Abandoned Sewers Trial: Difference between revisions

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Level Range: 38 - 40<br>
== Overview ==
Zone: [[Independence Port]]<br>
{{Infobox Trial
Location: [[Founder's Falls]], [[Abandoned Sewer Network]].<br>
|name=Descent to the Hydra Trial
Primary Enemy: [[Hydra]], [[Rikti]]<br>
|type=Hero
Name: Abandoned Sewers Trial<br>
|contact=[[Mairenn MacGregor]]
Badge: [[Charmer Badge]]<br>
|image=[[File:Mairenn MacGregor.jpg|100px]]
Description:  You have defeated the Hydra, a major threat to the sewer network of Paragon City.
|zone=[[Atlas Park]]
|x=139.5
|y=0.3
|z=1018
|size=4
|levels=38-50
|merits=29
|enemies={{Enemy Rikti}}{{Enemy Hydra}}
|badge=[[File:Badge_trial_zone_01.png|22px]] [[Charmer Badge|Charmer]]<br />[[File:Badge_tourism_hazard.png|22px]] [[Head of the Hydra Badge|Head of the Hydra]]
}}


The Abandoned Sewers Trial was newly revamped for [[Issue 12]]. The Trial now functions more like a [[Task Force]], as other Trials do.  It should also correctly require a team of Heroes between level 38 and 40, and auto-exemplar heroes over level 40.  (Previously, only the leader had to be in this level range, and anyone from level 36 to level 50 could participate without sidekicking/exemplaring.)


== The Trial ==
The majority of the Trial is designed to take place in the [[Abandoned Sewer Network]].  The contact ([[Mairenn MacGregor]]) is located near the [[Atlas Park]] sewer entrance.


The Abandoned Sewers Trial is available for heroes level 38-40.  Unlike other task forces and trials, the {{PAGENAME}} is run as a mission that any hero between the levels 38-40 can accept.  The trial does '''not''' auto-exemp higher level charcters, and the only restriction on the lower level is the minimum level requirement of the [[Abandoned Sewer Network]] (level 36).  Heroes can leave and join the team at any point in the mission.  The level of the [[Rikti]] and Hatched Kraken within the second mission is set at level 42.
The last mission will always spawn mobs at level 42 or higher, regardless of team members' levels.


=== Defeat 150 Rikti to show Maren you're up to the task ===
__TOC__
 
{{clr}}
{{ArcAward|m=29}}
 
== Missions ==
 
=== {{UL|Defeat 100 Rikti to show Maren you're up to the task}} ===


'''Mission Briefing'''
'''Mission Briefing'''


Sure you look tough in that costume, but can you fight? Prove it.  Go to the abandoned sewers and defeat 150 [[Rikti]].  Then we'll talk, hero.
Sure you look tough in that costume, but can you fight? Prove it.  Go to the abandoned sewers and defeat 100 [[Rikti]].  Then we'll talk, hero.
 
'''Mission Acceptance'''


Off you go. I'll be here, just waiting to be dazzled.
Off you go. I'll be here, just waiting to be dazzled.


{{Mission Objective|Entrance=|Primary=Defeat aliens in abandoned sewers|Secondary=Defeat 150 Rikti|Additional=|Completion=}}
'''Unnecessary Solicitation'''
 
{{orange|needs data}}
 
{{Mission Objective|Entrance=|Primary=Defeat aliens in abandoned sewers|Secondary=Defeat 100 Rikti|Additional=|Completion=}}
 
'''Enemies'''
 
{{Enemy Rikti}}


'''Debriefing'''
'''Debriefing'''
Well, I'll be.  You survived the trenches. Good work, hero.
=== {{UL|Contain the Hydra}} ===
'''Briefing'''


All right. I'd say you're ready to take on the Hydra itself. Use this computer access code to unlock the maintenance room door. Once you're in, kill everything you see from top to bottom. And I mean everything. Remember, once activated, that door only stays open for 90 minutes, so don't play around.
All right. I'd say you're ready to take on the Hydra itself. Use this computer access code to unlock the maintenance room door. Once you're in, kill everything you see from top to bottom. And I mean everything. Remember, once activated, that door only stays open for 90 minutes, so don't play around.
'''Mission Acceptance'''


