Peacebringer: Difference between revisions

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{{Otheruses4|the Archetype|the Enemy Group|Peacebringer (Enemy Group)}}
{{TOCleft}}
{{Infobox AT
|image=[[File:Archetypeicon_peacebringer.png]]
|alignment=hero
|pri=Offense
|sec=Defense
|inherent=[[Cosmic Balance]]
|hp_base=1070.9
|hp_max=2409.5
|anc_sets=0
|dam_melee=0.850 (1.000 in Dwarf form)
|dam_range=0.800 (1.200 in Nova form)
|buff_dam_melee=0.090
|buff_dam_range=0.090
|buff_def_melee=0.075
|buff_def_range=0.075
|buff_res_melee=0.075
|buff_res_range=0.075
|buff_tohit_melee=0.090
|buff_tohit_range=0.090
|debuff_dam_melee=0.090
|debuff_dam_range=0.090
|debuff_def_melee=0.090
|debuff_def_range=0.090
|debuff_res_melee=0.075
|debuff_res_range=0.075
|debuff_tohit_melee=0.090
|debuff_tohit_range=0.090
|endmod_melee=1.000
|endmod_range=1.000
|fear_melee=0.900
|fear_range=0.900
|heal_melee=96.381
|heal_range=96.381
|healself_melee=107.090
|immob_melee=1.341
|immob_range=1.341
|kb_melee=2.077
|kb_range=1.869
|sleep_melee=1.341
|sleep_range=1.341
|slow_melee=1.000
|slow_range=1.000
|stun_melee=1.341
|stun_range=1.341
|taunt_melee=1.750
|taunt_range=1.750
|threat_melee=2.0
|threat_range=2.0
|dam_res_max=85%
|dam_res_min=-300%
|stat_res_max=10001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=400%
|dam_min=10%
|def_max=200.38%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2000%
|regen_min=0%
|recov_max=500%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1153 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
== Overview ==
== Overview ==
{{TOCright}}
Peacebringers, along with [[Warshade]]s, are one of the two Epic Archetypes for Heroes. They are available to all players, but do not get any tutorial offered at character creation, so may be unsuitable for novices.
[[Image:archetypeicon_peacebringer.png|left]]
'''Peacebringers''' are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms.  Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.


Peacebringers are, along with [[Warshade]]s, one of the two epic archetypes, only available to players who have reached level 50 with at least one '''Hero'''. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may receive ingame.  All Peacebringers are of [[Natural]] origin.
'''Peacebringers''' are formed from the fusion of an alien energy being called a [[Kheldian]] and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Energy attack powers and strong defensive powers, inherent Flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.


Faction: '''Hero'''
Alignment: '''Hero'''


The Peacebringer's powersets are:
The Peacebringer's powersets are:


'''Primary''': Offense<br>
'''Primary''': Offense<br />
'''Secondary''': Defense
'''Secondary''': Defense


The Peacebringer has low hit points and medium damage.
{{ATStats|survive=8|melee=6|ranged=7|control=3|support=3|pets=2}}


== Weakness ==
== Power Sets ==
{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative/Nicti) Foe -Recharge, -Speed|}} Kheldians and Nictus Players, and indeed Kheldian and Nictus Mobs, are susceptible to Quantum array rifles, also known as Void Rifles. Two of these shots are usually enough to kill a player Peacebringer or Warshade, regardless of the form they are in.
Peacebringers only have access to one Primary and one Secondary power set. They also have no [[Ancillary Power Pools]] or [[Patron Power Pools]], but they make up for this in the number and variety of powers in their Primary and Secondary.


== Power Sets ==
{{section columns
Peacebringers only have access to one Primary and one Secondary power set. They do not have access to the [[Flight]] and [[Teleportation]] [[Power Pools]]. They also have no [[Ancillary Power Pools]], but they make up for this in the number and variety of powers in their Primary and Secondary.
| heading 1 =
=== Primary Power Sets ===
=== Primary Power Set ===
| section 1 =
A Peacebringer's primary power set is designed specifically for offense. It is:
* [[Luminous Blast]]


A Peacebringer's primary power set is designed specifically for offense. It is:
| heading 2 =
=== Secondary Power Set ===
| section 2 =
A Peacebringer's secondary power set is designed for defense. It is:
* [[Luminous Aura]]
}}


* [[Luminous Blast]]
=== Inherent Powers ===
*{{Power|[[File:InherentPeacebringer InterSpacialLink.png|22px]]|[[Inherent Powers#Cosmic Balance|Cosmic Balance]]||}} gives a Peacebringer buffs that reflect their team's composition.
*{{Power|[[File:LuminousAura EnergyFlight.png|22px]]|[[Inherent Powers#Energy Flight|Energy Flight]]|Gained at level 1|}}
*{{Power|[[File:LuminousAura CombatFlight.png|22px]]|[[Inherent Powers#Combat Flight|Combat Flight]]|Gained at level 10|}}


=== Secondary Power Sets ===
== Nictus and Void Hunters ==
Special enemies in the game appear when Kheldians are on the team. Depending on team size, various [[Nictus]] and [[Void Hunters]] may spawn in addition to any groups of spawned enemies; both in and out of missions. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, [[Quantum Array Gun]], that deals a considerable amount of additional damage to Kheldian players. If the team size is large enough, one or more [[Nictus#Shadow Cyst Crystal|Shadow Cyst Crystal]] may spawn in a mission. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team.


