Bronze Class Recipe Roll: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis
m (RollRow section, alphabetize)
m (updating Time & Space set name)
 
(25 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{TOCright}}
{{incomplete|note=This was marked as a wip, but it looks good to me. I'm going to assume it's not being worked on, so I'm changing wip to incomplete, based on the assumption that something about it isn't finished. [[User:Felderburg|Felderburg]] 05:41, 9 January 2014 (UTC)}}{{TOCright}}
== Overview ==
== Overview ==
Bronze Class rewards are available only via [[Mission Architect]] missions.
Bronze Class rewards are available only via [[Mission Architect]] missions.


The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
The table from which Bronze Class Ticket Recipes are drawn, is composed of all Pool A recipes, both uncommon and rare.


Ongoing player testing is suggests the Pool A uncommon:rare ratio is about 5:1 from this roll.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll.


The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers, costume pieces, or respec recipes.  
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers, costume pieces, or respec recipes.  


== Listing ==
== Listing ==
 
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange (darker) recipes are rare.
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange recipes are rare.




<center>
<center>
{| align="center" class="wikitable" width="80%"
{| align="center" class="wikitable" width="80%"
! width="13%" | 10-14 <br /> 149 recipes!! width="12%" | 15-19 <br />202 recipes !! width="12%" | 20-24 <br />366 recipes !! width="12%" | 25-29 <br /> 376 recipes!! width="12%" | 30-34 <br /> 400 recipes!! width="13%" | 35-39 <br /> 302 recipes!! width="13%" | 40-45 <br /> 288 recipes!! width="13%" |46-50 <br /> 252 recipes
! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets
|-
|-
! colspan=9 style="background:#ADC4FF;" | 10-20 - 30 Recipes
! colspan=9 style="background:#ADC4FF;" | 10-20 - 30 Recipes
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Achilles' Heel|enh=-Def|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Achilles' Heel|enh=-Def|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EE6622|name=Achilles' Heel|enh=-Def/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFC251|name=Achilles' Heel|enh=-Def/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Adrenal Adjustment|enh=EndMod|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Adrenal Adjustment|enh=EndMod|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Adrenal Adjustment|enh=EndMod/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Adrenal Adjustment|enh=EndMod/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Adrenal Adjustment|enh=EndMod/Rech/Acc|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Adrenal Adjustment|enh=EndMod/Rech/Acc|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Annoyance|enh=Taunt|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Annoyance|enh=Taunt|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Annoyance|enh=Taunt/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Annoyance|enh=Taunt/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Annoyance|enh=Taunt/Rech/Range|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Annoyance|enh=Taunt/Rech/Range|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Deflated Ego|enh=-ToHit|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Deflated Ego|enh=-ToHit|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EE6622|name=Deflated Ego|enh=-ToHit/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFC251|name=Deflated Ego|enh=-ToHit/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Discouraging Words|enh=-ToHit|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Discouraging Words|enh=-ToHit|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Discouraging Words|enh=-ToHit/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Discouraging Words|enh=-ToHit/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Discouraging Words|enh=-ToHit/Rech/Acc|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Discouraging Words|enh=-ToHit/Rech/Acc|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Encouraged Accuracy|enh=+ToHit|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Encouraged Accuracy|enh=+ToHit|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Encouraged Accuracy|enh=+ToHit/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Encouraged Accuracy|enh=+ToHit/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Encouraged Accuracy|enh=+ToHit/Rech/End|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Encouraged Accuracy|enh=+ToHit/Rech/End|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Energy Manipulator|enh=EndMod|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Energy Manipulator|enh=EndMod|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EE6622|name=Energy Manipulator|enh=EndMod/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFC251|name=Energy Manipulator|enh=EndMod/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Exploited Vulnerability|enh=-Def|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Exploited Vulnerability|enh=-Def|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Exploited Vulnerability|enh=-Def/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Exploited Vulnerability|enh=-Def/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Exploited Vulnerability|enh=-Def/Rech/End|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Exploited Vulnerability|enh=-Def/Rech/End|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EE6622|name=Explosive Strike|enh=Knock/Acc|rcol=5}}
{{RollRow|mcol=3|bg=FFC251|name=Explosive Strike|enh=Knock/Acc|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Explosive Strike|enh=Knock/Dam|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Explosive Strike|enh=Knock/Dam|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Rectified Reticle|enh=+ToHit|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Rectified Reticle|enh=+ToHit|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EE6622|name=Rectified Reticle|enh=+ToHit/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFC251|name=Rectified Reticle|enh=+ToHit/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Triumphant Insult|enh=Taunt|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Triumphant Insult|enh=Taunt|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EE6622|name=Triumphant Insult|enh=Taunt/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFC251|name=Triumphant Insult|enh=Taunt/Rech|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Volley of Velocity|enh=Knock/Acc|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Volley of Velocity|enh=Knock/Acc|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Volley of Velocity|enh=Knock/Dam|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Volley of Velocity|enh=Knock/Dam|rcol=5}}
{{RollRow|lcol=|mcol=3|bg=EEEE22|name=Volley of Velocity|enh=Knock/Rech|rcol=5}}
{{RollRow|mcol=3|bg=FFFC77|name=Volley of Velocity|enh=Knock/Rech|rcol=5}}
|-
|-
! colspan=9 style="background:#ADC4FF;" | 10-25 - 10 Recipes
! colspan=9 style="background:#ADC4FF;" | 10-25 - 10 Recipes
{{RollRow|lcol=|mcol=4|bg=EEEE22|name=Bonesnap|enh=Acc/Dam|rcol=4}}
{{RollRow|mcol=4|bg=FFFC77|name=Bonesnap|enh=Acc/Dam|rcol=4}}
{{RollRow|lcol=|mcol=4|bg=EEEE22|name=Bonesnap|enh=Acc/Rech|rcol=4}}
{{RollRow|mcol=4|bg=FFFC77|name=Bonesnap|enh=Acc/Rech|rcol=4}}
{{RollRow|lcol=|mcol=4|bg=EEEE22|name=Bonesnap|enh=Dam/End|rcol=4}}
{{RollRow|mcol=4|bg=FFFC77|name=Bonesnap|enh=Dam/End|rcol=4}}
{{RollRow|lcol=|mcol=4|bg=EEEE22|name=Far Strike|enh=Acc/End|rcol=4}}
{{RollRow|mcol=4|bg=FFFC77|name=Far Strike|enh=Acc/End|rcol=4}}
{{RollRow|lcol=|mcol=4|bg=EEEE22|name=Far Strike|enh=Dam/Range|rcol=4}}
{{RollRow|mcol=4|bg=FFFC77|name=Far Strike|enh=Dam/Range|rcol=4}}
{{RollRow|lcol=|mcol=4|bg=EEEE22|name=Far Strike|enh=Dam/Rech|rcol=4}}
{{RollRow|mcol=4|bg=FFFC77|name=Far Strike|enh=Dam/Rech|rcol=4}}
{{RollRow|lcol=|mcol=4|bg=EEEE22|name=Pulverizing Fisticuffs|enh=Acc/Dam|rcol=4}}
{{RollRow|mcol=4|bg=FFFC77|name=Pulverizing Fisticuffs|enh=Acc/Dam|rcol=4}}
{{RollRow|lcol=|mcol=4|bg=EE6622|name=Pulverizing Fisticuffs|enh=Acc/Dam/Rech|rcol=4}}
{{RollRow|mcol=4|bg=FFC251|name=Pulverizing Fisticuffs|enh=Acc/Dam/Rech|rcol=4}}
{{RollRow|lcol=|mcol=4|bg=EEEE22|name=Salvo|enh=Acc/Dam|rcol=4}}
{{RollRow|mcol=4|bg=FFFC77|name=Salvo|enh=Acc/Dam|rcol=4}}
{{RollRow|lcol=|mcol=4|bg=EE6622|name=Salvo|enh=Dam/End/Rech|rcol=4}}
{{RollRow|mcol=4|bg=FFC251|name=Salvo|enh=Dam/End/Rech|rcol=4}}
|-
|-
! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes
! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes
{{RollRow|mcol=5|bg=FFC251|name=Basilisk's Gaze|enh=Acc/Hold|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Basilisk's Gaze|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Acc/Conf/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Conf/Range|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=End/Conf|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Cacophony|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=End/Conf|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Dam|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Cloud Senses|enh=Acc/-To-Hit|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Cloud Senses|enh=-To-Hit|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Commanding Presence|enh=Acc/Dam|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Commanding Presence|enh=Dam/End|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Commanding Presence|enh=Taunt/Placate Resist|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Acc/Slow|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Dam/Slow|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=End/Rech/Slow|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Slow/Range|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Debilitative Action|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Debilitative Action|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Debilitative Action|enh=Rech/Immob|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Eradication|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Eradication|enh=Dam|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Acc/Rech/Sleep|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=End/Sleep|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Sleep/Range|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Acc/Fear/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=End/Fear|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Fear/Range|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Impeded Swiftness|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Impeded Swiftness|enh=Acc/Slow|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Impeded Swiftness|enh=Dam/Slow|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=End/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Impervious Skin|enh=End/Res|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=Rech/Res|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=+Mez Resist|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Induced Coma|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Induced Coma|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Induced Coma|enh=End/Sleep|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=+Knockback Protection|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Kismet|enh=Def/End|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=Def/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=End/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=+6% Acc|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Acc/Hold/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=End/Hold|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Hold/Range|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Neuronic Shutdown|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Neuronic Shutdown|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Neuronic Shutdown|enh=End/Hold|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Razzle Dazzle|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Razzle Dazzle|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Razzle Dazzle|enh=End/Stun|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Regenerative Tissue|enh=End/Heal|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Regenerative Tissue|enh=End/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Regenerative Tissue|enh=+Regen|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Acc/Immob/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=End/Immob|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Immob/Range|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Shield Breaker|enh=Acc/-Def|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Shield Breaker|enh=-Def|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Acc/Range/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=End/Stun|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Stun/Range|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Steadfast Protection|enh=End/Res|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Steadfast Protection|enh=Knockback Protection|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Steadfast Protection|enh=Res/+Def|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Theft of Essence|enh=Heal|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Theft of Essence|enh=Heal/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=End/Heal|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=End/Heal/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=End/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=Heal/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Acc/Dam|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Acc/Dam/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Dam/End|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Unspeakable Terror|enh=Acc/End|rcol=3}}
{{RollRow|mcol=5|bg=FFFC77|name=Unspeakable Terror|enh=Acc/Rech|rcol=3}}
{{RollRow|mcol=5|bg=FFC251|name=Unspeakable Terror|enh=End/Fear|rcol=3}}
|-
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Eradication.png|20px]] [[Eradication]] Dam || colspan=4 | &nbsp;
! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Eradication.png|20px]] [[Eradication]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Acc/Dam || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Dam/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Acc/Dam/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Commanding Presence.png|20px]] [[Commanding Presence]] Acc/Dam || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Commanding Presence.png|20px]] [[Commanding Presence]] Dam/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Commanding Presence.png|20px]] [[Commanding Presence]] Taunt/Placate Resist || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Dam || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Triage.png|20px]] [[Triage]] End/Heal || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Triage.png|20px]] [[Triage]] End/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Triage.png|20px]] [[Triage]] Heal/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Triage.png|20px]] [[Triage]] End/Heal/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] End/Heal || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] End/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] +Regen || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Steadfast Protection.png|20px]] [[Steadfast Protection]] End/Res || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Steadfast Protection.png|20px]] [[Steadfast Protection]] Res/+Def || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Steadfast Protection.png|20px]] [[Steadfast Protection]] Knockback Protection || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Impervious Skin.png|20px]] [[Impervious Skin]] End/Res || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Impervious Skin.png|20px]] [[Impervious Skin]] Rech/Res || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Impervious Skin.png|20px]] [[Impervious Skin]] End/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Impervious Skin.png|20px]] [[Impervious Skin]] Mez Resist || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Karma.png|20px]] [[Karma]] Def/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Karma.png|20px]] [[Karma]] Def/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Karma.png|20px]] [[Karma]] Knockback Protection || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Kismet.png|20px]] [[Kismet]] Def/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Kismet.png|20px]] [[Kismet]] Def/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Kismet.png|20px]] [[Kismet]] End/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Kismet.png|20px]] [[Kismet]] +6% Acc || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] End/Conf || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Acc/End|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Conf/Range|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Acc/Conf/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Cacophony.png|20px]] [[Cacophony]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Cacophony.png|20px]] [[Cacophony]] End/Confuse || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Cacophony.png|20px]] [[Cacophony]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Hibernation.png|20px]] [[Hibernation]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Hibernation.png|20px]] [[Hibernation]] End/Sleep || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Hibernation.png|20px]] [[Hibernation]] Acc/End|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Hibernation.png|20px]] [[Hibernation]] Sleep/Range || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Hibernation.png|20px]] [[Hibernation]] Acc/Rech/Sleep || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Induced Coma.png|20px]] [[Induced Coma]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Induced Coma.png|20px]] [[Induced Coma]] End/Sleep || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Induced Coma.png|20px]] [[Induced Coma]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Curtail Speed.png|20px]] [[Curtail Speed]] Acc/Slow|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Curtail Speed.png|20px]] [[Curtail Speed]] Dam/Slow|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Curtail Speed.png|20px]] [[Curtail Speed]] Acc/End|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Curtail Speed.png|20px]] [[Curtail Speed]] Slow/Range|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Curtail Speed.png|20px]] [[Curtail Speed]] End/Rech/Slow|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Acc/Slow|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Dam/Slow || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Acc/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] End/Immob|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Acc/End|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Immob/Range|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Acc/Immob/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Debilitative Action.png|20px]] [[Debilitative Action]] Acc/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Debilitative Action.png|20px]] [[Debilitative Action]] Rech/Immob || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Debilitative Action.png|20px]] [[Debilitative Action]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Paralytic.png|20px]] [[Paralytic]] Acc/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Paralytic.png|20px]] [[Paralytic]] End/Hold|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Paralytic.png|20px]] [[Paralytic]] Acc/End|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Paralytic.png|20px]] [[Paralytic]] Hold/Range|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Paralytic.png|20px]] [[Paralytic]] Acc/Hold/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] Acc/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] End/Hold || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Hold || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Horror.png|20px]] [[Horror]] Acc/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Horror.png|20px]] [[Horror]] End/Fear|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Horror.png|20px]] [[Horror]] Acc/End|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Horror.png|20px]] [[Horror]] Fear/Range|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Horror.png|20px]] [[Horror]] Acc/Fear/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] End/Fear || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Stagger.png|20px]] [[Stagger]] Acc/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Stagger.png|20px]] [[Stagger]] End/Stun|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Stagger.png|20px]] [[Stagger]] Acc/End|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Stagger.png|20px]] [[Stagger]] Stun/Range|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Stagger.png|20px]] [[Stagger]] Acc/Range/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EEEE22;" | [[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] Acc/Rech|| colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] End/Stun || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Shield Breaker.png|20px]] [[Shield Breaker]] Def || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Shield Breaker.png|20px]] [[Shield Breaker]] Acc/Def || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Cloud Senses.png|20px]] [[Cloud Senses]] To-Hit || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#EE6622;" | [[File:IO Cloud Senses.png|20px]] [[Cloud Senses]] Acc/To-Hit || colspan=4 | &nbsp;
|-
|-
! colspan=9 style="background:#ADC4FF;" | 10-50 - 13 Recipes
! colspan=9 style="background:#ADC4FF;" | 10-50 - 13 Recipes
|-
|-
| colspan=9 style="background:#EEEE22;" | [[File:IO Cleaving Blow.png|20px]] [[Cleaving Blow]] Acc/Dam
{{RollRow|bg=FFFC77|name=Air Burst|enh=Acc/Dam}}
|-
{{RollRow|bg=FFFC77|name=Air Burst|enh=Dam/End}}
| colspan=9 style="background:#EEEE22;" | [[File:IO Cleaving Blow.png|20px]] [[Cleaving Blow]] Dam/End
{{RollRow|bg=FFFC77|name=Air Burst|enh=Dam/Range}}
|-
{{RollRow|bg=FFFC77|name=Air Burst|enh=Dam/Rech}}
| colspan=9 style="background:#EEEE22;" | [[File:IO Cleaving Blow.png|20px]] [[Cleaving Blow]] Dam/Rech
{{RollRow|bg=FFC251|name=Blessing of the Zephyr|enh=RunSpd, Jump, FltSpd, Range}}
|-
{{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Acc/Dam}}
| colspan=9 style="background:#EEEE22;" | [[File:IO Cleaving Blow.png|20px]] [[Cleaving Blow]] Acc/Rech
{{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Acc/Rech}}
|-
{{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Dam/End}}
| colspan=9 style="background:#EEEE22;" | [[File:IO Air Burst.png|20px]] [[Air Burst]] Acc/Dam
{{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Dam/Rech}}
|-
{{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Acc/Dam}}
| colspan=9 style="background:#EEEE22;" | [[File:IO Air Burst.png|20px]] [[Air Burst]] Dam/End
{{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Dam/End}}
|-
{{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Dam/Range}}
| colspan=9 style="background:#EEEE22;" | [[File:IO Air Burst.png|20px]] [[Air Burst]] Dam/Rech
{{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Dam/Rech}}
|-
| colspan=9 style="background:#EEEE22;" | [[File:IO Air Burst.png|20px]] [[Air Burst]] Dam/Range
|-
| colspan=9 style="background:#EEEE22;" | [[File:IO Exploit Weakness.png|20px]] [[Exploit Weakness]] Acc/Dam
|-
| colspan=9 style="background:#EEEE22;" | [[File:IO Exploit Weakness.png|20px]] [[Exploit Weakness]] Dam/End
|-
| colspan=9 style="background:#EEEE22;" | [[File:IO Exploit Weakness.png|20px]] [[Exploit Weakness]] Dam/Range
|-
| colspan=9 style="background:#EEEE22;" | [[File:IO Exploit Weakness.png|20px]] [[Exploit Weakness]] Dam/Rech
|-
| colspan=9 style="background:#EE6622;" | [[File:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr]] Run Speed, Jump, Flight Speed, Range
|-
|-
! colspan=9 style="background:#ADC4FF;" | 15-30 - 10 Recipes
! colspan=9 style="background:#ADC4FF;" | 15-30 - 10 Recipes
|-
{{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Bruising Blow|enh=Acc/Dam|rcol=3}}
| &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Bruising Blow.png|20px]] [[Bruising Blow]] Acc/Dam|| colspan=4 | &nbsp;
{{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Bruising Blow|enh=Dam/End|rcol=3}}
|-
{{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Bruising Blow|enh=Dam/Rech|rcol=3}}
| &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Bruising Blow.png|20px]] [[Bruising Blow]] Dam/End || colspan=4 | &nbsp;
{{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Pounding Slugfest|enh=Acc/Dam|rcol=3}}
|-
{{RollRow|lcol=1|mcol=4|bg=FFC251|name=Pounding Slugfest|enh=Dam/End|rcol=3}}
| &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Bruising Blow.png|20px]] [[Bruising Blow]] Dam/Rech || colspan=4 | &nbsp;
{{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Tempest|enh=Acc/Dam|rcol=3}}
|-
{{RollRow|lcol=1|mcol=4|bg=FFC251|name=Tempest|enh=Dam/End|rcol=3}}
| &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Acc/Dam || colspan=4 | &nbsp;
{{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Volley Fire|enh=Acc/Dam|rcol=3}}
|-
{{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Volley Fire|enh=Dam/End|rcol=3}}
| &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Dam/End || colspan=4 | &nbsp;
{{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Volley Fire|enh=Dam/Rech|rcol=3}}
|-
| &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Volley Fire.png|20px]] [[Volley Fire]] Acc/Dam|| colspan=4 | &nbsp;
|-
| &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Volley Fire.png|20px]] [[Volley Fire]] Dam/End || colspan=4 | &nbsp;
|-
| &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Volley Fire.png|20px]] [[Volley Fire]] Dam/Rech || colspan=4 | &nbsp;
|-
| &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Tempest.png|20px]] [[Tempest]] Acc/Dam|| colspan=4 | &nbsp;
|-
| &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Tempest.png|20px]] [[Tempest]] Dam/End || colspan=4 | &nbsp;
|-
|-
! colspan=9 style="background:#ADC4FF;" | 15-40 - 27 Recipes
! colspan=9 style="background:#ADC4FF;" | 15-40 - 27 Recipes
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc/Dam || colspan=2 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc/Dam|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc/Dam/End|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Dam/End || colspan=2 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc/End|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Dam|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc/End|| colspan=2 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Dam/End|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Edict of the Master|enh=Acc/Dam|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc/Dam/End || colspan=2 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFC251|name=Edict of the Master|enh=Acc/End|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFC251|name=Edict of the Master|enh=Dam/End|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc|| colspan=2 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Gift of the Ancients|enh=Def/End|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFC251|name=Gift of the Ancients|enh=Def/Rech|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Dam || colspan=2 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFC251|name=Gift of the Ancients|enh=End/Rech|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFC251|name=Impervium Armor|enh=End/Rech|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Edict of the Master.png|20px]] [[Edict of the Master]] Acc/Dam || colspan=2 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Impervium Armor|enh=End/Res|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFC251|name=Impervium Armor|enh=Rech/Res|rcol=1}}
| &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Edict of the Master.png|20px]] [[Edict of the Master]] Dam/End || colspan=2 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End/Rech|rcol=1}}
| &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Edict of the Master.png|20px]] [[Edict of the Master]] Acc/End || colspan=2 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End/Rech/Res|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End/Res|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Reactive Armor.png|20px]] [[Reactive Armor]] End/Res || colspan=4 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=Rech/Res|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=Res|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Reactive Armor.png|20px]] [[Reactive Armor]] Rech/Res || colspan=4 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def/End|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Reactive Armor.png|20px]] [[Reactive Armor]] End/Rech || colspan=4 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def/End/Rech|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def/Rech|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Reactive Armor.png|20px]] [[Reactive Armor]] End/Rech/Res|| colspan=4 | &nbsp;
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=End|rcol=1}}
|-
{{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=End/Rech|rcol=1}}
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Reactive Armor.png|20px]] [[Reactive Armor]] Res || colspan=4 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Reactive Armor.png|20px]] [[Reactive Armor]] End || colspan=4 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Impervium Armor.png|20px]] [[Impervium Armor]] End/Res || colspan=4 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Impervium Armor.png|20px]] [[Impervium Armor]] Rech/Res || colspan=4 | &nbsp;
|-
| &nbsp;  || colspan=6 style="background:#EE6622;" | [[File:IO Impervium Armor.png|20px]] [[Impervium Armor]] End/Rech || colspan=4 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Serendipity.png|20px]] [[Serendipity]] Def/End|| colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Serendipity.png|20px]] [[Serendipity]] Def/Rech|| colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Serendipity.png|20px]] [[Serendipity]] End/Rech|| colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Serendipity.png|20px]] [[Serendipity]] Def/End/Rech|| colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Serendipity.png|20px]] [[Serendipity]] Def|| colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Serendipity.png|20px]] [[Serendipity]] End|| colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def/End|| colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def/Rech || colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] End/Rech || colspan=2 | &nbsp;
|-
|-
! colspan=9 style="background:#ADC4FF;" | 15-50 - 16 Recipes
! colspan=9 style="background:#ADC4FF;" | 15-50 - 16 Recipes
{{RollRow|lcol=1|mcol=7|bg=FFC251|name=Celerity|enh=End}}