I can give you one hint: check for Rikti crates. They're the key to your success. The Rikti have got some seriously funky technology for trying to keep the Hydra in check, so use it to your advantage.
I can give you one hint: check for Rikti crates. They're the key to your success. The Rikti have got some seriously funky technology for trying to keep the Hydra in check, so use it to your advantage.
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I don't envy you on this one, ace. You'll have a hard fight. Remember, the Rikti crates are the key.
I don't envy you on this one, ace. You'll have a hard fight. Remember, the Rikti crates are the key.


=== {{UL|Contain the Hydra}} ===
'''Unnecessary Solicitation'''
 
{{orange|needs data}}


{{Mission Objective|Entrance=|Primary=Use the access code to enter|Secondary=|Additional=|Completion=}}
{{Mission Objective|Entrance=|Primary=Use the access code to enter|Secondary=|Additional=|Completion=}}
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{{Mission Objective|Entrance=The sewer pipes groan with strain.  Something is growing in here.|Primary=Clean out the maintenance room - 1:30:00|Secondary=Defeat the Hydra Head|Additional=|Completion=You defeated the Hydra head!}}
{{Mission Objective|Entrance=The sewer pipes groan with strain.  Something is growing in here.|Primary=Clean out the maintenance room - 1:30:00|Secondary=Defeat the Hydra Head|Additional=|Completion=You defeated the Hydra head!}}


{{EdNote|note=This mission will automatically fail itself if all players leave the map.}}
'''Enemies'''
{{Enemy Hydra}}
{{Enemy Rikti}}
----
{{Mission Clue|Name=Maintenance log|Text=This maintenance log printed on bright yellow paper, is written in a shaky hand.  It reads:  'Stick to the catwalks, we lost another worker today.'}}
{{Mission Clue|Name=Hydra Eye|Text=This eye of the Hydra is now lifeless; nevertheless, it seems to glow with a faint, malevolent glint.}}
----
Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:
{{Mission Clue|Name=Thermite plasma gun schematics|Text=This scrap of paper refers to the Rikti's powerful thermite plasma guns. It reads:  '--severe damage to tentacles, possible tool for containment.  Rikti technology at its fines--'}}
{{Mission Clue|Name=Thermite plasma gun schematics|Text=This scrap of paper refers to the Rikti's powerful thermite plasma guns. It reads:  '--severe damage to tentacles, possible tool for containment.  Rikti technology at its fines--'}}


{{Mission Clue|Name=Particle accelerator schematics|Text=This torn shred of paper refers to the Rikti's particle accelerator weapons. It reads:  'Modified weapondry--the head is susceptible. Rikti transport technology will ensure--'}}
{{PowerBox|Icon=Temporary_ConeRangeModerateDamage.png|Name=Thermite Cannon|Effect=Ranged Cone, Moderate Damage over Time (Fire), Special Damage (Plasma) vs. Hydra Tentacle|Desc=The Thermite Plasma Cannon is a Rikti weapon. The Plasma is relatively cool, and only moderately dangerous. However, it has be discovered that Thermite Plasma is deadly to the Hydra. It is best to save the weapon's limited charges for defeating the Hydra.}}


{{Mission Clue|Name=Maintenance log|Text=This maintenance log printed on bright yellow paper, is written in a shaky hand.  It reads:  'Stick to the catwalks, we lost another worker today.'}}
----


{{Mission Clue|Name=Hydra Eye|Text=This eye of the Hydra is now lifeless; nevertheless, it seems to glow with a faint, malvolent glint.}}
Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:
{{Mission Clue|Name=Particle accelerator schematics|Text=This torn shred of paper refers to the Rikti's particle accelerator weapons.  It reads:  'Modified weaponry--the head is susceptible. Rikti transport technology will ensure--'}}


