What's new in Homecoming for Returning Players: Difference between revisions

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== Overview of Additional Changes Since Live ==
== Overview of Additional Changes Since Live ==
=== Architect ===
=== Architect ===
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Reward Tickets can now directly buy some types of Enhancements, including Single and Dual Origin.  Same drop chances for IO Recipes and Salvage still applies.
Reward Tickets can now directly buy some types of Enhancements, including Single and Dual Origin.  Same drop chances for IO Recipes and Salvage still applies.
}}


=== Costumes ===
=== Costumes ===
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All characters start with six slots from Level 1.
All characters start with six slots from Level 1.
*Additional three slots are earned through gameplay at levels 20, 30 and 40 by helping Icon/Facemaker contacts throughout the game.
*Additional three slots are earned through gameplay at levels 20, 30 and 40 by helping Icon/Facemaker contacts throughout the game.
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*You can also earn Prismatic Aether by running new Hard Mode content to collect it faster.  (Completing a Hard Mode attempt on updated task forces such as ITF, Dr. Aeon SF, and other Task Forces in the future that respect [[Advanced Difficulty]] options.))
*You can also earn Prismatic Aether by running new Hard Mode content to collect it faster.  (Completing a Hard Mode attempt on updated task forces such as ITF, Dr. Aeon SF, and other Task Forces in the future that respect [[Advanced Difficulty]] options.))
*Prismatic Aether can be redeemed at Vault Reserve locations throughout the game, including Pocket D, and at [[Fort Trident]]/[[The Crucible]].
*Prismatic Aether can be redeemed at Vault Reserve locations throughout the game, including Pocket D, and at [[Fort Trident]]/[[The Crucible]].
}}


=== Debt ===
=== Debt ===
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Hasn't changed.  Some reminders:
Hasn't changed.  Some reminders:
*It's not all bad. There's a few badges to be had with earning it.
*It's not all bad. There's a few badges to be had with earning it.
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*Zone Events (Rikti, Zombie, or Praetorian Invasions) and Raids (MSR, Hamidon) waive XP Debt in that zone only while the event is in effect.  Permanent Zone Events (King's Row Paladin Construction, First Ward Seeds of Hamidon, GM fights such as Winter Lord or Adamastor, etc.) do not apply.
*Zone Events (Rikti, Zombie, or Praetorian Invasions) and Raids (MSR, Hamidon) waive XP Debt in that zone only while the event is in effect.  Permanent Zone Events (King's Row Paladin Construction, First Ward Seeds of Hamidon, GM fights such as Winter Lord or Adamastor, etc.) do not apply.
*Charges of [[Experienced]] power (earned either through redeeming Super Packs bought in the Auction House, or a free 5-charge grant when logging in a character during April for Homecoming/City of Heroes' Anniversary Month) add 10 bars of Patrol XP with each use.  Any Debt present when Experienced is used nullifies at the cost of reduced Patrol XP, even if the character is already at Level 50.
*Charges of [[Experienced]] power (earned either through redeeming Super Packs bought in the Auction House, or a free 5-charge grant when logging in a character during April for Homecoming/City of Heroes' Anniversary Month) add 10 bars of Patrol XP with each use.  Any Debt present when Experienced is used nullifies at the cost of reduced Patrol XP, even if the character is already at Level 50.
}}


=== Flashback ===
=== Flashback ===
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[[Flashback]] has all major story arcs contained in the listing grouped by "Stature Level" (Generally every 5-10 levels of gameplay from Level 1-50.)
[[Flashback]] has all major story arcs contained in the listing grouped by "Stature Level" (Generally every 5-10 levels of gameplay from Level 1-50.)
*Flashback is not available until Level 10 is reached.
*Flashback is not available until Level 10 is reached.
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*Example: Finishing [[Buck Salinger]]'s arc "Crossing Over" in Flashback means Katie Hannon will appear in the LFG tab as a Task Force contact in regular play.  
*Example: Finishing [[Buck Salinger]]'s arc "Crossing Over" in Flashback means Katie Hannon will appear in the LFG tab as a Task Force contact in regular play.  
*The advantage to completing the content during regular play is that players who join on the final mission do not have to be present for the rest of the arc, simply joining the final mission is sufficient to unlock the new contact. (In contrast, Flashback uses Task Force Mode; everyone must be present at the very beginning of the arc to complete it.)
*The advantage to completing the content during regular play is that players who join on the final mission do not have to be present for the rest of the arc, simply joining the final mission is sufficient to unlock the new contact. (In contrast, Flashback uses Task Force Mode; everyone must be present at the very beginning of the arc to complete it.)
}}