{{RollRow|lcol=1|mcol=7|bg=FFC251|name=Freebird|enh=End}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Jaunt|enh=End}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Jaunt|enh=Range}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Jaunt|enh=Range/End}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Quickfoot|enh=End}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Quickfoot|enh=Run}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Quickfoot|enh=Run/End}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Springfoot|enh=End}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Springfoot|enh=Jump}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Springfoot|enh=Jump/End}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=End}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly}}
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly/End}}
{{RollRow|lcol=1|mcol=7|bg=FFC251|name=Time & Space Manipulation|enh=End}}
{{RollRow|lcol=1|mcol=7|bg=FFC251|name=Unbounded Leap|enh=End}}
|-
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Soaring.png|20px]] [[Soaring]] Fly
! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Soaring.png|20px]] [[Soaring]] End
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Soaring.png|20px]] [[Soaring]] Fly/End
|-
| &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Freebird.png|20px]] [[Freebird]] End
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Springfoot.png|20px]] [[Springfoot]] Jump
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Springfoot.png|20px]] [[Springfoot]] End
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Springfoot.png|20px]] [[Springfoot]] Jump/End
|-
| &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Unbounded Leap.png|20px]] [[Unbounded Leap]] End
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Quickfoot.png|20px]] [[Quickfoot]] Run
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Quickfoot.png|20px]] [[Quickfoot]] End
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Quickfoot.png|20px]] [[Quickfoot]] Run/End
|-
| &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Celerity.png|20px]] [[Celerity]] End
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Jaunt.png|20px]] [[Jaunt]] Range
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Jaunt.png|20px]] [[Jaunt]] End
|-
| &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Jaunt.png|20px]] [[Jaunt]] Range/End
|-
| &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Time and Space Manipulation.png|20px]] [[Time and Space Manipulation]] End
|-
|-
! colspan=9 style="background:#ADC4FF;" | 20-35 - 14 Recipes
! colspan=9 style="background:#ADC4FF;" | 20-35 - 14 Recipes
|-
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Entropic Chaos|enh=Acc/Dam|rcol=2}}
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Smashing Haymaker.png|20px]] [[Smashing Haymaker]] Acc/Dam || colspan=3 | &nbsp;
{{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=Dam/End|rcol=2}}
|-
{{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=%+Heal|rcol=2}}
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Smashing Haymaker.png|20px]] [[Smashing Haymaker]] Dam/End || colspan=3 | &nbsp;
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Kinetic Combat|enh=Acc/Dam|rcol=2}}
|-
{{RollRow|lcol=2|mcol=4|bg=FFC251|name=Kinetic Combat|enh=Dam/End|rcol=2}}
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Smashing Haymaker.png|20px]] [[Smashing Haymaker]] Dam/Rech || colspan=3 | &nbsp;
{{RollRow|lcol=2|mcol=4|bg=FFC251|name=Kinetic Combat|enh=%+KB|rcol=2}}
|-
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Acc/Dam|rcol=2}}
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Smashing Haymaker.png|20px]] [[Smashing Haymaker]] Dam/End/Rech || colspan=3 | &nbsp;
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/End|rcol=2}}
|-
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/Rech|rcol=2}}
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] Acc/Dam || colspan=3 | &nbsp;
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/End/Rech|rcol=2}}
|-
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Acc/Dam|rcol=2}}
| colspan=2 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] Dam/End || colspan=3 | &nbsp;
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/End|rcol=2}}
|-
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/Rech|rcol=2}}
| colspan=2 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] %+KB || colspan=3 | &nbsp;
{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/End/Rech|rcol=2}}
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Maelstrom's Fury.png|20px]] [[Maelstrom's Fury]] Acc/Dam || colspan=3 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Maelstrom's Fury.png|20px]] [[Maelstrom's Fury]]  Dam/End || colspan=3 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Maelstrom's Fury.png|20px]] [[Maelstrom's Fury]]  Dam/Rech || colspan=3 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Maelstrom's Fury.png|20px]] [[Maelstrom's Fury]]  Dam/End/Rech || colspan=3 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] Acc/Dam || colspan=3 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] Dam/End || colspan=3 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] %Heal || colspan=3 | &nbsp;
|-
|-
! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes
! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes
|-
{{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End/Heal|rcol=1}}
| colspan=2 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End/Heal|| colspan=2 | &nbsp;
{{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End/Rech|rcol=1}}
|-
{{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=Heal/Rech|rcol=1}}
| colspan=2 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End/Rech || colspan=2 | &nbsp;
{{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End/Heal/Rech|rcol=1}}
|-
{{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=Heal|rcol=1}}
| colspan=2 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] Heal/Rech || colspan=2 | &nbsp;
{{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End|rcol=1}}
|-
{{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Miracle|enh=End/Heal|rcol=1}}
| colspan=2 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End/Heal/Rech || colspan=2 | &nbsp;
{{RollRow|lcol=2|mcol=5|bg=FFC251|name=Miracle|enh=End/Rech|rcol=1}}
|-
{{RollRow|lcol=2|mcol=5|bg=FFC251|name=Miracle|enh=Heal/Rech|rcol=1}}
| colspan=2 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] Heal|| colspan=2 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End|| colspan=2 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Miracle.png|20px]] [[Miracle]] End/Heal|| colspan=2 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Miracle.png|20px]] [[Miracle]] End/Rech || colspan=2 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Miracle.png|20px]] [[Miracle]] Heal/Rech || colspan=2 | &nbsp;
|-
|-
! colspan=9 style="background:#ADC4FF;" | 20-50 - 82 Recipes
! colspan=9 style="background:#ADC4FF;" | 20-50 - 82 Recipes
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Int}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=End/Sleep}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Acc/Dam}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/End/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=End/Immob}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Immob/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=End/Hold}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Hold/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Executioner's Contract|enh=Acc/Dam}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Executioner's Contract|enh=Dam/End}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=End/Hold}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Glimpse of the Abyss|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Glimpse of the Abyss|enh=End/Fear}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=End/Sleep}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Sleep/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Rech/Sleep}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Sleep}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Hold}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Malaise's Illusions|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Malaise's Illusions|enh=End/Conf}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/Dam}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/Dam/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/End/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=End/Fear}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Fear/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Pacing of the Turtle|enh=Acc/Slow}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Pacing of the Turtle|enh=Dam/Slow}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=End/Conf}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Conf/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/Conf/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Conf/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Positron's Blast|enh=Acc/Dam}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Positron's Blast|enh=Dam/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=End/Stun}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Stun/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Scirocco's Dervish|enh=Acc/Dam}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Scirocco's Dervish|enh=Dam/End}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=End/Stun}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/Slow}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Dam/Slow}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/End}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Slow/Range}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=End/Rech/Slow}}
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/Dam/Slow}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Trap of the Hunter|enh=Acc/Rech}}
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Trap of the Hunter|enh=End/Immob}}
|-
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Multi-Strike.png|20px]] [[Multi-Strike]] Acc/Dam
! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Multi-Strike.png|20px]] [[Multi-Strike]] Dam/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Multi-Strike.png|20px]] [[Multi-Strike]] Dam/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Multi-Strike.png|20px]] [[Multi-Strike]] Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Multi-Strike.png|20px]] [[Multi-Strike]] Acc/Dam/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Multi-Strike.png|20px]] [[Multi-Strike]] Dam/End/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] Acc/Dam
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] Dam/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Detonation.png|20px]] [[Detonation]] Acc/Dam
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Detonation.png|20px]] [[Detonation]] Dam/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Detonation.png|20px]] [[Detonation]]Dam/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Detonation.png|20px]] [[Detonation]] Dam/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Detonation.png|20px]] [[Detonation]] Dam/Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Detonation.png|20px]] [[Detonation]] Dam/End/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Positron's Blast.png|20px]] [[Positron's Blast]] Acc/Dam
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Positron's Blast.png|20px]] [[Positron's Blast]] Dam/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Dam
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Int
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Dam/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] Acc/Dam
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] Dam/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Perplex.png|20px]] [[Perplex]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Perplex.png|20px]] [[Perplex]] End/Conf
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Perplex.png|20px]] [[Perplex]] Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Perplex.png|20px]] [[Perplex]] Conf/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Perplex.png|20px]] [[Perplex]] Acc/Conf/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Perplex.png|20px]] [[Perplex]] Conf/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] End/Confuse
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] End/Sleep
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Sleep/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Acc/Rech/Sleep
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Acc/Sleep
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] Acc/Rch
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] End/Sleep
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Acc/Slow
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Dam/Slow
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Slow/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] End/Rech/Slow
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Acc/Dam/Slow
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Acc/Slow
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Dam/Slow
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] End/Immob
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Immob/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Acc/Immob/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Acc/Immob
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] End/Immob
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Essence of Curare.png|20px]] [[Essence of Curare]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Essence of Curare.png|20px]] [[Essence of Curare]] End/Hold
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Essence of Curare.png|20px]] [[Essence of Curare]] Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Essence of Curare.png|20px]] [[Essence of Curare]] Hold/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Essence of Curare.png|20px]] [[Essence of Curare]] Acc/Hold/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Essence of Curare.png|20px]] [[Essence of Curare]] Acc/Hold
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] End/Hold
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Lockdown.png|20px]] [[Lockdown]] Acc/Hold
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Lockdown.png|20px]] [[Lockdown]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Nightmare.png|20px]] [[Nightmare]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Nightmare.png|20px]] [[Nightmare]] End/Fear
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Nightmare.png|20px]] [[Nightmare]] Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Nightmare.png|20px]] [[Nightmare]] Fear/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Nightmare.png|20px]] [[Nightmare]] Acc/Fear/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Nightmare.png|20px]] [[Nightmare]] Acc/Fear
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] End/Fear
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Rope A Dope.png|20px]] [[Rope A Dope]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Rope A Dope.png|20px]] [[Rope A Dope]] End/Stun
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Rope A Dope.png|20px]] [[Rope A Dope]] Acc/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Rope A Dope.png|20px]] [[Rope A Dope]] Stun/Range
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Rope A Dope.png|20px]] [[Rope A Dope]] Acc/Stun/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Rope A Dope.png|20px]] [[Rope A Dope]] Acc/Stun
