What's new in Homecoming for Returning Players: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
 
(44 intermediate revisions by 2 users not shown)
Line 13: Line 13:


== Starting Out ==
== Starting Out ==
=== Before we begin ===
=== Before you begin ===
All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated.  Players do not need a form of payment to play at all.  Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.
All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated.  Players do not need a form of payment to play at all.  Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.


Line 74: Line 74:
**[[Sentinel]] Archetype: a Ranged attack Primary (often Single-Target) with Defensive Secondary powersets has been added to Homecoming as a 11th standard Archetype choice (non-Epic).  Sentinels use an Inherent mechanic called [[Inherent Powers#Opportunity|Opportunity]].
**[[Sentinel]] Archetype: a Ranged attack Primary (often Single-Target) with Defensive Secondary powersets has been added to Homecoming as a 11th standard Archetype choice (non-Epic).  Sentinels use an Inherent mechanic called [[Inherent Powers#Opportunity|Opportunity]].
**As in City of Heroes: Freedom, the eleven non-Epic archetypes can be used for any character in any setting: City of Heroes, City of Villains or City of Heroes: Going Rogue.   
**As in City of Heroes: Freedom, the eleven non-Epic archetypes can be used for any character in any setting: City of Heroes, City of Villains or City of Heroes: Going Rogue.   
*Players can make an [[Epic Archetypes|Epic Archetype]] character with no unlock requirements. (Peacebringer, Warshade, and Arachnos Soldiers or Widows.) Epic ATs have a fixed start in their respective side and have a permanent AT contact to reach for their initial missions.  Their alignment can be altered as soon as they can visit [[#Pocket_D|Pocket D]], however it is recommended to have at least one finished character under your belt before making an Epic AT characterPeacebringers, Warshades, and Soldiers of Arachnos will have a harder time in the beginning that regular characters.
|}}
*[[Praetorian (Alignment)|Praetorian]] Gameplay is also available, with contacts starting in a special Tutorial at Level 1. Like Epic ATs, it is a good idea starting a Praetorian character after playing a Hero or Villain character first to get a feel for the game (it isn't necessarily harder, but Praetorians have less teamwork opportunities and progress choices available than Heroes or Villains do at the beginning.)
 
===Experienced Players===
{{hidden|Click to Read|bg1=grey|
It is recommended for first time players and returning players who have been gone a while to consider making a Hero or Villain character first before proceeding with these more difficult options.
 
;Epic Archetypes for Heroes and Villains
Players can make an [[Epic Archetypes|Epic Archetype]] character with no unlock requirements. Epic ATs have a fixed start in their respective side and have a permanent AT contact to reach for their initial missions.  Their alignment can be altered as soon as they can visit [[#Pocket_D|Pocket D]].
*Peacebringers (Kheldians) and Warshades (Reformed Nictus) appear in Hero Archetypes. 
**Important to note that both choices have no Powerset options, nor Ancillary or Patron Pools available.
**As a result, there are more than nine power choices in the Primary and Secondary Powersets to customize within their ArchetypeBy selecting or skipping certain powers, you can make a Single Form, or a shapeshifting Dual-Form or Tri-Form character at your preference.
**Regular Pool Powers such as Leadership and Combat still apply.
*Soldiers of Arachnos (Crab Spider or Bane Spider path) and Arachnos Widows (Fortunata or Night Widow path) appear in Villain Archetypes. 
**As during live, character gender does not determine the AT available (e.g. you can make male widows and female crab spiders.)
**Unlike Hero Epic ATs, Ancillary and Patron Power Pools remain available.
 
;Praetorian Characters
[[Praetorian (Alignment)|Praetorian]] Gameplay is also available by choosing "City of Heroes: Going Rogue", with contacts starting in a special Tutorial at Level 1.
*Completing all of the Praetorian arcs the first time through on or after Level 20 grants a final mission to head to Paragon City (continue your career as an newly arrived hero) or Rogue Isles (gain more wealth and power as a villain). 
**This choice is reversible by either doing Morality Tip Missions or visiting Null the Gull, but the Praetorian alignments for Loyalist and Resistance will end permanently and have no bearing on your further play. 
**New Contacts and further mission content in Praetoria past Level 25 will stop until you make the choice.
*All of the Level 1-25 Praetorian arcs are available in any (Aspect of) Pillar of Ice and Flame through Ouroboros, available to replay or repeat regardless of your current alignment. For Heroes and Villains, this is the only way to do any Praetorian arcs, as contacts in Nova Praetoria, Imperial City, Neutropolis and the Underground will not talk to Primal Earth characters who are not on Flashback.
*Additional Praetorian content is available in First Ward and Night Ward starting at Level 25, with both zones permitting Co-Op play.
}}
}}


