What's new in Homecoming for Returning Players: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
Line 410: Line 410:
**Certain choices in P2W will state in the description what badge is needed to claim a power for free.  Spending INF grants the Temp Power now instead of earning the badge.  (Not all badges and accolade powers are able to be earned this way.)
**Certain choices in P2W will state in the description what badge is needed to claim a power for free.  Spending INF grants the Temp Power now instead of earning the badge.  (Not all badges and accolade powers are able to be earned this way.)
**P2W also carries [[Going Rogue Pre-Order#Pre-Order_Enhancements|Prestige Enhancements]], which are the only Training enhancements to increase two stats and add a free proc to a power before Level 20. Most players use Double Origin or Single Origin Enhancements which are now available starting at Level 1.
**P2W also carries [[Going Rogue Pre-Order#Pre-Order_Enhancements|Prestige Enhancements]], which are the only Training enhancements to increase two stats and add a free proc to a power before Level 20. Most players use Double Origin or Single Origin Enhancements which are now available starting at Level 1.
**In Temp Powers under Boosts, there are two groups.  Amplifiers offer three choices: Offense (Damage/Acc), Defense(Def/Damage Res), and Survival(Regen/Recovery/MaxHP).  Each boost different stats and last for one hour.  They take effect immediately and can be bought for up to eight hours.  Finally, Boosters cost INF.  Players pay the least before Level 10 (approx 8K per hour), with increasing INF cost through Level 50 (approx. 500K. per hour).  The second group of boosts are...


;XP Adjustment
;XP Adjustment
One set of Temp Powers are the [[P2W Vendor#Custom XP|Custom XP]] rates to Homecoming: choices include 25% Boost to XP at 25% cut to INF, all the way to Double XP and No Influence. XP Adjustment starts immediately and can be 'bought' for free for up to eight hours of play.   
[[P2W Vendor#Custom XP|Custom XP]] Boosts, which are available with four different rates to players:  
*Salvage, Enhancement and Inspiration drops still occur normally, with or without Influence.  Unwanted items can be sold as "vendor trash" to offset the INF loss.  
*25% XP Boost with 25% INF cut
*Players can set this at any time they wish. As a result, Server-Wide Double XP events are rare.
*50% XP Boost with 50% INF cut
*This boost can be cancelled by right-clicking the XP Booster in the Powers Window.
*75% XP Boost with 75% INF cut
*100% XP Boost with 100% INF cut
 
XP Adjustment starts immediately and can be 'bought' for free for up to eight hours of play.  INF cuts apply to defeats, not mission, arc, or TF mode end bonuses.
 
*Salvage, Enhancement and Inspiration drops still occur normally, with or without Influence cuts.  Unwanted items can be sold as "vendor trash" to offset the INF loss.  
*Players can set this at any time they wish. As a result, Server-Wide Double XP events are rare (none occurred before January 4th, 2024).  XP Boosts WILL work on top of this bonus.  (Example: 100% XP Gain from normal play +100% base XP boost from a Server Event makes Double XP. With the +100% XP Boost Temp Power purchased, a player can have 300% effective XP collection until the Boost runs out, or the server event ends.)
*This boost can be cancelled by right-clicking the XP Booster in the Powers Window and choosing "Delete Power". Right clicking the XP Boost in the main window (where the XP Bar and menu is) will not offer the delete option.  
*XP Boosters from the P2W Vendor also stop taking effect once Level 50 is reached.  The power will still run for the allotted time, but no longer grant a bonus.  (Example: For 100% Bonus XP/No INF, it will stop INF gains until the boost is cancelled.)  
*XP Boosters from the P2W Vendor also stop taking effect once Level 50 is reached.  The power will still run for the allotted time, but no longer grant a bonus.  (Example: For 100% Bonus XP/No INF, it will stop INF gains until the boost is cancelled.)  
*XP Boosters from Super Packs are not the same as Custom XP Temp Powers, as different rules apply.  Neither of these powers can be stacked with the other (using a Super Pack XP Booster cancels custom XP Rates.)
*XP Boosters from Super Packs are not the same as Custom XP Temp Powers; different rules apply.  Neither of these powers can be stacked with the other (using a Super Pack XP Booster cancels custom XP Rates, and buying a P2W XP Boost ends a Super Pack XP Booster from taking effect.)
}}
}}



Revision as of 05:50, 31 January 2024

Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Assumptions

The reader is finding out about Homecoming: City of Heroes for the first time since the Live shutdown and want to get started quickly. Here's what to know.