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Stupefy.png|20px]] [[Stupefy]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Stupefy.png|20px]] [[Stupefy]] End/Stun
|-
|-
|-
! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes
! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech/End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt/Rech
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=Rech/End}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt/Rech/Range
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Adjusted Targeting|enh=Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Rech/Acc
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech/End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt/Range
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=Rech/End}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Rech
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dampened Spirits|enh=Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dark Watcher's Despair|enh=-ToHit}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Taunt
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit/Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit/End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Taunt/Rech
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=%-Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Rech
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] %Psi
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech/Acc}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=Rech/Acc}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Dam
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Acc}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Efficacy Adaptor|enh=EndMod/End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Acc
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Force Feedback|enh=Knock/Dam}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=Knock/Acc}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Rech
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=%+Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Gaussian's Synchronized Fire-Control|enh=+ToHit}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/End
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Dam/End
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=%Build Up}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Acc}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Dam/Acc
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Rech}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Dam
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/End}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam/End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Acc
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Kinetic Crash|enh=Knock/Dam/Acc}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Force Feedback.png|20px]] [[Force Feedback]] %Rech
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech/Rng}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Rech/Acc}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rng}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/Rech
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/Rech/Acc
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perfect Zinger|enh=Taunt}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Taunt/Rech}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] Rech/Acc
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Rech}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=%+Dam}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/Acc
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Performance Shifter|enh=EndMod}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Rech}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/End
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Acc}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=%+End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Touch of Lady Grey|enh=-Def}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/Rech}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Rech
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/End}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=%+Dam}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Acc
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Performance Shifter.png|20px]] [[Performance Shifter]] %End
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech/End}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=Rech/End}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/End}}
|-
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Undermined Defenses|enh=Rech}}
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit/Rech/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] %Build Up
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit/Rech/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit/end
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] %-Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def/Rech/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EEEE22;" | [[File:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#EE6622;" | [[File:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] %Energy Dam
|-
|-
! colspan=9 style="background:#ADC4FF;" | 25-40 - 16 Recipes
! colspan=9 style="background:#ADC4FF;" | 25-40 - 16 Recipes
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Decimation|enh=Acc/Dam|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFC251|name=Decimation|enh=Dam/End|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFC251|name=Decimation|enh=%+Dam|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/Dam|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Dam/End|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Dam/Rech|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/End/Rech|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/Dam/Rech|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Dam|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Dam/End|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Rech|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/End/Rech|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Dam/Rech|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Touch of Death|enh=Acc/Dam|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFC251|name=Touch of Death|enh=Dam/End|rcol=1}}
{{RollRow|lcol=3|mcol=4|bg=FFC251|name=Touch of Death|enh=%+Dam|rcol=1}}
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Focused Smite.png|20px]] [[Focused Smite]] Acc/Dam || colspan=2 | &nbsp;
| colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Focused Smite.png|20px]] [[Focused Smite]] Dam/End || colspan=2 | &nbsp;
! colspan=9 style="background:#ADC4FF;" | 25-50 - 24 Recipes
|-
<!--{{RollRow|lcol=3|mcol=5|bg=|name=|enh=}}-->
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Focused Smite.png|20px]] [[Focused Smite]] Dam/Rech || colspan=2 | &nbsp;
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Focused Smite.png|20px]] [[Focused Smite]] Acc/End/Rech || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:FFFC77#;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Focused Smite.png|20px]] [[Focused Smite]] Acc/Dam/Rech || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam/End
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Touch of Death.png|20px]] [[Touch of Death]] Acc/Dam || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/End
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Touch of Death.png|20px]] [[Touch of Death]] Dam/End || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam/End
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Touch of Death.png|20px]] [[Touch of Death]] %Neg. Energy Dam || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Ruin.png|20px]] [[Ruin]] Acc/Dam || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Ruin.png|20px]] [[Ruin]] Dam/End || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFC251;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc/Dam
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Ruin.png|20px]] [[Ruin]] Dam/Rech || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFC251;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Ruin.png|20px]] [[Ruin]] Acc/End/Rech || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Res
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Ruin.png|20px]] [[Ruin]] Acc/Dam/Rech || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] Rech/Res
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Decimation.png|20px]] [[Decimation]] Acc/Dam || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Decimation.png|20px]] [[Decimation]] Dam/End || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech/Res
|-
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Decimation.png|20px]] [[Decimation]] %Energy Dam || colspan=2 | &nbsp;
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] Res
|-
|-
! colspan=9 style="background:#ADC4FF;" | 25-50 - 24 Recipes
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam
| colspan=3 | &nbsp; || colspan=6 style="background:#FFC251;" | [[File:IO Aegis.png|20px]] [[Aegis]] End/Res
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam/End
| colspan=3 | &nbsp; || colspan=6 style="background:#FFC251;" | [[File:IO Aegis.png|20px]] [[Aegis]] Res
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/End
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam/End
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/Rech
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] End/Rech
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End/Rech
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc/Dam
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc
| colspan=3 | &nbsp; || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] End
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Res
| colspan=3 | &nbsp; || colspan=6 style="background:#FFC251;" | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def/End
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] Rech/Res
| colspan=3 | &nbsp; || colspan=6 style="background:#FFC251;" | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def
|-
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech
! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech/Res
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] Res
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Aegis.png|20px]] [[Aegis]] End/Res
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Aegis.png|20px]] [[Aegis]] Res
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/Rech
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] End/Rech
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End/Rech
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EEEE22;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] End
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def/End
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#EE6622;" | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def
|-
|-
! colspan=9 style="background:#ADC4FF;" | 30-50 - 34 Recipes
! colspan=9 style="background:#ADC4FF;" | 30-50 - 34 Recipes
<!--{{RollRow|lcol=4|mcol=4|bg=|name=|enh=}}-->
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/End
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/End
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam/End
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam/End
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/End/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/End/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam/End/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam/End/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/End
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/End
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam/End
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam/End
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/End/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/End/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam/End/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam/End/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Obliteration.png|20px]] [[Obliteration]] Dam
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Obliteration.png|20px]] [[Obliteration]] Dam
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Obliteration.png|20px]] [[Obliteration]] Acc/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Obliteration.png|20px]] [[Obliteration]] Acc/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Dam
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Dam
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Heal
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Heal
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Heal/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Heal/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Heal/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Heal/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Heal
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Heal
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EEEE22;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] End/Heal
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] End/Heal
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] Heal
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] Heal
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal/Rech
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal/Rech
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Acc/Def
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Acc/Def
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] To-Hit
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] To-Hit
|-
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#EE6622;" | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] Acc/To-Hit
| colspan=4 | &nbsp; || colspan=5 style="background:#FFC251;" | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] Acc/To-Hit
|-
|-
! colspan=9 style="background:#ADC4FF;" | 35-50 - 8 Recipes
! colspan=9 style="background:#ADC4FF;" | 35-50 - 8 Recipes
<!--{{RollRow|lcol=5|mcol=3|bg=|name=|enh=}}-->
|-
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Dam
| colspan=5 | &nbsp; || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Dam
|-
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Dam/End
| colspan=5 | &nbsp; || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Dam/End
|-
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Int/Range
| colspan=5 | &nbsp; || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Int/Range
|-
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Dam/Int/range
| colspan=5 | &nbsp; || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Dam/Int/range
|-
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Daem/End/Rech
| colspan=5 | &nbsp; || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Daem/End/Rech
|-
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#EEEE22;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Range/Rech
| colspan=5 | &nbsp; || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Range/Rech
|-
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Acc/Dam
| colspan=5 | &nbsp; || colspan=4 style="background:#FFC251;" | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Acc/Dam
|-
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#EE6622;" | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Dam/End/rech
| colspan=5 | &nbsp; || colspan=4 style="background:#FFC251;" | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Dam/End/rech
|}
|}
</center>
</center>