=== Combat ===
=== Beginning Play ===
{{hidden|Click to Read|bg1=grey|
{{hidden|Click to Read|bg1=grey|
*Everyone starts at zero INF and Level 1.  There are some quick ways to gain INF:
*Everyone starts at zero INF and Level 1.  There are some quick ways to gain INF:
**Collect Navigation Badges.
**Start collecting Levels and Items.
**Start collecting Levels and Items.
***Begin with [[Matthew Habashy]] (Atlas Park), or [[Operative Kuzmin]] (Mercy Island) before Level 8. Every finished arc will point to the next set of contacts in King's Row to carry you through Level 15.
***Begin with [[Matthew Habashy]] (Atlas Park), or [[Operative Kuzmin]] (Mercy Island) before Level 8. You can also start doing missions with [[Twinshot]] (Atlas Park), or [[Dr. Graves]] (Mercy Island) starting at Level 5. At the end of Story Arcs, a small amount of reward merits are granted up to eight an hour, depending on how long the arc is ‘expected to take’ on average when it was made (single mission arcs either grant 1 or none depending on difficulty). 
***You can also start doing missions with [[Twinshot]] (Atlas Park), or [[Dr. Graves]] (Mercy Island) starting at Level 5.  These "Ongoing Training Arcs" have missions that help fill gaps between other arcs and take you all the way to Level 30.
****You can use them at a Merit Vendor to purchase Enhancement Converters.  These sell for 60-90K INF on the market each, which can generate quick money to build out Enhancements. (They sell 1 RM for three converters, or 10 RMs for 30.)
****After a point, it’ll make more sense to hold on to Reward Merits earned until Level 47 to build Level 50 IOs and find other ways to fund your upgrades.
***Purchase Inner Inspiration.  Sell Large Inspirations when you receive them.
***Learn how to craft & sell on the Market.  Using Enhancement Converters, a common recipe can become a rare IO Set Enhancement that can sell for millions of INF.  Craft and sell any Rare or PvP IO recipe you get. IOs sold are bought at any Level.  (A Level 30 Luck of The Gambler bought by someone at Level 50 will receive the Level 50 IO.  Selling IOs at lower levels is just as profitable as Level 50.)
***If you use XP Boosters that eliminate INF drops, you will still get recipes, salvage (as soon as Level 10) and enhancement drops.  Sell what you don’t need to replace your INF earnings.
***Participate in Task Forces and Summer Blockbuster runs.  The earn rate is 20 Merits per hour (again, depending on the average time players complete it.) Summer Blockbuster drops a special ATO Enhancement with every run that sells very well on the Auction House.
**Feeling nostalgic?  The [[Galaxy City]] Tutorial from COH: Freedom as well as the original tutorials of [[Outbreak]] and [[Breakout]] are also available.
**Feeling nostalgic?  The [[Galaxy City]] Tutorial from COH: Freedom as well as the original tutorials of [[Outbreak]] and [[Breakout]] are also available.
***Optional Zones including [[The Hollows]] and [[Faultline]] are still available to help progression.
***Heroes: Optional Zones including [[The Hollows]] and [[Faultline]] are still available to help progression.
***[[#Flashback|Flashback]] is available starting at Level 10.
***[[#Flashback|Flashback]] is available starting at Level 10. (Reminder: Mission Arcs without reward tables are not subject to Diminished Returns.)
***[[Radio]]/[[Newspaper]] Missions are still available, obtained the same way.  Missions are in the same level range of a character and cannot be run in outleveled zones (as they are "beneath your notice".)  Every several missions launches a Safeguard or Mayhem mission for badges, temp powers, and lots of combat.
***[[Tip]] Missions start dropping during regular gameplay after Level 20 is reached.  See [[#Alignment & Tip Missions|Alignment & Tip Missions]] below for more info.
***[[Radio]]/[[Newspaper]] Missions are still available, obtained the same way.  Missions are in the same level range of a character and cannot be run in outleveled zones (as they are "beneath your notice".)  Several missions will launch a Safeguard or Mayhem mission for badges, temp powers, and lots of combat.  See [[#Safeguard/Mayhem (Radio & Newspaper)|Safeguard/Mayhem (Radio & Newspaper)]] below for more info.
**Saving money helps earn it faster:
***Use the Prestige Enhancements in the early levels instead of spending on DO or SO enhancements from Level 1-10.
***SOs cost more than DOs for a reason.  They’re twice as effective.  However, in the early levels, you pay a lot using SOs for the ability to raise your stats a very small amount compared to buying them later from Level 15 to Level 30.  Give DOs a shot first, they may not be as bad as expected when you’re just starting out.
***Level 25+ IOs are equivalent to/better than Level 50 SOs.  Invention Origin Enhancements cannot be upgraded using the Upgrade button, but once built and slotted, they do not expire like DOs and SOs do.
*Mission Difficulty can be adjusted one of two ways:
*Mission Difficulty can be adjusted one of two ways:
**Using a Hero Corps agent as in the past.
**Using a Hero Corps agent as in the past.
**Using the Quickchat Menu, a player can now set a character's Difficulty Level (from -2 up to +4) and Mob Size (from x1 up to x8) before starting a mission. (For missions partially completed and Task Force mode in any form:  abandoning progress and restarting the Task Force, AE arc, or iTrial is needed for the new difficulty to take effect.)
**Using the Quickchat Menu, a player can now set a character's Difficulty Level (from -2 up to +4) and Mob Size (from x1 up to x8) before starting a mission.
***For missions partially completed and Task Force mode in any form:  abandoning progress and restarting the Task Force, AE arc, or iTrial is needed for the new difficulty to take effect.
***Otherwise, arc missions and standalone missions will load the new difficulty settings on the next new mission door to be opened.
*Teaming: Several choices.
*Teaming: Several choices.
**The LFG panel in-game above the Chat Box works for Trials, Task Forces, and League play.  Level limits still apply.  (Task Forces begin at Level 8 instead of 15 now.)
**The LFG panel in-game above the Chat Box works for Trials, Task Forces, and League play.  Level limits still apply.  (Task Forces begin at Level 8 instead of 15 now.)
Line 102: Line 134:
{{hidden|Click to Read|bg1=darkgreen|
{{hidden|Click to Read|bg1=darkgreen|
Reward Tickets can now directly buy some types of Enhancements, including Single and Dual Origin.  Same drop chances for IO Recipes and Salvage still applies.
Reward Tickets can now directly buy some types of Enhancements, including Single and Dual Origin.  Same drop chances for IO Recipes and Salvage still applies.
}}
=== Alignment & Tip Missions ===
{{hidden|Click to Read|bg1=darkblue|
Tip Missions are earned after Level 20.  Once used, a Tip grants a new mission in your Mission Window.  Once completed, your Alignment tab in the Compass will show how many Alignment Points have been earned.  Once filled, further Tip Mission drops will only be for Alignment Missions.
Finishing the Alignment Mission will offer a change of Alignment for a player.  See [[Alignment Mission#Mission_Alignment|Mission Alignment]] for which Tips grant which Alignment Choices (based on your current alignment and Tip Location.)  You can reject an alignment choice by picking the option that keeps your current alignment (a picture of the alignment icon will be behind the selection.)
By completing an Alignment mission, you will receive badges pertaining to the choice (granted the first time a condition is met and only once), and 40 Reward Merits.  Tip Missions no longer have a cooldown and can be repeated as much as you like, however, completing an Alignment mission resets all Alignment Points to zero and clears unused Alignment Tip Missions.
}}
}}