=== Incarnate/End Game ===
=== Incarnate/End Game ===
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;Incarnate XP
;Incarnate XP
After turning Level 50 Incarnate XP is earned immediately on each mob defeat, beginning with Physical XP for the Alpha Slot.   
After turning Level 50 Incarnate XP is earned immediately on each mob defeat, beginning with Physical XP for the Alpha Slot.   
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;Cimerora Changes
;Cimerora Changes
The Castellum Quarter is now open for Incarnate combat, with mobs in-zone at Level 54.  In addition, [[Alexandra Sideris]] now offers repeatable Incarnate-level missions.  To unlock her, complete the arc from [[Sister Valeria]] (standing right next to her on Oracle Island. Requires Level 50 and Alpha Slot unlocked.)
The Castellum Quarter is now open for Incarnate combat, with mobs in-zone at Level 54.  In addition, [[Alexandra Sideris]] now offers repeatable Incarnate-level missions.  To unlock her, complete the arc from [[Sister Valeria]] (standing right next to her on Oracle Island. Requires Level 50 and Alpha Slot unlocked.)
}}


=== Leveling Up, XP Gain, P2W Vendor ===
=== Leveling Up, XP Gain, P2W Vendor ===
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*Players can level up at Trainer Contacts same as before.
*Players can level up at Trainer Contacts same as before.
*[[Temporary Powers#Purchasable Powers|Temp Powers]] can also be picked immediately after zoning in to your starting area.
*[[Temporary Powers#Purchasable Powers|Temp Powers]] can also be picked immediately after zoning in to your starting area.
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**This boost can be cancelled by right-clicking the XP Booster in the Powers Window.  XP Boosters from the P2W Vendor also stop taking effect once Level 50 is reached.  The power will still run for the allotted time, but no longer grant a bonus.  (They will stop INF gains until they are shut off.)
**This boost can be cancelled by right-clicking the XP Booster in the Powers Window.  XP Boosters from the P2W Vendor also stop taking effect once Level 50 is reached.  The power will still run for the allotted time, but no longer grant a bonus.  (They will stop INF gains until they are shut off.)
*Team Play remains the fastest way to gain XP in Mission Arcs.  (Solo Trials and Task Forces are permitted at the player's own risk.)
*Team Play remains the fastest way to gain XP in Mission Arcs.  (Solo Trials and Task Forces are permitted at the player's own risk.)
}}


=== Mission Arcs ===
=== Mission Arcs ===
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New Mission Arcs for various Level groups and alignments have been added.  Mission names and contact locations are in the [[Patch Notes]], or accessible in-game by using the [[#Flashback|Flashback]] system.
New Mission Arcs for various Level groups and alignments have been added.  Mission names and contact locations are in the [[Patch Notes]], or accessible in-game by using the [[#Flashback|Flashback]] system.
}}


=== Power Pools ===
=== Power Pools ===
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*[[Ancillary Power Pools|Power Pools]] (regular ones) now all unlock at Level 4, and include Specialized Pools formerly for sale on Paragon Market (Sorcery, Experimentation, Force of Will).  All the powers unlock earlier but still require at least one picked to unlock the fourth and fifth tier starting in Level 14.)
*[[Ancillary Power Pools|Power Pools]] (regular ones) now all unlock at Level 4, and include Specialized Pools formerly for sale on Paragon Market (Sorcery, Experimentation, Force of Will).  All the powers unlock earlier but still require at least one picked to unlock the fourth and fifth tier starting in Level 14.)
*[[Epic Power Pools]] also unlock at Level 35 with earlier unlock requirements per power tier.
*[[Epic Power Pools]] also unlock at Level 35 with earlier unlock requirements per power tier.
*[[Patron Power Pools]] still require a Patron Arc to unlock starting at Level 35.  However completing ANY Patron Arc unlocks all four pools. (Respecs and Builds allow different Patron Arc choices, Villains and Rogues are not required to make one Patron choice for their character.)
*[[Patron Power Pools]] still require a Patron Arc to unlock starting at Level 35.  However completing ANY Patron Arc unlocks all four pools. (Respecs and Builds allow different Patron Arc choices, Villains and Rogues are not required to make one Patron choice for their character.)
}}