== See Also ==
== See Also ==
*[[Recipe Drop Pools]]  
* [[Recipe Drop Pools]]  
*[[Silver Class Recipe Roll]]
* [[Silver Class Recipe Roll]]
*[[Random Rare Recipe Roll|Gold Class Recipe Roll]]
* [[Random Rare Recipe Roll|Gold Class Recipe Roll]]


[[Category:Invention System]]
[[Category:Invention System]]
[[Category:Mission Architect]]
[[Category:Mission Architect]]

Latest revision as of 16:07, 26 April 2021

Overview

Bronze Class rewards are available only via Mission Architect missions.

The table from which Bronze Class Ticket Recipes are drawn, is composed of all Pool A recipes, both uncommon and rare.

Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll.

The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.

Listing

The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange (darker) recipes are rare.


10-14
149 recipes
Cost: 60 tickets
15-19
202 recipes
Cost: 60 tickets
20-24
366 recipes
Cost: 65 tickets
25-29
376 recipes
Cost: 65 tickets
30-34
400 recipes
Cost: 70 tickets
35-39
302 recipes
Cost: 70 tickets
40-44
288 recipes
Cost: 75 tickets
46-50
252 recipes
Cost: 75 tickets
10-20 - 30 Recipes
IO Achilles' Heel.png Achilles' Heel -Def  
IO Achilles' Heel.png Achilles' Heel -Def/Rech  
IO Adrenal Adjustment.png Adrenal Adjustment EndMod  
IO Adrenal Adjustment.png Adrenal Adjustment EndMod/Rech  
IO Adrenal Adjustment.png Adrenal Adjustment EndMod/Rech/Acc  
IO Annoyance.png Annoyance Taunt  
IO Annoyance.png Annoyance Taunt/Rech  
IO Annoyance.png Annoyance Taunt/Rech/Range  
IO Deflated Ego.png Deflated Ego -ToHit  
IO Deflated Ego.png Deflated Ego -ToHit/Rech  
IO Discouraging Words.png Discouraging Words -ToHit  
IO Discouraging Words.png Discouraging Words -ToHit/Rech  
IO Discouraging Words.png Discouraging Words -ToHit/Rech/Acc  
IO Encouraged Accuracy.png Encouraged Accuracy +ToHit  
IO Encouraged Accuracy.png Encouraged Accuracy +ToHit/Rech  
IO Encouraged Accuracy.png Encouraged Accuracy +ToHit/Rech/End  
IO Energy Manipulator.png Energy Manipulator EndMod  
IO Energy Manipulator.png Energy Manipulator EndMod/Rech  
IO Exploited Vulnerability.png Exploited Vulnerability -Def  
IO Exploited Vulnerability.png Exploited Vulnerability -Def/Rech  
IO Exploited Vulnerability.png Exploited Vulnerability -Def/Rech/End  
IO Explosive Strike.png Explosive Strike Knock/Acc  
IO Explosive Strike.png Explosive Strike Knock/Dam  
IO Rectified Reticle.png Rectified Reticle +ToHit  
IO Rectified Reticle.png Rectified Reticle +ToHit/Rech  
IO Triumphant Insult.png Triumphant Insult Taunt  
IO Triumphant Insult.png Triumphant Insult Taunt/Rech  
IO Volley of Velocity.png Volley of Velocity Knock/Acc  
IO Volley of Velocity.png Volley of Velocity Knock/Dam  
IO Volley of Velocity.png Volley of Velocity Knock/Rech  
10-25 - 10 Recipes
IO Bonesnap.png Bonesnap Acc/Dam  
IO Bonesnap.png Bonesnap Acc/Rech  
IO Bonesnap.png Bonesnap Dam/End  
IO Far Strike.png Far Strike Acc/End  
IO Far Strike.png Far Strike Dam/Range  
IO Far Strike.png Far Strike Dam/Rech  
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs Acc/Dam  
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs Acc/Dam/Rech  
IO Salvo.png Salvo Acc/Dam  
IO Salvo.png Salvo Dam/End/Rech  
10-30 - 96 Recipes
IO Basilisk's Gaze.png Basilisk's Gaze Acc/Hold  
IO Basilisk's Gaze.png Basilisk's Gaze Acc/Rech  
IO Befuddling Aura.png Befuddling Aura Acc/Conf/Rech  
IO Befuddling Aura.png Befuddling Aura Acc/End  
IO Befuddling Aura.png Befuddling Aura Acc/Rech  
IO Befuddling Aura.png Befuddling Aura Conf/Range  
IO Befuddling Aura.png Befuddling Aura End/Conf  
IO Cacophony.png Cacophony Acc/End  
IO Cacophony.png Cacophony Acc/Rech  
IO Cacophony.png Cacophony End/Conf  
IO Call to Arms.png Call to Arms Acc/Dam  
IO Call to Arms.png Call to Arms Acc/Rech  
IO Cloud Senses.png Cloud Senses Acc/-To-Hit  
IO Cloud Senses.png Cloud Senses -To-Hit  
IO Commanding Presence.png Commanding Presence Acc/Dam  
IO Commanding Presence.png Commanding Presence Dam/End  
IO Commanding Presence.png Commanding Presence Taunt/Placate Resist  
IO Curtail Speed.png Curtail Speed Acc/End  
IO Curtail Speed.png Curtail Speed Acc/Slow  
IO Curtail Speed.png Curtail Speed Dam/Slow  
IO Curtail Speed.png Curtail Speed End/Rech/Slow  
IO Curtail Speed.png Curtail Speed Slow/Range  
IO Debilitative Action.png Debilitative Action Acc/End  
IO Debilitative Action.png Debilitative Action Acc/Rech  
IO Debilitative Action.png Debilitative Action Rech/Immob  
IO Eradication.png Eradication Acc/Rech  
IO Eradication.png Eradication Dam  
IO Hibernation.png Hibernation Acc/End  
IO Hibernation.png Hibernation Acc/Rech  
IO Hibernation.png Hibernation Acc/Rech/Sleep  
IO Hibernation.png Hibernation End/Sleep  
IO Hibernation.png Hibernation Sleep/Range  
IO Horror.png Horror Acc/End  
IO Horror.png Horror Acc/Fear/Rech  
IO Horror.png Horror Acc/Rech  
IO Horror.png Horror End/Fear  
IO Horror.png Horror Fear/Range  
IO Impeded Swiftness.png Impeded Swiftness Acc/End  
IO Impeded Swiftness.png Impeded Swiftness Acc/Slow  
IO Impeded Swiftness.png Impeded Swiftness Dam/Slow  
IO Impervious Skin.png Impervious Skin End/Rech  
IO Impervious Skin.png Impervious Skin End/Res  
IO Impervious Skin.png Impervious Skin Rech/Res  
IO Impervious Skin.png Impervious Skin +Mez Resist  
IO Induced Coma.png Induced Coma Acc/End  
IO Induced Coma.png Induced Coma Acc/Rech  
IO Induced Coma.png Induced Coma End/Sleep  
IO Karma.png Karma Def/End  
IO Karma.png Karma Def/Rech  
IO Karma.png Karma +Knockback Protection  
IO Kismet.png Kismet Def/End  
IO Kismet.png Kismet Def/Rech  
IO Kismet.png Kismet End/Rech  
IO Kismet.png Kismet +6% Acc  
IO Paralytic.png Paralytic Acc/End  
IO Paralytic.png Paralytic Acc/Hold/Rech  
IO Paralytic.png Paralytic Acc/Rech  
IO Paralytic.png Paralytic End/Hold  
IO Paralytic.png Paralytic Hold/Range  
IO Neuronic Shutdown.png Neuronic Shutdown Acc/End  
IO Neuronic Shutdown.png Neuronic Shutdown Acc/Rech  
IO Neuronic Shutdown.png Neuronic Shutdown End/Hold  
IO Razzle Dazzle.png Razzle Dazzle Acc/End  
IO Razzle Dazzle.png Razzle Dazzle Acc/Rech  
IO Razzle Dazzle.png Razzle Dazzle End/Stun  