Line 170: Line 211:
*Invention Origin, Archetype Origin, and Special Enhancements (Hami, Crystal, D-Sync, Overwhelming Force, Winter Pack, [[Going Rogue Pre-Order#Pre-Order_Enhancements|Prestige]], etc.) are not affected by the Upgrade Button.
*Invention Origin, Archetype Origin, and Special Enhancements (Hami, Crystal, D-Sync, Overwhelming Force, Winter Pack, [[Going Rogue Pre-Order#Pre-Order_Enhancements|Prestige]], etc.) are not affected by the Upgrade Button.
*Enhancement Combination still works, but no longer shows as +1 to +4 next to the Level value: the Combined Enhancement now shows the effective level on top after being combined, and combinations can occur all the way to Level 50.  
*Enhancement Combination still works, but no longer shows as +1 to +4 next to the Level value: the Combined Enhancement now shows the effective level on top after being combined, and combinations can occur all the way to Level 50.  
*As of Issue 27, Single and Dual Origin Enhancements are available starting at Level 1. Player Origin still applies.
*As of Issue 27, Single and Dual Origin Enhancements are available starting at Level 1. Training Origin enhancements do not drop. Player Origin still applies.
*Certain SO enhancements that were available before Issue 27 to low level characters (Mr. Yin’s Shop, Tutorials) are now Talisman Enhancements, which behave the same as SOs except they are Origin-and-AT-neutral, any character can use them.
*Certain SO enhancements that were available before Issue 27 to low level characters (Mr. Yin’s Shop, Tutorials) are now Talisman Enhancements, which behave the same as SOs except they are both Origin- and AT-neutral.  This means any character can use them.
}}
}}