A Peacebringer's secondary power set is designed for defense. It is:
Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise. The only way to "de-flag" a character is to log off.


* [[Luminous Aura]]
== Historical ==
{{Historical|type=section|reason=change}}


=== Inherent Powers ===
* Peacebringers and [[Warshades]] were added to the game in [[Issue 3]].
* [[Inherent Powers#Cosmic Balance|Cosmic Balance]]
* The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
* [[Inherent Powers#Energy Flight|Energy Flight]] Gained at level 1
* Kheldians were buffed in [[Issue 13]]. They gained the ability to shift into Dwarf form while [[mez]]zed, had their [[Damage#Damage Scale|Damage Scale]] increased, gained Slow resistance for each [[Epic Archetypes|Epic Archetype]] on the team and Cosmic Balance and [[Dark Sustenance]] remain active while shapeshifted.
* [[Inherent Powers#Combat Flight|Combat Flight]] Gained at level 10
* Prior to [[Issue 17]], Peacebringers and Warshades, along with their villain equivalents, [[Arachnos Soldier]]s and [[Arachnos Widow]]s, were unlocked at level 50.
* After Issue 17 and prior to [[Issue 21]], Peacebringers and Warshades, along with their villain equivalents, [[Arachnos Soldier]]s and [[Arachnos Widow]]s, were unlocked at level 20.
* Unlock requirements for Peacebringers and Warshades were removed, access to other powers in shapeshift form was adjusted, and [[Power Customization]] was enabled for them in [[Issue 25]].


== External Links ==
== External Links ==
* [http://web.archive.org/web/20121003093959/http://na.cityofheroes.com/en/news/game_updates/issue_3/issue_3_a_council_of_war_kheld.php Official Kheldian Overview]


* [http://www.cityofheroes.com/gameinfo/archetypes.html Archetypes documentation] on official City of Heroes site
{{Navbox Archetypes}}
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file


[[Category:Archetypes]]
[[Category:Archetypes]]
[[Category:Kheldian Lore]]

Latest revision as of 20:30, 23 February 2024

Peacebringer
Archetypeicon peacebringer.png  CreateSymbol Hero.png
Primary Offense
Secondary Defense
Inherent Cosmic Balance
Base HP 1070.9
Max HP 2409.5
Primary Sets 1
Secondary Sets 1
Epic Power Pools 0
v  d  e


Overview

Peacebringers, along with Warshades, are one of the two Epic Archetypes for Heroes. They are available to all players, but do not get any tutorial offered at character creation, so may be unsuitable for novices.

Peacebringers are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Energy attack powers and strong defensive powers, inherent Flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.

Alignment: Hero

The Peacebringer's powersets are:

Primary: Offense
Secondary: Defense

Peacebringer Stats
Survivability
8
Melee Damage
6
Ranged Damage
7
Crowd Control
3
Support
3
Pets
2

Power Sets

Peacebringers only have access to one Primary and one Secondary power set. They also have no Ancillary Power Pools or Patron Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.

Primary Power Set

A Peacebringer's primary power set is designed specifically for offense. It is:

Secondary Power Set

A Peacebringer's secondary power set is designed for defense. It is:

Inherent Powers

Nictus and Void Hunters

Special enemies in the game appear when Kheldians are on the team. Depending on team size, various Nictus and Void Hunters may spawn in addition to any groups of spawned enemies; both in and out of missions. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, Quantum Array Gun, that deals a considerable amount of additional damage to Kheldian players. If the team size is large enough, one or more Shadow Cyst Crystal may spawn in a mission. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team.

Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise. The only way to "de-flag" a character is to log off.

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Peacebringers and Warshades were added to the game in Issue 3.
  • The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
  • Kheldians were buffed in Issue 13. They gained the ability to shift into Dwarf form while mezzed, had their Damage Scale increased, gained Slow resistance for each Epic Archetype on the team and Cosmic Balance and Dark Sustenance remain active while shapeshifted.
  • Prior to Issue 17, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 50.
  • After Issue 17 and prior to Issue 21, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 20.
  • Unlock requirements for Peacebringers and Warshades were removed, access to other powers in shapeshift form was adjusted, and Power Customization was enabled for them in Issue 25.

External Links