List of Powers that use Sleep

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Revision as of 20:36, 16 May 2009 by imported>Patteroast (→‎Protecting Self: Added Integration and Granite, corrected ATs for others.)
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Overview

Below is a list that utilizes the sleep mechanic somehow: causing it or protecting against/resisting it.

Powers That Cause Sleep

Power

Ranged Hold, +Special (Targeted AoE) Foe Sleep Mag 3

The second power in the Illusion Control powerset.

Power

Ranged (Cone) Foe Sleep Mag 1

This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses. This power is availible to Stalkers from the Ninjitsu secondary.

Power

Melee Foe Sleep Mag 2

This power is found in the Electrical Melee powerset available to Brutes. As well as in the Blaster Electricity Manipulation secondary.

Power

Ranged (Targeted AoE) Foe Sleep Mag 3

This power is found in the Ice Control powerset available to Controllers and Dominators.

Power

PBAoE Foe Sleep Mag 2

The final power in the Ice Manipulation powerset.

Power

PBAoE Foe Sleep Mag 2

The final power in the Ice Melee powerset. Only works on minions and underlings.

Power

Melee Foe Sleep Mag 2

This power is found in the Electrical Melee powerset available to Brutes, as well as in the Blaster Electricity Manipulation secondary.

Power

Melee (Cone) Foe Sleep Mag 2

This power is found in the Electrical Melee powerset available to Brutes.

Power

Ranged (Targeted AoE) Foe Sleep Mag 3

The fifth power in the Mind Control powerset.

Power

Ranged Foe Sleep Mag 3.5

The first power in the Mind Control powerset.

Power

Ranged (Placed AoE) Foe Sleep Mag 3

This power is found in the Poison powerset available to Masterminds.

Power

Ranged (Targeted AoE) Foe Sleep Mag 2

This power is found in the Trick Arrow powerset available to Defenders, Controllers, and Masterminds.

Power

PBAoE Foe Sleep Mag 3

This power is found in the Earth Control powerset available to Controllers and the Earth Mastery powerset available to Tankers.

Power

Ranged (Cone) Foe Sleep Mag 2

This power is found in the Sonic Attack powerset available to Defenders, Corruptors, and Blasters.

Power

Ranged (Targeted AoE) Foe Sleep Mag 3

This power is found in the Munitions Mastery Ancillary Power Pool available to Blasters.


Power

Ranged Foe Sleep Mag 2

This power is an Origin Powers given to characters with Science origin.


Powers Against Sleep

Protecting Self

Power

Click Resistance+Protection, Self

Part of the Shield Defense powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration

Power

Toggle Resistance+Protection, Self

Part of the Energy Aura powerset available to Brutes and Stalkers. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.

Power

Auto Resistance, Self

Part of the Fitness power pool available to all archetypes. Provides resistance to Sleep.

Power

Toggle Resistance+Protection, Self

Part of the Willpower powerset available to Brutes, Scrappers, Stalkers, and Tankers. Provides defense to Psionic damage and resistance to Disorient, Hold, Sleep, Fear, Confusion, Knockback.

Power

Toggle Resistance+Protection, Self

Part of the Psionic Mastery Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.

Power

Toggle Resistance+Protection, Self

Part of the Regeneration powerset available to Scrappers and Stalkers. Increases regeneration and provides resistance to Disorient, Hold, Sleep, Immobilize, and Knockback.

Power

Toggle Resistance+Protection, Self

Part of the Ninjitsu powerset available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.

Power

Toggle Resistance+Protection, Self

Part of the Dark Armor powerset available to Brutes, Scrappers, Stalkers, and Tankers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.

Power

Click Resistance+Protection, Self

Part of the Shield Defense powerset available to Brutes, Scrappers, and Tankers. Provides strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects.

Power

Toggle Resistance+Protection, Self

Part of the Fiery Aura powerset available to Brutes, Scrappers, and Tankers. Provides resistance to Sleep and Hold effects.

Power

Toggle Resistance+Protection, Self

Part of the Super Reflexes powerset available to Brutes, Scrappers, and Stalkers. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects.

Power

Click Resistance+Protection, Self

Part of the Electric Armor powerset available to Brutes and Stalkers. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.

Power

Toggle Resistance+Protection, Self

Part of the Stone Armor powerset available to Brutes and Tankers. Provides resistance to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, increases Regeneration, but reduces speed and prevents super speed, jumping and flight.

Power

Toggle Resistance+Protection, Self

Part of the Electric Armor powerset available to Brutes and Stalkers. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.

Power

Toggle Resistance+Protection, Self

Part of the Stone Armor powerset available to Brutes and Tankers. Provides strong resistance and defense against most types of damage and also provides resistance to Knockback, Sleep, Hold, Disorient, Immobilize and Repel effects, but reduces damage, recharge, and speed and prevents super speed, jumping and flight.

Power

Click Resistance+Protection, Self

Final power of the Willpower powerset available to Brutes, Scrappers, Stalkers, and Tankers. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, and All Damage.

Power

Click Resistance+Protection, Self

Part of the Invulnerability powerset available to Brutes, Scrappers, and Tankers. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.

Power

Toggle Resistance+Protection, Self

Part of the Invulnerability powerset available to Brutes, Scrappers, and Tankers. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.

Power

Toggle Resistance+Protection, Self

Part of the Ice Armor powerset available to Tankers. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.


Power

Click Resistance, Team

Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.


Power

Auto Resistance, Self

You have minor resistance to Sleep effects for the next 1 hour.

Protecting Ally

Power

Click Resistance+Protection, Ally

Part of the Poison powerset available to Masterminds. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic.

Power

Click Resistance+Protection, Ally

Part of the Sonic Resonance powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.

Power

Click Resistance+Protection, Ally

Part of the Empathy powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.

Power

Click Resistance+Protection, Ally

Part of the Pain Domination powerset available to Corruptors and Masterminds. Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost.

Power

Click Resistance+Protection, Ally

Part of the Storm Summoning powerset available to Controllers and Defenders. Provides resistance to Sleep, Disorient, and Endurance Drain.

Power

Click Resistance+Protection, Ally

Second power in the Medicine pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.


Power

Click Resistance, Team

Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.


Inspirations Against Sleep

Power

Resistance+Protection, Self

This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance+Protection, Self

This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance+Protection, Self

This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance, Self

This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.