Line 187: Line 228:
}}
}}


=== Incarnate/End Game ===
=== Incarnate ===
{{hidden|Click to Read|bg1=darkgrey|
{{hidden|Click to Read|bg1=darkgrey|
;Incarnate XP
;Incarnate XP
Line 196: Line 237:


Unlocking an Alpha Slot (and subsequent powers) can be done at any time through normal gameplay.
Unlocking an Alpha Slot (and subsequent powers) can be done at any time through normal gameplay.
;Veteran Levels
Filling the normal XP bar works after Level 50, but gains [[Veteran Levels]] instead of regular ones.  Your Security/Threat Level still remains Level 50 as far as the game and combat are concerned (ignoring Level and Incarnate Shifts).
*Veteran Levels show up on your Player Info window and start at Veteran Level 1.  Veteran Levels use the same rewards as the Loyalty Program from Paragon Rewards: badges for months of gameplay, as well as granting free Costume Change Tokens and Respecs.
*The rewards also offer Incarnate Salvage in the form of Incarnate Threads & Empyrean Merits up to Vet. Level 99. 
*Using "Disable XP" in the Options window does pause Veteran Level progress.
*XP Boosts generally do not increase Veteran Level XP earned: Using P2W XP Boosters, Super Pack XP Boosts and Temp Powers will not accelerate completion of Veteran Levels.  Patrol XP DOES apply, however, including charges of the Experienced power.  (Each Veteran Level requires 5,608,000 XP to be earned, with Patrol XP granting 50% additional with each defeat until the Patrol XP is consumed.)
*In addition, Special Salvage drops have a chance to be earned after a mob defeat once Level 50 is earned, such as [[Incarnate Shard]] (rare), [[Incarnate Thread]] (common), [[Enhancement Converter]] (uncommon), [[Enhancement Booster]] (rare), or [[Enhancement Catalyst]] (rare).


;Incarnate Salvage Revamp
;Incarnate Salvage Revamp
Line 214: Line 247:


iTrials (Incarnate Trials) are still the best source for extra Empyrean Merits and Incarnate Salvage without crafting requirements. iTrials become the best source for Empyrean Merits and Incarnate Salvage after Veteran Level 100 is reached.
iTrials (Incarnate Trials) are still the best source for extra Empyrean Merits and Incarnate Salvage without crafting requirements. iTrials become the best source for Empyrean Merits and Incarnate Salvage after Veteran Level 100 is reached.
 
|}}
;Dark Astoria Changes
Dark Astoria remains an Incarnate only Co-Op Zone, with all the arcs and challenges from the Death Incarnate release.  Taskmaster Gabriel has been removed, and completing the entire Dark Astoria arc from start to finish grants 2 Empyrean Merits once a week.  (Flashback system repeats of any Dark Astoria arc also grants an Empyrean Merit as a reward table pick.)
 