=== Ouroboros ===
=== Ouroboros ===
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(See [[#Flashback|Flashback]] above for Ouroboros Pillar of Ice and Flame use.)
(See [[#Flashback|Flashback]] above for Ouroboros Pillar of Ice and Flame use.)
*It is now a Co-Op zone.  Both Heroes and Villains enter the same zone for missions.  Visiting the Pillar of Ice and Flame shows missions related to your Alignment. (Starting in Praetoria has no effect; "Primal Earth" characters can do Praetorian missions via Flashback at any time and vice-versa.)
*It is now a Co-Op zone.  Both Heroes and Villains enter the same zone for missions.  Visiting the Pillar of Ice and Flame shows missions related to your Alignment. (Starting in Praetoria has no effect; "Primal Earth" characters can do Praetorian missions via Flashback at any time and vice-versa.)
*Echo Zone Teleporter has Echo Copies of revamped zones before major changes occured, including Faultline, Hollows, and Atlas Park.  It also now has a copy of Galaxy City before the zone was removed to become the new Co-Op Tutorial.
*Echo Zone Teleporter has Echo Copies of revamped zones before major changes occured, including Faultline, Hollows, and Atlas Park.  It also now has a copy of Galaxy City before the zone was removed to become the new Co-Op Tutorial.
}}


=== Respecs ===
=== Respecs ===
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*Granted every 10 levels of play through Level 50.
*Granted every 10 levels of play through Level 50.
*Craftable in Auction House with a special recipe (which can be also be earned as a rare drop as well).
*Craftable in Auction House with a special recipe (which can be also be earned as a rare drop as well).
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*Same contacts to start a respec: Jack Wolfe/James Frost in Atlas Park (Heroes), Arbiter Lupin in Nerva or Arbiter Sawyer in Port Oakes (Villains), and John Snow in Studio 55 (Praetoria.). Typing "/respec" in any City Zone also triggers Respec mode. (Don't do this in an Instance or a Super Base.  Known bug.)
*Same contacts to start a respec: Jack Wolfe/James Frost in Atlas Park (Heroes), Arbiter Lupin in Nerva or Arbiter Sawyer in Port Oakes (Villains), and John Snow in Studio 55 (Praetoria.). Typing "/respec" in any City Zone also triggers Respec mode. (Don't do this in an Instance or a Super Base.  Known bug.)
*While the "Freespec" still exists, any Respec tally can be used when activating Respec mode or typing "/respec". (The Respec Recipe will only allow a Freespec to be recreated and cannot be crafted if a Freespec is currently on hand.)
*While the "Freespec" still exists, any Respec tally can be used when activating Respec mode or typing "/respec". (The Respec Recipe will only allow a Freespec to be recreated and cannot be crafted if a Freespec is currently on hand.)
}}


=== Pocket D ===
=== Pocket D ===
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*Players who spend an hour in Pocket D earn the Pocket D location for Long Range Teleporter.
*Players who spend an hour in Pocket D earn the Pocket D location for Long Range Teleporter.
*A new "Green Section" of the club containing an Architect Entertainment wing has been added in the Blueside of the club: head to where Vault Reserve used to be and continue walking back and to the left.
*A new "Green Section" of the club containing an Architect Entertainment wing has been added in the Blueside of the club: head to where Vault Reserve used to be and continue walking back and to the left.
*The Ski Chalet/Slopes are now available 24/7.  Slope medals are available at any time. (Winter Lord/Winter Realm contacts remain seasonal, although the Candy Keeper vendor is available year round to turn in unspent Candy Cane salvage.)
*The Ski Chalet/Slopes are now available 24/7.  Slope medals are available at any time. (Winter Lord/Winter Realm contacts remain seasonal, although the Candy Keeper vendor is available year round to turn in unspent Candy Cane salvage.)
*The Tiki Room is open to all players with no VIP Club badge needed.  Inside, Trina is available upstairs for costume editing including body type/gender.
*The Tiki Room is open to all players with no VIP Club badge needed.  Inside, Trina is available upstairs for costume editing including body type/gender.
}}


