What's new in Homecoming for Returning Players: Difference between revisions

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(→‎Character Creation: Splitting off harder options to a separate section heading.)
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**[[Sentinel]] Archetype: a Ranged attack Primary (often Single-Target) with Defensive Secondary powersets has been added to Homecoming as a 11th standard Archetype choice (non-Epic).  Sentinels use an Inherent mechanic called [[Inherent Powers#Opportunity|Opportunity]].
**[[Sentinel]] Archetype: a Ranged attack Primary (often Single-Target) with Defensive Secondary powersets has been added to Homecoming as a 11th standard Archetype choice (non-Epic).  Sentinels use an Inherent mechanic called [[Inherent Powers#Opportunity|Opportunity]].
**As in City of Heroes: Freedom, the eleven non-Epic archetypes can be used for any character in any setting: City of Heroes, City of Villains or City of Heroes: Going Rogue.   
**As in City of Heroes: Freedom, the eleven non-Epic archetypes can be used for any character in any setting: City of Heroes, City of Villains or City of Heroes: Going Rogue.   
*Players can make an [[Epic Archetypes|Epic Archetype]] character with no unlock requirements. (Peacebringer, Warshade, and Arachnos Soldiers or Widows.) Epic ATs have a fixed start in their respective side and have a permanent AT contact to reach for their initial missions.  Their alignment can be altered as soon as they can visit [[#Pocket_D|Pocket D]], however it is recommended to have at least one finished character under your belt before making an Epic AT character.  Peacebringers, Warshades, and Soldiers of Arachnos will have a harder time in the beginning that regular characters.
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*[[Praetorian (Alignment)|Praetorian]] Gameplay is also available, with contacts starting in a special Tutorial at Level 1. Like Epic ATs, it is a good idea to start a Praetorian character after playing a Hero or Villain character first to get a feel for the game (it isn't necessarily harder, but it can be a tougher start -- Praetorians have less teamwork opportunities and progress choices available than Heroes or Villains do at the beginning.)
 
===Experienced Players===
{{hidden|Click to Read|bg1=grey|
It is recommended for first time players and returning players who have been gone a while to consider making a Hero or Villain character first before proceeding with these options:
 
*Players can make an [[Epic Archetypes|Epic Archetype]] character with no unlock requirements. (Peacebringer, Warshade, and Arachnos Soldiers or Widows.) Epic ATs have a fixed start in their respective side and have a permanent AT contact to reach for their initial missions.  Their alignment can be altered as soon as they can visit [[#Pocket_D|Pocket D]], however it is recommended to have at least one finished character under your belt before making an Epic AT character.   
*[[Praetorian (Alignment)|Praetorian]] Gameplay is also available, with contacts starting in a special Tutorial at Level 1.
**Completing all of the Praetorian arcs the first time through on or after Level 20 grants a final mission to head to Paragon City (continue your career as a Hero) or Rogue Isles (continue as a villain).  This choice is reversible by either doing Morality Tip Missions or visiting Null the Gull, but the Praetorian alignments for Loyalist and Resistance come to an end.  The game will not offer arcs or further content past Level 25 until you make the choice.
**Completing all of the Praetorian arcs the first time through on or after Level 20 grants a final mission to head to Paragon City (continue your career as a Hero) or Rogue Isles (continue as a villain).  This choice is reversible by either doing Morality Tip Missions or visiting Null the Gull, but the Praetorian alignments for Loyalist and Resistance come to an end.  The game will not offer arcs or further content past Level 25 until you make the choice.
**All of the Level 1-25 Praetorian arcs are available in any (Aspect of) Pillar of Ice and Flame through Ouroboros, available to replay or repeat regardless of your current alignment.
**All of the Level 1-25 Praetorian arcs are available in any (Aspect of) Pillar of Ice and Flame through Ouroboros, available to replay or repeat regardless of your current alignment.

Revision as of 21:45, 8 February 2024

Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Assumptions

The reader is finding out about Homecoming: City of Heroes for the first time since the Live shutdown and want to get started quickly. Here's what to know.

This is a quick reference to years of patch notes concerning changes Homecoming made over the live game. For more details:

Topics below "Starting Out" are collapsed by default to avoid overwhelming a reader.

Starting Out

Before we begin

All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated. Players do not need a form of payment to play at all. Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.

  • Create a forum account at Homecoming Servers first. A player needs to have an email address ready to check for a link before signing in.
    • Only one game account per Email Address for password recovery. For multiboxing or other players in your house, a different email address for each account is required.
    • Once the Forum Account is made, a player can control their game account here. Without a Game Account, the Client will not log in. (A forum name and password will not start City of Heroes.)
  • There are System Requirements, however, most modern PC and Mac computers since 2018 with some form of on-board graphics can play the game even if it is not a "Gaming PC".
    • Use Mac or Linux? No problem. See Homecoming Launcher for more info specific to those Operating Systems.