;Cimerora Changes
The Castellum Quarter is now open for Incarnate combat, with mobs in-zone at Level 54.  In addition, [[Alexandra Sideris]] now offers repeatable Incarnate-level missions.  To unlock her, complete the arc from [[Sister Valeria]] (standing right next to her on Oracle Island. Requires Level 50 and Alpha Slot unlocked.)
}}


=== Mission Arcs ===
=== Mission Arcs ===
Line 410: Line 437:
**Certain choices in P2W will state in the description what badge is needed to claim a power for free.  Spending INF grants the Temp Power now instead of earning the badge.  (Not all badges and accolade powers are able to be earned this way.)
**Certain choices in P2W will state in the description what badge is needed to claim a power for free.  Spending INF grants the Temp Power now instead of earning the badge.  (Not all badges and accolade powers are able to be earned this way.)
**P2W also carries [[Going Rogue Pre-Order#Pre-Order_Enhancements|Prestige Enhancements]], which are the only Training enhancements to increase two stats and add a free proc to a power before Level 20. Most players use Double Origin or Single Origin Enhancements which are now available starting at Level 1.
**P2W also carries [[Going Rogue Pre-Order#Pre-Order_Enhancements|Prestige Enhancements]], which are the only Training enhancements to increase two stats and add a free proc to a power before Level 20. Most players use Double Origin or Single Origin Enhancements which are now available starting at Level 1.
**In Temp Powers under Boosts, there are two groups.  Amplifiers offer three choices: Offense (Damage/Acc), Defense(Def/Damage Res), and Survival(Regen/Recovery/MaxHP).  Each boost different stats and last for one hour.  They take effect immediately and can be bought for up to eight hours.  Finally, Boosters cost INF.  Players pay the least before Level 10 (approx 8K per hour), with increasing INF cost through Level 50 (approx. 500K. per hour).  The second group of boosts are...


;XP Adjustment
;XP Adjustment
One set of Temp Powers are the [[P2W Vendor#Custom XP|Custom XP]] rates to Homecoming: choices include 25% Boost to XP at 25% cut to INF, all the way to Double XP and No Influence. XP Adjustment starts immediately and can be 'bought' for free for up to eight hours of play.   
[[P2W Vendor#Custom XP|Custom XP]] Boosts, which are available with four different rates to players:  
*Salvage, Enhancement and Inspiration drops still occur normally, with or without Influence.  Unwanted items can be sold as "vendor trash" to offset the INF loss.  
*25% XP Boost with 25% INF cut
*Players can set this at any time they wish. As a result, Server-Wide Double XP events are rare.
*50% XP Boost with 50% INF cut
*This boost can be cancelled by right-clicking the XP Booster in the Powers Window.
*75% XP Boost with 75% INF cut
*100% XP Boost with 100% INF cut
 
XP Adjustment starts immediately and can be 'bought' for free for up to eight hours of play.  INF cuts apply to defeats, not mission, arc, or TF mode end bonuses.  (Concluding a mission still grants a INF reward, but also a 1x XP reward as well.)
 
*Salvage, Enhancement and Inspiration drops still occur normally, with or without Influence cuts.  Unwanted items can be sold as "vendor trash" to offset the INF loss.  
*Players can set this at any time they wish. As a result, Server-Wide Double XP events are rare (none occurred before January 4th, 2024).  XP Boosts WILL work on top of this bonus.  (Example: 100% XP Gain from normal play +100% base XP boost from a Server Event makes Double XP.  With the +100% XP Boost Temp Power purchased, a player can have 300% effective XP collection until the Boost runs out, or the server event ends.)
*This boost can be cancelled by right-clicking the XP Booster in the Powers Window and choosing "Delete Power". Right clicking the XP Boost in the main window (where the XP Bar and menu is) will not offer the delete option.  
*XP Boosters from the P2W Vendor also stop taking effect once Level 50 is reached.  The power will still run for the allotted time, but no longer grant a bonus.  (Example: For 100% Bonus XP/No INF, it will stop INF gains until the boost is cancelled.)  
*XP Boosters from the P2W Vendor also stop taking effect once Level 50 is reached.  The power will still run for the allotted time, but no longer grant a bonus.  (Example: For 100% Bonus XP/No INF, it will stop INF gains until the boost is cancelled.)  
*XP Boosters from Super Packs are not the same as Custom XP Temp Powers, as different rules apply.  Neither of these powers can be stacked with the other (using a Super Pack XP Booster cancels custom XP Rates.)
*XP Boosters from Super Packs are not the same as these Temp Powers; different rules apply.  Neither of these powers can be stacked with the other (using a Super Pack XP Booster cancels Custom XP Rates, and buying a P2W Custom XP Boost ends a Super Pack XP Booster from taking effect.)
}}
}}