IO Regenerative Tissue.png Regenerative Tissue End/Heal  
IO Regenerative Tissue.png Regenerative Tissue End/Rech  
IO Regenerative Tissue.png Regenerative Tissue +Regen  
IO Rooting Grasp.png Rooting Grasp Acc/End  
IO Rooting Grasp.png Rooting Grasp Acc/Immob/Rech  
IO Rooting Grasp.png Rooting Grasp Acc/Rech  
IO Rooting Grasp.png Rooting Grasp End/Immob  
IO Rooting Grasp.png Rooting Grasp Immob/Range  
IO Shield Breaker.png Shield Breaker Acc/-Def  
IO Shield Breaker.png Shield Breaker -Def  
IO Stagger.png Stagger Acc/End  
IO Stagger.png Stagger Acc/Range/Rech  
IO Stagger.png Stagger Acc/Rech  
IO Stagger.png Stagger End/Stun  
IO Stagger.png Stagger Stun/Range  
IO Steadfast Protection.png Steadfast Protection End/Res  
IO Steadfast Protection.png Steadfast Protection Knockback Protection  
IO Steadfast Protection.png Steadfast Protection Res/+Def  
IO Theft of Essence.png Theft of Essence Heal  
IO Theft of Essence.png Theft of Essence Heal/Rech  
IO Triage.png Triage End/Heal  
IO Triage.png Triage End/Heal/Rech  
IO Triage.png Triage End/Rech  
IO Triage.png Triage Heal/Rech  
IO Unquestioning Loyalty.png Unquestioning Loyalty Acc/Dam  
IO Unquestioning Loyalty.png Unquestioning Loyalty Acc/Dam/End  
IO Unquestioning Loyalty.png Unquestioning Loyalty Acc/End  
IO Unquestioning Loyalty.png Unquestioning Loyalty Dam/End  
IO Unspeakable Terror.png Unspeakable Terror Acc/End  
IO Unspeakable Terror.png Unspeakable Terror Acc/Rech  
IO Unspeakable Terror.png Unspeakable Terror End/Fear  
10-14
149 recipes
Cost: 60 tickets
15-19
202 recipes
Cost: 60 tickets
20-24
366 recipes
Cost: 65 tickets
25-29
376 recipes
Cost: 65 tickets
30-34
400 recipes
Cost: 70 tickets
35-39
302 recipes
Cost: 70 tickets
40-44
288 recipes
Cost: 75 tickets
46-50
252 recipes
Cost: 75 tickets
10-50 - 13 Recipes
IO Air Burst.png Air Burst Acc/Dam
IO Air Burst.png Air Burst Dam/End
IO Air Burst.png Air Burst Dam/Range
IO Air Burst.png Air Burst Dam/Rech
IO Blessing of the Zephyr.png Blessing of the Zephyr RunSpd, Jump, FltSpd, Range
IO Cleaving Blow.png Cleaving Blow Acc/Dam
IO Cleaving Blow.png Cleaving Blow Acc/Rech
IO Cleaving Blow.png Cleaving Blow Dam/End
IO Cleaving Blow.png Cleaving Blow Dam/Rech
IO Exploit Weakness.png Exploit Weakness Acc/Dam
IO Exploit Weakness.png Exploit Weakness Dam/End
IO Exploit Weakness.png Exploit Weakness Dam/Range
IO Exploit Weakness.png Exploit Weakness Dam/Rech
15-30 - 10 Recipes
  IO Bruising Blow.png Bruising Blow Acc/Dam  
  IO Bruising Blow.png Bruising Blow Dam/End  
  IO Bruising Blow.png Bruising Blow Dam/Rech  
  IO Pounding Slugfest.png Pounding Slugfest Acc/Dam  
  IO Pounding Slugfest.png Pounding Slugfest Dam/End  
  IO Tempest.png Tempest Acc/Dam  
  IO Tempest.png Tempest Dam/End  
  IO Volley Fire.png Volley Fire Acc/Dam  
  IO Volley Fire.png Volley Fire Dam/End  
  IO Volley Fire.png Volley Fire Dam/Rech  
15-40 - 27 Recipes
  IO Brilliant Leadership.png Brilliant Leadership Acc  
  IO Brilliant Leadership.png Brilliant Leadership Acc/Dam  
  IO Brilliant Leadership.png Brilliant Leadership Acc/Dam/End  
  IO Brilliant Leadership.png Brilliant Leadership Acc/End  
  IO Brilliant Leadership.png Brilliant Leadership Dam  
  IO Brilliant Leadership.png Brilliant Leadership Dam/End  
  IO Edict of the Master.png Edict of the Master Acc/Dam  
  IO Edict of the Master.png Edict of the Master Acc/End  
  IO Edict of the Master.png Edict of the Master Dam/End  
  IO Gift of the Ancients.png Gift of the Ancients Def/End  
  IO Gift of the Ancients.png Gift of the Ancients Def/Rech  
  IO Gift of the Ancients.png Gift of the Ancients End/Rech  
  IO Impervium Armor.png Impervium Armor End/Rech  
  IO Impervium Armor.png Impervium Armor End/Res  
  IO Impervium Armor.png Impervium Armor Rech/Res  
  IO Reactive Armor.png Reactive Armor End  
  IO Reactive Armor.png Reactive Armor End/Rech  
  IO Reactive Armor.png Reactive Armor End/Rech/Res  
  IO Reactive Armor.png Reactive Armor End/Res  
  IO Reactive Armor.png Reactive Armor Rech/Res  
  IO Reactive Armor.png Reactive Armor Res  
  IO Serendipity.png Serendipity Def  
  IO Serendipity.png Serendipity Def/End  
  IO Serendipity.png Serendipity Def/End/Rech  
  IO Serendipity.png Serendipity Def/Rech  
  IO Serendipity.png Serendipity End  
  IO Serendipity.png Serendipity End/Rech  
15-50 - 16 Recipes
  IO Celerity.png Celerity End
  IO Freebird.png Freebird End
  IO Jaunt.png Jaunt End
  IO Jaunt.png Jaunt Range
  IO Jaunt.png Jaunt Range/End
  IO Quickfoot.png Quickfoot End
  IO Quickfoot.png Quickfoot Run
  IO Quickfoot.png Quickfoot Run/End
  IO Springfoot.png Springfoot End
  IO Springfoot.png Springfoot Jump
  IO Springfoot.png Springfoot Jump/End
  IO Soaring.png Soaring End
  IO Soaring.png Soaring Fly
  IO Soaring.png Soaring Fly/End
  IO Time & Space Manipulation.png Time & Space Manipulation End
  IO Unbounded Leap.png Unbounded Leap End
10-14
149 recipes
Cost: 60 tickets
15-19
202 recipes
Cost: 60 tickets
20-24
366 recipes
Cost: 65 tickets
25-29
376 recipes
Cost: 65 tickets
30-34
400 recipes
Cost: 70 tickets
35-39
302 recipes
Cost: 70 tickets
40-44
288 recipes
Cost: 75 tickets
46-50
252 recipes
Cost: 75 tickets
20-35 - 14 Recipes
  IO Entropic Chaos.png Entropic Chaos Acc/Dam  
  IO Entropic Chaos.png Entropic Chaos Dam/End  
  IO Entropic Chaos.png Entropic Chaos %+Heal  
  IO Kinetic Combat.png Kinetic Combat Acc/Dam  
  IO Kinetic Combat.png Kinetic Combat Dam/End  
  IO Kinetic Combat.png Kinetic Combat %+KB  
  IO Maelstrom's Fury.png Maelstrom's Fury Acc/Dam  
  IO Maelstrom's Fury.png Maelstrom's Fury Dam/End  
  IO Maelstrom's Fury.png Maelstrom's Fury Dam/Rech  
  IO Maelstrom's Fury.png Maelstrom's Fury Dam/End/Rech  
  IO Smashing Haymaker.png Smashing Haymaker Acc/Dam  
  IO Smashing Haymaker.png Smashing Haymaker Dam/End  
  IO Smashing Haymaker.png Smashing Haymaker Dam/Rech  
  IO Smashing Haymaker.png Smashing Haymaker Dam/End/Rech  
20-40 - 9 Recipes
  IO Harmonized Healing.png Harmonized Healing End/Heal  
  IO Harmonized Healing.png Harmonized Healing End/Rech  
  IO Harmonized Healing.png Harmonized Healing Heal/Rech  
  IO Harmonized Healing.png Harmonized Healing End/Heal/Rech  