=== Roleplaying ===
=== Roleplaying ===
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*Players can now 'paint' your character's name in purple and be in Roleplaying mode.  Press "H" for help, and change the dropdown menu to "Roleplaying".  (This mode is only to notify others and doesn't change any commands or game functionality.)
*Players can now 'paint' your character's name in purple and be in Roleplaying mode.  Press "H" for help, and change the dropdown menu to "Roleplaying".  (This mode is only to notify others and doesn't change any commands or game functionality.)
*Chat commands that edit talking range for Local chat, dice roll commands, and other RP tools were [https://forums.homecomingservers.com/topic/36535-focused-feedback-new-commands/ all added a little over a year ago.]
*Chat commands that edit talking range for Local chat, dice roll commands, and other RP tools were [https://forums.homecomingservers.com/topic/36535-focused-feedback-new-commands/ all added a little over a year ago.]
*In combination with [[What's new in Homecoming for Returning Players#Supergroups & Bases|Supergroups & Bases]] changes, RP groups can use the new Base Editing changes along with Passcodes as a playground to create new settings as they desire.
*In combination with [[What's new in Homecoming for Returning Players#Supergroups & Bases|Supergroups & Bases]] changes, RP groups can use the new Base Editing changes along with Passcodes as a playground to create new settings as they desire.
}}


=== Shopping ===
=== Shopping ===
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*Type "/ae" to open the Auction House on any Zone Map.  
*Type "/ae" to open the Auction House on any Zone Map.  
**Doesn't work in missions, non-Hazard Zone trial maps, or bases. Auction House will not open on any Instanced maps.
**Doesn't work in missions, non-Hazard Zone trial maps, or bases. Auction House will not open on any Instanced maps.
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**Tip Missions start dropping as a defeat reward at Level 20, and complete all 10 Alignment Missions and one Morality Mission in the same run for 40 Reward Merits instead of a Hero or Villain Merit.  Players can also buy a single Tip Mission for 1 Reward Merit by using a Mission Computer in a Superbase, Fort Trident, or The Crucible.
**Tip Missions start dropping as a defeat reward at Level 20, and complete all 10 Alignment Missions and one Morality Mission in the same run for 40 Reward Merits instead of a Hero or Villain Merit.  Players can also buy a single Tip Mission for 1 Reward Merit by using a Mission Computer in a Superbase, Fort Trident, or The Crucible.
*Vendors also now sell all three classes of Origin Enhancements (Training, Dual and Single Origin) starting at Level 1.  Prices reflect the Enhancement type value: Training being the cheapest with the least increases per slot, and Single Origin being the most expensive and more effective.
*Vendors also now sell all three classes of Origin Enhancements (Training, Dual and Single Origin) starting at Level 1.  Prices reflect the Enhancement type value: Training being the cheapest with the least increases per slot, and Single Origin being the most expensive and more effective.
}}


=== Signature Story Arcs ===
=== Signature Story Arcs ===
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Two Signature Story Arcs exist for play in Task Force mode:
Two Signature Story Arcs exist for play in Task Force mode:
*Who Will Die (Finished before Issue 22 was released.)
*Who Will Die (Finished before Issue 22 was released.)
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Exception: the very first time a toon completes a Signature Story Arc for a character, the first Reward Table has no penalty.  This only happens once per character; all subsequent completion reward tables are on the weekly reset clock.
Exception: the very first time a toon completes a Signature Story Arc for a character, the first Reward Table has no penalty.  This only happens once per character; all subsequent completion reward tables are on the weekly reset clock.
}}


=== Supergroups and Bases ===
=== Supergroups and Bases ===
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*Prestige currency has been disabled.   
*Prestige currency has been disabled.   
*All Base Items are now free of charge and all bases exist rent-free.  (Running the Game in SG Mode only alters costume colors and symbols.)
*All Base Items are now free of charge and all bases exist rent-free.  (Running the Game in SG Mode only alters costume colors and symbols.)
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Note: Compared to Live, players may find a reduced need for a Supergroup to team on a regular basis.  SGs that continue to perform similar to how they worked when the game was live still exist, and players who prefer to use pick-up groups do not need to join a Supergroup to have access to similar resources such as Zone Teleport and Crafting Stations: see [[Fort Trident]] and [[The Crucible]].
Note: Compared to Live, players may find a reduced need for a Supergroup to team on a regular basis.  SGs that continue to perform similar to how they worked when the game was live still exist, and players who prefer to use pick-up groups do not need to join a Supergroup to have access to similar resources such as Zone Teleport and Crafting Stations: see [[Fort Trident]] and [[The Crucible]].
}}