Line 440: Line 475:
*[[Null the Gull]] in Pocket D also allows a player to switch sides at any time without using the Alignment System/Tip Mission contacts.
*[[Null the Gull]] in Pocket D also allows a player to switch sides at any time without using the Alignment System/Tip Mission contacts.
}}
}}
=== Veteran Levels ===
{{hidden|Click to Read|bg1=darkgray|
Filling the normal XP bar works after Level 50, but gains [[Veteran Levels]] instead of regular ones.  Your Security/Threat Level still remains Level 50 as far as the game and combat are concerned (ignoring Level and Incarnate Shifts).
*Veteran Levels show up on your Player Info window and start at Veteran Level 1.  Veteran Levels use the same rewards as the Loyalty Program from Paragon Rewards: badges for months of gameplay, as well as granting free Costume Change Tokens and Respecs.
*The rewards also offer Incarnate Salvage in the form of Incarnate Threads & Empyrean Merits up to Vet. Level 99.  (Levels from 100 onward offer no rewards past bragging rights.)
*Using "Disable XP" in the Options window does pause Veteran Level progress.
*XP Boosts generally do not increase Veteran Level XP earned: Using P2W XP Boosters, Super Pack XP Boosts and Temp Powers will not accelerate completion of Veteran Levels.  Patrol XP DOES apply, however, including charges of the Experienced power.  (Each Veteran Level requires 5,608,000 XP to be earned, with Patrol XP granting 50% additional with each defeat until the Patrol XP is consumed.)
*In addition, Special Salvage drops have a chance to be earned after a mob defeat once Level 50 is earned, such as [[Incarnate Shard]] (rare), [[Incarnate Thread]] (common), [[Enhancement Converter]] (uncommon), [[Enhancement Booster]] (rare), or [[Enhancement Catalyst]] (rare).
|}}


=== Zones ===
=== Zones ===
{{hidden|Click to Read|bg1=purple|
{{hidden|Click to Read|bg1=purple|
;Dark Astoria Changes - Since Issue 23
Dark Astoria remains an Incarnate only Co-Op Zone, with all the arcs and challenges from the Death Incarnate release.  Taskmaster Gabriel has been removed, and completing the entire Dark Astoria arc from start to finish grants 2 Empyrean Merits once a week.  (Flashback system repeats of any Dark Astoria arc also grants an Empyrean Merit as a reward table pick.)
;Cimerora Changes - Since Issue 27
The Castellum Quarter is now open for Incarnate combat, with mobs in-zone at Level 54.  In addition, [[Alexandra Sideris]] now offers repeatable Incarnate-level missions.  To unlock her, complete the arc from [[Sister Valeria]] (standing right next to her on Oracle Island. Requires Level 50 and Alpha Slot unlocked.)
;Other Additions to In-Game Zones
*Kallisti Wharf, incomplete during the Issue 24 Beta, has been finished as a Co-Op Zone.  Work is still in progress on adding missions, mobs and events to the map.   
*Kallisti Wharf, incomplete during the Issue 24 Beta, has been finished as a Co-Op Zone.  Work is still in progress on adding missions, mobs and events to the map.   
**A new Task Force called "Market Crash" is the only content in the zone that currently exists.  For trying Market Crash the first time a single free random Purple IO recipe is awarded along with the Reward Merits at the end. (This only occurs once per character, subsequent completions only issue standard rewards.) The zone is also useful for Halloween Event Trick-or-Treating.
**A new Task Force called "Market Crash" is the only content in the zone that currently exists.  For trying Market Crash the first time a single free random Purple IO recipe is awarded along with the Reward Merits at the end. (This only occurs once per character, subsequent completions only issue standard rewards.) The zone is also useful for Halloween Event Trick-or-Treating.
**The zone used to be the gathering site for player events from Homecoming, and is often used for Server RP and Supergroups for the same reason.  While a University landmark isn't present, two buildings contain Invention Tables (a University marker in the Christie Square neighborhood, and a unmarked destination in Old Slough), a hospital, and a Smuggler's Sub
**The zone used to be the gathering site for player events from Homecoming, and is often used for Server RP and Supergroups for the same reason.  While a University landmark isn't present, two buildings contain Invention Tables (a University marker in the Christie Square neighborhood, and a unmarked destination in Old Slough), a hospital, and a Smuggler's Sub.
*Echo Plaza, a Co-Op Zone, was created during Issue 26 as a gathering place for Homecoming Public Events.  There are no enemies, contacts, or mission doors, however, vendors and portals to Pocket D and your Superbase are present for event use.
*Echo Plaza, a Co-Op Zone, was created during Issue 26 as a gathering place for Homecoming Public Events.  There are no enemies, contacts, or mission doors, however, vendors and portals to Pocket D and your Superbase are present for event use.
*Winter Forest, a special RP zone in Pocket D made for the Holiday season.
*Winter Forest, a special RP zone in Pocket D made for the Holiday season.
 
