Paladin Construction: Difference between revisions

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m (updating page to reflect that the event is current, update timer to 10 minutes for paladin defeat and 5 minutes for paladin heal to full, update the Galaxy City drone tactic to reflect that GC gate no longer exists.)
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== Occurs ==
== Occurs ==


According to the [http://web.archive.org/web/20071024195705/http://www.cityofheroes.com/gameinfo/giant_monsters.html City of Heroes Giant Monster Guide], this event has anywhere from one minute to 36 hours between occurrences. Multiple Paladins can be in construction and/or completed simultaneously. Up to 3 can be active at any given time.
According to the [http://web.archive.org/web/20071024195705/http://www.cityofheroes.com/gameinfo/giant_monsters.html City of Heroes Giant Monster Guide], the time span between occurrences can range from one minute to 36 hours. Up to three [[Paladin|Paladins]] can be under construction and/or completed at any given time.


== Notes ==
== Notes ==


Construction first starts when minor Clockwork minions begin appearing around Kings Row, carrying construction equipment. These minions, usually Cogs, gather the supplies on rooftops around the city where Knights build the larger Clockwork Princes. Once these are completed they move together to preset areas where the construction of the far larger Paladins begins.
Construction starts when Clockwork minions begin appearing around Kings Row carrying construction equipment. These minions, usually [[Clockwork#Cog|Cogs]], gather the supplies on rooftops around the city where [[Clockwork#Cannon_Knight|Knights]] build the larger [[Clockwork#Assembler_Prince|Clockwork Princes]]. Once these are completed, they move together to one of three areas where the construction of the far larger [[Paladin]] begins.


Paladin is constructed in three spawn points in [[Kings Row]]. Once completely constructed, he will wander around the entire zone, followed by a parade of Clockwork.  
While under construction, the [[Paladin]] is inactive, unable to defend itself, and is referred to as a [[Clockwork#Monster_Construction|Monster Construction]]. If the [[Clockwork#Monster_Construction|Monster Construction]] is not disturbed, it will reach full health in five minutes and become a [[Paladin]]. However, the [[Clockwork#Monster_Construction|Monster Construction]] cannot be defeated until ten minutes have passed since it spawned. If the [[Clockwork#Monster_Construction|Monster Construction]] is brought to 0% health within ten minutes of spawning, it will respawn with approximately 25% health. In order to successfully defeat the [[Clockwork#Monster_Construction|Monster Construction]], players must keep its health below 100% for a total of ten minutes since the moment spawned, at which time it may be defeated as normal.  


There are 3 spawn points.
If [[Paladin]] is successfully constructed, the construction site from which it spawned is considered active and unable to spawn another [[Clockwork#Monster_Construction|Monster Construction]] until that [[Paladin]] has been defeated. Each [[Paladin]] paths through Kings Row, ultimately arriving in the same small park area in the northern part of the zone. This park has become nicknamed "Paladin Park" because of the tendency for active [[Paladin|Paladins]] to end up there.


* One is in the southwest corner, around an electrical tower just bordering a warehouse. {{coords|513.0|-42.0|2787.9}}
Prior to the destruction of Galaxy City, one tactic to defeat [[Paladin]] (and thus allow the spawn point to reset) involved luring [[Paladin]] to the Galaxy City gate, where the [[Police Drones]] would defeat it. This tactic is no longer viable, and players must defeat [[Paladin]] in order to reset each spawn point so that another construction event may start.
* One is towards the middle of Kings Row, and is in the large electrical complex. {{coords|-1639.7|-42.0|1729}}
* The final one is in the northeast, just south of Royal Refinery, near the spherical silos. {{coords|-2865.3|-42.0|-506.9}}
 
In order to stop the construction Heroes need to prevent the Paladin from being built to 100% health and then defeat it after 10 minutes has passed since the moment it first spawned. If the Construction is left alone, it will reach full health in 5 minutes and turn into a Paladin. If the Construction is defeated before the 10 minutes, the construction will respawn with approximately 25% health. The Construction cannot be permanently defeated and the badge gained until the 10 minute timer has passed. During construction the Paladin itself is inactive and does not have the ability to defend itself.
 
After a construction has spawned a Paladin, that construction site will be considered active until he has been defeated, which means that another construction cannot happen at the spot until he is defeated. All of the Paladins' paths through King's Row will end up in the same small park area in the northern part of the zone. This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.
 
Prior to the destruction of Galaxy City, one tactic to defeat the Paladin (and thus clear the event from the spawn points) was to pull the Paladin to the Galaxy City gate and its [[Police Drones|drone]] guards. This tactic is no longer viable, and players will need to defeat the Paladin so that another Construction may start.


=== Dialogue ===
=== Dialogue ===
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=== Spawn and End Points ===
=== Spawn and End Points ===


Paladin is [[Paladin Construction|constructed]] in three spawn points in [[Kings Row]]. Once completely constructed, he will wander around the zone, followed by a parade of Clockwork.  
[[Paladin]] is constructed at one of three spawn points in [[Kings Row]]. Once constructed, it wanders the zone escorted by a parade of Clockwork until it reaches one of several destinations.


