Sentinel: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 2: Line 2:
{{otheruses4|1=the Archetype|2=other uses|3=Sentinel (Disambiguation)}}
{{otheruses4|1=the Archetype|2=other uses|3=Sentinel (Disambiguation)}}
{{TOCleft}}
{{TOCleft}}
{{Infobox AT
{{Infobox_AT
|archetype=Sentinel
|image=[[File:Archetypeicon sentinel.png]]
|image=[[File:Archetypeicon_sentinel.png]]
|pri=Ranged
|pri=Ranged
|sec=Defense
|sec=Defense
|inherent=[[Opportunity]]
|inherent=[[Inherent Powers#Scrutiny|Scrutiny]]
|hp_base={{missing}}
|hp_base=1204.8
|hp_max={{missing}}
|hp_max=?
|pri_sets=13
|pri_sets=12
|sec_sets=12
|sec_sets=9
|anc_sets=10
|anc_sets=3
|dam_melee={{missing}}
|dam_melee=0.900
|dam_range={{missing}}
|dam_range=0.900
|buff_def_melee={{missing}}
|buff_def_melee=0.070
|buff_def_range={{missing}}
|buff_dam_melee=0.100
|buff_dam_melee={{missing}}
|buff_hpmax_melee=120.476
|buff_dam_range={{missing}}
|buff_tohit_melee=0.100
|buff_hpmax_melee={{missing}}
|debuff_def_melee=0.070
|buff_hpmax_range={{missing}}
|debuff_dam_melee=0.070
|buff_tohit_melee={{missing}}
|debuff_tohit_melee=0.070
|buff_tohit_range={{missing}}
|endmod_melee=1.000
|debuff_def_melee={{missing}}
|fear_melee=1.192
|debuff_def_range={{missing}}
|heal_melee=96.381
|debuff_dam_melee={{missing}}
|healself_melee=120.476
|debuff_dam_range={{missing}}
|immob_melee=1.192
|debuff_tohit_melee={{missing}}
|kb_melee=2.077
|debuff_tohit_range={{missing}}
|res_melee=0.070
|endmod_melee={{missing}}
|sleep_melee=1.192
|endmod_range={{missing}}
|slow_melee=1.000
|fear_melee={{missing}}
|stun_melee=1.192
|fear_range={{missing}}
|taunt_melee=1.030
|heal_melee={{missing}}
|threat_melee=?
|heal_range={{missing}}
|buff_def_range=
|healself_melee={{missing}}
|buff_dam_range=
|immob_melee={{missing}}
|buff_hpmax_range=
|immob_range={{missing}}
|buff_tohit_range=
|kb_melee={{missing}}
|debuff_def_range=
|kb_range={{missing}}
|debuff_dam_range=
|res_melee={{missing}}
|debuff_tohit_range=
|res_range={{missing}}
|endmod_range=
|sleep_melee={{missing}}
|fear_range=
|sleep_range={{missing}}
|heal_range=
|slow_melee={{missing}}
|immob_range=
|slow_range={{missing}}
|kb_range=
|stun_melee={{missing}}
|res_range=
|stun_range={{missing}}
|sleep_range=
|taunt_melee={{missing}}
|slow_range=
|taunt_range={{missing}}
|stun_range=
|threat_melee={{missing}}
|taunt_range=
|threat_range={{missing}}
|threat_range=
|dam_res_max={{missing}}
|dam_res_max=
|dam_res_min={{missing}}
|dam_res_min=
|stat_res_max={{missing}}
|stat_res_max=
|stat_res_min={{missing}}
|stat_res_min=
|stat_prot_max={{missing}}
|stat_prot_max=
|stat_prot_min={{missing}}
|stat_prot_min=
|dam_max={{missing}}
|dam_max=
|dam_min={{missing}}
|dam_min=
|def_max={{missing}}
|def_max=
|def_min={{missing}}
|def_min=
|tohit_max={{missing}}
|tohit_max=
|tohit_min={{missing}}
|tohit_min=
|rech_max={{missing}}
|rech_max=
|rech_min={{missing}}
|rech_min=
|regen_max={{missing}}
|regen_max=
|regen_min={{missing}}
|regen_min=
|recov_max={{missing}}
|recov_max=
|recov_min={{missing}}
|recov_min=
|stealth_max_pve={{missing}}
|stealth_max_pve=
|stealth_min_pve={{missing}}
|stealth_min_pve=
|stealth_max_pvp={{missing}}
|stealth_max_pvp=
|stealth_min_pvp={{missing}}
|stealth_min_pvp=
|percep_max={{missing}}
|percep_max=
|percep_min={{missing}}
|percep_min=
|rng_max={{missing}}
|rng_max=
|rng_min={{missing}}
|rng_min=
}}
}}
{{clr|left}}
{{clr|left}}

Revision as of 15:07, 7 July 2020

Sentinel
Archetypeicon sentinel.png
Primary Ranged
Secondary Defense
Inherent Scrutiny
Base HP 1204.8
Max HP ?
Primary Sets 15
Secondary Sets 13
Epic Power Pools 3
v  d  e


Overview

The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.

The Sentinel's power sets are:

Primary: Ranged
Secondary: Defense

Sentinel Stats
Survivability
7
Melee Damage
4
Ranged Damage
7
Crowd Control
2
Support
2
Pets
2

Power Sets

Primary Power Sets

  • A Sentinel's primary power sets are designed specifically for ranged attacks. They are:

Secondary Power Sets

  • A Sentinel's secondary power sets are designed for defense. They are:

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

See Also