*Additional touches have been made across the game in various zones.  Brief examples:
*Additional touches have been made across the game in various zones.  Brief examples:
**Cimerora has been expanded to include Oracle Island and the whole of Castellum Quarter behind the doors.  See [[#Incarnate/End_Game|Incarnate/End Game]] for more.
**Talos Island now has a Beach-side Tiki Restaurant.
**Talos Island now has a Beach-side Tiki Restaurant.
**King's Row has a hidden high-rise roof hangout.
**King's Row has a hidden high-rise roof hangout.
Line 459: Line 511:
(or a more positive way of saying "balance changes that took away features for a number of reasons".)
(or a more positive way of saying "balance changes that took away features for a number of reasons".)


*'''Double Influence'''. Level 50 players who Disable XP no longer receive any boost to INF earned when teamed with other characters (other than the same INF earned in a team that was already offered being at Level 50).  Windfall and the Day Job temp powers to boost INF still function.
*'''Double Influence'''. Level 50 players who Disable XP no longer receive any boost to INF earned when teamed with other characters (other than the same INF earned in a team that was already offered being at Level 50).  Windfall and the Day Job temp powers to boost INF still function.  Server-wide XP Boosts may also be temporarily in effect on shards as well.
*'''Mothership Raid Vanguard Merit awards.''' There was also a reduction of converting Vanguard Merits to Reward Merits from the amount of players repeating the Mothership Raid endlessly. (Instead of ten to one, it's 30 to 1 now.)
*'''Mothership Raid Vanguard Merit awards.''' There was also a reduction of converting Vanguard Merits to Reward Merits from the amount of players repeating the Mothership Raid endlessly. (Instead of ten to one, it's 30 to 1 now.)
*'''Leveling Pacts''' are no longer available.
*'''Leveling Pacts''' are no longer available.  The menu option appears on eligible characters, but the commands do not do anything.
*'''Low-Level Trials''' DFB and DIB both offer rapid XP and Leveling up to Level 10, then decrease in Bonus XP starting from Level 11 until Level 22 (where the temp powers end as well.)
*'''Low-Level Trials''' DFB and DIB both offer rapid XP and Leveling up to Level 10, then decrease in Bonus XP starting from Level 11 until Level 22 (where the temp powers end as well.)
*Former Inherent Teleport Powers to a single zone including the '''Pocket D VIP Pass''' and '''Consignment or Black Market Teleporter''' have been discontinued. (Existing consumable charges of a power before the change will continue to work, and the [[Pocket D VIP Gold Club Member Badge|Pocket D badge]] now grants the Long Range Teleport destination instead.)   
*Former Inherent Teleport Powers to a single zone including the '''Pocket D VIP Pass''' and '''Consignment or Black Market Teleporter''' have been discontinued. (Existing consumable charges of a power before the change will continue to work, and the [[Pocket D VIP Gold Club Member Badge|Pocket D badge]] now grants the Long Range Teleport destination instead.)   