There are three spawn points:
There are three spawn points:
* One is in the southwest corner, around an electrical tower just bordering a warehouse. {{coords|513.0|-42.0|2787.9}}
 
* One is towards the middle of Kings Row, and is in the large electrical complex. {{coords|-1639.7|-42.0|1729}}
* In the southwest corner, around an electrical tower just bordering a warehouse. {{coords|520|-42|2778}}
* One is in the northeast, just south of Royal Refinery, near the spherical silos. {{coords|-2865.3|-42.0|-506.9}}
* Towards the middle of [[Kings Row]] in the large electrical complex. {{coords|-1640|-42|1729}}
* In the northeast, just south of Royal Refinery, near the spherical silos. {{coords|-2865|-42|-507}}


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<!-- <center><gallery widths=100px>
Upon completion, each [[Paladin]] paths to one of four locations in the High Park neighborhood at the north end of [[Kings Row]]. Heroes can defeat them along their path or defeat them of these locations. More than one [[Paladin]] may end up at the same destination.
File:Badge question mark.png|{{center|{{coords|513.0|-42.0|2787.9}} }}
File:Badge question mark.png|{{center|{{coords|-1639.7|-42.0|1729}} }}
File:Badge question mark.png|{{center|{{coords|-2865.3|-42.0|-506.9}} }}
</gallery></center> -->
 
Upon completion, each Paladin construct will run to one of four locations in the High Park neighborhood, south of the [[Galaxy City]] gate. Heroes can stop them along their way or draw them away from their spots, but otherwise each Paladin will return to one of these locations if left undisturbed. More than one Paladin may end up at the same end point.


There are four end points:
There are four destinations:
* One is in the southwestern part of High Park, in a small park area. {{coords|350|-42.5|-2500}}
* One is in the southwestern part of High Park, in a small park area. {{coords|350|-43|-2500}}
* One is in south-central High Park, at the end of a long park area. {{coords|150|-42.5|-1800}}
* One is in south-central High Park, at the end of a long park area. {{coords|150|-43|-1800}}
* One is in the parking lot behind the P4wn Shop in central High Park. {{coords|1200|-42.5|-1800}}
* One is in the parking lot behind the P4wn Shop in central High Park. {{coords|1200|-43|-1800}}
* One is {{missing}}{{red|text description}} {{coords|32.0|-42.0|-1570}}
* One is {{missing}}{{red|text description}} {{coords|32|-42|-1570}}


<center><gallery widths=100px>
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== Badges ==
== Badges ==


'''Preventing''' the Paladin's construction will award the [[Knight Errant Badge]]. This badge is '''NOT''' rewarded for defeating a constructed Paladin.
'''Preventing''' the [[Paladin]]'s construction will award the [[Knight Errant Badge]]. This badge is '''NOT''' rewarded for defeating a constructed [[Paladin]].


{{BadgeBox|Knight Errant}}
{{BadgeBox|Knight Errant}}

Revision as of 01:55, 3 June 2021

Paladin Construction.jpg

Overview

The Paladin Construction is a zone event that occurrs in Kings Row. It was replaced in Issue 24 by The Clockwork Paladin zone event, but was reinstated in Issue 27.

Description

The Clockwork are using multiple power sources in Kings Row to help transform their scrap heaps into this new menace. It would seem that the Clockwork King's ultimate plan is to unleash these powerful Paladins in various locations throughout Kings Row in an attempt to bring the city to its knees.

Occurs

According to the City of Heroes Giant Monster Guide, the time span between occurrences can range from one minute to 36 hours. Up to three Paladins can be under construction and/or completed at any given time.

Notes

Construction starts when Clockwork minions begin appearing around Kings Row carrying construction equipment. These minions, usually Cogs, gather the supplies on rooftops around the city where Knights build the larger Clockwork Princes. Once these are completed, they move together to one of three areas where the construction of the far larger Paladin begins.

While under construction, the Paladin is inactive, unable to defend itself, and is referred to as a Monster Construction. If the Monster Construction is not disturbed, it will reach full health in five minutes and become a Paladin. However, the Monster Construction cannot be defeated until ten minutes have passed since it spawned. If the Monster Construction is brought to 0% health within ten minutes of spawning, it will respawn with approximately 25% health. In order to successfully defeat the Monster Construction, players must keep its health below 100% for a total of ten minutes since the moment spawned, at which time it may be defeated as normal.

If Paladin is successfully constructed, the construction site from which it spawned is considered active and unable to spawn another Monster Construction until that Paladin has been defeated. Each Paladin paths through Kings Row, ultimately arriving in the same small park area in the northern part of the zone. This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.

Prior to the destruction of Galaxy City, one tactic to defeat Paladin (and thus allow the spawn point to reset) involved luring Paladin to the Galaxy City gate, where the Police Drones would defeat it. This tactic is no longer viable, and players must defeat Paladin in order to reset each spawn point so that another construction event may start.

Dialogue

Upon completion of the Paladin Construction: I am born! No one can stop me!

Spawn and End Points

Paladin is constructed at one of three spawn points in Kings Row. Once constructed, it wanders the zone escorted by a parade of Clockwork until it reaches one of several destinations.

There are three spawn points:

  • In the southwest corner, around an electrical tower just bordering a warehouse. (520, -42, 2778)[Copy]
  • Towards the middle of Kings Row in the large electrical complex. (-1640, -42, 1729)[Copy]
  • In the northeast, just south of Royal Refinery, near the spherical silos. (-2865, -42, -507)[Copy]

Historic VidiotMap from Issue 23 showing Paladin construction sites (circled in red)

Upon completion, each Paladin paths to one of four locations in the High Park neighborhood at the north end of Kings Row. Heroes can defeat them along their path or defeat them of these locations. More than one Paladin may end up at the same destination.

There are four destinations:

  • One is in the southwestern part of High Park, in a small park area. (350, -43, -2500)[Copy]
  • One is in south-central High Park, at the end of a long park area. (150, -43, -1800)[Copy]
  • One is in the parking lot behind the P4wn Shop in central High Park. (1200, -43, -1800)[Copy]
  • One is +++ Missing Information +++text description (32, -42, -1570)[Copy]

Badges

Preventing the Paladin's construction will award the Knight Errant Badge. This badge is NOT rewarded for defeating a constructed Paladin.

Badge

You have helped defeat the Clockwork Paladin, a diabolical invention of the Clockwork King.

See Also