=== Task Forces and Trials, along with iTrials and Raids ===
=== Task Forces and Trials, along with iTrials and Raids ===
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*Task Forces can be started as early as Level 8 for Heroes and Villains. (Praetorians do not have access to Task Forces until they leave Praetoria first.)
*Task Forces can be started as early as Level 8 for Heroes and Villains. (Praetorians do not have access to Task Forces until they leave Praetoria first.)
**Trials still remain and may require an unlock by a contact before access (such as Karsis), no different than unlockable Task Forces (Katie Hannon, Ernesto Hess).  Unlocks can be done using [[#Flashback|Flashback]].
**Trials still remain and may require an unlock by a contact before access (such as Karsis), no different than unlockable Task Forces (Katie Hannon, Ernesto Hess).  Unlocks can be done using [[#Flashback|Flashback]].
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**Mothership Raid, exclusively in Rikti War Zone (Co-Op zone).  No reward table, but grants a few Reward Merits and a large amount of Vanguard Merits.  Now open for any character from Level 1-50 (still need to be at least Level 35 to earn Vanguard Merits by [[Member of Vanguard|joining Vanguard before the raid]].)  Vanguard Merits still have a unique reward shop in the RWZ base, or can be converted to Reward Merits at any Reward Merit Kiosk/Vendor.
**Mothership Raid, exclusively in Rikti War Zone (Co-Op zone).  No reward table, but grants a few Reward Merits and a large amount of Vanguard Merits.  Now open for any character from Level 1-50 (still need to be at least Level 35 to earn Vanguard Merits by [[Member of Vanguard|joining Vanguard before the raid]].)  Vanguard Merits still have a unique reward shop in the RWZ base, or can be converted to Reward Merits at any Reward Merit Kiosk/Vendor.
**Hamidon Raid, occurring in The Hive (Heroes only) and The Abyss (Co-Op zone.) Requires at least a Level 45 Character to enter either zone.  Issues a Reward Table at the end of the raid for 4 Empyrean Merits, Hamidon Origin Enhancement, or 80 Reward Merits.  20 hour timer applies, subsequent defeats before the timer expires remove a reward table choice until none remain.
**Hamidon Raid, occurring in The Hive (Heroes only) and The Abyss (Co-Op zone.) Requires at least a Level 45 Character to enter either zone.  Issues a Reward Table at the end of the raid for 4 Empyrean Merits, Hamidon Origin Enhancement, or 80 Reward Merits.  20 hour timer applies, subsequent defeats before the timer expires remove a reward table choice until none remain.
}}


=== Travel ===
=== Travel ===
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*Travel Powers can be picked starting at Level 4, and do not require an unlock.
*Travel Powers can be picked starting at Level 4, and do not require an unlock.
**Level 4 allows either tier of Travel Power.  Skipping the first tier and opting for the full travel power that originally unlocked with the Tier 1 pick is now available.  (Example: waiting until Level 14 for Super Jump isn't necessary, as it can be chosen as soon as Level 4.  Combat Jumping can still be chosen as well in a later Trainer visit.)
**Level 4 allows either tier of Travel Power.  Skipping the first tier and opting for the full travel power that originally unlocked with the Tier 1 pick is now available.  (Example: waiting until Level 14 for Super Jump isn't necessary, as it can be chosen as soon as Level 4.  Combat Jumping can still be chosen as well in a later Trainer visit.)
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*Smuggler's Subs work in shoreline zones for transporting Vigilante and Rogue players to Blueside/Co-Op Zones/Redside at any time.
*Smuggler's Subs work in shoreline zones for transporting Vigilante and Rogue players to Blueside/Co-Op Zones/Redside at any time.
*[[Null the Gull]] in Pocket D also allows a player to switch sides at any time without using the Alignment System/Tip Mission contacts.
*[[Null the Gull]] in Pocket D also allows a player to switch sides at any time without using the Alignment System/Tip Mission contacts.
}}