Latest revision as of 04:30, 11 February 2024

Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Assumptions

The reader is finding out about Homecoming: City of Heroes for the first time since the Live shutdown and want to get started quickly. Here's what to know.

This is a quick reference to years of patch notes concerning changes Homecoming made over the live game. For more details:

Topics below "Starting Out" are collapsed by default to avoid overwhelming a reader.

Starting Out

Before you begin

All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated. Players do not need a form of payment to play at all. Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.

  • Create a forum account at Homecoming Servers first. A player needs to have an email address ready to check for a link before signing in.
    • Only one game account per Email Address for password recovery. For multiboxing or other players in your house, a different email address for each account is required.
    • Once the Forum Account is made, a player can control their game account here. Without a Game Account, the Client will not log in. (A forum name and password will not start City of Heroes.)
  • There are System Requirements, however, most modern PC and Mac computers since 2018 with some form of on-board graphics can play the game even if it is not a "Gaming PC".
    • Use Mac or Linux? No problem. See Homecoming Launcher for more info specific to those Operating Systems.

Client

PLAYERS DO NOT NEED THE NCSOFT LAUNCHER OR PRIOR COH PATCHER.

Those are both hard-coded to connect to NCSoft's servers which are no longer available.

The Homecoming: City of Heroes Game Client is downloaded with the HC Launcher app, which can be obtained from the Getting Started guide on the Homecoming Forums.

All players start over in Homecoming with nothing. They can copy Architect, Costumes, and Power Customization files from a prior installation over if preferred.

Starting the Game

There are three choices from the Homecoming Launcher (in bold and numbered.) A player can optionally hide any of these choices by clicking the gear icon to open Settings and pick which launcher on the left they want to change and checking "Hide".

Live Service

#1: Homecoming - This is the main service. It contains five servers, or shards, to create a character on:

  • Torchbearer
  • Excelsior
  • Everlasting (Unofficial RP Server)
  • Indomitable (Unofficial PvP Server)
  • Reunion (Official EU Server, located in Germany)

The top four shards are based in Canada on the North American Eastern Time Zone. Server "stress level" still works on login and shows when the server is closer to being full (three red dots). This information is also visible in the HC Launcher on the bottom panel. Weekly Server Maintenance is typically Tuesday Mornings in the AM. A server maintenance period can also happen anytime an Issue or Page release is imminent.

There is also a Diagnostic Client available for 64-bit installations which is hidden by default. More information can be found here.

Beta Service

#2: Staging (Shadow) - This Server holds the Staging Copy of the server. For Beta, Staging is the final test of the Beta Release before it goes live to all five Homecoming shards. Staging is also used to test 'quick release' changes to the Server which happen infrequently.

#3: Beta (Brainstorm) - This Server holds the Public Beta Test of the next Issue Release. (At the time of this writing, Issue 27.) Smaller releases, called Pages (Issue 27, Page 6) are also tested in Beta.

Advice here applies to Beta Shards with three key differences:

  • Beta Shards can be wiped with no prior notice.
  • While players can make a copy of their live service characters for play on Beta, no content on the Beta Shards you make or play will ever be transferred back to Live.
  • To help test Quality of Life and Endgame changes, Beta servers may have "cheats" enabled optionally to boost characters, grant Influence or populate enhancements to slot on demand.

Further information about the Beta Shards can be found here.

Basic Play

Character Creation

Experienced Players

Beginning Play

Overview of Additional Changes Since Live

Architect

Alignment & Tip Missions

Costumes

Day Jobs/Patrol XP

Debt

Enhancement Upgrades (TO/DO/SO Only)

Flashback

Incarnate

Mission Arcs

Ouroboros

PvP

Pocket D

Power Pools

Prismatic Aether (New)

Respec

Roleplaying

Safeguard/Mayhem (Radio & Newspaper)

Shopping

Signature Story Arcs

Supergroups and Bases

Task Forces, Trials, iTrials and Raids

Temp Powers & Custom XP Rates

Travel

Veteran Levels

Zones

Adjustments From Live

Updated Tools (Build Planner, Mods)

Support