What's new in Homecoming for Returning Players: Difference between revisions

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== Starting Out ==
== Starting Out ==
=== Before we begin ===
=== Before you begin ===
All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated.  Players do not need a form of payment to play at all.  Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.
All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated.  Players do not need a form of payment to play at all.  Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.


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;Praetorian Characters
;Praetorian Characters
[[Praetorian (Alignment)|Praetorian]] Gameplay is also available by choosing "City of Heroes: Going Rogue", with contacts starting in a special Tutorial at Level 1.
[[Praetorian (Alignment)|Praetorian]] Gameplay is also available by choosing "City of Heroes: Going Rogue", with contacts starting in a special Tutorial at Level 1.
*Completing all of the Praetorian arcs the first time through on or after Level 20 grants a final mission to head to Paragon City (continue your career as a Hero) or Rogue Isles (continue as a villain).   
*Completing all of the Praetorian arcs the first time through on or after Level 20 grants a final mission to head to Paragon City (continue your career as an newly arrived hero) or Rogue Isles (gain more wealth and power as a villain).   
**This choice is reversible by either doing Morality Tip Missions or visiting Null the Gull, but the Praetorian alignments for Loyalist and Resistance will end permanently and have no bearing on your further play.   
**This choice is reversible by either doing Morality Tip Missions or visiting Null the Gull, but the Praetorian alignments for Loyalist and Resistance will end permanently and have no bearing on your further play.   
**New Contacts and further mission content past Level 25 will stop until you make the choice.
**New Contacts and further mission content in Praetoria past Level 25 will stop until you make the choice.
*All of the Level 1-25 Praetorian arcs are available in any (Aspect of) Pillar of Ice and Flame through Ouroboros, available to replay or repeat regardless of your current alignment. For Heroes and Villains, this is the only way to do any Praetorian arcs, as contacts in Nova Praetoria, Imperial City, Neutropolis and the Underground will not talk to Primal Earth characters who are not on Flashback.
*All of the Level 1-25 Praetorian arcs are available in any (Aspect of) Pillar of Ice and Flame through Ouroboros, available to replay or repeat regardless of your current alignment. For Heroes and Villains, this is the only way to do any Praetorian arcs, as contacts in Nova Praetoria, Imperial City, Neutropolis and the Underground will not talk to Primal Earth characters who are not on Flashback.
*Additional Praetorian content is available in First Ward and Night Ward starting at Level 25, with both zones permitting Co-Op play.
*Additional Praetorian content is available in First Ward and Night Ward starting at Level 25, with both zones permitting Co-Op play.
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=== Combat ===
=== Beginning Play ===
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*Everyone starts at zero INF and Level 1.  There are some quick ways to gain INF:
*Everyone starts at zero INF and Level 1.  There are some quick ways to gain INF:
**Start collecting Levels and Items.
**Start collecting Levels and Items.
***Begin with [[Matthew Habashy]] (Atlas Park), or [[Operative Kuzmin]] (Mercy Island) before Level 8. Every finished arc will point to the next set of contacts in King's Row to carry you through Level 15.
***Begin with [[Matthew Habashy]] (Atlas Park), or [[Operative Kuzmin]] (Mercy Island) before Level 8. You can also start doing missions with [[Twinshot]] (Atlas Park), or [[Dr. Graves]] (Mercy Island) starting at Level 5. At the end of Story Arcs, a small amount of reward merits are granted up to eight an hour, depending on how long the arc is ‘expected to take’ on average when it was made (single mission arcs either grant 1 or none depending on difficulty). 
***You can also start doing missions with [[Twinshot]] (Atlas Park), or [[Dr. Graves]] (Mercy Island) starting at Level 5.  