=== Zones ===
=== Zones ===
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*Kallisti Wharf, incomplete during the Issue 24 Beta, has been finished as a Co-Op Zone.  Work is still in progress on adding missions, mobs and events to the map.   
*Kallisti Wharf, incomplete during the Issue 24 Beta, has been finished as a Co-Op Zone.  Work is still in progress on adding missions, mobs and events to the map.   
**A new Task Force called "Market Crash" is the only content in the zone that currently exists.  For trying Market Crash the first time a single free random Purple IO recipe is awarded along with the Reward Merits at the end. (This only occurs once per character, subsequent completions only issue standard rewards.) The zone is also useful for Halloween Event Trick-or-Treating.
**A new Task Force called "Market Crash" is the only content in the zone that currently exists.  For trying Market Crash the first time a single free random Purple IO recipe is awarded along with the Reward Merits at the end. (This only occurs once per character, subsequent completions only issue standard rewards.) The zone is also useful for Halloween Event Trick-or-Treating.
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**Port Oakes now has Blackbeard's Pub now open for business.
**Port Oakes now has Blackbeard's Pub now open for business.
**Null the Gull also offers a handful of RP-only maps (with no mobs, trainers or contacts present.)
**Null the Gull also offers a handful of RP-only maps (with no mobs, trainers or contacts present.)
}}


== Adjustments From Live ==
== Adjustments From Live ==

Revision as of 18:12, 21 December 2023

Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Assumptions

The reader is finding out about Homecoming: City of Heroes for the first time since the Live shutdown and want to get started quickly. Here's what to know.

This is a quick reference to years of patch notes concerning changes Homecoming made over the live game. For more details, a longer guide is available here by Robotech_Master.

Starting Out

Before we begin

All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated. Players do not need a form of payment to play at all. Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.

  • Create a forum account at Homecoming Servers first. A player needs to have an email address ready to check for a link before signing in.
    • Only one game account per Email Address for password recovery. For multiboxing or other players in your house, a different email address for each account is required.
    • Once the Forum Account is made, a player can control their game account here. Without a Game Account, the Client will not log in. (A forum name and password will not start City of Heroes.)
  • There are System Requirements, however, most modern PC and Mac computers since 2018 with some form of on-board graphics can play the game even if it is not a "Gaming PC".
    • Use Mac or Linux? No problem. See Homecoming Launcher for more info specific to those Operating Systems.

Client

PLAYERS DO NOT NEED THE NCSOFT LAUNCHER OR PRIOR COH PATCHER.

Those are hard-coded to connect to NCSoft's server which are no longer available.

The Homecoming: City of Heroes Game Client is downloaded with the HC Launcher app, which can be obtained from the Getting Started guide on the Homecoming Forums.

All players start over in Homecoming with nothing. They can copy Architect, Costumes, and Power Customization files from a prior installation over if preferred.

Starting the Game

There are three choices from the Homecoming Launcher (in bold and numbered.) A player can optionally hide any of these choices by clicking the gear icon to open Settings and pick which launcher on the left they want to change and checking "Hide".

Live Service

#1: Homecoming - This is the main service. It contains five servers, or shards, to create a character on:

  • Torchbearer
  • Excelsior
  • Everlasting (Unofficial RP Server)
  • Indomitable (Unofficial PvP Server)
  • Reunion (Official EU Server, located in Germany)

The top four shards are based in Canada on the North American Eastern Time Zone. Server "stress level" still works on login and shows when the server is closer to being full (three red dots). This information is also visible in the HC Launcher on the bottom panel. Weekly Server Maintenance is typically Tuesday Mornings in the AM. A server maintenance period can also happen anytime an Issue or Page release is imminent.

There is also a Diagnostic Client available for 64-bit installations which is hidden by default. More information can be found here.

Beta Service

#2: Staging (Shadow) - This Server holds the Staging Copy of the server. For Beta, Staging is the final test of the Beta Release before it goes live to all five Homecoming shards. Staging is also used to test 'quick release' changes to the Server which happen infrequently.

#3: Beta (Brainstorm) - This Server holds the Public Beta Test of the next Issue Release. (At the time of this writing, Issue 27.) Smaller releases, called Pages (Issue 27, Page 6) are also tested in Beta.

