List of Powers that use Fear: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>BTNS
imported>Felderburg
m (wip -> incomplete)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{wip|date=2008-12-13}}
{{incomplete}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
Line 10: Line 10:


{{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=[[Fearsome Stare]]|Effect=Ranged (Cone), Foe Fear, -To-Hit   
{{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=[[Fearsome Stare]]|Effect=Ranged (Cone), Foe Fear, -To-Hit   
|Desc=This power is available to [[Defender]]s, [[Corruptor]]s, and [[Mastermind]]s through the [[Dark Miasma]] power set.}}
|Desc=This power is available to [[Defender]]s, [[Corruptor]]s, and [[Mastermind]]s through the [[Dark Miasma]] power set, as well as to [[Necromancy]] [[Mastermind]]s' [[Lich]] after their [[Dark Empowerment]] upgrade.}}


{{PowerBox|Icon=Manipulation_Intimidate.png|Name=[[Intimidate]]|Effect=Ranged, Foe Fear
{{PowerBox|Icon=Manipulation_Intimidate.png|Name=[[Intimidate]]|Effect=Ranged, Foe Fear
Line 17: Line 17:
{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Invoke Panic]]|Effect=PBAoE,Foe Fear
{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Invoke Panic]]|Effect=PBAoE,Foe Fear
|Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}}
|Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}}
{{PowerBox|Icon=MentalControl_Scare.png|Name=[[Scare]]|Effect=Ranged, Foe Fear
|Desc=This power is available to [[Blaster]]s through the [[Mental Manipulation]] secondary power set.}}
{{PowerBox|Icon=Illusions_spectralTerror.png|Name=[[Spectral Terror]]|Effect=Summon Terror: Ranged, Fear
|Desc=This power is available to [[Controller]]s through the [[Illusion Control]] primary power set.}}
{{PowerBox|Icon=MentalControl_Terrify.png|Name=[[Terrify]]|Effect=Ranged (Cone), Foe Fear(Special)
|Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set.}}
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=[[Touch of Fear]]|Effect=Melee, Foe Fear, -To-Hit
|Desc=This power is available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalkers]] through the [[Dark Melee]] power set, as well as to [[Blaster]]s through the [[Darkness Manipulation]] secondary power set.}}


{{PowerBox|Icon=Arachnos_Patron_DropKnockback.png|Name=[[Water Spout]]|Effect=PBAoE, Foe Knockback, Fear, Disorient  
{{PowerBox|Icon=Arachnos_Patron_DropKnockback.png|Name=[[Water Spout]]|Effect=PBAoE, Foe Knockback, Fear, Disorient  
Line 26: Line 38:


{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}
|Desc=This power is available to [[Archetype]] through the [[Power Set]] primary/secondary power set/power pool.}}


=== Protecting Ally ===
=== Protecting Ally ===


{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}
|Desc=This power is available to [[Archetype]] through the [[Power Set]] primary/secondary power set/power pool.}}




Line 48: Line 60:
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}


{{Status Effect NavBox}}
{{Navbox Status Effects}}


[[Category:Status Effects|Fear]]
[[Category:Status Effects|Fear]]

Latest revision as of 05:47, 21 January 2014

Overview

Below is a list that utilizes the fear mechanic somehow: causing it or protecting against/resisting it.

Powers That Cause Fear

Power

Toggle, PBAoE, Foe Fear, -To-Hit

This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Armor power set.

Power

Ranged (Cone), Foe Fear, -To-Hit

This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma power set, as well as to Necromancy Masterminds' Lich after their Dark Empowerment upgrade.

Power

Ranged, Foe Fear

This power is available to all archetypes through the Presence Power Pool.

Power

PBAoE,Foe Fear

This power is available to all archetypes through the Presence Power Pool.

Power

Ranged, Foe Fear

This power is available to Blasters through the Mental Manipulation secondary power set.

Power

Summon Terror: Ranged, Fear

This power is available to Controllers through the Illusion Control primary power set.

Power

Ranged (Cone), Foe Fear(Special)

This power is available to Controllers and Dominators through the Mind Control primary power set.

Power

Melee, Foe Fear, -To-Hit

This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Melee power set, as well as to Blasters through the Darkness Manipulation secondary power set.

Power

PBAoE, Foe Knockback, Fear, Disorient

This power is available to Controllers, Scrappers, Dominators, and Stalkers through the Leviathan Mastery Patron Power Pool.

Powers Against Fear

Protecting Self

Power

Toggle Resistance, Team

This power is available to Archetype through the Power Set primary/secondary power set/power pool.

Protecting Ally

Power

Toggle Resistance, Team

This power is available to Archetype through the Power Set primary/secondary power set/power pool.


Inspirations Against Fear

Power

Resistance+Protection, Self

This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance+Protection, Self

This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance+Protection, Self

This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance, Self

This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.