Level Shift: Difference between revisions

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(→‎NPC Level Shifts: removing anti-matter)
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While enemies are normally level 54 at maximum, in certain [[Incarnate Trial]]s, some may gain Level Shifts to pose more of a threat to Incarnate players:
While enemies are normally level 54 at maximum, in certain [[Incarnate Trial]]s, some may gain Level Shifts to pose more of a threat to Incarnate players:


* [[Anti-Matter]] from the [[Keyes Island Reactor Trial]] spawns at level 54(+1)
* The [[Extinction War Walker]], [[Self Repairing War Walker]] and [[Lichen-Infested Extinction War Walker]] from the [[The Underground Trial]] spawn at level 54(+1)  
* The [[Extinction War Walker]], [[Self Repairing War Walker]] and [[Lichen-Infested Extinction War Walker]] from the [[The Underground Trial]] spawn at level 54(+1)  
* The [[Avatar of Hamidon]] from the [[The Underground Trial]] spawns at level 54(+2)
* The [[Avatar of Hamidon]] from the [[The Underground Trial]] spawns at level 54(+2)

Revision as of 23:57, 28 January 2012

Overview

A Level Shift is a feature of the Incarnate System that is roughly equivalent to increasing a character's Combat Level. A level 50 character with one Level Shift, for instance, will effectively be fighting as though they were level 51.

In addition to the character itself, any pets or even NPC allies in missions will spawn with the Level Shift as well.

Level Shifts apply regardless of content, unlike Incarnate Shifts which are only active during Incarnate Trials.

This feature originally required Going Rogue.

Difference from Combat Level

Level Shifts do not actually increase the character's Combat Level. For example, when one Level Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same Inf as a level 50 character fighting level 51 enemies) and any Sidekicking (a character Sidekicked to a level 50 (+1) character will be Combat Level 49).

Sources of Level Shifts

The following are ways that a level shift can be applied to a character:

NPC Level Shifts

While enemies are normally level 54 at maximum, in certain Incarnate Trials, some may gain Level Shifts to pose more of a threat to Incarnate players:

See Also