Advice here applies to Beta Shards with three key differences:

  • Beta Shards can be wiped with no prior notice.
  • While players can make a copy of their live service characters for play on Beta, no content on the Beta Shards you make or play will ever be transferred back to Live.
  • To help test Quality of Life and Endgame changes, Beta servers may have "cheats" enabled optionally to boost characters, grant Influence or populate enhancements to slot on demand.

Further information about the Beta Shards can be found here.

Basic Play

Character Creation

Combat

Overview of Additional Changes Since Live

Architect

Costumes

Debt

Flashback

Incarnate/End Game

Leveling Up, XP Gain, P2W Vendor

Mission Arcs

Power Pools

Ouroboros

Respecs

Pocket D

Roleplaying

Shopping

Signature Story Arcs

Supergroups and Bases

Task Forces and Trials, along with iTrials and Raids

Travel

Zones

Adjustments From Live

(or a more positive way of saying "balance changes that took away features for a number of reasons".)

  • Double Influence. Level 50 players who Disable XP no longer receive any boost to INF earned when teamed with other characters (other than the same INF earned in a team that was already offered being at Level 50).
  • Mothership Raid Vanguard Merit awards. There was also a reduction of converting Vanguard Merits to Reward Merits from the amount of players repeating the Mothership Raid endlessly. (Instead of ten to one, it's 30 to 1 now.)
  • Leveling Pacts are no longer available.
  • Low-Level Trials DFB and DIB both offer rapid XP and Leveling up to Level 10, then decrease in Bonus XP starting from Level 11 until Level 22 (where the temp powers end as well.)
  • Former Inherent Teleport Powers to a single zone including the Pocket D VIP Pass and Consignment or Black Market Teleporter have been discontinued. (Existing consumable charges of a power before the change will continue to work, and the Pocket D badge now grants the Long Range Teleport destination instead.)
    • Inherent Powers to Teleport between zones are collated in the "Long Range Travel" power popmenu, added to the Powers window after collecting or buying a Transport Power (such as Long Range Teleporter, Ouroboros Portal, Supergroup Base Portal, Assemble The Team, etc.)
    • All of the Inherent Zone Teleport powers now have a cooldown of 10 minutes each and must be used out of combat.
  • Respec works differently from live: instead of selling unused Enhancements at a 'market value', any unused Enhancements that are not slotted are now deleted from a character inventory after the Respec is completed. Players have access to all seven Enhancement trays on each character to save them for reuse, storage in a base or sale on AE (if applicable) after the Respec instead. (Unless the Respec attempt fails all saved changes are final.)
  • Architect Entertainment was removed from Atlas Park and Mercy Island. To use Mission Editor and AE missions, players need to leave the starting zones of the game and head to another location. (Pocket D portals have been placed in both places to facilitate this.)

Updated Tools (Build Planner, Mods)

Former resources from Titan Network (Mids Hero Planner, City Info Tracker, Paragon Wiki, etc.) are end-of-life after the NCSoft Shutdown, halted after Issue 23. For current tools and utilities, visit the following:

  • Homecoming Wiki (You are here!) - Holds current Issue updates from Homecoming and Victory servers, updated from volunteers.
  • Mids Reborn Hero Planner has support in creating Homecoming character builds for planning use during Respec. It requires .NET Framework to install. More Information: GitHub Website.
  • City Mod Installer offers client modification support. Certain popular mods such as VidiotMaps, Better Icons, and Pocket D Yodel-Free are using only the City Mod Installer now for updates.
  • Senticon Costume Extractor is a tool for players who still have Sentinel+ XML files of their former characters from 2012. The tool will not restore a Live character on Homecoming but it can output .costume files for use in the Client "costumes" folder to restore their appearance.
  • City of Data has been restored by UberGuy.
  • Badger is a badge tracking website for Badge Hunting in City of Heroes. The program is a web-app (no installation needed) and relies on game log files to collect data. (Clearing Browser Cache means the info is lost, and it doesn't transfer between browsers or computers without export.)

More can be found at the Tools, Utilities, & Downloads forum.

Support

Finally, a volunteer GM staff for Homecoming answers requests for help in two ways:

  • Forums, use the Support button. Click "New Request".
  • In-Game, use the "/petition" command to open the GM Request panel. Fill out the form.

Before asking, check out the Support team FAQs on the forums first.