These "Ongoing Training Arcs" have missions that help fill gaps between other arcs and take you all the way to Level 30.
****You can use them at a Merit Vendor to purchase Enhancement Converters.  These sell for 60-90K INF on the market each, which can generate quick money to build out Enhancements. (They sell 1 RM for three converters, or 10 RMs for 30.)
****After a point, it’ll make more sense to hold on to Reward Merits earned until Level 47 to build Level 50 IOs and find other ways to fund your upgrades.
***Purchase Inner Inspiration.  Sell Large Inspirations when you receive them.
***Learn how to craft & sell on the Market.  Using Enhancement Converters, a common recipe can become a rare IO Set Enhancement that can sell for millions of INF.  Craft and sell any Rare or PvP IO recipe you get. IOs sold are bought at any Level.  (A Level 30 Luck of The Gambler bought by someone at Level 50 will receive the Level 50 IO.  Selling IOs at lower levels is just as profitable as Level 50.)
***If you use XP Boosters that eliminate INF drops, you will still get recipes, salvage (as soon as Level 10) and enhancement drops.  Sell what you don’t need to replace your INF earnings.
***Participate in Task Forces and Summer Blockbuster runs.  The earn rate is 20 Merits per hour (again, depending on the average time players complete it.) Summer Blockbuster drops a special ATO Enhancement with every run that sells very well on the Auction House.
**Feeling nostalgic?  The [[Galaxy City]] Tutorial from COH: Freedom as well as the original tutorials of [[Outbreak]] and [[Breakout]] are also available.
**Feeling nostalgic?  The [[Galaxy City]] Tutorial from COH: Freedom as well as the original tutorials of [[Outbreak]] and [[Breakout]] are also available.
***Heroes: Optional Zones including [[The Hollows]] and [[Faultline]] are still available to help progression.
***Heroes: Optional Zones including [[The Hollows]] and [[Faultline]] are still available to help progression.
***[[#Flashback|Flashback]] is available starting at Level 10. (Reminder: Mission Arcs without reward tables are not subject to Diminished Returns.)
***[[#Flashback|Flashback]] is available starting at Level 10. (Reminder: Mission Arcs without reward tables are not subject to Diminished Returns.)
***[[Radio]]/[[Newspaper]] Missions are still available, obtained the same way.  Missions are in the same level range of a character and cannot be run in outleveled zones (as they are "beneath your notice".)  Every several missions launches a Safeguard or Mayhem mission for badges, temp powers, and lots of combat.
***[[Tip]] Missions start dropping during regular gameplay after Level 20 is reached.  See [[#Alignment & Tip Missions|Alignment & Tip Missions]] below for more info.
***[[Radio]]/[[Newspaper]] Missions are still available, obtained the same way.  Missions are in the same level range of a character and cannot be run in outleveled zones (as they are "beneath your notice".)  Several missions will launch a Safeguard or Mayhem mission for badges, temp powers, and lots of combat.  See [[#Safeguard/Mayhem (Radio & Newspaper)|Safeguard/Mayhem (Radio & Newspaper)]] below for more info.
**Saving money helps earn it faster:
***Use the Prestige Enhancements in the early levels instead of spending on DO or SO enhancements from Level 1-10.
***SOs cost more than DOs for a reason.  They’re twice as effective.  However, in the early levels, you pay a lot using SOs for the ability to raise your stats a very small amount compared to buying them later from Level 15 to Level 30.  Give DOs a shot first, they may not be as bad as expected when you’re just starting out.
***Level 25+ IOs are equivalent to/better than Level 50 SOs.  Invention Origin Enhancements cannot be upgraded using the Upgrade button, but once built and slotted, they do not expire like DOs and SOs do.
*Mission Difficulty can be adjusted one of two ways:
*Mission Difficulty can be adjusted one of two ways:
**Using a Hero Corps agent as in the past.
**Using a Hero Corps agent as in the past.
**Using the Quickchat Menu, a player can now set a character's Difficulty Level (from -2 up to +4) and Mob Size (from x1 up to x8) before starting a mission. (For missions partially completed and Task Force mode in any form:  abandoning progress and restarting the Task Force, AE arc, or iTrial is needed for the new difficulty to take effect.)
**Using the Quickchat Menu, a player can now set a character's Difficulty Level (from -2 up to +4) and Mob Size (from x1 up to x8) before starting a mission.
***For missions partially completed and Task Force mode in any form:  abandoning progress and restarting the Task Force, AE arc, or iTrial is needed for the new difficulty to take effect.
***Otherwise, arc missions and standalone missions will load the new difficulty settings on the next new mission door to be opened.
*Teaming: Several choices.
*Teaming: Several choices.
**The LFG panel in-game above the Chat Box works for Trials, Task Forces, and League play.  Level limits still apply.  (Task Forces begin at Level 8 instead of 15 now.)
**The LFG panel in-game above the Chat Box works for Trials, Task Forces, and League play.  Level limits still apply.  (Task Forces begin at Level 8 instead of 15 now.)
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Reward Tickets can now directly buy some types of Enhancements, including Single and Dual Origin.  Same drop chances for IO Recipes and Salvage still applies.
Reward Tickets can now directly buy some types of Enhancements, including Single and Dual Origin.  Same drop chances for IO Recipes and Salvage still applies.
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=== Alignment & Tip Missions ===
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Tip Missions are earned after Level 20.  Once used, a Tip grants a new mission in your Mission Window.  Once completed, your Alignment tab in the Compass will show how many Alignment Points have been earned.  Once filled, further Tip Mission drops will only be for Alignment Missions.
Finishing the Alignment Mission will offer a change of Alignment for a player.  See [[Alignment Mission#Mission_Alignment|Mission Alignment]] for which Tips grant which Alignment Choices (based on your current alignment and Tip Location.)  You can reject an alignment choice by picking the option that keeps your current alignment (a picture of the alignment icon will be behind the selection.)
By completing an Alignment mission, you will receive badges pertaining to the choice (granted the first time a condition is met and only once), and 40 Reward Merits.  Tip Missions no longer have a cooldown and can be repeated as much as you like, however, completing an Alignment mission resets all Alignment Points to zero and clears unused Alignment Tip Missions.
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*Invention Origin, Archetype Origin, and Special Enhancements (Hami, Crystal, D-Sync, Overwhelming Force, Winter Pack, [[Going Rogue Pre-Order#Pre-Order_Enhancements|Prestige]], etc.) are not affected by the Upgrade Button.
*Invention Origin, Archetype Origin, and Special Enhancements (Hami, Crystal, D-Sync, Overwhelming Force, Winter Pack, [[Going Rogue Pre-Order#Pre-Order_Enhancements|Prestige]], etc.) are not affected by the Upgrade Button.
*Enhancement Combination still works, but no longer shows as +1 to +4 next to the Level value: the Combined Enhancement now shows the effective level on top after being combined, and combinations can occur all the way to Level 50.  
*Enhancement Combination still works, but no longer shows as +1 to +4 next to the Level value: the Combined Enhancement now shows the effective level on top after being combined, and combinations can occur all the way to Level 50.  
*As of Issue 27, Single and Dual Origin Enhancements are available starting at Level 1. Player Origin still applies.
*As of Issue 27, Single and Dual Origin Enhancements are available starting at Level 1. Training Origin enhancements do not drop. Player Origin still applies.
*Certain SO enhancements that were available before Issue 27 to low level characters (Mr. Yin’s Shop, Tutorials) are now Talisman Enhancements, which behave the same as SOs except they are Origin-and-AT-neutral, any character can use them.
*Certain SO enhancements that were available before Issue 27 to low level characters (Mr. Yin’s Shop, Tutorials) are now Talisman Enhancements, which behave the same as SOs except they are both Origin- and AT-neutral.  This means any character can use them.
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*100% XP Boost with 100% INF cut
*100% XP Boost with 100% INF cut