Client

PLAYERS DO NOT NEED THE NCSOFT LAUNCHER OR PRIOR COH PATCHER.

Those are both hard-coded to connect to NCSoft's servers which are no longer available.

The Homecoming: City of Heroes Game Client is downloaded with the HC Launcher app, which can be obtained from the Getting Started guide on the Homecoming Forums.

All players start over in Homecoming with nothing. They can copy Architect, Costumes, and Power Customization files from a prior installation over if preferred.

Starting the Game

There are three choices from the Homecoming Launcher (in bold and numbered.) A player can optionally hide any of these choices by clicking the gear icon to open Settings and pick which launcher on the left they want to change and checking "Hide".

Live Service

#1: Homecoming - This is the main service. It contains five servers, or shards, to create a character on:

  • Torchbearer
  • Excelsior
  • Everlasting (Unofficial RP Server)
  • Indomitable (Unofficial PvP Server)
  • Reunion (Official EU Server, located in Germany)

The top four shards are based in Canada on the North American Eastern Time Zone. Server "stress level" still works on login and shows when the server is closer to being full (three red dots). This information is also visible in the HC Launcher on the bottom panel. Weekly Server Maintenance is typically Tuesday Mornings in the AM. A server maintenance period can also happen anytime an Issue or Page release is imminent.

There is also a Diagnostic Client available for 64-bit installations which is hidden by default. More information can be found here.

Beta Service

#2: Staging (Shadow) - This Server holds the Staging Copy of the server. For Beta, Staging is the final test of the Beta Release before it goes live to all five Homecoming shards. Staging is also used to test 'quick release' changes to the Server which happen infrequently.

#3: Beta (Brainstorm) - This Server holds the Public Beta Test of the next Issue Release. (At the time of this writing, Issue 27.) Smaller releases, called Pages (Issue 27, Page 6) are also tested in Beta.

Advice here applies to Beta Shards with three key differences:

  • Beta Shards can be wiped with no prior notice.
  • While players can make a copy of their live service characters for play on Beta, no content on the Beta Shards you make or play will ever be transferred back to Live.
  • To help test Quality of Life and Endgame changes, Beta servers may have "cheats" enabled optionally to boost characters, grant Influence or populate enhancements to slot on demand.

Further information about the Beta Shards can be found here.

Basic Play

Character Creation

{{hidden|Click to Read|bg1=grey| (See Costumes below for Character Creator specific changes since Live.)

  • Each player has 1000 character creation slots per server.
  • Character Renames are available for free at any time. NOTE: In the future, a name release policy will apply for unplayed characters who haven't made it to Level 50 and have been offline for at least a year.
  • Character Server Transfer can be done at any time, up to a maximum of 5 transfers per 3 days. Server Transfers only apply to the service the in-game client is accessing (Live to other Live Servers only, and Beta to other Beta Servers only.)
    • Copying character data from Live to Beta one-way is a different feature.
    • Only character data is kept: Base Salvage, Supergroup Base and Membership are left on the origin server.
    • If the only member left in a supergroup is transferred to another server it will be lost upon transfer out of the server (same as last player quitting an SG deletes the group.)
  • Every new player gets one Global Chat Handle change.
    • The first character (or 'toon') name will become the default global handle unless already used (@BobWhite2 instead of @BobWhite).
    • Players only get one token on account creation. To ask for an additional one, see 'Support'.
  • Archetype Changes have been focused primarily on adding more powersets and proliferating set choices across more archetypes. (Additions can be viewed in the Power Sets category.)
    • Sentinel Archetype: a Ranged attack Primary (often Single-Target) with Defensive Secondary powersets has been added to Homecoming as a 11th standard Archetype choice (non-Epic). Sentinels use an Inherent mechanic called Opportunity.
    • As in City of Heroes: Freedom, the eleven non-Epic archetypes can be used for any character in any setting: City of Heroes, City of Villains or City of Heroes: Going Rogue.

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Experienced Players

Combat

Overview of Additional Changes Since Live

Architect

Costumes

Day Jobs/Patrol XP

Debt

Enhancement Upgrades (TO/DO/SO Only)

Flashback

Incarnate

Mission Arcs

Ouroboros

PvP

Pocket D

Power Pools

Prismatic Aether (New)

Respec

Roleplaying

Safeguard/Mayhem (Radio & Newspaper)

Shopping

Signature Story Arcs

Supergroups and Bases

Task Forces, Trials, iTrials and Raids

Temp Powers & Custom XP Rates

Travel

Veteran Levels

Zones

Adjustments From Live

Updated Tools (Build Planner, Mods)

Support