{{PowerBox|Icon=Temporary EMPGlove.png|Name=Particle Cannon|Effect=Ranged Special vs. Hydra Head|Desc=The Particle Cannon is a heavy Rikti weapon that can reverse the polarity of of an entity brought through a dimensional rift, sending it back to its own universe. Against other targets, it has no effect. the particle cannon can send the [[Hydra#Hydra|Hydra Head]] back to its dimension. The particle beam is slow, and must be held on the target for a long time. The Particle Cannon has limited charges, so use it wisely.}}
----
'''Debriefing'''
'''Debriefing'''


Line 59: Line 113:


* The [[Head of the Hydra Badge|Head of the Hydra]] exploration badge is available in the maintenance room where the Hydra head is located.
* The [[Head of the Hydra Badge|Head of the Hydra]] exploration badge is available in the maintenance room where the Hydra head is located.
{{BadgeBox|Badge_tourist_01.png|Head of the Hydra|The [[Hydra#Hydra|Hydra]] threatens Paragon City from the bowels of the sewer system.}}
{{BadgeBox|Head of the Hydra}}
* The [[Charmer Badge]] is rewarded to heroes that successfully complete the Abandoned Sewers Trial.
* The [[Charmer Badge]] is rewarded to heroes that successfully complete the Abandoned Sewers Trial.
{{BadgeBox|Badge trial zone 01.png|Charmer|You have defeated the Hydra, a major threat to the sewer network of Paragon City.}}
{{BadgeBox|Charmer}}
 
== Strategy ==
* [[Abandoned Sewers Trial/Strategy|Abandoned Sewers Trial Strategy]]
 
== Master of the Descent to the Hydra ==
 
If you successfully complete the Abandoned Sewers Trial with challenge settings of zero defeats (no one on the team can be defeated throughout the entire strike force), no Incarnate Powers and no Temporary Powers (other than those granted within the Trial), you will receive the following achievement badge.
 
 
{{BadgeBox|Master of the Descent to the Hydra}}
 
 
Successfully completing the Abandoned Sewers Trial with this challenge will also grant any accepted [[Hydra Origin Enhancements]] at their capped level (53).
 
== Rewards ==
{{missing}}
 
 




{{Navbox Trials and Task Forces}}
[[Category:Trials and Task Forces]]
[[Category:Trials and Task Forces]]
[[Category:Trials and Task Forces]]

Latest revision as of 00:32, 5 February 2023

Overview

Descent to the Hydra Trial
Hero Trial
Mairenn MacGregor.jpg
Contact Mairenn MacGregor
Zone Atlas Park
Team Size 4 players
Coordinates (139.5, 0.3, 1018)[Copy]
Level Range 38-50
Merits 29
Badge Badge trial zone 01.png Charmer
Badge tourism hazard.png Head of the Hydra
Enemy Groups
v  d  e

The Abandoned Sewers Trial was newly revamped for Issue 12. The Trial now functions more like a Task Force, as other Trials do. It should also correctly require a team of Heroes between level 38 and 40, and auto-exemplar heroes over level 40. (Previously, only the leader had to be in this level range, and anyone from level 36 to level 50 could participate without sidekicking/exemplaring.)

The majority of the Trial is designed to take place in the Abandoned Sewer Network. The contact (Mairenn MacGregor) is located near the Atlas Park sewer entrance.

The last mission will always spawn mobs at level 42 or higher, regardless of team members' levels.


Merit Rewards: This activity awards 29 Reward Merits.

Missions

Defeat 100 Rikti to show Maren you're up to the task

Mission Briefing

Sure you look tough in that costume, but can you fight? Prove it. Go to the abandoned sewers and defeat 100 Rikti. Then we'll talk, hero.

Mission Acceptance

Off you go. I'll be here, just waiting to be dazzled.

Unnecessary Solicitation

needs data

Mission Objective(s)

  • Defeat aliens in abandoned sewers
    • Defeat 100 Rikti

Enemies

Rikti

Debriefing

Well, I'll be. You survived the trenches. Good work, hero.