  IO Harmonized Healing.png Harmonized Healing Heal  
  IO Harmonized Healing.png Harmonized Healing End  
  IO Miracle.png Miracle End/Heal  
  IO Miracle.png Miracle End/Rech  
  IO Miracle.png Miracle Heal/Rech  
20-50 - 82 Recipes
  IO Calibrated Accuracy.png Calibrated Accuracy Acc/Dam
  IO Calibrated Accuracy.png Calibrated Accuracy Acc/End
  IO Calibrated Accuracy.png Calibrated Accuracy Acc/Int
  IO Calibrated Accuracy.png Calibrated Accuracy Acc/Range
  IO Calibrated Accuracy.png Calibrated Accuracy Acc/Rech
  IO Calibrated Accuracy.png Calibrated Accuracy Acc/Dam/Rech
  IO Call of the Sandman.png Call of the Sandman Acc/Rech
  IO Call of the Sandman.png Call of the Sandman End/Sleep
  IO Detonation.png Detonation Acc/Dam
  IO Detonation.png Detonation Dam/End
  IO Detonation.png Detonation Dam/Rech
  IO Detonation.png Detonation Dam/Range
  IO Detonation.png Detonation Dam/End/Range
  IO Enfeebled Operation.png Enfeebled Operation Acc/Rech
  IO Enfeebled Operation.png Enfeebled Operation End/Immob
  IO Enfeebled Operation.png Enfeebled Operation Acc/End
  IO Enfeebled Operation.png Enfeebled Operation Immob/Range
  IO Enfeebled Operation.png Enfeebled Operation Acc/Immob/Rech
  IO Enfeebled Operation.png Enfeebled Operation Acc/Immob
  IO Essence of Curare.png Essence of Curare Acc/Rech
  IO Essence of Curare.png Essence of Curare End/Hold
  IO Essence of Curare.png Essence of Curare Acc/End
  IO Essence of Curare.png Essence of Curare Hold/Range
  IO Essence of Curare.png Essence of Curare Acc/Hold/Rech
  IO Essence of Curare.png Essence of Curare Acc/Hold
  IO Executioner's Contract.png Executioner's Contract Acc/Dam
  IO Executioner's Contract.png Executioner's Contract Dam/End
  IO Ghost Widow's Embrace.png Ghost Widow's Embrace Acc/Rech
  IO Ghost Widow's Embrace.png Ghost Widow's Embrace End/Hold
  IO Glimpse of the Abyss.png Glimpse of the Abyss Acc/Rech
  IO Glimpse of the Abyss.png Glimpse of the Abyss End/Fear
  IO Lethargic Repose.png Lethargic Repose Acc/Rech
  IO Lethargic Repose.png Lethargic Repose End/Sleep
  IO Lethargic Repose.png Lethargic Repose Acc/End
  IO Lethargic Repose.png Lethargic Repose Sleep/Range
  IO Lethargic Repose.png Lethargic Repose Acc/Rech/Sleep
  IO Lethargic Repose.png Lethargic Repose Acc/Sleep
  IO Lockdown.png Lockdown Acc/Hold
  IO Lockdown.png Lockdown Acc/Rech
  IO Malaise's Illusions.png Malaise's Illusions Acc/Rech
  IO Malaise's Illusions.png Malaise's Illusions End/Conf
  IO Multi-Strike.png Multi-Strike Acc/Dam
  IO Multi-Strike.png Multi-Strike Dam/End
  IO Multi-Strike.png Multi-Strike Dam/Rech
  IO Multi-Strike.png Multi-Strike Acc/End
  IO Multi-Strike.png Multi-Strike Acc/Dam/End
  IO Multi-Strike.png Multi-Strike Dam/End/Rech
  IO Nightmare.png Nightmare Acc/Rech
  IO Nightmare.png Nightmare End/Fear
  IO Nightmare.png Nightmare Acc/End
  IO Nightmare.png Nightmare Fear/Range
  IO Nightmare.png Nightmare Acc/Fear/Rech
  IO Nightmare.png Nightmare Acc/Fear
  IO Pacing of the Turtle.png Pacing of the Turtle Acc/Slow
  IO Pacing of the Turtle.png Pacing of the Turtle Dam/Slow
  IO Perplex.png Perplex Acc/Rech
  IO Perplex.png Perplex End/Conf
  IO Perplex.png Perplex Acc/End
  IO Perplex.png Perplex Conf/Range
  IO Perplex.png Perplex Acc/Conf/Rech
  IO Perplex.png Perplex Conf/Rech
  IO Positron's Blast.png Positron's Blast Acc/Dam
  IO Positron's Blast.png Positron's Blast Dam/End
  IO Rope A Dope.png Rope A Dope Acc/Rech
  IO Rope A Dope.png Rope A Dope End/Stun
  IO Rope A Dope.png Rope A Dope Acc/End
  IO Rope A Dope.png Rope A Dope Stun/Range
  IO Rope A Dope.png Rope A Dope Acc/Stun/Rech
  IO Rope A Dope.png Rope A Dope Acc/Stun
  IO Scirocco's Dervish.png Scirocco's Dervish Acc/Dam
  IO Scirocco's Dervish.png Scirocco's Dervish Dam/End
  IO Stupefy.png Stupefy Acc/Rech
  IO Stupefy.png Stupefy End/Stun
  IO Tempered Readiness.png Tempered Readiness Acc/Slow
  IO Tempered Readiness.png Tempered Readiness Dam/Slow
  IO Tempered Readiness.png Tempered Readiness Acc/End
  IO Tempered Readiness.png Tempered Readiness Slow/Range
  IO Tempered Readiness.png Tempered Readiness End/Rech/Slow
  IO Tempered Readiness.png Tempered Readiness Acc/Dam/Slow
  IO Trap of the Hunter.png Trap of the Hunter Acc/Rech
  IO Trap of the Hunter.png Trap of the Hunter End/Immob
10-14
149 recipes
Cost: 60 tickets
15-19
202 recipes
Cost: 60 tickets
20-24
366 recipes
Cost: 65 tickets
25-29
376 recipes
Cost: 65 tickets
30-34
400 recipes
Cost: 70 tickets
35-39
302 recipes
Cost: 70 tickets
40-44
288 recipes
Cost: 75 tickets
46-50
252 recipes
Cost: 75 tickets
21-50 - 59 Recipes
  IO Adjusted Targeting.png Adjusted Targeting +ToHit
  IO Adjusted Targeting.png Adjusted Targeting +ToHit/Rech
  IO Adjusted Targeting.png Adjusted Targeting +ToHit/Rech/End
  IO Adjusted Targeting.png Adjusted Targeting Rech/End
  IO Adjusted Targeting.png Adjusted Targeting +ToHit/End
  IO Adjusted Targeting.png Adjusted Targeting Rech
  IO Dampened Spirits.png Dampened Spirits -ToHit
  IO Dampened Spirits.png Dampened Spirits -ToHit/Rech
  IO Dampened Spirits.png Dampened Spirits -ToHit/Rech/End
  IO Dampened Spirits.png Dampened Spirits Rech/End
  IO Dampened Spirits.png Dampened Spirits -ToHit/End
  IO Dampened Spirits.png Dampened Spirits Rech
  IO Dark Watcher's Despair.png Dark Watcher's Despair -ToHit
  IO Dark Watcher's Despair.png Dark Watcher's Despair -ToHit/Rech
  IO Dark Watcher's Despair.png Dark Watcher's Despair -ToHit/End
  IO Dark Watcher's Despair.png Dark Watcher's Despair %-Rech
  IO Dark Watcher's Despair.png Dark Watcher's Despair -ToHit
  IO Efficacy Adaptor.png Efficacy Adaptor EndMod
  IO Efficacy Adaptor.png Efficacy Adaptor EndMod/Rech
  IO Efficacy Adaptor.png Efficacy Adaptor EndMod/Rech/Acc
  IO Efficacy Adaptor.png Efficacy Adaptor Rech/Acc
  IO Efficacy Adaptor.png Efficacy Adaptor EndMod/Acc
  IO Efficacy Adaptor.png Efficacy Adaptor EndMod/End
  IO Force Feedback.png Force Feedback Knock/Dam
  IO Force Feedback.png Force Feedback Knock/Acc
  IO Force Feedback.png Force Feedback %+Rech
  IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control +ToHit
  IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control +ToHit/Rech
  IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control +ToHit/End
  IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control %Build Up
  IO Kinetic Crash.png Kinetic Crash Knock/Acc
  IO Kinetic Crash.png Kinetic Crash Knock/Dam
  IO Kinetic Crash.png Kinetic Crash Knock/Rech
  IO Kinetic Crash.png Kinetic Crash Knock/End
  IO Kinetic Crash.png Kinetic Crash Knock/Dam/End
  IO Kinetic Crash.png Kinetic Crash Knock/Dam/Acc
  IO Mocking Beratement.png Mocking Beratement Taunt
  IO Mocking Beratement.png Mocking Beratement Taunt/Rech
  IO Mocking Beratement.png Mocking Beratement Taunt/Rech/Rng
  IO Mocking Beratement.png Mocking Beratement Rech/Acc
  IO Mocking Beratement.png Mocking Beratement Taunt/Rng
  IO Mocking Beratement.png Mocking Beratement Rech
  IO Mocking Beratement.png Mocking Beratement Rech
  IO Perfect Zinger.png Perfect Zinger Taunt
  IO Perfect Zinger.png Perfect Zinger Taunt/Rech
  IO Perfect Zinger.png Perfect Zinger Rech
  IO Perfect Zinger.png Perfect Zinger %+Dam
  IO Performance Shifter.png Performance Shifter EndMod
  IO Performance Shifter.png Performance Shifter EndMod/Rech
  IO Performance Shifter.png Performance Shifter EndMod/Acc
  IO Performance Shifter.png Performance Shifter %+End
  IO Touch of Lady Grey.png Touch of Lady Grey -Def
  IO Touch of Lady Grey.png Touch of Lady Grey -Def/Rech
  IO Touch of Lady Grey.png Touch of Lady Grey -Def/End
  IO Touch of Lady Grey.png Touch of Lady Grey %+Dam
  IO Undermined Defenses.png Undermined Defenses -Def
  IO Undermined Defenses.png Undermined Defenses -Def/Rech
  IO Undermined Defenses.png Undermined Defenses -Def/Rech/End
  IO Undermined Defenses.png Undermined Defenses Rech/End
  IO Undermined Defenses.png Undermined Defenses -Def/End
  IO Undermined Defenses.png Undermined Defenses Rech
25-40 - 16 Recipes
  IO Decimation.png Decimation Acc/Dam  
  IO Decimation.png Decimation Dam/End  
  IO Decimation.png Decimation %+Dam  
  IO Focused Smite.png Focused Smite Acc/Dam  
  IO Focused Smite.png Focused Smite Dam/End  
  IO Focused Smite.png Focused Smite Dam/Rech  
  IO Focused Smite.png Focused Smite Acc/End/Rech  
  IO Focused Smite.png Focused Smite Acc/Dam/Rech  
  IO Ruin.png Ruin Acc/Dam  
  IO Ruin.png Ruin Dam/End  
  IO Ruin.png Ruin Acc/Rech  
  IO Ruin.png Ruin Acc/End/Rech  
  IO Ruin.png Ruin Acc/Dam/Rech  
  IO Touch of Death.png Touch of Death Acc/Dam  
  IO Touch of Death.png Touch of Death Dam/End  
  IO Touch of Death.png Touch of Death %+Dam  
Updates to use {{RollRow}} end here; will finish soon
25-50 - 24 Recipes
  IO Blood Mandate.png Blood Mandate Acc/Dam
  IO Blood Mandate.png Blood Mandate Dam/End
  IO Blood Mandate.png Blood Mandate Acc/End
  IO Blood Mandate.png Blood Mandate Acc/Dam/End
  IO Blood Mandate.png Blood Mandate Acc
  IO Blood Mandate.png Blood Mandate Dam
  IO Sovereign Right.png Sovereign Right Acc/Dam
  IO Sovereign Right.png Sovereign Right Acc
  IO Titanium Coating.png Titanium Coating End/Res
  IO Titanium Coating.png Titanium Coating Rech/Res
  IO Titanium Coating.png Titanium Coating End/Rech
  IO Titanium Coating.png Titanium Coating End/Rech/Res
  IO Titanium Coating.png Titanium Coating Res
  IO Titanium Coating.png Titanium Coating End
  IO Aegis.png Aegis End/Res
  IO Aegis.png Aegis Res
  IO Red Fortune.png Red Fortune Def/End
  IO Red Fortune.png Red Fortune Def/Rech
  IO Red Fortune.png Red Fortune End/Rech
  IO Red Fortune.png Red Fortune Def/End/Rech
  IO Red Fortune.png Red Fortune Def
  IO Red Fortune.png Red Fortune End
  IO Luck of the Gambler.png Luck of the Gambler Def/End
  IO Luck of the Gambler.png Luck of the Gambler Def
10-14
149 recipes
Cost: 60 tickets
15-19
202 recipes
Cost: 60 tickets
20-24
366 recipes
Cost: 65 tickets
25-29
376 recipes
Cost: 65 tickets
30-34
400 recipes
Cost: 70 tickets
35-39
302 recipes
Cost: 70 tickets
40-44
288 recipes
Cost: 75 tickets
46-50
252 recipes
Cost: 75 tickets
30-50 - 34 Recipes
  IO Crushing Impact.png Crushing Impact Acc/Dam
  IO Crushing Impact.png Crushing Impact Dam/End
  IO Crushing Impact.png Crushing Impact Dam/Rech
  IO Crushing Impact.png Crushing Impact Acc/Dam/Rech
  IO Crushing Impact.png Crushing Impact Acc/Dam/End
  IO Crushing Impact.png Crushing Impact Dam/End/Rech
  IO Mako's Bite.png Mako's Bite Acc/Dam
  IO Mako's Bite.png Mako's Bite Acc/Dam/End/Rech
  IO Thunderstrike.png Thunderstrike Acc/Dam
  IO Thunderstrike.png Thunderstrike Dam/End
  IO Thunderstrike.png Thunderstrike Dam/Rech
  IO Thunderstrike.png Thunderstrike Acc/Dam/Rech
  IO Thunderstrike.png Thunderstrike Acc/Dam/End
  IO Thunderstrike.png Thunderstrike Dam/End/Rech
  IO Devastation.png Devastation Acc/Dam
  IO Devastation.png Devastation Acc/Dam/End/Rech
  IO Obliteration.png Obliteration Dam
  IO Obliteration.png Obliteration Acc/Rech
  IO Expedient Reinforcement.png Expedient Reinforcement Acc/Rech
  IO Expedient Reinforcement.png Expedient Reinforcement Acc/Dam
  IO Doctored Wounds.png Doctored Wounds End/Heal
  IO Doctored Wounds.png Doctored Wounds End/Rech
  IO Doctored Wounds.png Doctored Wounds Heal/Rech
  IO Doctored Wounds.png Doctored Wounds End/Heal/Rech
  IO Doctored Wounds.png Doctored Wounds Heal
  IO Doctored Wounds.png Doctored Wounds Rech
  IO Numina's Convalescence.png Numina's Convalescence End/Heal
  IO Numina's Convalescence.png Numina's Convalescence Heal
  IO Touch of the Nictus.png Touch of the Nictus Heal
  IO Touch of the Nictus.png Touch of the Nictus Heal/Rech
  IO Analyze Weakness.png Analyze Weakness Def
  IO Analyze Weakness.png Analyze Weakness Acc/Def
  IO Siphon Insight.png Siphon Insight To-Hit
  IO Siphon Insight.png Siphon Insight Acc/To-Hit
35-50 - 8 Recipes
  IO Extreme Measures.png Extreme Measures Acc/Dam
  IO Extreme Measures.png Extreme Measures Dam/End
  IO Extreme Measures.png Extreme Measures Acc/Int/Range
  IO Extreme Measures.png Extreme Measures Dam/Int/range
  IO Extreme Measures.png Extreme Measures Daem/End/Rech
  IO Extreme Measures.png Extreme Measures Acc/Range/Rech
  IO Sting of the Manticore.png Sting of the Manticore Acc/Dam
  IO Sting of the Manticore.png Sting of the Manticore Dam/End/rech

See Also