XP Adjustment starts immediately and can be 'bought' for free for up to eight hours of play.  INF cuts apply to defeats, not mission, arc, or TF mode end bonuses.
XP Adjustment starts immediately and can be 'bought' for free for up to eight hours of play.  INF cuts apply to defeats, not mission, arc, or TF mode end bonuses. (Concluding a mission still grants a INF reward, but also a 1x XP reward as well.)


*Salvage, Enhancement and Inspiration drops still occur normally, with or without Influence cuts.  Unwanted items can be sold as "vendor trash" to offset the INF loss.  
*Salvage, Enhancement and Inspiration drops still occur normally, with or without Influence cuts.  Unwanted items can be sold as "vendor trash" to offset the INF loss.  
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*This boost can be cancelled by right-clicking the XP Booster in the Powers Window and choosing "Delete Power". Right clicking the XP Boost in the main window (where the XP Bar and menu is) will not offer the delete option.  
*This boost can be cancelled by right-clicking the XP Booster in the Powers Window and choosing "Delete Power". Right clicking the XP Boost in the main window (where the XP Bar and menu is) will not offer the delete option.  
*XP Boosters from the P2W Vendor also stop taking effect once Level 50 is reached.  The power will still run for the allotted time, but no longer grant a bonus.  (Example: For 100% Bonus XP/No INF, it will stop INF gains until the boost is cancelled.)  
*XP Boosters from the P2W Vendor also stop taking effect once Level 50 is reached.  The power will still run for the allotted time, but no longer grant a bonus.  (Example: For 100% Bonus XP/No INF, it will stop INF gains until the boost is cancelled.)  
*XP Boosters from Super Packs are not the same as Custom XP Temp Powers; different rules apply.  Neither of these powers can be stacked with the other (using a Super Pack XP Booster cancels custom XP Rates, and buying a P2W XP Boost ends a Super Pack XP Booster from taking effect.)
*XP Boosters from Super Packs are not the same as these Temp Powers; different rules apply.  Neither of these powers can be stacked with the other (using a Super Pack XP Booster cancels Custom XP Rates, and buying a P2W Custom XP Boost ends a Super Pack XP Booster from taking effect.)
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(or a more positive way of saying "balance changes that took away features for a number of reasons".)
(or a more positive way of saying "balance changes that took away features for a number of reasons".)


*'''Double Influence'''. Level 50 players who Disable XP no longer receive any boost to INF earned when teamed with other characters (other than the same INF earned in a team that was already offered being at Level 50).  Windfall and the Day Job temp powers to boost INF still function.
*'''Double Influence'''. Level 50 players who Disable XP no longer receive any boost to INF earned when teamed with other characters (other than the same INF earned in a team that was already offered being at Level 50).  Windfall and the Day Job temp powers to boost INF still function.  Server-wide XP Boosts may also be temporarily in effect on shards as well.
*'''Mothership Raid Vanguard Merit awards.''' There was also a reduction of converting Vanguard Merits to Reward Merits from the amount of players repeating the Mothership Raid endlessly. (Instead of ten to one, it's 30 to 1 now.)
*'''Mothership Raid Vanguard Merit awards.''' There was also a reduction of converting Vanguard Merits to Reward Merits from the amount of players repeating the Mothership Raid endlessly. (Instead of ten to one, it's 30 to 1 now.)
*'''Leveling Pacts''' are no longer available.
*'''Leveling Pacts''' are no longer available.  The menu option appears on eligible characters, but the commands do not do anything.
*'''Low-Level Trials''' DFB and DIB both offer rapid XP and Leveling up to Level 10, then decrease in Bonus XP starting from Level 11 until Level 22 (where the temp powers end as well.)
*'''Low-Level Trials''' DFB and DIB both offer rapid XP and Leveling up to Level 10, then decrease in Bonus XP starting from Level 11 until Level 22 (where the temp powers end as well.)
*Former Inherent Teleport Powers to a single zone including the '''Pocket D VIP Pass''' and '''Consignment or Black Market Teleporter''' have been discontinued. (Existing consumable charges of a power before the change will continue to work, and the [[Pocket D VIP Gold Club Member Badge|Pocket D badge]] now grants the Long Range Teleport destination instead.)   
*Former Inherent Teleport Powers to a single zone including the '''Pocket D VIP Pass''' and '''Consignment or Black Market Teleporter''' have been discontinued. (Existing consumable charges of a power before the change will continue to work, and the [[Pocket D VIP Gold Club Member Badge|Pocket D badge]] now grants the Long Range Teleport destination instead.)   