Contain the Hydra

Briefing

All right. I'd say you're ready to take on the Hydra itself. Use this computer access code to unlock the maintenance room door. Once you're in, kill everything you see from top to bottom. And I mean everything. Remember, once activated, that door only stays open for 90 minutes, so don't play around.

Mission Acceptance

I can give you one hint: check for Rikti crates. They're the key to your success. The Rikti have got some seriously funky technology for trying to keep the Hydra in check, so use it to your advantage.

You may be tough up here, but down there it's all about tactics and finding the right tool for the job.

I don't envy you on this one, ace. You'll have a hard fight. Remember, the Rikti crates are the key.

Unnecessary Solicitation

needs data

Mission Objective(s)

  • Use the access code to enter

Clue
Computer access code

This code will unlock the door to the maintenance room. Due to security precautions, the door will only remain open for a maximum of 90 minutes.

Access code accepted. Unlocking door. 90 minutes. Counting down...

Mission Objective(s)

The sewer pipes groan with strain. Something is growing in here.

  • Clean out the maintenance room - 1:30:00
    • Defeat the Hydra Head

You defeated the Hydra head!

Editor's Note:

This mission will automatically fail itself if all players leave the map.

Enemies

Hydra
Rikti

Clue
Maintenance log

This maintenance log printed on bright yellow paper, is written in a shaky hand. It reads: 'Stick to the catwalks, we lost another worker today.'

Clue
Hydra Eye

This eye of the Hydra is now lifeless; nevertheless, it seems to glow with a faint, malevolent glint.


Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:

Clue
Thermite plasma gun schematics

This scrap of paper refers to the Rikti's powerful thermite plasma guns. It reads: '--severe damage to tentacles, possible tool for containment. Rikti technology at its fines--'

Power

Ranged Cone, Moderate Damage over Time (Fire), Special Damage (Plasma) vs. Hydra Tentacle

The Thermite Plasma Cannon is a Rikti weapon. The Plasma is relatively cool, and only moderately dangerous. However, it has be discovered that Thermite Plasma is deadly to the Hydra. It is best to save the weapon's limited charges for defeating the Hydra.


Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:

Clue
Particle accelerator schematics

This torn shred of paper refers to the Rikti's particle accelerator weapons. It reads: 'Modified weaponry--the head is susceptible. Rikti transport technology will ensure--'

Power

Ranged Special vs. Hydra Head

The Particle Cannon is a heavy Rikti weapon that can reverse the polarity of of an entity brought through a dimensional rift, sending it back to its own universe. Against other targets, it has no effect. the particle cannon can send the Hydra Head back to its dimension. The particle beam is slow, and must be held on the target for a long time. The Particle Cannon has limited charges, so use it wisely.


Debriefing

Hey, you're back, A Hydra Eye? For me? How cool.

I'm glad to know you survived, and the Hydra is contained. For now, at least. I'm impressed and I don't impress easily.

Badges

  • The Head of the Hydra exploration badge is available in the maintenance room where the Hydra head is located.
Badge
Head of the Hydra (15.0, -694.8, -0.5)[Copy]

The Hydra threatens Paragon City from the bowels of the sewer system.

  • The Charmer Badge is rewarded to heroes that successfully complete the Abandoned Sewers Trial.
Badge

You have defeated the Hydra, a major threat to the sewer network of Paragon City.

Strategy

Master of the Descent to the Hydra

If you successfully complete the Abandoned Sewers Trial with challenge settings of zero defeats (no one on the team can be defeated throughout the entire strike force), no Incarnate Powers and no Temporary Powers (other than those granted within the Trial), you will receive the following achievement badge.


Badge

You have proven yourself Master of the Descent to the Hydra Trial.


Successfully completing the Abandoned Sewers Trial with this challenge will also grant any accepted Hydra Origin Enhancements at their capped level (53).

Rewards

+++ Missing Information +++