This is a quick reference to years of patch notes concerning changes Homecoming made over the live game. For more details:

Topics below "Starting Out" are collapsed by default to avoid overwhelming a reader.

Starting Out

Before we begin

All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated. Players do not need a form of payment to play at all. Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.

  • Create a forum account at Homecoming Servers first. A player needs to have an email address ready to check for a link before signing in.
    • Only one game account per Email Address for password recovery. For multiboxing or other players in your house, a different email address for each account is required.
    • Once the Forum Account is made, a player can control their game account here. Without a Game Account, the Client will not log in. (A forum name and password will not start City of Heroes.)
  • There are System Requirements, however, most modern PC and Mac computers since 2018 with some form of on-board graphics can play the game even if it is not a "Gaming PC".
    • Use Mac or Linux? No problem. See Homecoming Launcher for more info specific to those Operating Systems.

Client

PLAYERS DO NOT NEED THE NCSOFT LAUNCHER OR PRIOR COH PATCHER.

Those are both hard-coded to connect to NCSoft's servers which are no longer available.

The Homecoming: City of Heroes Game Client is downloaded with the HC Launcher app, which can be obtained from the Getting Started guide on the Homecoming Forums.

All players start over in Homecoming with nothing. They can copy Architect, Costumes, and Power Customization files from a prior installation over if preferred.

Starting the Game

There are three choices from the Homecoming Launcher (in bold and numbered.) A player can optionally hide any of these choices by clicking the gear icon to open Settings and pick which launcher on the left they want to change and checking "Hide".

Live Service

#1: Homecoming - This is the main service. It contains five servers, or shards, to create a character on:

  • Torchbearer
  • Excelsior
  • Everlasting (Unofficial RP Server)
  • Indomitable (Unofficial PvP Server)
  • Reunion (Official EU Server, located in Germany)

The top four shards are based in Canada on the North American Eastern Time Zone. Server "stress level" still works on login and shows when the server is closer to being full (three red dots). This information is also visible in the HC Launcher on the bottom panel. Weekly Server Maintenance is typically Tuesday Mornings in the AM. A server maintenance period can also happen anytime an Issue or Page release is imminent.

There is also a Diagnostic Client available for 64-bit installations which is hidden by default. More information can be found here.

Beta Service

#2: Staging (Shadow) - This Server holds the Staging Copy of the server. For Beta, Staging is the final test of the Beta Release before it goes live to all five Homecoming shards. Staging is also used to test 'quick release' changes to the Server which happen infrequently.

#3: Beta (Brainstorm) - This Server holds the Public Beta Test of the next Issue Release. (At the time of this writing, Issue 27.) Smaller releases, called Pages (Issue 27, Page 6) are also tested in Beta.

Advice here applies to Beta Shards with three key differences:

  • Beta Shards can be wiped with no prior notice.
  • While players can make a copy of their live service characters for play on Beta, no content on the Beta Shards you make or play will ever be transferred back to Live.
  • To help test Quality of Life and Endgame changes, Beta servers may have "cheats" enabled optionally to boost characters, grant Influence or populate enhancements to slot on demand.

Further information about the Beta Shards can be found here.

Basic Play

Character Creation

Combat

Overview of Additional Changes Since Live

Architect

Costumes

Day Jobs/Patrol XP

Debt

Enhancement Upgrades (TO/DO/SO Only)

Flashback

Incarnate/End Game

Mission Arcs

Ouroboros

PvP

Pocket D

Power Pools

Prismatic Aether (New)

Respec

Roleplaying

Safeguard/Mayhem (Radio & Newspaper)

Shopping

Signature Story Arcs

Supergroups and Bases

Task Forces, Trials, iTrials and Raids

Temp Powers & Custom XP Rates

Travel

Zones

Adjustments From Live

Updated Tools (Build Planner, Mods)

Support