Latest revision as of 04:30, 11 February 2024

Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Assumptions

The reader is finding out about Homecoming: City of Heroes for the first time since the Live shutdown and want to get started quickly. Here's what to know.

This is a quick reference to years of patch notes concerning changes Homecoming made over the live game. For more details:

Topics below "Starting Out" are collapsed by default to avoid overwhelming a reader.

Starting Out

Before you begin

All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated. Players do not need a form of payment to play at all. Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.

  • Create a forum account at Homecoming Servers first. A player needs to have an email address ready to check for a link before signing in.
    • Only one game account per Email Address for password recovery. For multiboxing or other players in your house, a different email address for each account is required.
    • Once the Forum Account is made, a player can control their game account here. Without a Game Account, the Client will not log in. (A forum name and password will not start City of Heroes.)
  • There are System Requirements, however, most modern PC and Mac computers since 2018 with some form of on-board graphics can play the game even if it is not a "Gaming PC".
    • Use Mac or Linux? No problem. See Homecoming Launcher for more info specific to those Operating Systems.

Client

PLAYERS DO NOT NEED THE NCSOFT LAUNCHER OR PRIOR COH PATCHER.

Those are both hard-coded to connect to NCSoft's servers which are no longer available.

The Homecoming: City of Heroes Game Client is downloaded with the HC Launcher app, which can be obtained from the Getting Started guide on the Homecoming Forums.

All players start over in Homecoming with nothing. They can copy Architect, Costumes, and Power Customization files from a prior installation over if preferred.

Starting the Game

There are three choices from the Homecoming Launcher (in bold and numbered.) A player can optionally hide any of these choices by clicking the gear icon to open Settings and pick which launcher on the left they want to change and checking "Hide".

Live Service

#1: Homecoming - This is the main service. It contains five servers, or shards, to create a character on:

  • Torchbearer
  • Excelsior
  • Everlasting (Unofficial RP Server)
  • Indomitable (Unofficial PvP Server)
  • Reunion (Official EU Server, located in Germany)

The top four shards are based in Canada on the North American Eastern Time Zone. Server "stress level" still works on login and shows when the server is closer to being full (three red dots). This information is also visible in the HC Launcher on the bottom panel. Weekly Server Maintenance is typically Tuesday Mornings in the AM. A server maintenance period can also happen anytime an Issue or Page release is imminent.

There is also a Diagnostic Client available for 64-bit installations which is hidden by default. More information can be found here.

Beta Service

#2: Staging (Shadow) - This Server holds the Staging Copy of the server. For Beta, Staging is the final test of the Beta Release before it goes live to all five Homecoming shards. Staging is also used to test 'quick release' changes to the Server which happen infrequently.

#3: Beta (Brainstorm) - This Server holds the Public Beta Test of the next Issue Release. (At the time of this writing, Issue 27.) Smaller releases, called Pages (Issue 27, Page 6) are also tested in Beta.

Advice here applies to Beta Shards with three key differences:

  • Beta Shards can be wiped with no prior notice.
  • While players can make a copy of their live service characters for play on Beta, no content on the Beta Shards you make or play will ever be transferred back to Live.
  • To help test Quality of Life and Endgame changes, Beta servers may have "cheats" enabled optionally to boost characters, grant Influence or populate enhancements to slot on demand.

Further information about the Beta Shards can be found here.

Basic Play

Character Creation

Experienced Players

Beginning Play

Overview of Additional Changes Since Live

Architect

Alignment & Tip Missions

Costumes

Day Jobs/Patrol XP

Debt

Enhancement Upgrades (TO/DO/SO Only)

Flashback

Incarnate

Mission Arcs

Ouroboros

PvP

Pocket D

Power Pools

Prismatic Aether (New)

Respec

Roleplaying

Safeguard/Mayhem (Radio & Newspaper)

Shopping

Signature Story Arcs

Supergroups and Bases

Task Forces, Trials, iTrials and Raids

Temp Powers & Custom XP Rates

Travel

Veteran Levels

Zones

Adjustments From Live

Updated Tools (Build Planner, Mods)

Support