galaxy City gate and its [[Police Drones|drone]] guards, it is fairly easy to pull the paladins out of their park and over to the drones, letting the drones remove the Paladins.  This has the benefit of clearing the event from the spawn points so that another Construction has the potential of starting.
Prior to the destruction of Galaxy City, one tactic to defeat the Paladin (and thus clear the event from the spawn points) was to pull the Paladin to the Galaxy City gate and its [[Police Drones|drone]] guards. This tactic is no longer viable, and players will need to defeat the Paladin so that another Construction may start.


=== Dialogue ===
=== Dialogue ===

Revision as of 21:49, 2 June 2021

Paladin Construction.jpg

Overview

The Paladin Construction is a zone event that occurrs in Kings Row. It was replaced in Issue 24 by The Clockwork Paladin zone event, but was reinstated in Issue 27.

Description

The Clockwork are using multiple power sources in Kings Row to help transform their scrap heaps into this new menace. It would seem that the Clockwork King's ultimate plan is to unleash these powerful Paladins in various locations throughout Kings Row in an attempt to bring the city to its knees.

Occurs

According to the City of Heroes Giant Monster Guide, this event has anywhere from one minute to 36 hours between occurrences. Multiple Paladins can be in construction and/or completed simultaneously. Up to 3 can be active at any given time.

Notes

Construction first starts when minor Clockwork minions begin appearing around Kings Row, carrying construction equipment. These minions, usually Cogs, gather the supplies on rooftops around the city where Knights build the larger Clockwork Princes. Once these are completed they move together to preset areas where the construction of the far larger Paladins begins.

Paladin is constructed in three spawn points in Kings Row. Once completely constructed, he will wander around the entire zone, followed by a parade of Clockwork.

There are 3 spawn points.

  • One is in the southwest corner, around an electrical tower just bordering a warehouse. (513.0, -42.0, 2787.9)[Copy]
  • One is towards the middle of Kings Row, and is in the large electrical complex. (-1639.7, -42.0, 1729)[Copy]
  • The final one is in the northeast, just south of Royal Refinery, near the spherical silos. (-2865.3, -42.0, -506.9)[Copy]

In order to stop the construction Heroes need to prevent the Paladin from being built to 100% health and then defeat it after 10 minutes has passed since the moment it first spawned. If the Construction is left alone, it will reach full health in 5 minutes and turn into a Paladin. If the Construction is defeated before the 10 minutes, the construction will respawn with approximately 25% health. The Construction cannot be permanently defeated and the badge gained until the 10 minute timer has passed. During construction the Paladin itself is inactive and does not have the ability to defend itself.

After a construction has spawned a Paladin, that construction site will be considered active until he has been defeated, which means that another construction cannot happen at the spot until he is defeated. All of the Paladins' paths through King's Row will end up in the same small park area in the northern part of the zone. This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.

Prior to the destruction of Galaxy City, one tactic to defeat the Paladin (and thus clear the event from the spawn points) was to pull the Paladin to the Galaxy City gate and its drone guards. This tactic is no longer viable, and players will need to defeat the Paladin so that another Construction may start.

Dialogue

Upon completion of the Paladin Construction: I am born! No one can stop me!

Spawn and End Points

Paladin is constructed in three spawn points in Kings Row. Once completely constructed, he will wander around the zone, followed by a parade of Clockwork.

There are three spawn points:

  • One is in the southwest corner, around an electrical tower just bordering a warehouse. (513.0, -42.0, 2787.9)[Copy]
  • One is towards the middle of Kings Row, and is in the large electrical complex. (-1639.7, -42.0, 1729)[Copy]
  • One is in the northeast, just south of Royal Refinery, near the spherical silos. (-2865.3, -42.0, -506.9)[Copy]

Historic VidiotMap from Issue 23 showing Paladin construction sites (circled in red)


Upon completion, each Paladin construct will run to one of four locations in the High Park neighborhood, south of the Galaxy City gate. Heroes can stop them along their way or draw them away from their spots, but otherwise each Paladin will return to one of these locations if left undisturbed. More than one Paladin may end up at the same end point.

There are four end points:

  • One is in the southwestern part of High Park, in a small park area. (350, -42.5, -2500)[Copy]
  • One is in south-central High Park, at the end of a long park area. (150, -42.5, -1800)[Copy]
  • One is in the parking lot behind the P4wn Shop in central High Park. (1200, -42.5, -1800)[Copy]
  • One is +++ Missing Information +++text description (32.0, -42.0, -1570)[Copy]

Badges

Preventing the Paladin's construction will award the Knight Errant Badge. This badge is NOT rewarded for defeating a constructed Paladin.

Badge

You have helped defeat the Clockwork Paladin, a diabolical invention of the Clockwork King.

See Also